Hey, guys! Welcome back!
You asked for it, you got it!
If you've missed the beginning of this new series, just click in the annotation!
So, here's Part 2 of the Best Unconverted Arcade Games!
Let's take a look!
Cadillacs and Dinosaurs
Everyone remembers Cadillacs and Dinosaurs, right?
It's simply one of the greatest beat-'em-ups of all time, and one of my favorite arcade
games ever, alongside Capcom's own Final Fight.
It is set in a post-apocalyptic future, that was based on a quite successful comic book
series entitled "Xenozoic Tales" that spawned a quite forgettable animated series
from CBS.
Three players could, simultaneous, blast their way through hordes of human enemies and dinosaurs
in these gorgeous and beautifully crafted locations.
For that we have, at our disposal, a quite impressive arsenal with automatic machine
guns, and even a missile launcher, that simply puts a smile in our faces when used!
Unfortunately, by 1992, the world seemed to be interested solely on playing Street Fighter 2!
Gaiapolis
A year later, by 1993, the beat-'em-up genre was clearly starting to fade out.
One-on-one fighters were taking over the arcades and, consequently, our homes as well.
With Gaiapolis, Konami tried a different approach to this dying genre, with a unique top-down
fantasy style of gameplay with also some RPG elements thrown in.
Besides that, Konami even introduced a password system, so that players could resume their game!
How cool was that?
Gaiapolis was a true groundbreaking title that arrived just a bit too late.
The sound effects, the soundtrack, the cut-scenes, the beautiful 2D graphics, it was the pinnacle
of that Era, but, sadly, was overshadowed by one-on-one fighting games like, again,
Street Fighter 2 and, by now, Mortal Kombat II that were completely dominating the arcades
by that time.
Air Gallet
Staying in 1993, Air Gallet was introduced to players with this frenetic vertical shoot-'em-up
action, a style that, by then, continued to grab players at the arcades and still holds
pretty damn well today!
1990's Raiden was its main inspiration, but Air Gallet can also be a classic on its
own!
It's beautifully designed, with extremely detailed sprites and backgrounds that can
even create an incredible sense of depth!
It's also one of the most generous shoot-'em-ups in terms of power-ups, and the difficulty
curve is practically the same from beginning to end.
So, if you're a fan of the genre, you'll love it!
That's guaranteed!
And, just like it's said in Air Gallet's attract mode:
it "will blow your socks off"!
Out Zone
Let's travel a few years back and land in 1990 and in this glorious vertical "land" shooter.
Again, Out Zone is one of my Top 26 favorite arcade games ever made, mainly due to its
concept, playability and freakin' awesome soundtrack!
Toaplan is probably best known for the lovely Snow Bros, and Out Zone is a sort of evolution
from the studio's traditional shoot-'em-ups, like Fire Shark.
And, what an evolution it was!
Out Zone is gorgeous in all respects!
Also extremely difficult, 'cause it will send bullets flying your way from all directions,
leading you to dead ends from where there's no possible escape.
It's a complete mystery why Out Zone was never converted to home consoles and computers.
R-Type Leo
Yes, the R-Type series had also one arcade exclusive game: R-Type Leo, released by Irem
in 1992.
The first immediate impact is the colorful and bright visuals that really sets this game
apart from its older and pale brothers.
Besides that, it also introduced two player action, a new impressive and highly useful
weapon named Force Bits and, when we die, we're not transported to the beginning of
the level!
Great news!
And, why wasn't R-Type Leo converted to home systems?
Beats me!
I would love to play it on my Amiga back in the day, and with that two player mode it
would certainly be on the top list of best multiplayer games ever made!
Irem went completely wild trying different stuff within the R-Type series,
and I totally applaud them!
One of my favorite R-Type games to this day, that can only be surpassed by the original,
mainly because of its iconic bosses that still haunts my dreams!
The Cliffhanger: Edward Randy
When I first heard that a Cliffhanger movie with Silvester Stallone was arriving to cinemas
in 1993, I first thought that it was based on Edward Randy's crazy adventures at the
arcades three years prior.
Needless to say that I was completely mistaken!
So, Data East offered us an action-packed and visually outstanding sort of scrolling
beat-'em-up that masterfully uses an overwhelming sprite scaling technique.
It was, obviously, inspired on Indiana Jones adventures, that also introduces a whip as
Edward's main weapon.
The game is so frenetic that can be extremely disorienting and painful to play and watch,
with, also, a slow and inaccurate whip attack.
But, in the end, all this frantic action and chaos compensates and that's what really
matters in a video game!
