You mightve read the title of this video, and thought, I bet Ive heard all there is
to say about Destinys campaign, I bet this Man Of presumably Acting is going to repeat
the same the stuff Ive already heard, right?
WRONG!!
Well my friend, let me tell you, I am A Man of Acting.
But aside from just saying Destinys campaign is bad, I think its far better for us to understand
why its bad.
And I mean, really fucking bad.
Like its honestly one of the worst stories Ive ever experienced and even calling it a
story is far too generous for how astronomically garbage Destinys Campaign is.
Youre garbage, and you know it.
This game is one of the rarest pieces of shit thats ever been released onto the market.
CALM YA TITS, fanboys I aint talking about the multiplayer the raids just the single
player campaign.
You see its an intricately woven cloak of shit, and when we examine that, we as gamers,
learn what it is we love about video games, what makes us invested in them, what makes
us care, and what makes us fanboys.
Youll see a lot of comparisons to the storytelling and structure of other games, tv shows, etc
and especially Bungies Halo games as there are many parallels between them.
Rest assured, watching this video, youll get some laughs, youll get some new knowledge,
and youll get something to think about, thats the point of all stories, right?
So without further unnecessary exposition, lets uhhh kill the darkness, level up the
light thing and go BE THE DESTINY GUY!!
Its 2010, Bungie coming off their final entry in the billion dollar, world-reknown franchise
known as Halo, has left their parent company Microsoft to seek creative freedom, new opportunities,
and a massive project theyve had in mind since 2008.
But instead of doing all of that, they signed on with Activision.
There ya go!
Thats the context of Destiny, or the creation of Destiny the Game.
Want some more?
So Act Bro hadnt played Destiny in about a year, and I dont know if our PS4 has terrible
download times or if the file was that big, but the update took 9 hours to download.
Ive never seen anything ever take 9 fucking hours to download.
But see what I just gave you, in about 27 seconds, was something Destiny didnt.
Give you the fucking context.
Context matters, Bungie!
What do I mean by that?
Well think about any other sci-fi or fantasy series set in its own world or universe, and
think about the first entry into that series.
For example, Halo 1 starts off pretty simple, it introduces the main characters, the conflict,
setting, Halo 2 expands on all of that bringing more context to the story, and Halo 3 finishes
it up with a climactic finale.
How about Star Wars A New Hope?
We get introduced to the Star Wars universe, the main villains, the heroes, all the different
aliens.
Its established this is in a galaxy far far away, a long long time ago so just about anything
goes.
Then Empire Strikes Back raises the tension, puts the characters through some challenges,
shows us more of the universe, and Return of The Jedi finishes with a climactic finale,
tying up all the loose ends.
Heres one more example, Harry Potter, the 1st book is mostly about introducing Harry
and the reader, to the Wizard world.
It sets up and introduces a lot of what is expanded on later.
And with each new book we learn more about the Wizarding world, as well as the main conflict
with Voldemort.
You see the pattern between these series?
They set up their universe, world and lore over the course of multiple installments.
This makes it feasible for the average person to digest it and know what the fuck is happening
and what the rules of the fictional universe are.
As your brain is being fed information about this sci fi or fantasy universe, youre able
to become invested in it, because its consistent, because those stories take the time necessary
to build them up so they have emotional impact and weight.
You cant just cobble together a huge sci world and throw it into someones face when they
dont know fuck all about Destiny, and expect them to get it or care.
Destiny tries to do all that world building, in a single installment, right from the getgo.
But because it tries to do so much it cant even provide the most basic of context.
Who are we?
Where are we?
What are we doing?
And why is it important?
These were questions I had at the beginning of my playthrough and they were never answered.
Imagine being tossed into Warcraft, Star Wars, Harry Potter, The Witcher, Lord of the Rings
or any other sci-fi universe and not having the slightest fucking clue what the world
is all about?
Destiny throws you to the wolves and doesnt give a fuck whether you know what youre doing
or not.
Its like the game itself doesnt care.
Immersion can only happen if the story behind the world is compelling.
Sure all these different aliens could be interesting, the lore behind the traveler and its fight
with the darkness could be interesting.
