Thứ Hai, 15 tháng 10, 2018

Youtube daily plus Oct 15 2018

This is Tiffany.

Tiffany has a terrible hangover.

Tiffany might have had too many drinks last night celebrating the completion of her college

education.

Today's the graduation ceremony and Tiffany needs to look fabulous for the photos -- but

how?

Sounds like a case for the Hair Fixer!

Mario to the rescue!

All he needs is: sectioning clips, bobby pins, large hairpins, a dressing comb, an afro comb,

and hair spray.

He uses the afro comb to separate a horseshoe section at the top of Tiffany's head, leaving

out the oversized fringe.

Then he divides the section in two and secures the front strand with a sectioning clip.

He uses a dressing comb to successfully tease each of the subsections vigorously.

Attention: the Hair Fixer teases the hair from base to end, lifting the section up 90

degrees from the head.

This style will only hold if the base of the hair is properly teased.

Now the strands are rolled up to the top of the section and secured with large hair pins

and bobby pins.

This roll serves as a cushion for the next part of the style.

With the afro comb he sections off the hair roughly across the round of the head and,

leaving out the oversized fringe, pulls it loosely up and over the rolled cushion towards

the face.

Then he twists the part in front of the teased base into a knot at the forehead.

The knot is secured firmly to the padded base of hair underneath with hair pins.

Finish off with hairspray to hold the style in place before bringing the fringe into form.

Talk about a smart hairstyle!

All that's missing is the glam makeup to finish off the look -- and, of course, the matching

outfit.

Tiffany couldn't be happier.

Thanks Mario.

For more infomation >> Tiffany's graduation ceremony | Mario the Hair Fixer | Goldwell Education Plus - Duration: 2:51.

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মাটির কতটা গভীরে প্রবেশ করেছে মানুষ | By Tutorial Zone Plus. - Duration: 3:40.

For more infomation >> মাটির কতটা গভীরে প্রবেশ করেছে মানুষ | By Tutorial Zone Plus. - Duration: 3:40.

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Plus belle la vie : un nouveau départ pour Emma et Baptiste ? - Duration: 0:59.

For more infomation >> Plus belle la vie : un nouveau départ pour Emma et Baptiste ? - Duration: 0:59.

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SJCAM SJ8 Plus Action Camera REVIEW - Duration: 6:53.

For more infomation >> SJCAM SJ8 Plus Action Camera REVIEW - Duration: 6:53.

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Samsung Evo Plus Unboxing - Duration: 2:58.

hey guys welcome to my channel I just bought this product from Amazon my 64gb

Evo plus memory card they say it's good for 4k Ultra HD

you get adapter with this

If we want to want access through the computer

now it's your SD card which you can enter in your laptops on your cam recipe

so the Samsung Evo plus how many God comes with in class 10 third grade which

is faster so you can record your 4k videos with it it has an read speed of

100 MB per second and write speed up to 60 MB per second samsung also says that

it is waterproof magnet proof temperature proof and x-ray proof this

also gets an one year limited warranty

also Samsung Evo comes with multiple storage sizes it varies from 32 to 256 gb

I got the 64gb one

that is all about something Evo plus this is my first blog and I'm going to

do more do subscribe and support thank you guys see you bye

For more infomation >> Samsung Evo Plus Unboxing - Duration: 2:58.

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Exploring Color Street glitters – Plus my application tips for large chunky glitters. - Duration: 6:56.

Hi everyone it's me Melissa Haole and today's video is to take you on an

exploration of the color street glitters yes an exploration guys because not all

glitters are created the same. We actually have a few different glitters

in the Color Street arsenal and if you've been watching my channel for any

amount of time you know I pretty much always gravitate toward the glitter

designs or the glitters and actually some of our glitters are amazing but one

particular type tends to trip people up a little bit so that is the focus of

this particular video so let me first show you three of our glitters and what

the differences are and then we'll look at how you can make sure that they all

look amazing on your nails. Are you with me? All right this one right here is called

