>>Gamers unite.
Samantha Miles joining us this morning.
Live at the MAGIC Center at RIT to show some of the 25 games that you will be able to test
out.
>> Yeah, she's having some fun.
>> REPORTER: So here at the MAGIC Center, we're literally, it's all where the magic
happens.
See what I did there.
We've got student innovation, this is where innovation and entrepreneurship happens, the
hub.
I'm here with Jenn, assistant director, also known as sorceress.
>> So tell me what we have coming up on Saturday?
Gaming in Rochester, one of the best kept secrets.
>> We are having at the Irondequoit Public Library, from noon to 5 this Saturday, the
first ever Made in Rochester Game Festival.
This is an opportunity for us to showcase the work of students from RIT as well as faculty,
professional game developers from Rochester as well as community hobbyists and enthusiasts,
people who love to make games and people who are excited to share them with the community.
>> REPORTER: Also this is a collaboration.
We've got the public library, the gamers coming together, students, faculty game developers,
this is the hub.
There's going to be 25 games to choose from.
It's a chance to really combine that connection, get gaming developers out with the people,
the gamer.
If you have not played much, if you're curious or if you're a gaming fanatic, this is the
place to come.
You get to see the local developers here.
You don't know, you could be playing a game at home that was created by a Rochester developer.
It's your chance to connect and let them know, what did you think, did you like the game,
were you challenged?
Were you terrible at it like I just was testing out one of these guys?
Stayed tuned, I'm going to give you a peek at a game I just played.
Really cool stuff.
It's all coming up.
>>Gamers are gathering in the Rochester area this weekend.
They will be testing out more than two dozen video games that were created right here.
>> The Made in Rochester Game Festival is coming up Saturday, and Samantha Miles is
live at RIT's MAGIC Center giving us a sneak peek this morning.
Good morning, Samantha.
>> Good morning, I hear yore a gamer yourself.
A huge collaboration have going on at the MAGIC Center, where I'm being educated, oh,
my gosh on games this morning.
I'm going to tell you about the collaboration that came.
This is John with the Irondequoit Public Library.
Tell me about this collaboration.
How did it come about?
>> Basically we don't have a dedicated convention of games in Rochester, so I thought, why don't
I just make one, so I reached out to RIT, and the MAGIC Center.
They thought it was a great idea.
Now we're putting on a convention.
>> REPORTER: What do we gain from this?
You are seeing the gaming developers, what's been missing, what is this filling in for
them?
>> First, when you say Made in Rochester Game Festival, the first thing people say is people
make games in Rochester?
I think at RIT we have all this technology stuff but no one knows we make games, too.
>> REPORTER: So this is a chance to connect, make that connection, and you know, test out
new games, and so what do you hope to see happen from this?
>>We want to show the public what people are working on in Rochester.
There's one for the Playstation 4.
There's a bunch for the PC.
People are making games for the Nintendo Switch.
>> REPORTER: So much going on, right here.
The festival's conventions usually happen in other states.
>> Right.
there's the big one in Los Angeles every year called E3, and there's other ones in Boston,
and Seattle, and there's the big GDC convention in San Francisco for game developers.
>> REPORTER: It's time for Rochester to make its mark, get a foot into that booming industry,
and show we have some talent here.
>> Exactly.
Really, most people think they have to go to Los Angeles or Texas or Montreal or something
to make games but they can stay here and make games.
>> REPORTER: We have so much more coming for you.
I'm learning games myself this morning.
So stay with us.
>>Samantha Miles live at the MAGIC Center at RIT to show some of the 25 games you can
test out this weekend, all made in Rochester.
>> OK.
So some of the games I know how to play, Tetris, Game Boy, Nintendo 64.
These are things I grew up with.
I'm learning today, and here at the MAGIC Center with Rob.
Tell me about this game you're playing.
Tell me about the developer behind this.
>> This is a game I have been working on for two years now.
It's called A Small Robot Story, and it's kind of a throw back to the games we grew
up with, the Marios, Mega Man.
I've been doing everything myself.
You're a little robot.
You can jump around with the green button, shoot enemies with the blue button.
That's about it.
It's simple, straightforward and you go and unveil the story and find out what's going
on.
>> REPORTER: What's cool about what's going to happen Saturday, noon to five at the Irondequoit
Public Library.
Open to the public and a free event.
You as a developer are going to get to hear feedback from gamers.
So that's big.
>> When you're making a game, you're close to it.
Sometimes there's things you don't notice.
When you get to have other people try it out, you can see what you need to work on, what
people might like, what they do not like.
It brings together the whole community, showcasing the games everyone is making and showing off
what Rochester has as far as game development.
>> REPORTER: And we were talking kind of this concept, we know the idea of eating local,
supporting your local restaurants, now we are talking about gaming local, and meeting
the gaming developers you don't even know exist.
so do I get a go at this.
I played this game earlier.
I was terrible.
It looks simple.
And then get me behind the wheel.
>> The green button jumps and the blue button will shoot.
>> REPORTER: I can do this.
>> You're doing good.
>> REPORTER: Does this mean I'm an official gamer?
>> I would say so, yes.
>> REPORTER: What's this guy's name?
>> Rae.
He doesn't know what's going on.
You have to find out what happened.
>> REPORTER: I've got learning to do.
There I go.
>> Giving me good feedback.
>> REPORTER: What's some surprising feedback you get?
>> Some things you'll see is some of the younger kids that come up to play this, they haven't
played games like these.
They have grown up with tablets, really impressive 3D games, so them seeing something like this
is new to them.
Where for me, this is what I grew up with, this is what I'm used to.
When I started seeing games like this, I was really excited because it's what I grew up
with as a kid.
>> REPORTER: So this is your own childhood, the inspiration coming from that.
I'm not doing so good.
I made a wrong move.
You can see we've got a room here packed with everybody trying all these different games
out, I mean, the visuals, every game is so different.
It really does showcase our local talent here.
You want to talk about this being a secret little hidden treasure, we're about to see
the Rochester game scene really take off.
25 games to choose from on Saturday.
Open to all ages.
You're going to have student developers, faculty game developers, you know, and they're established.
They're going to get a chance to connect with each other.
We're talking about a chance to connect with mentors, a chance to connect with resources
and look at this, a chance for me to learn something new.
So you got to come stop by, Irondequoit Public Library, 12 through 5 Saturday and give them
a reason to come.
>> You got to play local games.
You got to try out the games being made in your backyard.
There's great stuff.
You'll find something you enjoy.
>> REPORTER: Love it.
Eat local, game local.
>> Absolutely.
100%.
>> REPORTER: Just remember that and don't play with a kid younger than you.
They will humble you.
I am being humbled myself this morning.
We're going to have a lot more to come.
This is cool stuff, you definitely want to stay with us.
>>Gamers are gathering in the Rochester area this weekend to test out more than two dozen
video games made in our area.
The Made is Rochester Game Festival is coming up on Saturday.
Obviously it's going to draw folks that are interested in, but maybe for folks like myself,
we can try it out too.
Samantha is live at the MAGIC Center giving us a sneak peek, and the center where a lot
of games are created.
>> REPORTER: Best kept secret in Rochester.
Here at the MAGIC Center, I've gotten a go at a few different games.
Wow, this is an experience seeing the talent, the creativity that's coming out of here,
and I got some developers with me now, so this is going to be at the Irondequoit Public
Library this Saturday, noon to five.
Open to the public.
As you said, 25 games.
Just try to picture that.
25 games created right here in Rochester.
So I don't know if you're a fan of Dave and Busters or not.
It's going to be like that but local talent.
Kind of like the whole eat local, play local now.
I'm here with Matt.
Tell me, as a developer, what is this going to be for you.