If The Speaker would fucking tell us about it.
But none of it is.
Because we cant relate to it, no reason to care so there is no immersion.
And because there is no tangible villain or tangible good guy, we dont even have a side
to root for or against.
Theres no bad pirate that we really wanna see get taken down.
Theres no troubled teenager that we hope finds his destiny, I mean theres nothing to root
for.
At the very least Bungie shouldve implemented the codex into the game itself.
Because at least that would be SOMETHING!
Perhaps, one of the reasons Destinys story and campaign was set up to fail, is because
it was designed as a 10 year game, from what weve heard.
So remember when Halo 2 had one of the most hellish developments ever?
Well imagine if that was a game with a 10 year plan, instead of set deadline that absolutely
could not be delayed.
Tell you what, Halo 2 woulda turned out like shit because hey if we got all this extra
time to work on the game, who cares if we put out something thats subpar on release?
As long as people eat it up.
And they did.
Destiny attempted to introduce its entire universe and every aspect of it in a single
game, with a freakin 5 hour long campaign it tries to bombard you with all this information
and exposition without any clue of pacing.
And it just makes the whole thing confusing as hell.
So it ended up paying a huge price for that.
But you might be thinking, Act Man!
Destiny does give you context for what youre doing!
Its got these cutscenes and a bunch of dialogue telling you whats going on!
And ok, youre right.
But who the fuck cares about what happens in Destiny?
Seriously, who played this and was invested in the characters?
Who played this and found it interesting??
Nobody!
I dont think you could even fake being interested in something like this its so vapid!
And theres no charm.
The cutscenes are nothing more than people standing around talking!
Wheres the action?
Wheres the tension?
Wheres the mystery?
Wheres anything?!
One of Destinys biggest flaw is how incredibly BORING it is.
Theres absolutely nothing and no one to care about.
And this is caused by another crippling flaw which is Destinys EXTREME OVERUSE OF EXPOSITION!
There are exposition dumps around every corner of the game.
Walking by an NPC?
Exposition.
Buying something?
Exposition.
Scanning something?
Exposition.
Loading screen?
Exposition.
Walking to your objective?
Exposition.
Item description?
Exposition.
JUST CALM THE FUCK DOWN!
Stop explaining shit to me!
Any mission, any npc you talk to, every briefing and ending is all just fucking exposition.
Jesus Christ, can one of you just tell me about how your day was?!
Can we talk about our feelings or something?
Our families?
Or the pain we will because of this situation that were all in?
ANYTHING besides this constant stream of never ending explanations.
Rod Serling, the creator of The Twilight Zone once said, there are a million different ways
to write expository dialogue, a million ways to give the audience the information they
need in a captivating way and interesting way.
Destiny doesnt even do that ONCE!
Anytime something potentially interesting is happening its ruined because its explained
in the same, lifeless, droning, monotone way as everything else!
Its like anytime a character is speaking, its like they dont fucking care.
These guardians show us what we are, what we have always been (SNORING), and what we
will be again.
We shall cut into the heart of this infestion, (YEA!)
Retrieve the icon (YEAAA!)
And burn any flood that stand in our way!
YEAAAAAAAAAAHHHHH!!!!
Nobodys shouting or screaming, or you know, making a big deal about this.
Theyre all just lifeless drones.
Look at this part in Halo 2, after you clear out this hanger bay, you see a station explode
in the distance.
Cortana & Lord Hood discover the Covenant are bringing bombs onto the different stations.
The game is letting you know theres a bomb on the Cairo Station by showing you another
station exploding!
If we were to rewrite this to Destiny standards, itd simply be, Chief weve detected a bomb
on the Cairo and you need to diffuse it by taking Cortana and putting her in your hand
and then pressing the button.
After you diffuse the bomb, the Cairo will be safe and we will thank you for saving us.
I mean, do you see the difference?
This is something youll learn day one of any Fiction Writing class, show dont tell.
Show me dont tell me.
Youve figured out the score Show me dont tell me.
Ive heard it all before.
Show me dont tell me.
I dont care what you say!
Show me dont tell me.
