Chủ Nhật, 1 tháng 4, 2018

Youtube daily game Apr 1 2018

Best songs for Playing Fortnite Battle Royale #134 | 1H Gaming Music Mix | Fortnite Music NCS 1 HOUR

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Best songs for Playing Fortnite Battle Royale #133 | 1H Gaming Music Mix | Fortnite Music NCS 1 HOUR - Duration: 1:02:00.

Best songs for Playing Fortnite Battle Royale #133 | 1H Gaming Music Mix | Fortnite Music NCS 1 HOUR

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[Play-off 2] UTM vs GAM Highlight ALL GAMES [VCS Xuân 2018] Ultimate Esports vs Gigabyte Marines - Duration: 22:00.

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The Worstest Games Project: Metroid Other M - Duration: 33:28.

Metroid: Other M.

No, no, don't roll the intro yet.

I need to explain myself.

"So, DQP, what are you doing spending over 5700 words on a pretty bad game, on April Fools Day?"

you may be asking.

I usually try to be a bit more positive on my channel and I don't want to spend time being negative

about video games, especially

this game in particular.

A lot of people don't like this game.

This whole thing just kinda started as a silly

April Fools idea, but it kinda mutated and exploded into an opportunity to seriously talk about one of

my video gaming white whales.

Because while some of you may see Other M as just another pretty bad game, it's always

been something more… personal to me. Some of you are probably thinking "Oh, well it

wasn't as bad as Sonic '06 or Superman 64 or something!"

No. You're wrong. This game is infinitely worse. Sonic '06 and Superman 64 are pretty

broken, but when they do work you can kind of see where the developers were going with them.

Other M is broken on a more fundamental level; you can always see where the developers were going,

and where they were going was disgusting, offensive, and wrong-headed.

This game shut the Metroid franchise down for six years; a streak that was only technically

broken by Metroid Prime: Federation Force, which could hardly even be classified as a

Metroid game at all. Other M took one of the most iconic female protagonists in video gaming

-- a medium with so few of which to speak of -- and threw her so thoroughly through

the grinder that the public at large could no longer take her seriously. Nintendo is

still recovering from that.

So get yourselves comfy, because I'm about to spend the better part of an hour ripping

this game to shreds. It's time to talk about Metroid Other M.

Oh god, I've made a mistake, where do I even begin.

You know what, let's just start with the nitpicky stuff that everyone likes to talk

about, before we really delve into the heart of what's fundamentally wrong with this game.

The controls for this game are… not good. In this Iwata Asks, lead director Yoshio Sakamoto

said, "Metroid was originally a game for the Family Computer Disk System, and so could

be played using just the control pad and two buttons. Back then the game had simple controls:

Move with the control pad and use the two buttons to jump and shoot. That's why I

decided this time to make a game that just used one Wii Remote and didn't use the Nunchuk.

Even in a Metroid world that ended up being constructed in 3D, the player feels more affinity

with Samus when controlling her with the control pad, even more so than with the control stick."

Yeah… has Sakamoto… been here since 1995? I mean, we've tried making 3D games using just

just a D-pad. It hasn't really caught on..

I mean okay, I'll admit that I play most first-person games either on a keyboard with

WASD controls or a Steam controller with WASD controls mapped to it, but Metroid: Other

M feels like it's making a looooot of compromises to make this whole "control pad and two

buttons" thing work.

For one, the Wiimote's D-pad is really tiny. My left thumb was aching within minutes.

Second, the player doesn't need to aim at enemies anymore. Samus just automatically

targets them without any player input. Which has worked in Metroid before, but Metroid Prime still

gave players the responsibility to actually use the lock-on. Other M feels more like it's

holding the player's hand.

This is nothing like the 2D games. The careful positioning needed to land shots in games

like Super Metroid and Fusion was a necessary part of the game's difficulty and gameplay.

But now Samus can just shoot at anything without a problem.

"Oh, but she still has to go into First-Person to use missi-" okay, now we're getting

to the big control bug-bear.

In order to use missiles and the grapple beam, the player has to take this Wii Remote that

they're holding sideways and point it at the screen. This means that Samus has to stop

in her tracks, which means that Samus is vulnerable, which means that what used to be an interesting

combat tactic is now a massive inconvenience that the game sometimes forces down the player's

throat.

Now, I know what you might be saying: "It's a cool mechanic when the developers design

around it!" And that could have been true. But they didn't design around it.

Other M feels like it wants to be a Team Ninja-style action game. That's what it looks like and

that's what seems that it wants to play like with stuff like the sensemove and the

finishers. But again… we're playing on a control pad and two buttons.

Dodging requires you to press the direction on the D-pad right before the enemy attacks

you, but enemies don't do a very good job of telegraphing their attacks, so the best

tactic is to just repeatedly tap the D-pad, inching around the battlefield, until you

dodge, get your charge beam, and open fire.