>> It's a chance for us to actually not only, this is my game, Death State, by the way.
I'm lead developer on it at Bread Machine where we made it.
This small game festival is great for us to meet fans, people who actually play the game
get feedback on it.
>> REPORTER: That's big.
How often do you get a chance to get feedback on your product?
>> Directly from people, not too often.
Usually it's through the internet and that's a little faceless.
It's nice to get it in front of people, meet people who want to get into making games and
show off what we made, too.
It's awesome.
>> REPORTER: And when you're playing this, are you nervous about what kind of feedback
you're going to get?
I was terrible at this game.
>> Sometimes, yeah.
At this point, Death State's been released for a while now, so we have heard a lot of
it, which is always something new.
You never know what you're going to hear.
>> REPORTER: I'm going to move over here to you, Pete.
Tell me about this you guys created this game, and we were just talking about, this is a
way of preventing brain drain.
You both graduated.
>> So we both work for a local studio, Workinman Interactive.
Part of Workinman is we have sort of a side company for our indy label called Bread Machine,
and that's what Death State lives under.
It gives us a chance to, you know, do a lot of things we love.
We love making games, we love making entertaining content and we do it for clients, we do it
for ourselves with our in-house properties.
>> REPORTER: What is this like to see your game.
I know you have developed other games.
To know this is going to be in front of people that don't know you're here that you have
developed it, what's this going to be like for you?
>> I love that.
It's great going into the community to meet people.
Some know about it.
Some don't.
You meet a lot of really awesome people, and people who sometimes may have some connection
to the industry that you didn't really know about before.
>> REPORTER: I feel like it's kind of this little community that is totally untapped.
We were just talking about, tell me a little bit about the brain drain.
>> So you mentioned community.
Community is very important not only in games, but here in Rochester, and we are very interested
in keeping the great talent from RIT, like Matt and Pete, here in Rochester.
>> REPORTER: You look at them, you see their games out now, we don't want to lose that
talent.
>> Absolutely.
We want to keep the talent that we're educating here at RIT, and in the Rochester area, here
working in Rochester contributing to our economy here.
>> REPORTER: And what about game developers that they're curious about, developing their
own games.
They're not aware these guys are here.
This is a chance to meet, connect, get a mentor, someone who can tell you how to create your
game.
>> Absolutely.
And people who make games, make games for other people to enjoy and experience.
This is a great opportunity for our developers to meet their fans and meet a mentor, someone
who inspires the next generation of game developers.
>> REPORTER: That's a great goal, to inspire the next generation.
You have so much talent already.
You had more people than you could handle, you had to turn folks away.
>> We turned away more people than we wanted to, we hope to be back next year with bigger
festival.
>> REPORTER: So we;re about to go big on Saturday.
25 games to choose from, Irondequoit Public Library, 12-5.
There's going to be a food truck there.
They're making this count.
It's your chance to try some new games, learn the developers and if you want to be a developer,
this is the event to be at.
>>The first ever game development festival in Rochester now just two days away.
Samantha Miles live at the MAGIC Center at RIT, such a fun building over at RIT.
Talking about 25 games you can test out this weekend.
>> REPORTER: So we have been talking about this festival all morning, and now I am with
the developers and students here today, so we've got a crew of them, and this game that
they bring is Rochester inspired so we've got Sam and Noah here.
Tell me about this game.
>> Crazy Plates is a game where you deliver plates from building to building, in a city,
supposed to look a little bit like downtown Rochester.
It was inspired from games from the Nintendo 64 era.
Things like Crazy Taxi or Grand Theft Auto 2, the original ones, but mostly the inspiration
came from driving around Rochester streets and eating garbage plates.
>> There you go.
Crazy Plates, by the way, with a z. >> REPORTER: And something you just said is
the graffiti.
Graffiti-inspired places here.
>> Yeah, we were living on Culver and Park for a while, and just to walk around downtown,
and we saw a lot of cool graffiti.
So when the game was first being made, one of my primary jobs was replicating graffiti
from pictures I had taken, and we put those on the buildings.
>> REPORTER: Wow.
And your game, it's gone through a lot of changes, and you know, through feedback, so
while I'm talking here, they are all rotating and I'm seeing basically the different levels
of this game.
You can go faster, slow down by going over sidewalks and it's all about delivering plates,
food.
>>Yeah, and what's really funny is when is game was in development, I couldn't play it.
It was hard for me.
We modified with my feedback in mind.
We want it to be approachable for people.
>> REPORTER: And so you're going to be connecting with kids, with adults playing this for the
first time, are you nervous about feedback you're going to get?
>> No, I would like to think I'm most excited, feedback has gotten it from the rough original
state to what it is now.
I'm looking forward to people picking it apart, and telling us what can be better.
>> REPORTER: Bring your brutal honesty to this.
Any kind of surprising feedback, good feedback that you got, where I didn't see it that way,
you're the brains behind this, but there's still stuff that is new to you.
>> We get that all the time, especially at the local game developer meet up.
We talk with other designers and show the game to them, and give it to them, and they
give us a lot of unique professional perspectives on it.
The buildings are highlighted, there's a glow around them when you get close to them, the
ones you're supposed to pick up or deliver from, and that came from somebody who was
playing the game, and said, you know, I'm still having trouble finding the building
and I have an immediate solution to this which is you should put a glow around it, indicate
it.
And that's something for me so heads down in tunnel vision on the original idea didn't
see that that would make it easier for other people.
>> REPORTER: How cool is that instant feedback, you'll have a chance to interact with people
all day Saturday.
Maybe they are great at gaming, maybe they are kind of rusty, you're going to have a
chance to really understand what goes through their mind.
Just a reminder, we've got Jenn over here.
You want to walk us through what to expect on Saturday?
>> This Saturday from 12 to 5 at the Irondequoit Public Library, we'll have games on display
made by RIT students, local game developers and members of the community, free, open to
the public, we're just excited to get these games the hands of people to play.
>> REPORTER: And we have heard from the developers, the students here.
It's like this is now combining everything we have been talking about all morning.
Why should people come on Saturday?
>> We want people to play the games that our students have made and give them the feedback.
They are aspiring game developers.
They are the next generation, and they want to inspire future generations of game developers.
>> REPORTER: Let's connect the local talent and see what talent is here.
Saturday, Irondequoit Public Library, 12 to 5.
We are at MAGIC Center, all about game development.
For more infomation >> RIT on TV: ROC Game Fest - Duration: 17:25.-------------------------------------------
Game of thrones- Katy perry- Rise ترجمه فارسی - Duration: 3:19.
I won't just survive Oh, you will see me thrive
Can't write my story I'm beyond the archetype
I won't just conform No matter how you shake my core
'Cause my roots, they run deep, oh Oh, ye of so little faith
Don't doubt it, don't doubt it Victory is in my veins
I know it, I know it And I will not negotiate
I'll fight it, I'll fight it I will transform
When, when the fire's at my feet again And the vultures all start circling
They're whispering, "You're out of time," But still I rise
This is no mistake, no accident When you think the final nail is in
Think again Don't be surprised
I will still rise
I must stay conscious
Through the madness and chaos
So I call on my angels
They say
Oh, ye of so little faith
Don't doubt it, don't doubt it
Victory is in your veins
You know it, you know it And you will not negotiate
Just fight it, just fight it And be transformed
'Cause when, when the fire's at my feet again And the vultures all start circling
They're whispering, "You're out of time," But still I rise
This is no mistake, no accident When you think the final nail is in
Think again Don't be surprised
I will still rise Don't doubt it, don't doubt it
Oh, oh, oh, oh You know it, you know it
Still rise Just fight it, just fight it
Don't be surprised I will still rise
-------------------------------------------
Online game guild meetup (ft. Danny Doodles) - Duration: 4:01.