Destiny needs to show us what the darkness will do to the planets it consumes.
It needs to show us what the fuck happened to Earth or what the other parts of Earth
are like.
Why is this the last city?
What about the other cities?
What does the rest of Earth look like?
It needs to show us why we should care, what is at stake?
Who is our enemy?
And why?
If you dont show us who the bad guys are or what makes them bad, or why we should care
about what were doing then theres no tension in the story and its all meaningless!
The most remarkable achievement of Destiny, is how it manages to create what I believe
to be, the worst line of Dialogue ever written.
Now its gonna take me a minute or two to explain why I dont have time to expl- now its gonna
take me a minute or two to explain the grotesque monstrosity that is this sentence.
I mean there are have been games that had super cheesy dialogue.
What is a man?
A miserable little pile of secrets!
But enough talk, have at you!
I shouldve been the one to fill your dark soul with LIIIIIIIIGHHHTT!
And some movies have unintentionally hilarious moments.
Oh no!
Not the bees!
Not the bees!
AHHHHHHHHH!
Underwear, man?
Come on.
How sad.
To work so hard for so little.
SAD FOR YOUUUUUUUU!!
But this goes beyond that.
I dont even have time to explain why I dont have time to explain.
First off theres the immediate contradiction of her actions against her words.
Well bitch, your incredibly slow pace, the boring music, disinterested tone of voice
and huge pauses inbetween suggest you do have time to explain.
In the time you stepped on a dead robot you couldve explained, why you didnt have time
to explain.
Secondly, we have a paradox.
Alright lets look at this and Bare with me because the awfulness gets a bit complicated.
I dont even have time to explain why I dont have time to explain.
Well, you just explained why you dont have time to explain, and thats because you dont
have time to explain.
Are you still following me?
Im not reading you clearly.
Third, Youve been stalking us the entire game and THIS is what you had to say?
Why show up if you arent even going to give us a reason for why you were following us
in the first place! 4th This is the most blatant fuck you to the
audience Ive ever seen.
Destinys been nothing but expository dialogue up to this point, but now?
Now the writers dont even want to give you the shitty exposition you wont care about.
5th The line is trying to raise tension.
Or something?
But its so horrible it distracts from whatever she says afterwards.
And finally, this line perfectly summarizes the story of Destiny.
Its beyond my feeble comprehension to imagine what the hell they were thinking when they
wrote this.
But I wouldnt be surprised if the humans who worked on the script were actually robots
trying to instigate mass hysteria and confusion amongst the gaming community.
When I reviewed Halo 5: Guardians, I was certain that game had one of the worst triple A stories
in recent memory.
I even made 6 freaking videos on it I thought it was that bad.
But after playing Destiny, like, Im truly shocked.
I did not know how bad this really was.
Even though Halo 5 is a complete mess from start to finish with huge crippling flaws,
bad writing, and many other things, it actually is a story.
It has a beginning, middle, and end.
A series of events, characters are put through turmoil and you as the player have to overcome
that.
Theres an obvious goal in what youre doing, it had some cool cutscenes, it tried new things.
The dialogue is bit forced, but its still trying to tell a story, its trying to do something,
you can tell that.
And theres a big difference between something just doesnt go over well, and something like
Destiny that doesnt even try.
Apathy is death.
Its the bare minimum of what you could call a story.
Experiencing it is on the level of reading a Wikipedia summary.
Where it just tells you what is happening.
Theres no rising action, theres no hook, theres nothing that a normal story has in Destiny.
Its just all exposition.
But you know, every storys gotta start off with a hook, a bang, a badda boom!
And what Destiny starts off with, is some seriously weak shit.
I mean, I dont think this could bench the bar by itself.
And Ive got muscles on top of my muscles on top of my -
So it begins with a cutscene on Mars and 3 guys find a giant ball, then Captain Exposition
tells us the giant ball does good things.
Giant ball however, also has an enemy called The Darkness.
And - and thats bad.
So youre revived and you gotta guard giant ball because reasons.
So youd expect some sort of cool, badass intro, something - something that gets your blood
pumping and trigger finger happy but no!