Mardi Gras and look at those glitters beautiful I mean this is gonna bounce

light everywhere but also notice the size of those glitter pieces this is

gonna be one of those sets that has our largest of glitter chunks now I know

you've seen me wear this set before it is one of my favorites tokyo lights and

this one i would say it has medium sized glitter pieces love this rose gold one

if you haven't tried tokyo lights yet you've got to try this one seriously

and here's another glitter this one's called el dorado and notice how fine the

glitter pieces are in this one so there was definitely a difference between

those three here so here's all three so you can very easily see the differences

between the size of those glitters okay now that you have an understanding of

the types of glitters you might get when you purchase nail strips from color

street I want the rest of this video to focus on our chunky glitters those ones

that have our really large glitters can be a little bit more challenging because

of the fact that we stretch the nail strips over the tip of our nails so what

can happen is those large glitter pieces if they happen to be in the wrong spot

at the tip they might stick straight up so if you try to file them over what

they might do is pop over the other side which exposes the front of your nail not

pretty so if you'd like to see what I do to make sure that when I use the larger

chunky glitters they don't do that then please keep watching

okay for today's demonstration I'm going to be showing you guys one of our

glitter dip nail says this one is called Paris couture it's the first glitter dip

nail set that I ever tried and I was basically living in these glitter dips

all summer so if you want to go and see some of the other glitter dip meal sets

go head over to sassy girl nails com so you can see what these are all about

look at how pretty that is but anyway the point of this demonstration is to

show you how to deal with those glitters especially when they're right at the tip

of your nails so this nail strip is still has its cover and its backing on

so I'm just going to lift the cover off the top so I'm just pulling from that

purple cover and then I'm gonna remove the backing as well so there's the nail

strip now I'm gonna apply it to my finger and I'm just applying it as close

to the base as possible and then what I like to do is go back and forth along

that base and then up the center and then when I get to the sides I'm just

gonna give it a little tug and this is where you need to be careful guys

because those glitters if you pull too hard

you can actually remove them from the front of the nail strip and that's not

gonna look pretty so I'm just gonna move this over to the back and I'm gonna go

under the nail with my thumb to prefer a tit so there's gonna be some extra

overhang there then I'm gonna go on the other side and do the same thing

okay I'm just gonna put on another one as well some right at the base and then

just going back and forth along the base then up the center and over the sides

first of all aren't thick gorgeous give me a comment below if you think that the

glitter dips were just amazing we released them this past summer I love

them okay so here we have two of them done and let's see if I can zoom in a

little bit closer so you can see where some of these glitter pieces are

overhanging the tip of my nail so let's zoom right on in okay this is perfect

we've caught one guys then we got a live one here as you see on this particular

nail how there is a glitter that's just overhanging the tip right

there and there's another one on this side too but the problem is is if we

were to leave it like this a it looks a little ragged right we wanted to have a

smooth tip but also if you left it like this it is liable to catch on something

and then that whole glitter piece will just fall off which means that you're

gonna have this little deficit right here where that glitter should have gone

so here is the tip guys here is the easiest way to deal with this all you

need is the magic tool and just a regular old nail clippers now these ones

are really old I've had them forever so yes they look a little dingy and these

are toenail clippers not regular nail clippers but either it will work so

assuming you probably have one of these in your house this is the easiest method

I found for getting rid of that extra little glitter that sticks out at the

top of your edge and some of these large glitter chunks so all I'm going to do to

make sure I'm at right at the edge of my nail and then just cut that tip right

off there's one more on that side

and there you have it guys beautiful large chunk litter right at home right

with color straight and all you needed was a little bit of maintenance at the

tip I hope you found this video helpful and I bet a few of you were thinking man

that was easy why didn't I think of that but that's okay that's what I'm here for

so please I would ask a few things of you one is if you like this video please

give it a thumbs up and subscribe to my channel so you don't miss any of the

others but also I would love your feedback if you guys have specific

videos that you would really like to see me make or maybe there's a specific set

that you would love to see I am more than happy to do that for you guys but I

just need your feedback so go ahead add comments if you are looking at this on a

mobile device many times you have to keep scrolling past all of the

recommended videos in order to get to the section where you can leave a

comment but thank you guys so much for providing me with your feedback I really

appreciate it and also make sure you check out some of my past videos where I

show you additional tips and tricks thank you guys and have a great day bye

For more infomation >> Exploring Color Street glitters – Plus my application tips for large chunky glitters. - Duration: 6:56.

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Comment guérir plus de 100 maladies juste en utilisant l'oignon de cette manière - Duration: 4:00.

For more infomation >> Comment guérir plus de 100 maladies juste en utilisant l'oignon de cette manière - Duration: 4:00.

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Les personnes qui mangent du fromage pourraient vivre plus longtemps d'après une étude - Duration: 5:43.