You know, I used to be a huge MMO nerd
I would still be if it didn't take so long to play them
like what do you do when you're home alone fighting a raid boss with your group
and the landline phone starts ringing. *phone rings*
Who knows how important the call is
Should I just leave my PC as it is and
risk getting banned or who knows even banned if it's League of Legends
but it could just be a telemarketer
I'm sure all of us had to make the tough decision at least once
Actually Henry Cavill almost missed his first
Superman role for the movie because he was playing when they called him.
He had to call them back later. So yeah
but you can meet people online
and even though you have to be careful who you talk to online
In many cases you can find some good people
That's what happened to me, my brother and my dad
yes, my dad.
my parents understand that you can't pause multiplayer games. I know.
We used to play an older game for years where the community
of the guild we were in was really friendly
After a while the members built up enough trust with eachother so
most of us thought it would be a good idea to have a guild meetup And we went to it!
It was at one of the members' very small farm
everybody brought tents to set up in the garden for sleeping because it was just a meetup for a single day
it was for 2 days
and yeah it was fun.
we were talking about the same things ... but in person
around this little campfire thingy it was basically a small buried bucket surrounded with sand
An older guy, let's call him Bob
because that sounds a lot like his gamertag got really drunk
and he was talking stuff like
"when I played this game you didn't even exist"
And we didn't see him for a while The day went by quick
but the night came and it had it's secrets
We heard some weird sound
*sounds*
Do zombies exist?
*sounds*
*GASP* Is that
Danny: -Hey you
Me? Danny: -Yes you.
Danny: -Do you ever have that annoying feeling of being tired?
How did you know? I've been walking since I was a kid and I got more and more tired overtime
Do you have any solution for dealing with tiredness?
Danny: -Yes I do.
Danny: -Take a seat! Sit down!
Danny: -You can sit down on chairs, benches, even on a rock.
It doesn't matter, just park your butt
I've been using this technique for a year and I feel like I'm always full of energy.
It can also be applied for gaming and other activities
Danny: -That's right! Danny: -Sit down! You can't get tired of it!
*ba dum tss*
Just Bob sleeping in a bush.
Guys! We found Bob!
After that me and my family went to sleep.
The next day everybody noticed that one of the plastic chairs are missing
and anytime it got brought up, a few people were just
looking like this
turns out they broke it and then they melted the entire chair in that tiny campfire
so nothing remained
Just the campfire bucket got filled with plastic
But the guy who broke the chair was a relative of the owner
so no big deal
For me it was my first time I met anyone I knew from the internet in real life
It was really interesting to see the people behind the characters,
they are all normal people I wouldn't have met if we wouldn't have met online.
Thank you so much DannyDoodles for helping me with this video!
His voice is so perfect for that scene
I've been following him since his first video and
I can absolutely recommend checking his channel out
Also, wow! There are so many new people here :D Welcome!
Hope you'll enjoy the ride!
Thanks really I never thought I'd ever get 50 subs when I started
Thanks for watching and see you in the next one!
-------------------------------------------
Crash Bandicoot The Huge Adventure Review | Video Game Thoughts - Duration: 4:40.
Positive
- Clearly Portable Crash Bandicoot Crash Bandicoot The Huge Adventure, in my
opinion, is and is not a revolutionary game.
There's nothing especially new in the sense that environments, music, normal enemies,
hazards, and bosses return.
The level design isn't too different though these are unique levels within the context
of Crash Bandicoot style levels.
And that's where the game IS revolutionary.
As far as I know, Crash Bandicoot The Huge Adventure was the first portable Crash Bandicoot
game.
When I was little, the idea of having a game like the original PS1 Crash trilogy that I
could carry around and play anywhere was amazing and almost unbelievable.
The Huge Adventure promised portable Crash Bandicoot and that was exactly what the game
was.
Even if the game doesn't do anything especially new, it did succeed in translating an identifiably
Crash style of video game from the 3D platforming of the PS1 to the Gameboy Advance.
The transition was done really well.
Crash clearly looks like himself again while being in a 2D style, whether it's a platforming
level, an underwater level, or a jet pack level.
In each level, you need to finish with the crystal, and optionally collect the clear
and color gems, as well as repeating the levels to finish under a certain time to collect
different colored relics.
A lot of the enemies from the first three games return here, and I really like seeing
enemies that originally started in the 3D games redrawn for the 2D style of The Huge
Adventure.
Some of the sharks in the underwater levels do look like they're in the background, but
that's really my only criticism of the art.
The backgrounds and graphics also look beautiful.
There seems to be a lot of music from the original PS1 trilogy, too, though the song
at the beginning of the game sounds different and I'm guessing is original to The Huge Adventure.
The song at the beginning of the Huge Adventure sounds more fun, more lighthearted than previous
Crash songs.
Most importantly, Crash controls like he's supposed to as well.
He has most of the power-ups from the original trilogy (super belly flop, double jump, and
super speed), except the wumpa fruit bazooka.
He controls well while running and jumping through the levels and he controls well while
swimming.
The game does feature a new level type, similar to the jet pack levels in Crash 2 but instead
of being in space Crash is flying through the skies and avoiding and fighting airborne
hazards like enemy planes and blimps.
These levels change the perspective to a more 3D style, and again, Crash controls quite
well.
I think the other 2D levels have a bit more detail in the background, but these 3D flying
sections have a lot of hectic fighting with the planes and blimps attacking Crash.
The flying levels are a welcome addition.
- Difficulty I found the
levels easier, especially early on, in comparison to levels in the PS1 trilogy.
I was able to gather around thirty lives or so through collecting wumpa fruit (100 fruit
for 1 life as per usual) and crates containining extra lives by the second warp room.
As an example, I was able to to finish every level with the clear gem for breaking every
crate in my first try when I replayed the game in July 2017.
That said, by the third and fourth warp rooms, the levels start to become much more difficult,
or at least they were difficult to me.
By the third warp room I wasn't able to get some gems, and by the final level in the fourth
warp room I was just happy to be able to finish the level.
Even in some earlier levels, bonus sections can also be quite difficult if you want all
the crates.
Most hazards are environmental and enemies don't pose too much of a threat until the
fourth warp room.
Neither Positive Nor Negative
- Boss Fights Boss fights aren't the highlight of the game.
I found the boss fights challenging but not especially memorable, more like Crash 2 than
say Crash 3, where the bosses had more of a personality that shone through in their
dialogue, music, and battle.
Even so, the boss fights are still enjoyable, with the possible exception of the final boss
fight against Cortex.
The final boss fight is appropriately difficult, where you need to trick Cortex into shooting
gems with his laser by putting Crash in front of the laser and jumping away at the last
moment.
Maybe it's just me, as I'm not very good at video games, but I kept thinking the timing
seemed random because even though the reticle pointing at Crash would change from green
to red I just couldn't figure out the timing.
Honestly, though, I'd bet the timing wasn't random and I was just bad at
the game.
-------------------------------------------
UNRAVEL | The Sea | Walk through | Fun Game Play - Duration: 12:19.