What you start off with is fucking busy work!
Like those quests you get after you beat a faction in Skyrim, those busy work quests
that are just like, yea go kill a fuckin bear and then come back.
Thats what youre doing!
After killing some group of robots or, aliens that act the Flood, and scanning something
youre done?
Like thats the mission?
I was constantly squinting at the tv just thinking, what?
And thats generally not a good thing to be thinking when experiencing a story.
You see, the beauty of video games, is that rather being an outsider looking into a book,
a movie, or tv series, you, the player are an active participant.
You have personal control over what happens, or at least you feel like it.
Theres a feeling of power as you fight against whatever evil force is the main antagonist.
But in Destiny you dont feel empowered, I mean, sure youre shooting a million guys but
for what?
Hey you know what wouldve been way better and wouldve fixed half of Destinys story?
A prologue section where we fight that climactic battle the Speaker could tell us about, where
our character is fighting alongside hundreds of other guardians in this epic intro that
hooks us from the getgo.
We learn to feel some sympathy for the Guardians, and the Traveler and the light.
While also seeing firsthand what the Darkness is capable of and what horrors lurk within
it, and why we should care about this premise to begin with.
Then when we get revived, instead of Ghosty McGhosterson being like, youve been dead a
long time, little guy! hed says something like, you died in a great climactic battle,
dont you remember?
So youd feel important, youd get to experience the biggest event that lead to the current
situation, and other people would treat you with respect and admiration because you died
in that big fuckin war and now youre back!
What video games have that all other forms of storytelling doesnt, is interaction.
Youre experiencing firsthand the events of the game, and hopefully the game is enticing
you to discover, to want to know more, to be invested.
This can be a double-edged sword, if the game is boring as a conversation about paint drying,
then not only do you lose the immersion but also the desire to keep playing.
Im constantly wondering, what is the goal?
What is the point of Destiny?
But lets look at Halo: Combat Evolved for comparison.
Well you start off as this super solider, you discover a giant ring, and as you do,
Aliens board your ship.
So your first priority is to clear the ship, get in a lifepod and land on the ring.
In every level, your goals are clear.
Link up with the surviving marines to coordinate an effective resistance.
Rescue Captain Keyes aboard the Truth and Reconciliation.
Find the Silent Cartographer that leads to Halos map room, fight your way to Halos map
room and so on.
Youre never confused about what youre doing, and your purpose is always clear.
Youre fully aware about what youre doing and why youre doing it.
We may not know everything about this mysterious Ring, we may have questions that werent answered.
We may not understand why these things are happening around us, but the important thing
is the player knows what they doing throughout the entirety of the game.
Now look at Destiny, why are we going from planet to planet with only a vague explanation
of what it is were doing there?
Why is the Traveler so important?
Why are characters knowingly withholding information from us?
So many questions are left unexplained, there is no context or understanding our players
actions because all were doing is hopping around the goddamn galaxy doing random busy
ass work for no apparent reason.
So lemme try to explain Destinys PLOOOOOOOT.
Basically youre a Guardian that defends Earth and the Traveler from the Darkness.
So what you gotta do is you do is a bunch of random stuff and you need to get a gate
lords head to get into the Black Guardian.
What are these things?
We dont know.
You kill 3 robots and all these random people youve never seen before celebrate as if something
important happened.
And thats pretty much it.
Thats it.
I dont even know what to say.
What the fuck did I just play?
Today.
I can make things outta clay and lay by the bay, I just may.
Some people might be saying, well the single-player doesnt matter because its the multiplayer
and the raids, thats what Destiny is really about!
And youre right.
But if the story, the campaign cant get you invested or immersed in the world of Destiny,
then theres no immersion in the multiplayer either.
Lets look at some other games with great multiplayer components.
Battlefront 2, youre taking place in huge battles across many of the recognizable and
important locations in the Star Wars universe.
Black Ops 1, youre fighting Nazi Zombies in an old Theatre in Germany.
The 4 characters represent 4 of the biggest factions in the war.
You also have this hilariously awesome section where you fight zombies in the Pentagon, playing
as Fidel Castro, Richard Nixon, Andy McNamara, and John F. Kennedy.