But sometimes an enemy will start glowing yellow, and you have to whip your Wii Remote

out and point a missile at it. Enemies rarely give you a window to do so, meaning that you

have to switch to the next tactic of moving a moderate distance away, then pointing the

Wiimote at them and firing your missile.

Look, this ain't exactly Bayonetta. This isn't an action game with loads of depth.

There are exactly two strategies to every encounter in the game and both of them are

an uncomfortable hassle.

And all of this could have been fixed if we had something more flexible than a sideways

Wiimote! Like, even something as simple as a SNES pad means that we also get a "dodge"

and "missile" button, which would make combat much more fluid, even if using the

D-pad in 3D isn't really fun.

"But combat isn't everything that makes a Metroid game worth playing," you might

be saying. Well…

Exploration is a key element of every Metroid game. Even the most linear games like Fusion

and Samus Returns have at least some bonus items to find if you're willing to look,

and unlike a lot of other Metroidvanias, the least useful finds are still at least an upgrade

to your missiles or power bombs or something, and that can still be pretty useful.

Other M does have exploration and hidden goodies, but they are worthless. They are all worthless.

And the reason they are all worthless is because of this.

See, in previous Metroid games (and Samus Returns) you typically restore health and

missiles by enemy drops, or at a recharge station or something. But enemies don't

drop anything in Other M. If you lose a health point, that health point is gone forever until

you reach the next save station. However, you can point the Wiimote up at the ceiling

and hold A to recharge your missiles to max capacity, and if you're below a certain

threshold of health you can also restore an E-Tank or a set of E-Tanks depending on how

late in the game you are.

So why bother collecting Missile Tanks or E-Tanks at all if you can just reliably restore

them easily mid-fight? Good question. Someone should have asked Team Ninja.

Missile tanks are worthless. Energy Tanks are worthless aside from like the first three

that you find, and so are the "Piece of Heart" Energy Parts that they introduce

in this game. The only power-ups that truly matter are Accel Charges and Recovery Tanks,

and those are easy to find.

The only reason to collect everything is to hear Samus say "Perfect! Congratulations!" at the end

item tally. That's it. There's no reason to go off, explore, and find all the Missile

or E-Tank expansions.

And even if you do want to find them, just for completionist's sake, I guess, the game just tells you where they all are late

in the game, so what's the point in even exploring to find them? And I don't mean

like Super Metroid or Metroid Fusion where they tell you where some of the items are,

and they're still tricky to find beyond that. Like… the power-ups in Other M are

dead easy to find once the game tells you where they are. Even if you want to explore,

there's still no real exploration.

With that in mind, Other M is a completely linear game. Even more so than Fusion, which

was already pretty linear by Metroid standards. And you know what, that can work sometimes

if the storytelling is good enough.

I mean, come on. You know where this is going.

So let's recap the story of Metroid: Other M for those of you who have not played this game,

or if it's been a long time since you've played this game, and I understand if you've forgotten the story,

it's a little hokey, so here we go.

After defeating the Mother Brain at the end of Super Metroid, Samus receives a distress

signal from a nearby research station called the "Bottle Ship." She decides to check

it out.

When she shows up, she runs into a small platoon of Galactic Federation soldiers who also answered

the distress signal. Among them is Anthony Higgs, an old friend,

("Remember me?")

and Adam Malkovich, Samus's old commanding officer from the days when she wasn't doing freelance bounty

hunting. She and the platoon run into a giant purple bug monster that almost kills them,

and Adam's like, "Alright, Samus. You can join us and help us figure out what's

going on, but you have to do everything I tell you and not use any of your suit powerups

until I authorize them." And Samus is like, "Okay."

So Adam has the entire gang split up, ultimately sending Samus to Sector One, which is where

the ship's biological research took place. They all reunite at this big research center

where they discover that the scientists were making biological weapons based on all the

enemies from Super Metroid, and that's kind of illegal. A big purple lizard attacks the

crew and kills one of the soldiers, then runs off to Sector Three, the superheated area.

Samus spends a good chunk of time looking for the big purple lizard but Adam eventually

redirects her to Sector Two, the cryofreezer area, because Adam thinks there might be some

scientists alive in there. She finds a woman in a lab coat, but the two of them are quickly

attacked by one of the Feds. Samus realizes that the Galactic Federation probably sent

an assassin to clean up the operation once the investigation was finished, and dubs this

traitor "the Deleter."

Adam tells Samus that the big purple lizard is still causing problems in Sector Three,

so she should go there and kill it. While en route, the Deleter offs another soldier.

Samus meets back up with Anthony and they run into the big purple lizard, which it turns

out is actually a clone of Samus's longtime nemesis Ridley. Samus goes into enough of

a panic attack that Ridley has the time to seemingly kill Anthony. She then tries to

fight Ridley off, but he escapes.