UNRAVEL | The Sea | Walk through | Fun Game Play
hi everybody welcome back to WP GN we're back with another episode of an arrival
now if you watch the last video you know that I got this cute little patch here
and I restored some of Martha's memories also I noticed this pillow and I'm I
don't know where this little game this area is or what part of the world it's
in so if you know what this pillow says comment below if you like these videos
hit that like button subscribe if you like the channel w PG end we play games
Network if you aren't familiar with us and this is your first time watching a
video we're a family gaming Network we play video games from roblox to
minecraft to unravel to Call of Duty so if you have game requests or if you have
game ideas maybe you're playing a game right now and you really love it and you
think that we would love it put it down in the comments we'll try it out last
time I played this game or this chapter I'm going to say Asus thistle in
the weeds it did say I got one of five secrets found I did finish it I got that
patch I don't think that I'm going to go back in there I will do that later I
think
these are all levels but I don't think Oh oh-ho lucky I did hurt a little red
okay so I think I'm going to have Oh
I'm having problems here I'm having problems here not surprising
so I guess this is my only option that the CEO kind of like that I did it know
for sure if there was going to be an exact order to which picture frames you
were supposed to go to and that yes it only gives you one option so that would
be it hi wpg so here we go
oh my goodness I'm already gonna die
already okay so
I'm supposed to go up here
I already have string up there okay let me climb down here
that went really far to go
oh yeah
Oh
all right I'm not gentle with this guy at all however a little rough and tough
yarn dude
oh okay oh dear Oh
oh I jumped right over him the first time okay so now I know I need to come
down here yard
I can't have this guy get too skinny on me oh why do I keep doing that okay
that's good oh yeah so excited oh do you see that
I got a surprise
how do I get out of here just keep killing the little guy maybe to fast
forward this part Oh
no cheating here
all right so I love these little journeys that red takes us on and
they're still there it is so beautiful glad I made it past that
there we go Oh again okay so we going to come up
here and keep it straight what am I supposed to do there got this
like bow
so
look bang
like it there
I gotta get my streak
dangerous oh ok red hold on
hold on
Oh looky there
what I got
that's water waves pretty oh yeah
it's all up
oh oh oh oh fuck it's more straight thank you so much okay so obviously I
need to get
tie him up there
is there somewhere else football I know what I'm supposed to
there
to give one went death at a time okay
I need to get over there
stuck
I need to get him there too sweet
kidding wearing it oh can I grab this Oh
oh look at me all right
back this way
like that work for a little yard get spider-man go
one hour Newton okay so obviously I need to work this out I need to practice this
I know you guys don't want to keep watching me die over and over and over
again so I'm gonna leave this video right here I'm pretty darn close to
getting up there and getting over there I think there's much of this level left
maybe I don't know if you have ideas if you have a tip for me please let me know
because I struggle but at this game I love it though
I can't quit playing it so let me know down in the comments if you have an idea
for me last time it worked out so don't forget to like this video subscribe if
you like if you want notifications we post videos every Tuesday Thursday and
Saturday and we also do the occasional live stream here in there you just have
to keep your eyes open and your ears open and then you'll know hit that Bell
above and you notified every time we post a video thank you so much for
watching with me and playing with me and we'll see you later bye
you
UNRAVEL | The Sea | Walk through | Fun Game Play
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Mad Ants single-game tickets on sale Friday - Duration: 0:26.
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Video Game Consoles of the 90s #RETROGAMING - Duration: 10:25.
Hi There!
It's the 1990s,
and boy are we in for a ride!
So strap up and get ready for an adventure.
The 90s started off with a bunch of failed console attempts or consoles that never even
took off outside of Japan.
The Amstrad GX4000 looked like it belonged in a hospital than in your living room, every
single game of the NeoGeo AES's cost around $200!
The NEC TurboGrafx never even left the Japanese soil, its many additions just sped up its
inevitable fate of obscurity.
The SEGA Master System II was a re-issue of the original Master System
Think...slim and light versions of our current consoles!
Some handheld console attempts were made to fend off the Nintendo Game Boy,
NEC and SEGA both tried, in the form of the TurboExpress and the Game Gear.
Both consoles failed miserably due to short battery life and lack of original content
for both consoles.
Although SEGA couldn't penetrate the handheld market, Nintendo was losing some of the NES'
market share to the Blue Team over at SEGA, after the release of the Genesis in 89'.
Nintendo were like, nope.
We need something better, they thought.
I know, let's SUPERsize it.
Here comes the SUPERRRRRR NES.
Nintendo's first 16-bit console, released to win back that stolen market share.
Nintendo's initial shipment of 300,000 units sold out within hours of its retail availability.
Now Nintendo has regained its throne as the leader of the Japanese console market, a huge
part of Nintendo's success was that it still maintained its strategy of licensing third-party
developers to produce and distribute video games
and retained its key developers from the NES days
including Konami, Square, Capcom, Tecmo, Enix, and Koei.
SNES brought us the first version of the epic Super Mario World that has been a staple with
every Nintendo console ever since.
While the next couple of years carried some consoles and some additions to pre-existing
ones that most people will have never even heard of.
Some examples are The NEC TurboDuo was another CD/Game card hybrid,
the ATARI LYNX II was the 2nd version of Atari's failed handheld console of the 80s,
SEGA released the SEGA CD, a CD add-on for the Genesis which brought minute improvements
but it did give us Sonic CD and Dark Wizard.
The Philips CD-i was the outcome of a multimedia deal gone wrong between Sony and Nintendo
that Nintendo backed out of in favor of Philips and released this abomination.
In 93', The Fujitsu FM Towns Marty was a Japan-only console but was memorable as being
the first 32-bit console sporting a CD drive and a hard drive which was pretty advanced
for the time.
A Genesis/SEGA CD combo called the WonderMega was released around the same time, it packed
a multimedia encyclopedia and Karaoke capabilities, it lived in complete obscurity, until just
saw it ever existed at all!
Marketed as the first 64-bit console on the market, the ATARI Jaguar was released in test
markets in 1993 in New York City, with a limited library of games due to game development difficulties
and lack of internal development from ATARI's side, add to that poor sales and a cumbersome
controller that's as big as some of the handhelds that were on the market at the time.
It was a recipe for eventual failure and 250,000 total sales when it was discontinued in '96
proved that even more.
93' was a year with a lot of TECHNICALLY SUPERIOR consoles that aimed at competing
against console market veterans, SEGA and Nintendo.
One of those consoles was the 3DO Interactive Multiplayer or 3DO for short.
Its hardware specifications were so ahead of its time, no one even knows for sure why it
did not catch any traction.
It was manufactured by Panasonic, then Sanyo then GoldStar; with each manufacturer reducing
its price relative to its previous iteration.
It launched at a $699 price tag from Panasonic, dropped all the way to $399 when it was launched
by GoldStar, who are LG now BTW!
It sold a total of 2 million units at the time of its discontinuation in 96'.
93' was the year Nintendo and SEGA decided to release smaller, lighter versions of their
hit consoles the NES and GENESIS.
And 93' doesn't stop spitting out consoles left and right.
The Commodore Amiga CD32 was very successful in Europe but never even launched in the US
due to Commodore's legal troubles.
Even though it had awesome features, that should've put it with or even ahead of the
competition in some aspects but unfortunately failed after a short while with the release
of other CD-ROM based consoles on the market and was discontinued in 94' and Commodore
filed for bankruptcy and that would be the last we would see of Commodore ever again!
Nowwwwwwwwww we have a rather interesting year, you know when a company's desperate
to get market share that it keeps pushing out consoles onto the market like a freakin' flood.
That's what SEGA did in 94'
The Multi Mega, a Genesis/SEGA CD combo, costs $399.99 and could work off batteries so more
money could be drained away…mmmmm..PASS
The 32X, an expansion addon to the Genesis that was marketed as a low cost option to
play 32-bit games but instead split the market in half and eventually was discontinued the same year
The Pico, one of the earliest dedicated educational video game consoles, targeted at children
aged 3 to 7 year old, was considered a success in Japan as it stood till 2005 selling
3.4 million units at the time of its discontinuation.
The Mega Jet, an airline-only handheld game console that was a portable version of the
Genesis, you could rent it aboard Japan Air Lines flights, and it was released later in
retail in Japan.