Zombies.
Gentlemen, at times like these our capacity to retaliate must be, and has to be massive
to deter all forms of aggression.
Halo 3, Spartans are fighting each other in real locations within the Halo universe.
Custom Robo, for some reason, people in the future use miniature robots to settle their
differences.
Each map is fought within a digitalized battleground.
Did you notice how all those examples of multiplayer, came directly from what each game is about?
Or had some relevance to the world they take place in?
And therefore had some level or feeling of importance, a connection?
So what is Destinys campaign about?
And how does it base the multiplayer off of that?
Well, youre shooting robots and aliens in space.
And thats it.
Well why should I feel invested or excited when Ive shot robots and aliens in space in
a million other games that were far more interesting?
Whats special about this?
Im not saying all multiplayer components need to have some great epic story, what Im saying
is if a game has an interesting premise, setting, story, then the multiplayer component will
feel interesting and cohesive.
But Destiny doesnt.
The majority of the game is just kinda you with your thumb up your ass doing, who the
fuck knows?
And thats really not an interesting premise or way to play a game is to just be constantly
confused about everything.
There is that unwritten rule in video games where a bad story can be forgiven if the gameplay
is good, and you might be thinking this applies to Destiny.
But it dont.
So as a player you dont feel invested in what youre doing so you dont really care, which
is bad enough but the way they designed these missions is atrocious!
I will say the levels are beautiful, the sky boxes vast and impressive, but apart from
that Destiny is basically just a bunch of chores.
The game starts off with you doing quests that dont add or give any meaningful insight
into what were doing or the world were in.
The levels feel as empty and lifeless as I cant believe Im making this comparison I never
want to bring this game up again, Banjo Kazooie Nuts & Bolts!
Theres no reason to explore, in fact most of the time I found myself rushing through
everything just to get the mission over with.
Why have these huge, beautiful wide open landscapes if you theres NOTHING IN THEM?!
The gunplay is decent, but its basically a cheap knock off of borderlands.
You got a select few guns, a burst rifle, a precision rifle, an automatic, a revolver,
a sniper, fusion rifle, shotgun, rocket launcher.
But despite all the different variants of these weapons they all feel same.
In Borderlands within a few quests youll get this really cool shotgun called the Wave,
its noticeably unique.
The game doesnt withhold its interesting weapons from you until youve grinded for X amount
of hours.
For Destinys singleplayer I only had access to these basic weapons, and I just got tired
of using them.
I know theres exotics and other cool shit, but I didnt get none of that shit in the single-player
and thats what Im reviewing.
Destiny is like Borderlands without the fun guns, which is what makes Borderlands a good
fucking game.
This campaign left such a bad taste in my mouth I dont have the patience to go through
and grind to get the good guns in hopes that the shit I just played could be slightly more
fun.
First impressions are everything, you only get to make them once.
And Destinys first impression was puke.
How about the absurdly short length?
Lets talk about that, huh?
How the fuck did people get suckered into buying DLC for this game when the single-player
was like 5 hours long.
How did you wash the taste of shit out of your mouth and decide to open your wallet
again?
I genuinely want to know.
How did they trick you like that?
Its clear making as much fucking money as possible and tricking people into buying DLC
was the main goal.
The coolest mission has you uncover some ancient Crota Sword, even though the writing is still
terrible this was the only time I was ever interested in what was going on.
OH but if you want to follow up on that slightly interesting side story.
YA GOTTA PAY MORE FOR IT, KID!
I mean this is just shady as hell.
About 75% of the gameplay revolves around sitting in a room killing waves of bad guys.
Its monotonous, its uncreative, and its boring as hell.
Hey how about like a stealth section?
Maybe its dark, and youve got some sort of camo powerup, and you gotta sneak through
and kill enemies silently without being detected.
Or how about a cool badass, guns-a-blazing vehicle section?
Where you can team up with allies in huge epic battles?
What about something in space?
I mean, we got these ships were always on, how about a cool space battle?
Can I do something that isnt just shooting waves of enemies?
I will say the different Aliens and Robots are pretty interesting from a design standpoint.