Samus then realizes that Adam's been oddly quiet lately, and she seems to discover the

Deleter making his way back to Sector One. Samus follows him until she runs into the

woman in the lab coat again, who introduces herself as Madeline Bergman, head of operations

at the research facility. Madeline claims that the Federation's been cloning Metroids

in a restricted zone called Sector Zero, in addition to an artificial intelligence based

on Mother Brain called MB, and Samus vows to head there and eliminate them once and

for all.

Right before entering Sector Zero, Samus is attacked by Adam, who decides to go into Sector

Zero and destroy the Metroids and MB himself because he doesn't want Samus to die. Right

before sacrificing himself, he orders Samus to find and kill the Ridley clone, look for

another important survivor in Sector One, and also tells Samus that Madeline Bergman

can't be trusted. Then he walks into Sector Zero, shuts the door, and dies.

Samus heads back to Sector One and finds the corpses of not only another GF soldier, but

also Ridley, weirdly. She stumbles into a redheaded woman who summons a Queen Metroid

out of fear. After destroying the Queen, Samus confronts the woman and tells her that she's

not gonna hurt her, and the woman lays the entire story bare.

She is the real Madeline Bergman, and the woman that Samus met earlier is actually an

android housing MB. Just then, MB shows up with a mob of monsters, and another Galactic

Federation platoon shows up at the same time, and there's a big wild shootout until Madeline

kills MB. All the monsters conveniently die at the same time. The new GF platoon is about

to take Madeline in for questioning before Anthony shows up alive, telling them that

he has orders from Adam to rescue Madeline and keep her safe. The new GF CO allows this,

and Anthony, Madeline, and Samus all leave the bottle ship and let the Federation clean

up the mess.

The End - no wait, there's a post-credits playable epilogue where Samus goes back and

grabs Adam's old helmet as a memento, but after that, yes, the end.

That's the entire plot. ...Wait, no, it's not the entire plot.

Throughout the story we hear Samus deliver monologues about her backstory; in particular,

her history in the Galactic Federation military and her old CO Adam Malkovich.

I'm going to boil it down for you in a much more concise way than Samus herself does in

Other M: Samus used to be a soldier, and she saw Adam as a father figure, but Adam made

a tough decision during an operation and a frustrated Samus decided to leave the Federation and

pursue independent bounty hunting.

That's what happened. But in-game, Samus delivers that story over the course of several

minutes and explains every single emotion that ran through her head in great detail.

In fact, she does this extensively throughout the entire game. She practically explains

to the audience every little thing that goes through her head during the entire adventure.

A lot of people complain about the monologues in Metroid Other M, and

they're right, but to say that it's a problem entirely of Other M's invention is

not really being fair to it.

After all, Super Metroid opens with a big long unskippable monologue, and Samus also

monologues a lot in Metroid Fusion. Fusion also explored the relationship between Samus

and Adam, and did so with internal Samus monologues.

Both Fusion and Other M violate that great visual storytelling rule of "Show, don't

tell," and by extension, the video game storytelling rule of "Do, don't show."

And this is especially frustrating for Metroid fans because the Metroid franchise has always

been a shining beacon of that axiom.

Super Metroid opens with that giant monologue, but after that, the entire story is delivered

through visuals and interactivity. Why do you think so many players are emotionally

affected by the death of the baby Metroid at the end of Super? It's because they earned

that moment; both visually and through gameplay.

The baby attacks Samus at first, leaving her with only a sliver of health before realizing

it's tragic mistake and flying off in shame. That alone communicates so much to the player

about how the baby feels through gameplay. Then, during the Mother Brain fight, it's

such an awesome moment when the baby swoops in and saves Samus, but then it's such a

bummer when it sacrifices itself, but then there's finally a bit of melancholic hope

as you get the Hyper Beam and take Mother Brain down. That entire emotional rollercoaster

is constructed wholly out of interactive gameplay.

I don't even have to joke about how Other M would bungle that scene up because it does

bungle that scene up at the beginning of the game. It's literally the game's introduction.

"Thanks to the Hyper Beam, which was given to me somehow by the Baby, I laid Mother Brain

to waste..."

It's like explaining a joke. You don't explain the joke because it's inherently

funny; having to explain the punchline kinda ruins the point of it. Similarly, why tell

the audience how Samus feels when the developers can use the gameplay to make the player empathize

with Samus?

And to Other M's credit, they do do that. Twice.

First is this awesome moment.

"Any objections, Adam?"

Put a pin in that moment. We're gonna get back to the whole "Adam authorizing powerups"

thing in a bit. But let's get to the other empathetic moment.

"Ridley?!"

No, I didn't stutter. I'm about to defend the Ridley scene.