I, personally, love games that presents challenges to players, and Edward Randy, the Cliffhanger,
is a freakin' outstanding piece of a challenge that kind'a reminds me of Gunstar Heroes
mixed up with Uncharted and Castlevania!
64th Street: A Detective Story
Now, for a traditional beat-'em-up, I present you with 64th Street: A Detective Story, by
Jaleco, released in 1991, right when players were becoming kind'a tired of the genre.
It's an obvious two player game in where we can take the role of a couple of detectives
with a strange taste for fashion:
"now comes Rick, with a matching purple shirt and shoes combined with orange trousers
and yellow tie"!...
But we're not here to talk about fashion!
These bad ass dudes are here to take down all these foes and rescue the daughter of
some rich man.
The novelty was that we could toss enemies against walls creating real-time damage to
the scenarios.
The game is supposedly set in the Thirties, but, looking at these weird looking characters,
there's something that really doesn't quite fit in that particular Era.
And, have you seen the bosses?
It can't get more weird than this!
Dyna Gear
Now, for some run and gun action, here's Dyna Gear that immediately reminds us of Caveman
Ninja, Magic Sword and even Ghouls'n Ghosts.
It tells the story of Roger that gets teleported back in time to a strange planet packed with
dinosaurs and even werewolves.
Wolf, one of its inhabitants, offers help to, together, stop Gustaf that is turning
the dinosaurs into deadly weapons of destruction.
So, right in the beginning of the game, we're granted with the option to play the game as
Roger or as Wolf, each with their own unique characteristics…
ahmmm.. just one, in fact.
Roger is quick and Wolf can jump higher.
That's it!
There's 8 stages and, in some, there's even branching routes that can really immerse
the player with another unique feature:
along the way, other characters will offer help and will follow us in our perilous journey.
Mystic Warriors
The huge success of Sunset Riders led to Konami's decision of using that exact same template
and release, two years later, Mystic Warriors that offers that exact same mechanics but
in a different and futuristic setting, that even pays an homage to its older brother right
in the beginning of the game.
So, we play as one of five ninjas presented and must fight our way through these enemy
infested levels, accompanied by a freakin' amazing soundtrack playing in the background.
Enemies and bosses attacks us not only from the sides, but also from the top and bottom
of the screen, and there's a few interesting weapons and power-ups to send them back to
where they came.
Surprise Attack
Somewhat inspired by both Shinobi and Shadow Dancer, Surprise Attack would really surprise
us all with its furious action and trigger-happy moments combined with superb sprite-scaling
effects that can completely dazzle our minds!
In this futuristic setting – in the year 2031 to be more precise –, we're invited
to play the role of Sergeant John Ryan, that must stop the invasion of one of Earth's
moon bases by the interplanetary terrorist group known as "Black Dawn", simply by
defusing time-bombs.
And… that's pretty much it!
It's basically a coin swallower arcade game that punches players in the face asking for
more, and more!
It didn't bring anything new to the run and gun genre, but the beauty of its graphics
and ambience really deserves a shoutout!
GunForce II
And, to conclude Part II of It's a Pixel THING Arcade Exclusives series, there's
no better game than Gunforce 2, the sequel to Gunforce – obviously –, and a masterpiece
that can even humiliate blockbuster titles like Metal Slug and even Contra!
And, talking about Metal Slug, the team behind that game, then known as Nazca Corporation,
is gossiped around the web to be practically the same that developed Gun Force II a few
years prior.
Can't be sure about that.
What I know is that Gun Force II was Irem's last arcade game and it feels like a predecessor
to the Metal Slug franchise.
The very first Metal Slug was probably supposed to be called Gun Force III, but because Irem
held the rights to the Gun Force name, the team couldn't simply use it for future games.
What really matters is that this is one of the greatest hidden treasures from the arcades,
in where we control this mighty soldier carrying not one, but two guns simultaneously to blast
the hordes of enemies that crosses our path!
And I simply can't quite comprehend why people would prefer to save old beard men
rather than poorly dressed babes!
Totally incomprehensible!
Why the original Gun Force, subtitled Battle Fire Engulfed Terror Island, was ported to
the SNES back in 1991 and its sequel wasn't, is beyond my comprehension!
So, guys!
Here's 11 more arcade exclusives that were never ported to home systems back in
the day, and that every gamer should try!
I have already a bunch of other Arcade related episodes on my channel, and if you've enjoyed
this particular one, and if you want to see more, just leave a comment down below and
I'll certainly bring Part III!
There's a ton other titles on so many different genres that were never converted to home systems!
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Thank you very much for watching and…
I'll see you all in the next episode!
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