They all got weakness and strengths and react differently when parts of their bodies are
shot off.
And you fight each faction a little differently.
But the game is so short, you just barely get a taste of what each faction is about.
Its like they knew they were going release DLC to compensate for this surprisingly barren,
lifeless, lackluster experience and pad out the missing content oh wait!
In a game, where people universally say, yeah the story sucks but the gameplay is good,
Im shocked to see just how basic the missions and level design are.
Theres nothing that surprises you, theres nothing that gets you excited and it quickly
wears out its welcome when youre using the same boring ass guns to kill the same mobs
of enemies.
Hour after hour after hour after hour.
I mean, the sparrow is cool to ride around in, but thats not when youre crashing to invisible
walls and kill barriers, that of course, have to be everywhere.
Overall the gameplay is just boring, bland uhhh highly overrated.
And its not nearly good enough to excuse Destinys train wreck of a campaign
The most impressive thing that Bungie demonstrated with Destiny, is that you can have all the
money in the world, you can have huge marketing campaigns, you can have a great reputation,
a following of dedicated fans, the financial support of a titanic game publisher, you can
have an incredibly talented team, with fantastic writers, composers, leaders.
You can have 5 solid years to plan out your vision perfectly.
You can have everything you need to make the best game possible and still manage to fuck
it up.
You see, the whole point of a story is not just entertainment.
But it can also be a source of learning, it can give you a moral, or a theme that sticks
with you.
Pussys dont like dicks, because pussys get fucked by dicks.
But dicks also fuck assholes.
Maybe theres something poetic in the story or it has really nice imagery that you can
look at and remember how you felt.
A really good story will give you something to think about, itll make you feel whatsitcalled?
Cold.
Emotions!
Playing through Destinys single-player and Im not exaggerating when I say this, is quite
possibly the most lifeless, stale, inconsequential thing Ive ever experienced.
And if your goal is to entice people into a game with a 10 year plan, sure as shit wont
convince people like me who want something of substance, something of value.
The Vex are taking control of the surface to protect The Black Guardian, Mars could
soon be worse I said SUBSTANCE!
But just to show Im not alone in my train of thought, Ive invited some of my patreon
supporters to answer a simple question.
At what point in Destiny, did you feel the strongest emotion?
And what was that emotion?
At the end of it, what was it about Destiny that left the greatest impact on you?
Ohhh boy.
Uhhh did this game actually have any emotion to begin with?
I honestly dont know.
Id have to say the strongest emotion with Destiny was disappointment.
Yea I didnt feel much with the story itself but it was I felt a lot more playing with
friends.
It was more getting to play with them than the story itself.
Theres just two points of absolute emotion that I remember.
One is utter confusion, I had no idea what was going on.
And when I was playing and I reached the part in which the stranger talks to us and tells
us about how she doesnt have time to tell us about how she doesnt have time, I felt
betrayed and absolutely enraged.
For the most part I was just disappointed.
I saw the events leading up to Destiny, you know, it looked like they were trying to build
something huge.
But you know, it just didnt live up to the hype.
There are things in the trailers that arent in the actual game.
I was just underwhelmed for the most part.
I wish that the weight of the world was like on my shoulders, I was really disappointed
that I did not get that feeling in the game.
Stuck with me the most is, all ends are, you say all ends are beginnings but I really dont
feel like anything began.
I remember when I first completed the story or what story there was, I guess you could
call it, my first reaction was, thats it?
Honestly not much of the story itself stuck with me.
Definitely had the most fun and most emotion playing with friends.
Ok Act Man, what stuck with me the most regarding the story, I would have to say goddamnit,
this fucking ghost is terrible.
But really what pissed me off was just how he was supposed to be our only interaction
yet he felt so bland.
It felt representative of the game as a whole.
That I felt alone, I felt isolated and I felt like I was in an environment that didnt want
me to enter.
At the end of it all it just really failed to immerse me.
It felt like it was trying to do too much with too little.
I was very disinterested in the characters and just the story as a whole.
First thing that comes to my mind?
I dont really know.