The Ridley scene is frustrating because it almost presents a vision of an alternate universe

where Other M was halfway decent.

In this scene, we see Samus freeze in terror at the sight of Ridley, who she rightly assumed

was dead after Super Metroid. And you could have easily had Samus do another monologue

about her history with Ridley, but she didn't. Samus's trauma is communicated entirely

through visuals, almost wordlessly.

And from what I understand, this checks out. People have shown this scene to people who

actually have PTSD and they respond to it in a way that suggests that Sakamoto and Team

Ninja did their research.

Samus's trauma is also something they explore more in-depth in the Metroid manga that they

released in 2002, and I highly recommend checking it out if you're interested. For those who

haven't read it, it explores Samus' history with Ridley and the Chozo, and goes into detail

about how Ridley killed her parents and homeworld; an event she never really got to come to terms

with until her Zero Mission.

But in 2010, when Other M was released, Metroid fans had a visceral reaction to this

scene. They hated seeing Samus in a position of emotional weakness. And I can understand

that; I mean, when I was a kid, Samus Aran was right up there with Spider-Man and Luke

Skywalker in the cool fictional-role-models club.

A part of that is chronological consistency. Other M is the penultimate game in the Metroid

timeline chronologically, and at this point in the Metroid canon, Samus has defeated Ridley

one, two, three, four, five times by this point. And in the two previous encounters

(I'm not counting Samus Returns because it's a weird remake of a game Ridley wasn't even

in in the first place), Samus didn't really have that much of a reaction to Ridley.

But I'm willing to give that a pass, and I want to address the people who say that

her PTSD reaction is inconsistent with the rest of the Metroid series; especially the

set of people who think that Samus is a blank slate character. Because she is not that.

Y'all weren't complaining about that back then.

To say that Samus is a blank slate character is to ignore a lot of important stuff in

basically every Metroid game.

Lemme put it this way. Gordon Freeman is a blank slate character. We never see him aside

from when he's holding a weapon, and even then he doesn't really exude much personality.

Samus is a different story entirely. We can tell a lot about her just from facial expressions

and body language, and that's before she actually starts speaking in Metroid Fusion.

Samus fears Ridley. She holds enough respect for the Chozo to mourn their death on Tallon IV.

She's friendly, but she plays off praise like it's no big deal.That being said, she

holds regret whenever she can't protect someone, and when given the chance to fix

her mistakes, even slightly, she takes it.

And of course, we learn in Fusion that if the Federation is doing something shady, she's

not afraid to stand up to them, though that's communicated through dialogue instead of visuals

and gameplay. But it's still an example of Samus being a character, and it's consistent

with the character that they build up to in the rest of the franchise.

Now here's where I think fans really got riled up in regards to Metroid Other M.

You may have noticed that Samus's gender is basically a non-issue in regards to her

character. Hell, the entire reason that she's a woman in the first place is because the

game designers thought it would be a neat twist in an NES game.

Even in Prime 3, where there's more of an emphasis on Samus's interactions with the

Federation and other bounty hunters, her gender is never really brought up. Admiral Dane,

a stereotypical gruff military general type, respects Samus like he would any other respected

soldier or hunter.

Other M changed all of that. Samus goes to the Bottle Ship in order to intercept a Baby's

Cry type distress signal. Samus mourns the death of "the baby" and meets with Madeline

Bergman, who was a mother figure to MB, who was modeled after Mother Brai- do you get

it now? Do you understand the symbolism that is being shoved in your face?

Unlike previous games, Other M goes all in on the topic of Samus's gender and her role

as a surrogate mother to the baby Metroid. And I will grant you, it doesn't do it well.

But a lot of the vitriol I've seen seems to boil down to "Samus has emotions therefore

she's ruined as a character," and I'm sorry, but you just implied that emotional

vulnerability implies weakness as a character and those implications are very, very troubling.

Hoo, alright. So I'm just going to come out and say the thing: a lot of video gamers, particularly those

who prefer Metroid to other Nintendo franchises, are overwhelmingly male and toxically masculine.

Not all of them! Don't click off the video! But a looooot of them.

Samus's gender not being an issue in the previous Metroid games probably helped some

of this masculine audience connect with Samus because she's a tough intergalactic bounty

hunter, and the video gaming community likes to latch on to female protagonists because

they like having a character to shove in the faces of people who complain about gamer culture

being overly masculine.

So as soon as Samus shows just a little bit of emotional vulnerability in Other M, fans

start complaining about "character assassination" and the like because the image of Samus showing

that vulnerability conflicts with masculine ideals of being tough and emotionless, which I guess

some fans did see in Samus.

That's why I don't see much to complain about in the Ridley scene. Samus should be

able to show emotional vulnerability. I mean, if you were an intergalactic bounty hunter

whose parents were brutally killed right in front of you, and their murderer just won't

die, wouldn't you start to lose it after a while?

