Colorful Game - Dinosaur Game - THE ISLE - TRYING TO SURVIVE AS A DINOSAUR
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Fights seen this week at NC high school football games - Duration: 1:58.
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Tornado.io : Addictive Game - New Best Android iOS Game HQ - Duration: 2:27.
Tornado.io : Addictive Game - New Best Android iOS Game HQ
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In The Game With Jim Hill: Aaron Donald - Duration: 2:07.
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Ride Discounts For Game Day - Duration: 1:25.
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Operation Football: Game of the Week - Duration: 1:32.
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Evil Killer Survival - New Best Android iOS Game HQ - Duration: 3:35.
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🔴How to get free PSN gift cards codes 🔴Free PS4 games 2018 - Duration: 3:04.
How to get free PSN gift cards codes - Free PS4 games 2018
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Sniper Hell : King of dark - Survival - New Best Android iOS Game HQ - Duration: 3:16.
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CONTEMP Indie Horror Game Walkthrough - PC Horror Gameplay - No Commentary - Duration: 9:02.
CONTEMP is a short Indie Horror Game set in an old abandoned house, enter and see how it has been preserved and what you can find inside
My Contemp Walkthrough will consist of the full playthrough. I hope you enjoy my Full playthrough of this scary horror game called Contemp which is strictly a PC horror game.
Throughout this video, you'll be seeing.. My Full Playthrough of the indie horror game Contemp A spooky No Commentary Horror Game played by me, 20BitWill
I hope you enjoy my PC Horror Gameplay of the horror game Contemp.
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Dark Secrets The Video Game Industry Tried To Hide - Duration: 8:20.
Video game companies have more to worry about than simply making great games: They have
reputations to protect.
They have annual budgets to meet and shareholders and executives to please.
They have legions of die-hard fans, many of whom have high expectations and unrealistic
demands.
It's a lot to manage.
So, sometimes, with all that pressure on their shoulders, the brains behind your favorite
games do things that are pretty shady.
From scummy treatment of employees that borders on abuse to the painful truth behind chronic
pre-ordering, these are some of the darkest secrets the video game industry has tried
to hide.
Red Dead Ring-demption
What happens when you design the interior of a console around its exterior, instead
of the other way around?
Well, for one thing, it just doesn't work.
Microsoft learned this the hard way.
The issue became known as the Red Ring of Death in honor of the three red lights that'd
appear around your console's power button before it just… stopped working.
Third-party estimates say that the Red Ring of Death hit 54.2% of all Xbox 360 owners,
which was apparently caused by overheating brought on by the Xbox 360's stylish but ultimately
ill-advised design.
Here's the thing, though: as reports of dying consoles began to flood the internet, Microsoft
denied that anything was wrong.
A year and a half later, the company still refused to comment on the issue.
Microsoft eventually changed its tune and instituted a warranty-extension that cost
a staggering one billion dollars, while 2010's Xbox 360 Slim put the Red Ring of Death to
bed permanently.
But the company still hasn't released official statistics on how many Xbox 360s failed.
Say it ain't so, Mario!
Ah, good old Nintendo, home to video gaming's most iconic characters, the source of so many
happy childhood memories, and chronic price-fixer.
Wait, what?
Oh, that's right: underneath Nintendo's bubbly, family-friendly public image lurks a company
that'll do anything to stifle the competition, even if it means violating antitrust laws
in the process.
In a price-fixing scheme, companies that'd normally compete with one another team up
to keep product prices artificially high, reeling in a little bit more money for everyone.
In 1991, the Federal Trade Commission said that Nintendo was breaking the law by making
retailers sell the original Nintendo Entertainment System for $99.95 for a fixed 19-month period.
Nintendo decided to settle rather than fight the charges, and agreed to pay $25 million
in rebates to affected customers as well as another $4.75 million in additional costs.
Sadly, Nintendo didn't learn its lesson, and the company was hit with price-fixing charges
again in 2002.
This time, authorities accused Nintendo of keeping its products, including the Nintendo
64 and the Game Boy Pocket, from crossing national borders, which prevented customers
in certain EU countries from getting the best possible prices.
A roughly $141 million fine followed, although not before Nintendo's European distribution
partner tried to downplay the severity of the crime while working with EU authorities.
The fine was later reduced, thanks to Nintendo's belated cooperation.
Killer crunch
Despite what you might've heard, making video games isn't a glamorous job.