Nothing really stands out in Destiny 1 because theres no real weight to the story or these
characters.
All these aliens really dont feel very threatening, its just something to shoot at.
Just constantly slaughtering aliens and at the end of it, I really dont feel like Ive
accomplished anything.
You see we need a deeper connection to the media we digest.
We need to get some value beyond simple entertainment.
We need memorable characters, a clear tone to express emotions.
We need something of tangible substance and an interesting universe where it all takes
place.
And Destiny dont have that.
Its a tone deaf, emotionless experience, that makes you feel empty.
Makes you feel like you wasted your time.
And thats the absolute worst thing a story or game can do.
Now I think we all understand Destiny went through some shit in development, and I know
game design is not easy and we can all be sympathetic to Bungie when things dont go
according to plan.
I mean, I could forgive Halo 2s shortcomings based on how passionate I saw Bungie in their
vidocs, based on how good the game actually was when it released, and how revolutionary
it was.
But theres no way the development of Destiny couldve been worse than Halo 2.
Theres no way!
So how did it turn out to be one of the worst video game experiences of all time?
Fuck if I know, but when you got Marty O Donnel, Joe Staten, Jason Jones and youre wasting
their talents?
And these prominent, highly talented people are leaving Bungie, thats sends a pretty clear
message.
I think most people would agree, Halo 2s faults were a result of Bungies own ambition and
not because of the intervention of Microsoft.
In this case, I think its the other way around.
Bungie was super confident in what they were doing but Activision felt the need to fuck
about and fuck it up.
It seemed to be creating a cool universe in all the pre-release material we saw.
Why dont you put that down so we can talk?
Out here in the wild, this is how we talk.
Like this one line from the trailer has more character development, has more power than
anything in the actual game, this single line of dialogue.
And what we got is like a corporate lifeless product.
That has almost no artistic value or soul.
I think Bungie sold their souls to Activision, and whatever creative freedom they sought
was not what they had in mind.
The result being the bastardized version of Destiny we got at release.
What Destiny does better than most other games, and Im dead fuckin serious when I say this,
is helped me to understand what it is I value in a game.
By showing me how to do everything wrong in a video game.
Because after beating it, I dont feel like I got anything, I dont feel like I learned
anything or experienced something valuable.
Now theres one more point Id like to make, and its in regards to the most shocking and
striking thing about Destiny as a whole.
Despite everything Ive, and many others have said about it, the game is not something that
becomes so bad its good.
I mean, when a story or game falls in the category of terrible by every stretch of the
imagination, you know that story or game at least has the redeeming quality of providing
entertainment.
Albeit from failure.
Ah hah hah you must be kidding!
Arent you?
But Destiny was completely devoid of entertainment.
Its too professional in the sense that we cant laugh at its technical flaws.
Its hard to make fun of the acting because every character lacks emotion.
I mean, this wasnt some low-budget b-movie, this wasnt a game so immensely incompetent
that simply looking at it could cause you to burst out laughing.
No, Destiny as a whole, was just unpleasant.
Thats honestly the best way I can sum it up.
Id say the real entertainment comes from people tearing this game apart.
And I think that speaks volumes, when a game like Ride to Hell: Retribution is more entertaining
than Destiny.
Nobody is going to look back at Destiny in 10 years and be like, oh yea I remember that
random robot chick that said stupid vague things, and then disappeared aww man that
was so awesome!
Oh dude remember when those 3 robots showed and you killed em?
Yeah But it is a game that you can play and have
fun with your friends, and make fun of and thats really all it has going for it in my
opinion.
I think theres a very important distinction to make between Triple A and indie games and
the expectations of both.
I dont download a free to play indie game called Speedrunners and expect a fantastic
immersive story, what I expect is a fun game.
However, what I and so many others expected from Destiny, being the full-priced Triple
A title it is made by a previously respectable as fuck game company, we all expected something
that would make us care, something unique, beautiful, interesting.
Something of value.
From a game of this magnitude, you SHOULD expect and get some value beyond the gameplay
itself.
And in essence, that is what Destiny failed to provide in every way possible, and that
is why Destinys Campaign is SO BAD!!
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