We need to stop complaining when characters show that kind of behavior. Hell, The Last

Jedi just came out and we're still having this discussion because of Luke Skywalker's

new characterization. The audience reaction to Luke's new arc is nearly as visceral

as the reaction to Other M's portrayal of Samus, if not more so. But we need to come

to terms with the fact that these kinds of stoic character expectations are just not

healthy.

And honestly, in a game with as many issues as Other M has, it's Samus's emotional

trauma that you're complaining about? There are so many other issues that are worthy of

criticizing instead of focusing on this one, toxically-masculine video game protagonist

ideal of emotional stoicism.

For example, the "Adam authorizing items" thing is far more troubling in terms of Samus's

character than the Ridley scene ever could be. Hey, we haven't talked about that yet!

Adam Malkovich is a prime (heh) example of gameplay overriding story and exposition.

By all accounts, I should love this character. Hell, I did love this character back in Metroid

Fusion. But Other M screws it all up because of one specific gameplay quirk.

Normally, in Metroid games, Samus starts without any of her trademark power-ups. In Super Metroid

and Return of Samus, it's not explained how she lost them, but from Prime and Fusion

onward, the developers came up with story excuses to rob her of her powers at the beginning

of each game. Prime gives her a big concussion. Prime 2 has the Ing steal all of them.

Prime 3… well, Prime 3 kinda dances around the issue, but you could make the argument that

she left all of them on Aether at the end of the last game and whatever it's not important.

Fusion has the X steal her Power Suit, so there's story reasons there.

The excuse in Other M is that Samus never loses her power-ups per se, but only decides to use

them when Adam says it's okay.

It's really not the worst idea on paper. But they just spectacularly screw it up.

Here's the obvious example of how they screw it up. Adam sends Samus through the super-heated

Sector Three, but doesn't authorize the Varia Suit that has traditionally protected

her from heat in previous games. And Samus doesn't turn it on. She runs through a hazardous

environment basically naked just for the sake of following Adam's orders.

I shouldn't have to explain how that bugs me. I shouldn't have to explain how it should

bug you. It paints Samus as a dimwitted idiot that can't do anything unless her father

figure tells her first, and it paints Adam as an unreasonable authority figure that Samus

still latches onto almost like a child.

Neither Samus nor Adam explicitly say anything about this, but the gameplay says it very clearly. And

I don't know if it was intentional on the part of the dev team, (I really hope it wasn't

intentional on the part of the dev team), but in a video game narrative, information

communicated through interactive gameplay trumps all other information.

The information being telegraphed to the player, through the gameplay, is that Samus can't

be trusted to activate even a set of protective armor to survive a hazardous environment unless

her surrogate father figure okays it first. And that says some really unsettling things

about Samus's character, Adam's character, and just… Other M in general.

See, now I can start throwing phrases like "character assassination" around because

"Samus has a panic attack because the thing that killed her parents just won't die"

is a lot more believable and fits Samus's character better than "Samus puts her life

in danger solely because Adam didn't explicitly say the words, 'Varia Suit is authorized.'"

And this isn't just an isolated case in Sector Three. Many times Samus will go up

against a boss and bumble against it until Adam says the magic words and suddenly we're

allowed to use the tools to win. It isn't just insulting to Samus, but to the player too.

It paints new power-ups in the disgusting new context of "wait, I had this power the

whole time and just couldn't use it!?" instead of "hey! A cool new ability to use

and cherish for the rest of the game!" Getting new abilities feels awful because of this,

which is definitely not what you want your player to feel in a Metroid game.

When Adam abruptly redirects you to other sectors while you're running around exploring,

it reinforces that feeling. How is the player supposed to respect this character as Samus

supposedly does when the gameplay makes it almost feel like he's just toying with you

for the lulz?

And let's unpin that "Any objections, Adam?" moment, because yes, it feels awesome

when it happens. But I feel like it only works because the player already has so much contempt

for Adam at this point in the game, and yet as snarky as Samus is in this moment, the

context is different from what the player feels; Adam has gone missing, maybe killed.

For Samus, this isn't an act of defiance like the audience feels, but rather an act

of simple logic; and when we get to that emotional scene where Adam sacrifices himself, the audience

is expected to still have that respect for Adam when in reality, it's just not there anymore.

Adam's death isn't earned because the gameplay has unintentionally reinforced

the idea that we hate Adam Malkovich.

The "Any objections Adam" scene is amazing, but it still works against the game as a whole.

So we have a control scheme that holds the player's hand, a story dominated by monologues

and internal dialogue, an extremely linear world map, and gameplay mechanics that suggest

that Samus can't even basically function without the support and authorization of male

authority figures.

This game fundamentally misunderstands what makes the Metroid series special.