Game developers work hard to deliver functional, fun games by strict deadlines.
That's not easy, and it's no wonder that talented people are leaving the industry in droves.
And yet, even in an industry as taxing as gaming, "crunch" is a special kind of hell.
As games near their release dates, it's standard practice for studios to go into overdrive,
forcing employees to work inordinately long hours in order to see their titles reach completion.
We're talking up to 80-hour work weeks.
Typically, developers aren't paid overtime for the extra work.
Crunch can ruin people's health and decimate their personal relationships.
It sucks, it drives good people away, and it may not even help the games all that much.
After all, when you're that tired, you tend to make lots of mistakes.
All that, and we probably wouldn't even know just how bad it'd be if one developer's pissed-off
wife hadn't come forward.
In 2004, a LiveJournal post by "ea_spouse" shed new light on the video game industry's
abusive tendencies and brought the rigors of crunch into the open.
A decade and a half later, things are still getting better, but there's still a long,
long way to go.
"If you can't get the work done, then the past two years are basically worth nothing.
No pressure."
Stick to the script
Every year, the Electronic Entertainment Expo, or, E3, hits the Los Angeles Convention Center
and gets fans' hearts all a-flutter by showing off the latest, greatest video game trailers,
with a few live demos thrown in for good measure.
That's the idea, anyway.
It turns out that, in reality, a lot of those glossy, hands-on demos that you see during
E3's big press events are totally scripted.
As Kotaku reports, game publishers often put together special E3-exclusive demos that show
what the game should look like, not what it actually does look like.
In extreme cases, "live" demos aren't live at all.
In some cases, people on stage simply hold controllers and pretend to play while pre-recorded
video unfurls on the screen behind them.
That leads to demos that don't always reflect the finished game.
BioShock: Infinite's E3 demo promised a game that's much more open-ended than the final
product, and the less said about Aliens: Colonial Marines, the better.
It's easy to understand why companies do this, of course.
E3 is first and foremost a marketing event, and it's embarrassing when things go wrong.
Still, the practice is misleading… at best.
The best reviews that money can buy
According to market research firm Superdata, online videos about games are a $3.8 billion
industry that reaches over 468 million people annually.
That's a lot of people, and some game companies will do anything to get their attention, including
paying for positive coverage.
Now, there's nothing wrong with sponsored content, as long as it's labeled as such.
But not letting your audience know that you've received money to promote a product?
According to the Federal Trade Commission, that's straight-up illegal.
That's why fans got into such a tizzy when they learned that Machinima, a popular gaming
media company, gave creators bonuses if they posted positive videos about the then-upcoming
Xbox One.
Microsoft, of course, claims that it wasn't aware of the specifics of what Machinima was
doing, and promptly terminated the relationship.
Warner Bros., on the other hand, doesn't have the same excuse.
In 2016, the FTC revealed that Warner Bros. had shelled out thousands of dollars to video
creators, including big names like PewDiePie, to promote Middle-earth: Shadow of Mordor.
Some, including PewDiePie, added a disclaimer to their videos.
Many others, however, did not.
That's not fair to viewers, who often take YouTubers at their word, so it's a good thing
that the FTC said something.
We just hope that publishers have learned their lesson.
Pre-order perils
Okay, so you're excited about that big, shiny new game coming out.
Just walk into your local video game shop the day it comes out and buy it.
While pre-orders made sense back in the day, when some of the hottest games on the market
shipped in limited supplies, those days are long gone for all but the most niche of titles.
In fact, pre-ordering tends to hurt more than it helps, unless, of course, you happen to
be GameStop or the publisher.
Those guys make out like bandits.
When you fork over a few bucks to pre-order a game, you're not just giving blood-sucking
corporations a short-term loan for no good reason.
You're giving them valuable data about your purchasing habits for no extra charge.
You're also committing to a purchase before you know whether or not a game is any good.
Of course, publishers continue to do everything they can to get you locked-in early, including
tacking on increasingly ridiculous pre-order bonuses and scattering exclusive add-ons among
the major retailers.
Don't fall for it.
Disband the boy's club
While women make up roughly half of the game-playing population, the industry is still overwhelmingly
male.
And unfortunately, it's got a very real harassment problem, one that publishers and
developers continue to deny.