Aiwa Mega CD, nobody knows how this came to be and no one even knows how much it cost
to buy this abomination.
It's a CD player and Mega Drive all in one but did make a difference in sales.
NOPE!
Technically not a video game console, the Pods is another SEGA attempt at owning a larger
market in the US.
SEGA then releases the Saturn, its first 32-bit CD-ROM based video game console that was released
by the end of 94' in Japan, it was a successor to the successful SEGA Genesis.
It was meant to compete against any console that would be released by Sony or Nintendo.
Unfortunately for SEGA, the Saturn did not do so well in North America and by the release
of Sony's Playstation in late 1994 and the Nintendo 64 in late 96', the Saturn fell
into a rapid decline and SEGA lost market share as fast as they gained and it was eventually
discontinued in 98'.
By the end of 94', the most famous franchise of video game consoles is born, Sony releases
THE PLAYSTATION.
Did you know that we would have never had the Playstation had the deal between Nintendo
and Sony back in 86' not gone wrong.
The Playstation originally was meant to be a CD-ROM addon to the Super NES but a fallout
between Nintendo and Sony ended that deal and prompted Sony to develop its first console
thus we have to this day, THE PLAYSTATION!
It sold over 2 million units in less than 6 months of its release in Japan.
Sony's Playstation helped usher in some of the key gaming franchises we have till
this day such as Tekken, Resident Evil, Rayman,
Gran Turismo; which is BTW the best selling game on Playstation
and many more of the old franchises saw new life with Playstation,
such as (Final Fantasy, Castlevania, Metal Gear).
A commercial success it got re-released as the smaller PSone and stayed in production
way after the release of its successor the Playstation 2 in 2000, with the PSone being
discontinued in 06'.
In '95, Nintendo released the Virtual Boy, it was 32-bit, had widescreen capabilities
and basically could be considered the founding father of current Virtual Reality or VR gaming
but unfortunately due to dwindling sales and not meeting the sales target, by 96' it
was discontinued.
Up in the sky, It's a computer, it's a console, it's an edutainment system, no
it's the Bandai Pippin!
Actually no one knows what this was intended to be, it is actually the only console ever
released by Apple (Yes, you heard right!, iPhone X Apple, released a console!!)
Nintendo, being the competitive company that it is, released the Nintendo 64 it brought
Analog control to the masses and was the home of many of the best-selling games of the time,
Legend of Zelda Ocarina of Time, GoldenEye 007, and Mario 64.
But it was Nintendo's first console to clearly lose.
It still used expensive carts that had limited memory while the competition, the Playstation
used CDs that could store vast amounts of data and was easily mass produced with less
of an investment from the publisher.
Eventually selling 32.93 million consoles, compare that to the 102.49 million units that
the Playstation sold, you kind of get an idea of how the Nintendo 64 clearly lost!
The Game Boy pocket was released in 96' having the same features as the original Game Boy
but came with a sharper true black and white screen, was smaller and lighter and
used AAA batteries instead of the AA used in the original.
A lot of people wanted a Game Boy they could play in the dark, and Nintendo listened,
Let there be Light!
Game Boy Light was released in early 98' and had an electroluminescent light that could
be turned on or off but went back to the use of AA batteries instead of AAA batteries used
in the Pocket version.
Speaking of slimmed down versions of consoles,
Nintendo quietly snuck in a smaller version of the Super NES to the market
with no Eject button or an Expansion slot.
SEGA also released a more slimmed down version of its Genesis called Genesis 3.
10 years dominating the market with the Game Boy, gamers wanted something new, more advanced
and appealing, Enter the Game Boy Color, oh blessed color, where have you been, it was
backwards compatible with all original Game Boy games and came at a critical time when
the Pokemon craze first hit the North American audience.
On 9-9-99, SEGA's final attempt at a gaming console was upon us, the SEGA Dreamcast, though
it was officially dead two years later, it was a memorable console, it came with a modem
for online play, fancy memory cards with their own controls called VMUs, and had a bad ass
launch lineup.
It brought us the first 3D Sonic the Hedgehog game called Sonic Adventure and boy was it
a treat to play...
and brought us the Arcade favorite,
Crazyyy Taxi.
It eventually caved in the face of the PS2 due to Sony's marketing hype building up
to the PS2 launch and sales of the Dreamcast unfortunately never met SEGA's expectations
despite many price cuts and promotions and in 01' SEGA discontinued the Dreamcast and
officially signed out of the consoles manufacturing scene and restructured itself as a third party
video game developer.
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I May Die playing a Bloody Night gameplay part 2 gaming - Duration: 10:16.
hey this guy's kind of violent I'm not really I'm kind of a sweet you know look
at that blood spatter while since I've been playing this game welcome back I
just forgot to introduce myself we are going to be playing a bloody night
oh the sound is terrible let me just do that eventually we will be playing a
blade you know what if I gotta push do believe we need to be playing a bloody
night I'll be right back that's where we left off once as I think
I bit my tongue exciting news ladies gentlemen we are peaking we are we are
gotta be getting the sanae's classic any time because i pre-ordered it thinking
ahead I'm thinking I'm not gonna miss out on this I am gonna get my son Elsa
how do I play this game now I forgot how to play oh no it's the wall I don't
forgot ok it what no oops oh whoa whoa wait wait come on do you
have to stab me when I'm dead let's say I'm dead what are you doing it's just
yeah I wanna I wanna no Nets I want a non that stabbing rubber Bobby
yeah head spinning finger-licking good I wouldn't like your fingers wow you
look anybody's dad's corpse fingers yeah that's right break your shield break
your head break your shield I've got it I've got a trick I'm gonna do this trick
okay here we go we're gonna do a trick follow me everybody follow me follow me
I say and then we're going to turn around go
I guess you could say I didn't get the point don't give I didn't get the point
I wouldn't have got forget I said anything
okay so we're gonna stick to the drawing board here and push wrong Keys there we
go I'm gonna do that technique again where do I have to go yeah oh yeah oh
yeah this is a fun game actually I do enjoy it the voices in my head were
asking me questions and I said yeah I enjoyed it it is a fun game no I do
enjoy it I'd like all of the old 8-bit games if you haven't noticed and I doubt
again obviously I could change my mind will you stop stabbing me please I'm
dead okay I got a question for you PC gamers why do you have to push the was
Keys instead of the arrow keys because clearly the arrow keys is the original
fun but I don't know why you have to spell out where you're going
let's get with these guys really quickly here I'm not gonna die none of my watch
the wall is coming down just hurry up place okay you're gonna do
that super duper thing oh nice bonus game what's the bonus game let's play
the bonus game okay let's not play the bonus game okay we're gonna play the
good bonus game okay what's this ten minute what's the timing impressed the a
what I didn't see okay I'm just gonna hit the Aiden I don't know what button
you told me to I
how bizarre okay that was clearly any bad attempt of
a bonus game I okay okay let's read that again let's read that okay we can't play
it that again I think I just missed my window of opportunity there it's okay
we're gonna play aces not that oasis we're gonna get into this
yeah oh look at that blood pouring up to the younger audience that is ketchup not
blood just just making that clear in case you think that hey this guy's kind
of violent I'm not really I'm kind of a sweet you know look at that blood
spatter oh I better concentrate because I'm
getting my a butt whooped oh I will jump I've gotta jump
how do I 21 Jump Street get that reference yeah I'm cool I know I'm cool
I chopped up a pine tree pine pine tree no it's a cactus there we
go okay cactus okay what's the what's the Oh what am i doing I'm Chris just
head get the cactus we got to get the cactus everybody
oh I did not see that coming I got the point at time okay let's go into that
let's go over here hello hello I'm coming over here and you can hello hello
hello we've got a lovely booby Mountains Irving back there
do you like Ruby mountains I certainly do
it's very that's this pasture on her head I'm sorry but you have to die since
you are a bad guy it is not my fault it is your choice that you made in life
hang on just a moment I'll get to you yes that's fine I will get that cat toy
as it is properly referred to as cacti everybody okay I've got a jump now
hello ding-dong is anybody home now I thought not you've got no you've not got
a head okay so we're going to be careful here we do not want to be attacked by
there's bikes right there see I was planning for it
well yeah but daughter Giada pas okay this is this is gonna take one magic and
juris magic I can to us
I wonder TT just give me a chance T
years naked man with short shorts and boots stop why are you keep hitting
will you stop attacking someone when someone's talking you just do with it
ah what the heck is going on just get your priorities right man you do not
kill someone when someone else is trying to kill you and why am I talking to an
8-bit fucking character welcome to boobie Mountain we are going
to take place and kill those who despise boobies no fing get off of him
stop no stopping him you cannot get me for I am low and you are high we need to
get past booby Mountain weapon donkey dues I thought he died clearly did not
and I no no no no no no no no no don't get off him get off do not attack people
when I'm told you're not detectable I
give up I give up I just given those the secret here is to be so steeped titik
which is jig what the heck please just someone there
me with a flip-flop well ladies and gentlemen I hope you enjoyed that little
oasis shut up I hope you'll join me for the next video I hope you enjoyed this
video give this video like if you liked it and if you're new to the channel
welcome feel free to subscribe too if you like more my unboxings and my
gameplays particularly on a retro level until the next time Robbie Bobbie is
signing out
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SUPER NINTENDO Classic Mini : Unboxing LE GAME (with english subtitles) - Duration: 1:13.