Previous Metroid games relied on subtle, gameplay-fueled interactive storytelling, even in the games

that were relatively linear. They presented to their audience a female protagonist that

could do her job and do it well without people constantly reminding her that her gender makes

her fragile, without letting her traumatic past make her weak.

Metroid: Other M spits on that legacy. It isn't a complete disgrace; there are spatterings

of a more intelligent narrative here and there, but they're drowned out by systems, mechanics,

and aesthetics that, intentionally or not, submerge the franchise in a layer of filth

that it has trouble washing out to this day.

And even though Nintendo would shelve the Metroid franchise for six years, they'd

still continue to trot out Other M's iteration of Samus in games like Smash Bros.

as a bitter reminder of what they published; almost as if to rub more salt on the wound.

I understand that Nintendo is probably not being intentionally malicious about this;

they wouldn't have greenlit this project if they didn't have at least a little faith in it.

But even so, I would argue that it stands as the single darkest and most disgusting

smear on their legacy as a company. I don't think I've ever seen another work of media

that so thoroughly misunderstands the appeal of a property; that disgraces its franchise

in the public eye so much that a new Metroid announcement is not so much greeted with fanfare

anymore as it is with weariness and caution.

Like… even the Zelda CD-i games haven't tarnished Zelda that badly. Batman v. Superman

came close to tarnishing DC's legacy, but Wonder Woman was able to claw that brand out

of the grave.

This is what I mean when I say that Metroid: Other M is bad on another level; that it's

not just merely incompetently made, but rather offends popular culture with its mere existence.

And I didn't even get to the other minor nitpicks, like how the Deleter subplot never

gets resolved, or how its ugly art direction is compared to the rest of the Metroid series

as The Simpsons: Hit and Run is to the TV show it's based on.

Other M is a cultural catastrophe that Nintendo is still recovering from to this day.

Why do you think they've waited seven years to announce a new Metroid game that isn't

a remake or a spin-off?

This game was likely a mistake that Nintendo is carefully making sure never

happens again. Samus Returns was a decent return to form, but we still have yet to see

if Metroid Prime 4 is in good hands.

And yes, I understand that creative risks do need to be taken in this industry. That's how

we advance, that's how we get better games as the years go on. But at the same time, you need to

take calculated risks. You need to take careful risks. And the decisions that were made in Other M do not

feel like calculated or careful risks.

The decisions that Sakamoto and Team Ninja made in Other M damn near killed the franchise.

And it really definitely resulted in what I would consider to be... the worstest game.

For more infomation >> The Worstest Games Project: Metroid Other M - Duration: 33:28.

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two on the left side

top floor

where's the weapons?

He got a gun, I'm dead,

And there I died

This game is..

Probably top three worst

He's got a gun, I don't have one

Are you knocking them AYO?

He's coming up to you Siller, shotgun, shotgun

You got him?

Yes

But I have knocked three?

Last guy is crawling away over there

No I knocked one outside

Anybody got a first aid?

For more infomation >> PUBG - Insane 19 DBNO 12 Kill Game - AYO2 [EU] FPP - Duration: 15:26.

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ELMAS BULDUM 😮 | GAME OF MODS | 2.Bölüm - Duration: 27:22.

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RoV Pro League : Week 1 Day1 BAZAAR Gaming VS Shopee Ultimate Game 1 - Duration: 22:33.

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RoV Pro League : Week 1 Day1 RETROSOECT VS SOMKIAT Game 1 - Duration: 29:04.

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The Top 10 Best Shirtless Men In Gaming - Duration: 7:56.

Videogames as the ultimate form of art show us a lot of things, not the least which of

are sexy bodies that epitomize our ideals for the human form.

Many videos have discussed the best titties and hips in gaming, but there haven't been

many about the sexiest man chests and sexy manchests are something very important to

me...

I just don't talk about it a lot.

I have to give the first mention to Edmund Honda from Street Fighter.

He may not be the most idealized character, but he is important as a reflection of the

most common male body type.

Even men with a very low BMI, often have a little pudge and chubbiness on the belly.

Most men who train their core for strength also get a blocky girth around the lower torso

instead of 6 of just tiny little baby bricks.

E. Honda is a great example of a truly strong and manly man, and a little too chubby like

most people.

He's what you men probably look most like or would look like if you trained hard.

I can't choose between the two Fire Emblem boys who took their shirts off.

Gaius has an amazing chest for eating nothing but candy, but Chrom better fits the male

ideal, thanks to probably eating a bit more protein and nutrients, plus the mark of Naga

on his shoulder gives him a slight edge, while remaining classy.

For being in his late 20s, Mario has done well to avoid wrinkles of any kind and for

a character with such manly facial hair he has cute nipples.