For example, when not one but three separate outlets conducted investigations into Quantic
Dream, the studio behind Heavy Rain and Detroit: Become Human, they found "a toxic corporate
culture" in which some employees stuck their co-workers' faces into sexist, racist, and
otherwise inappropriate images, and where the studio's co-head allegedly kissed female
employees without their consent.
Or, consider that, in 2017, a Naughty Dog level designer accused a team lead of
harassment.
When he reported the abuse to Sony's human resources department, the man claims that
he was fired and offered $20,000 to stay quiet.
The more you dig, the worse things start to look.
Many victims of sexual harassment don't come forward at all, fearing that HR departments
will dismiss the claims, or, in some cases, even defend the alleged abusers, that it'll
damage their careers, and that they'll invite further abuse from internet trolls.
Sexual harassment is a problem that the video game industry needs to address, but as long
as studios keep denying the problem, it's hard to imagine things getting much better.
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Good Game Design - Spider-Man: Attention To Detail - Duration: 6:39.
So Insomniac Games recently shared some info about Spider-Man's release, and it turns
out it was the chart-topping game of September and the 3rd best selling title of the year
so far.
This is absolutely well-deserved, I loved every minute of my playthrough, but it's
worth asking why it's so highly praised.
It's basically become a meme at this point, but the phrase that kept popping up in all
the reviews was that you "feel like Spider-Man".
The thing is, like what does that even mean?
Are they saying it feels good to websling around town?
Do you feel like a boss because you get to take down waves of baddies with a bunch of
gadgets?
While this is all true, personally I think you feel like Spider-Man because of the attention
to detail Insomniac blended into the experience.
Let's break it down a little bit - I split this up into 3 main categories, the first
one being that you get to basically walk through Spidey's daily routine.
The very first thing you do in the game is learn how to fly around New York with your
webs, and I don't think this is an accident.
It's true that it feels great to fling yourself from building to building, and it has some
complex physics going on since it has to actually cling to specific surfaces instead of just
attaching to the abyss above you, but I think swinging from webs is simply the vehicle used
to show you the flow of what our hero's average day looks like.
Everything happens quickly in this game and with very few obstacles to slow you down.
You can speed from mission to mission all while parkouring, collecting doo-dads or completing
miniquests along the way.
And this is where the first tiny detail popped up that really impressed me - they knew you
would be hopping around so often that they recorded two separate versions of every piece
of dialogue Spider-Man says: one for when he's not active...
"So what do we know about Charles Stanish?" ...and another for when he's exerting himself,
adding in some grunts and labored breathing.
"Partners...ugh...sounds good!"
Furthermore, as to not break the flow and make you sit and wait for an important conversation
to finish, if you trigger a cutscene or close in on your next major checkpoint, Spider-Man
will hang up his phone and focus on the task at hand.
Then the next opportunity he gets, he'll continue that call and pick up where they
left off.
"Hey May, sorry we got cut off.
Just wanted to check, Think I could crash at the shelter tonight?"
Now this progression of Spider-Man's routine can incorporate many different things, stopping
nearby crimes, volunteering at a local shelter, or of course uncovering the mystery of the
main plot, but they also sprinkle in different interests of Peter Parker that you can complete
at your discretion.
Not everything is about saving the city, sometimes it's fun to take pictures of landmarks,
discover a new breakthrough in science, and maintain relationships with those that you
love.
Obviously Peter is a busy guy, you do often wonder how he's able to manage everything
on his plate, and while he does lose track of time and fumble his obligations now and
again, it's that sense of flow that ties it all together nicely.
It's funny because they probably added these stealth sections with MJ and Miles to add
some variety, but I think they're the weakest part of the game because of how divergent
they are from the rapid in-and-out nature of the rest of the adventure.
On your way to one situation you can stop a robbery in less than a minute and keep going.
The fact that you can snap a quick shot of a building while still continuing your momentum
is super satisfying and it makes sense when Peter feels worn down and realizes he hasn't
slept in a few days so he needs to take a break.
He's still human.
Second, Insomniac didn't forget that our favorite arachnid's nickname is the "friendly
neighborhood Spider-Man" for a reason.
After completing a main mission, the game often won't let you start the next story
beat right away, but instead urges you to explore and take on the abundance of side-tasks
that are at your disposal.
Peter will even exclaim that he's neglected the city for awhile and needs to let the big
baddies take a back seat.
"All this time with Li, I've been ignoring the city.
Time to get back to being a friendly neighborhood Spidey."
