Thứ Bảy, 1 tháng 9, 2018

Youtube daily game Sep 1 2018

Dino hunter - deadly shores | Stage-15 | Game tutorials

Object: Kill 1 Young Stegosaurus and complete the mission.

Keep watching this video till the end.

If you enjoy this, give like, write your comment & share this video.

Don't forget to SUBSCRIBE our Channel "Skill Point".

Thank you !!! Jai Hind, Vande Mataram !!!

For more infomation >> Dino hunter - deadly shores | Stage-15 | Game tutorials - Duration: 1:55.

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22News inFocus: Game sense responsible gaming - Duration: 0:59.

For more infomation >> 22News inFocus: Game sense responsible gaming - Duration: 0:59.

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Indie Game: The Movie - Duration: 1:43:06.

For more infomation >> Indie Game: The Movie - Duration: 1:43:06.

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SEGMENT 1: South Carolina & Independent School Games - Duration: 7:13.

For more infomation >> SEGMENT 1: South Carolina & Independent School Games - Duration: 7:13.

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FNF Week 1 - Jennings at Church Point (Game of the Week) - Duration: 1:52.

For more infomation >> FNF Week 1 - Jennings at Church Point (Game of the Week) - Duration: 1:52.

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[Sub Indo] BTS Playing Telepathy Game - Duration: 4:39.

For more infomation >> [Sub Indo] BTS Playing Telepathy Game - Duration: 4:39.

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Beaumont United High School gears up for first football game of the season - Duration: 2:02.

For more infomation >> Beaumont United High School gears up for first football game of the season - Duration: 2:02.

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「LIVE」Splatoon 2 (#13): How do you play this game again? - Duration: 1:46:17.

For more infomation >> 「LIVE」Splatoon 2 (#13): How do you play this game again? - Duration: 1:46:17.

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#kids games #childrens games burger star#games for kids online games - Duration: 15:43.

hi chef I just had a dream we should

open our own restaurant I even found the

perfect place now

time to wrap some burgers for our hungry

customers

three two

how about an eating contest let's see

who can eat more burgers

Oh

you

Oh No

look at this mess let's clean the table

for the next customer

Oh No look at this mess let's clean the

table for the next customer

Oh No look at this mess let's clean the

table for the next customer

next customer

Oh No look at this mess let's clean the

table for the next customer

For more infomation >> #kids games #childrens games burger star#games for kids online games - Duration: 15:43.

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SEGMENT 3: Game Night Live - Duration: 4:14.

For more infomation >> SEGMENT 3: Game Night Live - Duration: 4:14.

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Back In The Game! Quick Updates! - Duration: 3:36.

28th February, 2018

I got this package half year ago

I didn't want to unbox it

Today is the day

Hello everyone, long time no see

It's been quite a while

I was caught up in works

Finally can spare some time

For this episode

Good morning everyone!

Do you like the intro?

It is new!

Throughout this period, many interesting things happened

One of them is that Blaqfaez made a Rap Music Video

It's called "Zam Zam Alakazam"

This song is written and performed by 7 local rappers

They produced this music together

7 different styles

7 different visual approach

It is dope! So if you haven't watch it yet

You can click on the link here

Show some loves guys!

Meanwhile, I made a Rap Music Video as well!

It is a Mandarin Rap

The artist

Is a talented young handsome dude

His name is Jax.

Besides performing,

He wrote the lyrics, musics, and composed it by himself.

And guess what, this song features Rambo Chai too!

Don't be surprise!

The question is, what is the song about?

Lets see

Yes, it is Kolo Mee, indeed!

What is Kolo Mee?

Kolo Mee is a signature food here in Kuching that symbolises the city

Almost everyone had it for the whole life

Those who study or work abroad, what they miss the most

Is probably Kolo Mee

And, in fact,

If you didn't try Kolo Mee when you came to Kuching,

That means you never came.

Alright, cut it short.

This Music Video

Is going online tomorrow,

(It also depends when are you watching this)

Tomorrow, 2nd September, it will be posted on our Facebook page

So go and like our page if you haven't

Select "Get Notification" and "See First"

So that you can be the first person to watch the Music Video!

Of course, if you want to watch on YouTube

You can find it on BornTv channel too!

Yes, 9am Tomorrow

If you watched it, please do me a favour

Give us a thumbs up, leave a comment

For all the crews behind the scene

They worked hard for this together

Of course, you can also share about your feelings towards Kolo Mee

Lets prove to the world

Our love, as Kuchingnites, for Kolo Mee

Alright! See you tomorrow!