For more infomation >> Les personnes qui mangent du fromage pourraient vivre plus longtemps d'après une étude - Duration: 5:43.

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Il sauve un chaton aveugle, plus tard il réalise qu'il avait manqué un détail très important - Duration: 3:44.

For more infomation >> Il sauve un chaton aveugle, plus tard il réalise qu'il avait manqué un détail très important - Duration: 3:44.

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Sonic 3 & Knuckles vs. Sonic Mania Plus - Duration: 23:50.

Often times, the best way to move forward, is to take a look at what worked well in the

past. For the previous twenty years or so, Sega's Sonic the Hedgehog series has been

inconsistent to say the least. From experimenting with a vast variety of styles, to game titles

being mired by issues and bugs, to simply being out of touch with what the Sonic the

Hedgehog fanbase wants, it was pretty obvious that what the Sonic series needed was to return

to its roots to receive the universal acclaim and admiration that it realized in its glory

days in the mid-nineties. Christian Whitehead, who is such a fanatic of the series, he developed

Sonic games for fun, was priorly contracted by Sega for the mobile phone ports of Sonic

1, 2 & CD. In 2015, he built an early version of the game which would eventually become

Sonic Mania on his own, and then presented it to the Sonic series' lead producer Iizuka

Takashi. Takashi liked it so much, the game became a Sega sanctioned piece of software.

Upon release, the game became the highest praised Sonic game in the series in over two

decades, it actually received the greatest acclaim since 1994's Sonic the Hedgehog

3. Sonic 3 was a game so ambitious, it was too big to fit on a single cartridge. The

full Sonic 3 experience was spread across Sonic the Hedgehog 3 and Sonic & Knuckles,

which when combined together with Sega's lock-on technology, the game became Sonic

3 & Knuckles. Earlier this year, Sonic Mania got a little extra content itself in the form

of the "Plus" downloadable content which added an all-new Encore Mode as well as forgotten

heroes of old from the SegaSonic the Hedgehog arcade game; Ray the Flying Squirrel and Mighty

the Armadillo. Though released nearly 25 years apart, the complete packages of Sonic 3 & Knuckles

and Sonic Mania Plus are the pinnacle of the series in terms of quality and content.This

is Versus, a segment where I take two video games, it could be a game and it's sequel,

or just two games from which many correlations could be made, and I compare and contrast

the two to see which one is the overall better choice. Today, it's the old-school classic

with lock-on technology versus the modern, yet retro, Sonic Mania with it's newfangled

DLC.Well, it's hard to talk about any two video games without mentioning it, so let's

start with comparing the gameplay of these two. Sonic the Hedgehog 3 & Knuckles is the

natural evolution of the trilogy in the sense that it adds a few new mechanics and features

to the game. Features added to Sonic 3 & Knuckles include battery save back-up, two new playable

characters in the form of Sonic's sidekick Tails and Sonic's new rival Knuckles, as

well as elemental shield power-ups and Sonic's air slash attack. To this day, this is still

the beefiest side-scrolling Sonic game, weighing in with 14 different Zones and three different

characters who are vastly different in play style to explore them with. Sonic is similar

to before, his strength is his speed and he offers the tried and true play-style of running

through the stage as fast as possible. Tails is fast too, but he can fly with his two tails

to reach new areas and find new bonuses. Knuckles is a hybrid of these two styles, but he has

the ability to glide and climb walls. This makes him the most versatile of the three.

Each zone not only looks distinct, but also offers mechanics to make it feel unique. Some

zones are played freely with wide open spaces and little fear of obstacles interfering,

whilst others are more closed up and take a little time to evaluate what your next step

should be. The speed Sonic is known for is mostly always kept up it seems, even in more

platform-based stages, autopilot transitional segments breaking up the monotony which keeps

true the tradition of winding tubes and slides from Sonic 2. Other stages introduce all-new

elements like the spinning tops, ropes to swing on and climbers harnesses to make your

way down the sides of pyramidal structures. Though some of these added pieces fall a bit

flat in execution, it shows that Sega was trying to evolve the series without being

too afraid to experiment a bit. Overall, everything just seems to be designed a bit better. Notable

is the placements of hazards and enemies. Though oftentimes getting hurt is unavoidable,

the spread of such instances make it feel a lot more fair than Sonic 1 & 2. Sega's

ability to tweak what worked well with Sonic 1, 2 & CD in just the right ways to make Sonic