Welcome to THE GAME
Today we present you the Super Nintendo Classic mini
through this Unboxing video
Right away we can admire that box made with high quality cardboard
On the back you have the Game list. There are 21 of them
Without further ado, let's open that box which contains as you can see...
...an eggplant
It can be a perfect fit for most types of anal, or either oral cavities
Fuck man, like, seriously guys what's up with lame ass videos of people unboxing stuff?!
We bought that shit
and we set it up right away
TO PLAY
Because THAT IS:
THE GAME
So there you have it, for 80 bucks, you'll be able to revisit some of the SNES classics
Until you've had enough and go back to the PS4
WOW! You can even hold it in your hand!
So now you know just about everything there is to know about the SNES Mini
So gather up your friends and have fun
Because the only thing which matters in the end...
...is THE GAME
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Top 10 Video Games That Are So Bad They're Awesome - Duration: 7:20.
Video Games so Bad theyíre Awesome Hey guys!
Welcome back to Top 10 Gaming, Iím Ron McKenzie-Lefurgey.
There are some pretty terrible games out there.
Iíve touched on some of them in other videos.
But sometimes, a game is just so bad that it goes all the way around and is good again.
These are some of the best worst games out there, where you can just zone out and enjoy
them without all that pesky ìthinkingî nonsense.
So give your brain a rest and get ready, because itís time for the Top 10 Video Games so Bad
Theyíre Awesome.
Number 10: Deadly Premonition.
Deadly Premonition was a survival horror game from 2010, and reviews were heavily divided.
The game is best known for being extremely chaotic and weird, with lousy graphics and
controls.
To some, this game was terrible; bad voice acting, weird characters, crazy story, and
just overall lousy.
But to others, itís so wonderfully strange and whimsical and gruesome, that itís epic.
It was also made better with the release of the Directorís Cut, which polished it up
and gave an extended ending.
Give it a try if youíre a fan of the weird!
But Iíd highly advise the Directorís cut.
Number 9: Two Worlds.
Two Worlds came out back in 2007, a year after Oblivion, which would make you think it would
be pretty polished.
NOPE.
For whatever reason, the game creators decided to voice the characters themselves.
Incredibly awkward fake Olde English vocabulary spoken with mostly American accents, combined
with largely expressionless actors, gives you one painfully-voiced game.
That said, there were some pretty neat monsters, a decent number of spells, and a bunch of
factions, which is pretty sweet.
Plus the voices are so terrible that theyíre super entertaining.
Iím a bit biased because Two Worlds was the first RPG I ever played so it was all just
a magical experience for me, but I still love it.
Even though itís kinda poop, especially compared to Oblivion.
Number 8: Survival Arts.
Survival arts was a Mortal Kombat style arcade fighting game from 1993, and itís widely
viewed as one of the worst games of this type ever.
The characters look lousy and were very large, the actors clearly didnít know how to fight,
the game was imbalanced, and the moves were just frustrating to play.
However, many of these ridiculous aspects actually make the game pretty hilarious to
play.
Even if youíre getting destroyed because the other person just keeps using the stupid
freaking machine gun, you can still take solace in the fact that the game is hilariously lame,
and revel in the fact that someone made that game and went ìYep, thatíll do.î
Number 7: Manhunt.
Manhunt isÖ not for everyone.
Letís get that out of the way right now.
Itís an unforgiving and incredibly brutal stealth action game with 24 levels.
Itís also one of the most absurdly violent games ever created.
To the point where itís kind of stupid.
That said, if youíre able to just accept it and enjoy it, itís kind of a blast.
Plus Brian Cox does voice acting in it, which is just awesome.
I love reading the reviews for this one, youíll read one that says ìThis canít be a game.
This is trashî and then one that sincerely says ìThis game is one of the best made to
date.î Talk about divisive.
Number 6: Harvester.
Harvester was a point and click adventure from 1996, so right there you kinda know that
it wonít be the king of games.
Then you find out it uses full-motion video and you get a bit more worried.
Then you find out that itís a really strange horror thatís confusing, stupid, and frustrating
and you might just say ìscrew itî and put it away.
But donít!
Because Harvester, while totally messed up, can actually be pretty awesome if you play
it with the right attitude.
Just sit back and go along for the ride, enjoy the gory strangeness.
Itís even been compared to Twin Peaks in that respect, so if you like Twin Peaks, maybe
give it a shot!
Number 5: BloodRayne.
Half human.
Half vampire.
All woman.
No seriously, thatís a tagline.
Thatís your first sign that this wonít be the most thought-provoking of games.
And it really isnít.
But you know what it is?
A game where you play as a sexy vampire woman who carves dudes up with swords.
Itís like Lara Croft meets Selene from UnderworldÖ meets a stripper.
Itís pretty silly and clearly using sex to sell, but honestly there are some pretty badass
moments.
Drink enough blood and you go into a bloodrage, and just go bananas tearing apart zombies
and Nazis, and itís just ridiculous, gory fun.
Not the best graphics or controls, but likeÖ just smash the buttons.
Something will happen.
Number 4: Shaq Fu.
Okay, this may come off as a bit of a flip flop because Iíve already used Shaq Fu in
our ìworst gamesî video.
But as stupid as it is to have Shaq doing Kung Fu, on the other handÖ youíre playing
as Shaq doing Kung Fu.
Thatís amazing.
This isnít the kind of deep, thoughtful fun that you get playing games like Portal or
Wolf Among Us, this is just straight up turn off your brain because itís time to enjoy
the stupidest thing ever kind of fun.
Yes itís a bad game, butÖ Itís ShaqÖ doing Kung FuÖ Itís awesome.
And it couldnít be any worse than his foul shooting.
Number 3: Link: The Faces of Evil.
There is some dispute as to which Zelda game is the best.
But there can be no argument about the worst.
Because this is it.
Link: The Faces of Evil was a CDi game from 1993 that took Link, the beloved star of the
Zelda franchise, and just pissed all over him.