And some of the optional stuff you can do are hilariously simple or juvenile in comparison
to taking down warehouses of goons or stopping a supervillain from destroying an entire block,
but Spider-Man still wants to do them anyway.
He'll gather some birds just because a nice guy asked him to, he'll locate a missing
person or even check up on people just to make sure they're doing alright.
He strikes up conversation with people on the subway and let's them sleep on his shoulder!
We're basically one step away from saving cats in trees, but that's not a bad thing!
It really rounds out what Spidey stands for, he cares about everyone, not just the most
diabolical threats.
In fact, this is further emphasized by the fact that he never kills any adversary.
If someone falls off of a rooftop in the heat of battle, some sort of web-device will activate
and stick them to the side of the building, making sure their dive isn't fatal.
Every task and goal you do is framed in the context of helping other people, even if you
get a secondary benefit as well.
Plus I mean, there's an entire button dedicated to giving fingerguns and waving at people
on the street, how can you not love this?
Finally the last thing that stuck out to me is that they didn't let Spider-Man's humor
go to waste either.
Most of this can be attributed to great writing, like the tale of Spider-Cop and his detective
work around the city...
"Are you narrating yourself?"
"What?
No, of course not!
The chief never did understand Spider-Cop.
Thought he was a loose cannon."
But they threw in a lot of easter eggs that totally didn't have to be there, but just
add so much more flair and charisma.
The different suits you can unlock are great nods to the comics, but the best one by far
is the actual comic book suit that looks very jarring at first glance, but also unlocks
the special ability to throw dorky quips at the villains.
You can literally just insult anyone you're fighting like a true 1960's superhero.
There's so many little details, like being able to do tricks and stunts while you fly
that add to Spider-Man's personality, and complete the package of what he represents.
It's so much more than foiling the plans of dangerous lunatics, it's caring about
an entire city's issues, big or small, while still allowing yourself to be a kid sometimes.
I mean he's not a kid anymore, but like, it's still inside you know?
Like do we ever truly grow up?
I think you get what I mean.
Yeah you get it.
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FNF Week 10: Game of the Week - Duration: 1:49.
For more infomation >> FNF Week 10: Game of the Week - Duration: 1:49. -------------------------------------------
Parent assaults 11-year-old player at Selma youth football game, officials say - Duration: 1:54.
For more infomation >> Parent assaults 11-year-old player at Selma youth football game, officials say - Duration: 1:54. -------------------------------------------
FREE PSN CODES || HOW TO GET PSN FREE CODES || FREE PS4 GAMES - Duration: 2:59.
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PLAY SHADOW WITH COLORFUL LIGHTING [GAME EDUKASI ep5] - Duration: 3:46.
Hi..
Hallo friends, Rakana will play shadows right now
who is Rakana playing with?
with, emh...
I'm playing with uncle
who is your uncle name?
uncle Gaza, this my little uncle.
Lets turn off the light now
Okay
don't forget
LIKE
SHARE
SUBSCRIBE
Bye bye
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Motorcross Stunts - New Best Android iOS Game HQ - Duration: 2:43.
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Indiana Pacers vs Chicago Bulls Game Highlights - Nov 2nd, 2018 NBA Season - Duration: 5:01.
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Man Accused Of Firing Shots Near Youth Football Game Apprehended - Duration: 0:19.
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'SANCTIONS ARE COMING': Trump tweets out 'Game of Thrones'-inspired warning to Iran - Duration: 1:16.
Shortly after officials from his administration announced the reimposition of sanctions on
Iran, President Trump sought to drive the point home in a highly unconventional fashion:
by tweeting out what looked like a poster promoting a new movie.
"SANCTIONS ARE COMING NOVEMBER 5," it said, superimposed over a photo of a stern-looking
president gazing into the distance.
Both the typeface and phrasing were borrowed from the HBO medieval fantasy series, "Game
of Thrones," in which the motto "Winter is coming" signals the need for vigilance.
The sanctions, lifted by President Barack Obama as part of the 2015 Iran nuclear agreement,
are set to be reimposed on Monday, one day before the Nov. 6 midterm elections.
Trump's tweet set of a flurry of responses on Twitter, with many critics suggesting sanctions
would actually be imposed on him on Election Day — in the form of large losses in Republican
congressional seats.
HBO was not amused by Trump's meme, which was also shared on the official White House
Twitter account.
"We were not aware of this messaging and would prefer our trademark not be misappropriated
for political purposes," the cable network said in a statement.
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