For more infomation >> Back In The Game! Quick Updates! - Duration: 3:36.

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Threats Targeting High School Football Game Investigated - Duration: 0:27.

For more infomation >> Threats Targeting High School Football Game Investigated - Duration: 0:27.

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AVM Games AVM - Find The Watermelon Walkthrough 2018 - Duration: 6:22.

AVM Games AVM - Find The Watermelon

For more infomation >> AVM Games AVM - Find The Watermelon Walkthrough 2018 - Duration: 6:22.

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Main Game Mandi Bola Anak feat. Zjoske & Justin | BukaPaket for Kids - Duration: 4:09.

For more infomation >> Main Game Mandi Bola Anak feat. Zjoske & Justin | BukaPaket for Kids - Duration: 4:09.

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Game Play Tulen AOV (Arena Of Valor) with Arka gaming #Round2 - Duration: 13:09.

For more infomation >> Game Play Tulen AOV (Arena Of Valor) with Arka gaming #Round2 - Duration: 13:09.

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My first game recording - Duration: 4:56.

For more infomation >> My first game recording - Duration: 4:56.

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Indie Game Devlog #06 - Procedural Tree and Bush Generation - Duration: 4:34.

Hello.

Welcome to episode 6 of this game devlog.

My last exam for this semester was today - which means that I will be able to work more on

the game from now on, but also that I spent the majority of the week

studying for that exam.

Because of that, I figured that a change of scenery would be a good idea.

So today I won't be working on building construction.

Instead, I will add some new elements to the environment of the game.

First up - forests.

Until now, the trees were evenly spread across the map.

I now clump them together into dense clusters.

Sadly, some of the cool features are barely visible in this footage.

For example, the trees get slightly less dense near the edges.

In order to take these shots, I also added a mechanism to increase the view distance.

I can also use this to show you how the world looks from even higher-up.

In normal gameplay, you won't see this far, but the whole world is still simulated at

all times.

I sped this footage up significantly because the framerate was horribly low otherwise.

I want the floor in the forests to have a different color

compared to the surrounding meadows.

To do that, I started by allowing each cell of the ground to have a unique color.

This also makes the irregular pattern of the ground more obvious.

It was one of the first things I implemented during development of this game, over six

months ago.

At first, I wanted to simply go with a grid, but that looked too regular, so I now use

this pattern based on the delaunay triangulation.

At some point, I need to work on that again to make the cells slightly less spikey.

At the moment, the amount of grass growing in each cell is determined randomly, so next,

I need to detect whether a cell is in the forest.

I want to base that color on a simple lighing model that calculates the amount of sunlight

each cell receives.

At the moment, I only calculate the shadow for one direction, which is why there is a

brown strip on one side of the forest.

It's a bit difficult to see because the cells are quite large and irregular.

These virtual shadows are completely independent of the ones that are rendered for all objects

and are much faster to compute.

The last step is to calculate these directional shadows for many different directions and

then average the result.

This results in what you can see on screen now.

At the moment, the virtual sun moves 360 degrees around the trees, but in the future, I might

change that so that the sun is never in the north.

Lastly, I added some color variation to the grass

so that the individual cells are slightly visible.

I like the look, but perhaps I will turn down the intensity a bit in the future.

My next goal is to add some smaller vegetation on the floor.

I started by writing the generator for a single leaf.

Each leaf has a recess running the length of it.

Next, I made the leaf get thinner near the top.

I then arranged the leaves in a circle and stacked multiple of these circles on top of

each other, resulting in a simple plant.

Next, I did some tuning to the parameters to make the plant look more realistic.

The inner leaves now curve less to the outside than the leaves at the edge.

Finally, I randomized the parameters of the generator and randomly distributed the plants

in the world.

My last project are conifers.

I started with the existing tree and moved all the deciduous-tree specific parts of the

code into a new class.

Next, I added the basic code for the conifers and a very simple model.

At this point, lumberjacks would be able to fell the trees, they are removed to make space

for buildings and the player and NPCs collide with them.

I only need to work on the mesh generator because that obviously looks very simple at

the moment.

I started by splitting the cone into multiple rings.

I then made these rings star-shaped and spent a long time fine-tuning the slope of the cone

and the individual leaves.

This step took by far the longest, even though it might seem like little has changed.

The tree will now be able to adapt to different sizes and shapes much better.

Finally, I rotated every second ring slightly so that the stars overlap nicely.

So that's it for this week.

I hope you enjoyed this episode.

Thank you for watching and I'll see you next time!

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