It was not pretty.
And ironically, Linkís face looks pretty damn evil.
Putting Link in a stupid side-scroller was terribleÖ but at the same timeÖ itís just
amazing.
Itís kind of like the video game version of that video where the woman falls when stomping
grapes.
Itís painful, but you just.
Canít.
Stop.
Plus, the backgrounds are pretty nice, and itís actually considered one of the better
CDi games out thereÖ only problem is, that isnít saying much because CDi sucks.
Number 2: Desert Bus.
Around the time that Penn and Teller were blowing up in pop culture, they came out with
a Sega CD game called Penn and Tellerís Smoke and Mirrors, and in the game were a bunch
of ridiculous mini games.
My personal favourite was Desert Bus, where you drove from Tucson, Arizona to Las Vegas,
Nevada.
In real time.
For 8 hours.
Without pausing.
It was created to be as boring and inoffensive as possible, to poke fun at the rising movement
claiming that video games were corrupting kids.
It was the worst thing everÖ but that made it pretty great.
To be clear, this wasnít FUNÖ but itís pretty awesome.
Number 1: Pretty much any Kusoge game.
Turns out, it isnít exactly uncommon to enjoy terrible games simply because theyíre terrible.
Itís so prevalent in Japan that there is actually a word for this, Kusoge, which translates
to ìshit gameî.
These games are often created to be as terrible as possible, with ridiculous bugs, awful voice
acting, atrocious graphics, and stupid gameplay.
And theyíre hilarious, both playing and watching them.
Check out the Cho Aniki series, theyíre ridiculously campy games that justÖ words fail to describe
them.
Just watch.
I didnít want to include too many but let me know in the comments if youíd like a Top
10 Kusoge Game list because holy moly there are a lot of winners.
Thatís it for today!
Hope you guys enjoyed, if you did please smack that thumbs up button and subscribe to Top
10 Gaming for more videos!
Whatís the best worst game youíve ever played?
Let me know in the comment section down below!
Until next time, Iím Ron McKenzie-Lefurgey with Top 10 Gaming.
Later gamers!
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Fingers and House Baelish by Petyr Baelish - Young Littlefinger Game of thrones Prequel History - Duration: 4:01.
LITTLEFINGER: From the east coast of the Vale,
the Fingers reach out into the Narrow Sea.
Four rocky peninsulas plagued by the wind and rain,
and barren to all but the hardiest of weeds.
The ancestral home of House Baelish.
Our house began with my great-grandfather, a Braavosi sellsword
who came to the Vale at the invitation of House Corbray.
My grandfather raised himself to the status of hedge knight.
And even managed to acquire a bit of land
and a keep on the smallest of the Fingers.
Though I do believe he often missed sleeping under his titular hedges.
The only thing worse than owning a dreary and desolate land,
is owning only a small portion of it.
Luckily, I didn't spend much time there as a child.
During the War of the Ninepenny Kings,
a cheap name for a cheap cause,
where other men fought for the King,
my father fought to befriend Hoster Tully, Lord Paramount of the Trident
and head of one of the oldest and greatest houses in Westeros.
Thanks to my father's heroic efforts,
Lord Hoster agreed to foster me at Riverrun, with his own children.
Until then, my whole world had been a small tower
on the gull-stained rocks of the Fingers.
But when I first saw the stone walls of Riverrun
rising from the Trident, towering over me,
backthen, I was a little more easily impressed.
The boy in me thought the gods themselves must live in such a place.
I soon learned otherwise.
Lord Tully's son, Edmure,
was quick to ensure I would never forget myself in their house.
He nicknamed me Littlefinger, after my size and homeland.
And the name was just cruel enough to stick.
His sisters, Lysa and Catelyn,
made me a pawn in their kissing game.
Traded back and forth between them for practise.
Needless to say, I enjoyed spending time with them more than Edmure.
As we grew older,
the game began to change, as all games do.
Lysa grew more bold, and Cat more demure.
When Lord Tully announced Cat's betrothal to a brute from the North
whom she'd never met,
I realised her duty would outweigh any feelings she had for me.
Fool that I was,
I challenged this Brandon Stark to a duel for her hand.
He was a warrior, I was a boy.
If Cat had not intervened, he would have killed me
and laughed over my corpse.
For my insolence, Lord Tully banished me from Riverrun.
No matter, I had learned everything I needed by then.
I would fight my battles, not with swords, but with wits,
where few men could match me.
Even then, House Baelish might have died out on the rocks of the Fingers.
I was again a poor Lord, with no allies and no prospects,
except, if I were lucky, the daughter of a middling merchant.
Then, opportunity arose.
The Mad King executed that Brandon Stark and incited a rebellion.
My old friend,
Lysa Tully, was married off to Jon Arryn, Lord of the Vale,
to cement the alliance against the Iron Throne,
bringing her within my circle again.
I quickly capitalised on our former affection
and persuaded her to have me appointed as controller of customs
at Gulltown, the Vale's greatest port.
Wars burn gold like wildfire.
When I increased the port's income tenfold,
her husband took notice of this lowly lord from the Fingers.
And when the new and profligate King Robert needed a master of coin
who could find gold where no one else could,
why, Lord Arryn knewjust the man.
Once, House Baelish had no lands,
no name and no gold.
Now, we have quite a lot of each.
What new rung will the next generation climb?
Let us not be hasty.
I am not finished yet.
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Proceeds from Game of the Week to go to Puerto Rico relief - Duration: 0:58.
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MY ULTIMATE £1500 GAMING SETUP & ROOM TOUR!!! - Duration: 4:26.
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Game of Thrones - Histories & Lore: The Westerlands - Duration: 3:47.
(Tywin Lannister) The Westerlands are all bounded by three natural defenses.
Mountain, sea and forest.
Necessary barriers when the land is as rich as ours.
From our mines come the gold and silνer that fuel the rest of Westeros.
From Lannisport, our largest city,
come the most skillful gold and silνersmiths in the land.
Yet, geography alone is not strength.
The Westerlands would'νe been sacked and pillaged for thousands of years,
if it hadn't been for the men who ruled it.
My family. House Lannister.
According to legend, we trace our descent to Lann the Cleνer.
A trickster of the Dawn Age,
who swindled the Casterlys out of Casterly Rock,
their ancient castle.
A childish story, but not without merit.
One, a mind can and should be a weapon in a man's arsenal.
Two, Lann must'νe been cleνer enough not to rely solely on his wits.
After all, where today is House Casterly?
Three, by keeping the Casterly name on the castle,
Lann reminded the world of the price of getting in his way.
The Reynes ignored all these lessons.
Not content with being the second richest family,
they sought to challenge the first. Mine.
My father had put up with their insults and disrespect.
When l came of age,
l led our army to teach them what they should'νe known.
Some people say l was too harsh.
That eradicating eνery member of their family was not necessary.
But now there are no bannermen as loyal to their lord
as the Westerlands to us.
lf any lord bridles at our authority,
l haνe only to send a singer with a harp
and he falls back into line.
Because l will not haνe our lords squabble amongst themselνes,
like the lords of the Riνerlands,
or hide in their castles like the lords of the Vale,
each of our bannermen contributes a unique skill
that furthers the whole of the Westerlands.
House Clegane, because eνery lord needs a beast from time to time.
So, Gregor strikes terror into the hearts of our enemies
and our friends.
So too, does his disappointing brother, Sandor, the traitor.
House Payne, who proνides us loyal servants.
Ser llyn Payne was once captain of my household guard,
until the Mad King heard him boast that l ran the Seνen Kingdoms,
which l did.
The Mad King tore out Ser llyn's tongue.
Making him especially well-suited to later become the King's Justice.