Demise is beefy, and sure beefy chests are a huge treat to look at, especially female

chests, but that is another video and demise is not only beefy, he has that nice pale and

dark skin tone, with a little plastic surgery and makeup he could be quite the stud with

a nice face too.

The best thing about Demise's chest though are the natural scales, it's almost like skin

tight armor and it gives him a really unique chest.

They say the devil tempts us and spent 40 days trying to tempt Jesus to eat rocks and

base jump, but who could resist those sculpted blue pecs and arms.

With those sexy horns and that long deep, blue hair the only thing he needs to be unstoppable

is a new, less Michael Jacksonish face.

He may know how to build a body, but he looks like his face is caving in on itself or has

a reverse fish eye mask.

I guess falling from holiness isn't great for the face.

I think I'll be extra careful going forward, I can't afford to lose any of this.

Sure he looks a bit blocky and like Donkey Kong, but this is not as much about the look

of his chest as it is about the context of us seeing his chest.

Sephiroth doesn't just take his shirt off because he can, he takes it off for the final

fight to honor the rule that all serious fights between men must begin with removing your

shirt.

Like E Honda, Blanka is closer than most game characters to a normal man, in body type with

a low BMI at least.

No Donkey Kong physique, but a more bulky and blocky frame.

He also has a very manly patch of hair on his green chest and it's enough to make me

stop thinking about boobs for a second or two.

While Albedo scores points for like Sephiroth, taking his shirt off after filling himself

with the power of God and before his final fight with his twin brother, the Biblical

beast, he goes above and beyond by taking his pants off too, just draping and fusing

a curtain to his legs to cover his personal space, but once the hose filling him with

God's power is cut, he ditches the curtain too.

I mean they are twin brothers; it's the same, no need to be a prude Albedo.

So yeah, he is more confident than old Seppy, but he also has the charm of being such a

sincerely hammy villain, you gotta love this guy and be sad to see him and his very nice

chest go.

It's a pretty realistic chest, for a lean guy who works out casually.

It's especially tragic because Albedo was immortal and can regenerate body parts, meaning

fans of his chest could go at it without holding back.

For those into having male lovers, he would have been an amazing one to have allowing

for a lot more options than a normal man.

Though it might be a little awkward if he called out his twin brother's name; meh, I'd

get over it if I was into guys.

If you ever wondered about the ideal male body type for women, it is Link.

Which is good, because he's fairly scrawny, so you just have to keep your chubby down

and maybe do the most basic of training for a few months.

Well ok, Twilight Princess link, was a little more unrealistic, but it's Breath of the Wild

Link all gamer girls have as their main crush.

I was kind of excited when I started playing Xenoblade because I saw I was playing as Dunban

and was like "This guy looks like me, nice!

No blonde haired scrawny boy."

Shulk's a nice guy, but he's not as smoking manly as Dunban.

Girls may like Link better, but once they become women and know of Dunban and see him

in his swimsuit, nothing melts their panties off more than him.

I may be a little biased since he and I really do look extremely similar down to our build

and arms, he's a little less manly than me, but I mean, Nintendo didn't want me to ask

them for royalties.

Dunban's got the skill and personality too though.

Even though Dunban's gone through a lot and can't be the real hero, he's still kind, charming

and helpful to everybody and that is why he is number 1 - he has a beautiful chest inside

and out and he looks like me.

There are plenty of other contenders as well, you have guys like Amiti and the Punch out

boxers, but these are the chests I felt were best.

So what gaming chests are you particularly fond of, remember to share links with all

of us to the hottest pictures.

For more infomation >> The Top 10 Best Shirtless Men In Gaming - Duration: 7:56.

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Forest Cavern Escape walkthrough Wowescape. - Duration: 6:34.

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FARCRY 5 Full Game Walkthrough GAMEPLAY Part 4 - NICK RYE - (XBOX ONE/PS4/PC) - Duration: 17:08.

let's go and see like see Bruce Lee honey

yo melee only how about only punching and pie yeah you know you can throw the

pie yeah yeah if you aim let's get oh really gonna see yes

hold on you know what don't get started you can distract them with pop cans

watch you just press down on the d-pad and whatever you're looking at throws

the camp let's jump this guy hold on let me throw another one again they're right