Apparently, these days,
a younger Payne also serves my degenerate son, Tyrion.
House Lefford, who guards the Golden Tooth,
the eastern pass through the mountains,
and the all too frequent chaos of the Seνen Kingdoms.
Though after Robb Stark's recent incursions, perhaps we need a new gatekeeper.
Fools look at the Westerlands and see gold.
Fools see our wealth and call it strength.
Gold is just another rock.
The Westerlands are strong because of House Lannister.
From strong leadership comes unity.
From unity comes power.
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Game of Thrones - Histories & Lore: House Bolton - Duration: 2:35.
(Roose Bolton) Like the Starks,
the blood of House Bolton runs back to the First Men.
-(BATTLE SOUNDS) -Singers call those times the Age of Heroes.
A mask for a saνage world that bred saνage men.
The Lannisters swindled their enemies,
the Storm Kings hammered them,
and the Starks cut off their heads.
ln such company as this, were the Boltons really so indelicate?
Unlike some other houses, my ancestors owned the Bolton words,
"Our blades are sharp."
They passed down not a Valyrian greatsword, but a knife,
honed and thin enough to fit between the topmost layer of skin
and the tissue below.
And peel.
For as we all learned as children,
"A naked man has few secrets. A flayed man, none."
ln those dark days, they say that some of my more willful forbearers
would eνen wear their enemy's skins as cloaks.
But no such tokens remain, if they eνer existed.
Certainly not hanging in some secret room in the Dreadfort,
as old wiνes and fools insist.
l suspect my house itself was responsible for spreading such rumors in the first place.
Few weapons are as effectiνe as terror, and this was an age of war.
House against house, brother against brother.
The ironmen were on the rise and neνer far from our shores.
We must haνe seemed ripe for the taking.
Too busy fighting each other to deal with the raiders as they deserved.
Thus, the Starks took it upon themselνes to unify the North under them.
They droνe the pirates out of White Knife and claimed the eastern coast,
and married the Marsh King's daughter for the Neck.
A Stark wrestled for Bear lsland and won.
Or so they say.
Silly stories.
Blood and steel won the North, and the Starks had the most of both.
After years of war,
my ancestors gaνe up their barbaric practices and bent the knee to their new kings.
Thus, House Bolton became what we are today,
loyal bannermen and staunch ally to the Starks,
and the second-greatest house in the North.
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Heroes For A Day Review: Dark Horse: Game of Thrones Ned Stark (English Subs) - Duration: 5:20.
Greetings, friends and collectors!
It's Argyris in another Heroes For A Day video!
This time -it's been actually quite some time!- we have Ned Stark form Game of Thrones!
The patriarch, one of the fan-favorite characters,
god rest him or R'hllor rest him or The Seven rest him, whatever suits you.
He left us early on, yet his presence was deeply felt
with his role in the first season, as well as his death.
Well, we should have seen it coming. It was Sean Bean.
There wouldn't be another outcome.
He was meant to die! It was just there!
Let's take a look at the box and we'll take him out in a moment.
Nice packaging. It's by Dark Horse.
Like all the nice static figures.
I already own Jon Snow and Sansa, two of the four remaining siblings.
Let's have a look at their daddy.
Right now!
This is Ned outside the box.
A nice looking figure. Nice sculpt as always.
This is the fur cloak that northerners wear.
They have done a good job with the topknot-like hair.
Jon Snow now stylizes his the same way.
His attire is the classic House Stark wear, in green and brown.
The base is supposed to be rocky or something like that.
The cold, inhospitable northern soil.
His cloak is thick to protect from the cold.
And of course, he wields his awesome greatsword, Ice.
This huge sword made of Valyrian steel,
with which he chopped the heads of those who didn't behave,
until he got his own chopped off.
And I would rather make Ice a pile of metal filings,
I'd rather make it a drain pipe for the Iron Throne,
than have it end up in that SoB brat Joffrey Baratheon's hands.
Whatever…
That was its fate.
Everything looks nice.
The only issue is here; the sword.
It was too long so it curbs.
You see, it leans backwards, but it's the only way I could place it.
It isn't placed properly, because it finds resistance on the base.
I may fix it sometime soon.
Overall, a really nice figure.
As I've said before, it doesn't look like Sean Bean that much,
yet it depicts the character beautifully.
So, another video review has come to an end.
I hope you liked this figure as well.
See you next time!
The Heroic Continues!
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South Aiken hosts Aiken on Game Night Live - Duration: 1:06.
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Hazreti Yasuo Game X e gidemeyen youtuber ı izliyor (BENİ) - Duration: 2:20.
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Game of Thrones - Histories & Lore: The Vale - Duration: 3:47.
(Petyr Baelish) lmpregnable.
That's how the Vale sees itself.
Shielded from Westeros by its mountains.
They call the entrance to their lands the Bloody Gate
because during the Age of Heroes
a dozen armies supposedly smashed themselνes against it.
Eνen if they'd gotten through,
the roads of the Vale are narrow, steep and treacherous.
Half the men would haνe slipped to their deaths
or frozen in the mountain snow.
Or so the common wisdom goes.
Except the Vale has been conquered.
Those νaunted mountains didn't stop the Andals who came by the Eastern Sea.
The people of the Vale say that Ser Artys Arryn, the Andal general,
flew on the back of a giant falcon
and slew the Griffin King on top of the tallest mountain.
During Aegon's conquest, one of his sisters did the same.
Flying a dragon oνer the Bloody Gate
and up to the Eyrie, the Arryn stronghold.
And the Arryn boy king yielded the Vale in return for a ride on the beast.
Do you sense the theme here?
The rationalizing of defeats
with mythical beasts and the whims of children
instead of acknowledging the root cause.
The arrogance of isolation.
The men of the Vale are so proud of their mountains
they can't abide any flaw in them.
As with the mountains, so too with their blood.
The first Andals landed in the Vale as its most powerful lords,
the Arryns, the Waynwoods, the Corbrays like to brag.
Through their νeins runs the blood of the oldest Andal nobility in Westeros.
But through their brains runs an eνen older folly,
that blood matters.
lf it did, those pure born lords
should haνe been able to exterminate the hill tribes centuries ago.
But those primitiνe raiders,
whose tribes more resemble kennels than families,
continue to plague the Vale.
Eνen kidnapping an Arryn once.
Until Tyrion Lannister, an outsider,
no Vale lord eνer thought to turn the tribes to the Vale's adνantage.
That a desperate war-like people could be useful,
not to mention inexpensiνe.
But perhaps the Vale lords consider such thoughts beneath them.
After all, the Vale's isolation does breed an abundance of honor and pious bleating,
which goνerns their decisions instead of foresight.
Like a blind man who can only guess where his horse is taking him.
l doubt Jon Arryn had eνen prepared for ciνil war when he raised his banners
instead of handing oνer his young wards
Ned Stark and Robert Baratheon to the Mad King.
Honor demanded and Lord Arryn obeyed.
He'd haνe done the same if the boys hadn't been the lords of two great houses
who could field mighty armies of their own.
But perhaps l giνe him too little credit.
After all, if the war went against them,
only Lord Arryn had a nice, impregnable castle to retreat into.
And he was wise enough to take poor Lysa Tully into his bed
to win the Riνerlands as allies.
Jon Arryn won. Then Jon Arryn died.
Wisely, the Vale stayed out of all the ensuing chaos.
lts crops did not burn or wither in the fields from lack of men to tend them.
lts strength was not drained by forced marches
to futile skirmishes.
ln the Vale life proceeds as it always has.
Calm. Proud.
A world of high honor undisturbed by armies
and men of low birth but high ambition.
lmpregnable.
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How to hack the game "Republic" - Duration: 0:45.
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