you have to guy on the left you know what actually just get the kind of left

oh fuck yeah that guy saw that commits what we're doing

again the building use it as cover I know yeah I'm I'm gonna flank him well

that was a door that is a window all right I got your back dude I'm fucking

taking the sniper out oh no no I'm not

help help help help help oh my god dad oh right as I walked in the door all

right fuck this oh they're throwing grenades I'm dead

Oh boomers getting me I forgot blue hope it can pick us up he just looks you on

the cheeks and then you get up are you still okay down there yeah why did you

quit dude I would have been fucking

I'm sticking to it started chucking grenades jesus fucking bazooka on the

fucking table word let's not this shit going I got your back a piece of shell

you want to fucking hit me with or something all the dogs are safe right Oh

don't touch my puppy motherfucker Chuck the paddle at that hole oh oh I'll just

fucking crush that five I just did that to that guy fortnight coming around to

help you out are you dead no all the dogs dead yeah

fucking bitch finish them with a pipe

nice

this is normal hick country now heck yeah

yeah no you have to get up early it's that point with why weird instance

this thing's got fucking guns dude and I can drop bombs it's not matter it's not

very creative I couldn't do all that that's just a fishing boat this is a war

boat or plane planes not boat what the fuck is a fishing claim it's for fishing

you land on the water you fish with it fuck it's for alternatives to boats you

know on fishes with a plane it's an alternative to boat no they use the

water as a landing strip not they don't fucking fish

whatever did some of the pilot you shut up back there

I love you wanna take it dude

wanna fight solid this fucking pain dude

that I can bomb that fucking doll

if running means I can protect my family at the cost of losing my home

I'm afraid to shoot that moose so not gonna try no you know try it I am not

yet I haven't even like I saw that is like I got first points but I haven't

used any yet you spent mine whether you get with zero blow torch or a pair tool

there yeah that's what you used to get into the safe word so maybe I'll buy

that cuz we're going back to that guy

I wanna break this thing dude get it I can't it's really hard

there's one bitch

in order to see what I'm shooting at but I did it

if you're playing confidence they should give you two fucking planes right

so sick

drop bomb there

No

don't you fucking kill us now no he said it said I was going out of the missions

up leaving missions on him he asked fuck

so just hit the fucking around harder shit as we just in tab B's and slow down

Oh hold beat he said awesome

yeah well he wasn't sitting in the back of it oh I took off again

dagnabbit you're such a fucking idiot

oh my god

what happened here that big fire hello he got off see he's fine

oh my god oh my god look at her son of a bitch you did it you did it

thank you it's pretty take my plane

come on uh sir around come on

you know this is the first time in a long time I feel like Sh it's actually

going my way damn babies come on please tell me they didn't fuck with her you

know this planes been in my family for three generations

you believe that you coming I swear that woman sometimes anyway my grandpa first

got it when he got back from World War two who's his pride and joy I made a few

modifications over the years Jim would you just hurry up what

oh shit fucking beast on the ground I'll hit him high you him low what do you say

partner oh here we go

we need to say TV what oh my god

let's see this bitch

oh my fucking god

I took that guys fucking head off of the job doing spirit

it's time for the trusty shovel

guess we have to go to the hangar now

oh my fucking god holy shit I almost died

I don't want a pet bloomer goddammit not right now time for that dude all those

snipers up there

Oh

oh you got I almost just tried to put up a wall in front of you

Lycia where did you get him I got on the show you didn't laugh right

Oh on the ground okay cuz I got the one on the left just gonna bunk down to go

what

oh oh shit oh shit oh shit I'm too close I just ran up on the truck and tried to

hit him with a grenade I hope our dog can save us ha ha he's

come to give us a fucking air support I don't know

hot we're still to be - with one bullet what's up oh fuck yeah you just don't

understand Nick your grandfather built this place really want to turn her back

on that

and what about all the times I talked about handing off the business to our

daughter I talked about handing off the business

to our son you've seen the ultrasound it's a girl was on a messy

black-and-white TV screen you know them an example reliable Nick

I love you deputy looks like the Wright family is digging in hey listen you need

any here Smith give me a holler okay you and me if you like Butch and Sundance

Nick they both died at the end

please take care of him

For more infomation >> FARCRY 5 Full Game Walkthrough GAMEPLAY Part 4 - NICK RYE - (XBOX ONE/PS4/PC) - Duration: 17:08.

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Roblox Game Play Vehicle Simulator Mihaifox (OPEN CC) - Duration: 17:43.

Hello Youtube!

Today Im going to play Roblox

The name of the game is Vehicle Simulator

My best car for me is Farrari LaFarrari

Loading....

Ok let's go

I will choose "Citizen"

This is my skin

Some laggy sorry

Let's use Ferrari LaFarrari

Typing...

I will go Airport

Let's race this guy

For more infomation >> Roblox Game Play Vehicle Simulator Mihaifox (OPEN CC) - Duration: 17:43.

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How To Play We Didn't Playtest This At All - Games Explained - Duration: 0:35.

"We didn't playtest this at all" is a 1 to 10 minute game for 2 to 10 players

in which you start with two cards, draw a card, and then play a card,

doing whatever it says.

If the card says that you've won, you've won!

If it says that everyone else has lost, you've won!

Enjoy the randomosity in this game of pure chaos!

We're Games Explained, and that's how to play "We didn't playtest this at all"

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