3 & Knuckles feel more distinct is definitely commendable. The controls too have been tweaked

just enough to merit discussion. Sonic is still very momentum based, his size and weight

versus his movement seem perfectly natural this time around. Tails feels lighter and

his upward flight interacts with his weight and the gravity fights you exactly as you'd

expect. Knuckles and his glides and wall grabs are effortless and easy to use. Seldomly,

if ever, do the controls hinder the player, especially once the player understands how

each character responds to inputs. The basic rules of the whole series still apply to Sonic

3 & Knuckles. Most enemies can be taken out with jumps on the head, 100 rings nets you

a 1-up, and bosses appear at the end of the zone. New to Sonic 3 & Knuckles is a sub-boss

at the end of the first act and other small changes here and there. My personal favorite

it the ease of access to extra lives. Depending on your ring count, hitting a checkpoint makes

a bonus area materialize which will transport you to a prize level. With nothing to lose

but lots of rings and lives to gain, these are a much needed and welcome addition to

Sonic, as extra lives were a bit harder to come by in the older games. Chaos emeralds

are also much easier to find as well and as a bonus are much more enjoyable to achieve

in Sonic 3 & Knuckles. No extenuating criteria must be met to access the chaos emerald stages,

now simply find the giant ring and enter it. This whisks you away to the famous "Get

Blue Balls" stages where the goal is to touch all of the blue spheres without hitting

a red one. Though a little tough to master, the blue sphere stages feel a lot more fair

and surmountable that the chaos emerald stages in Sonic 1, 2 & CD. Aforementioned elemental

shields debut as well. The bubble shield lets you bound up and down like a bouncy ball as

well as gives you an unlimited supply of oxygen underwater. The fire shield gives you invulnerability

to fire elements as well as allowing you to do a fire burst. Finally, there's the electricity

shield which protects you from electricity based attacks, and let's your character double-jump

plus has the added bonus of attracting rings to you. Boss battles are really the only thing

that haven't evolved, but a few boss battles get more creative than what was seen in the

previous core Sonic plat-former titles. The game's difficulty is also greater. Sonic 3

& Knuckles is no walk in the park, sure there are moments of bliss, but frustrating moments

only the Sonic series can provide are prominent. Overall, the gameplay in Sonic 3 & Knuckles

is really solid, it improves most of the issues from it's prequels, and shows that Sega was

dedicated to pushing forward and tweaking and refining the Sonic formula past my personal

expectations given what I had seen before. Of the Sega Genesis Sonic titles, I can whole-heartedly

and comfortably say that not only is Sonic 3 & Knuckles the best title to play, the sheer

amount of content and elements presented in it means almost everyone could find something

admirable and desirable in it. The only critical thing I could say is perhaps the intermittent

slowdown in the game, but for the most part, the game runs great, even on original Sega

Genesis hardware like I'm using. Sonic Mania Plus's gameplay is extremely similar

to that of Sonic 3 & Knuckles, to the point where it almost feels the exact same. This

makes total sense because really it'd be hard to refine it past the bar Sonic 3 & Knuckles

set. Sonic Mania Plus unashamedly relies on the player's nostalgia, to the point where

a lot of the stages in the game are nearly one-to-one translations of zones that originally

debuted in Sonic 1, 2, CD, and of course 3 & Knuckles. Part of me wishes they kept some

of the mechanics and ideas from the Sonic Advance games, but in this game's case it

wants to heavily remind you of Sonic's glory days on the Sega Genesis. The three heroes

from Sonic 3 & Knuckles appear; Sonic is as fast as ever, Tails can still fly around and

explore new areas, and Knuckles can still glide and climb. The "Plus" DLC added two

new characters who add their own unique spin to the gameplay. The two characters from the

arcade game, SegaSonic the Hedgehog, make a long awaited return to the series. Mighty

the Armadillo is definitely the more varied of the two and adds a few new mechanics never

seen  in the series. Ray the flying squirrel is almost a clone of Tails, but rather than

fly with his tails, he glides. The gliding is somewhat akin to the way Mario controls

in Super Mario World when he has the feather power-up equipped. These two are a lot of

fun to play around with, but are definitely not essential to experiencing what the game

has to offer. Evolution of the series sort of takes a back seat to nostalgia and familiarity.

A few times the game breaks free and experiments with new elements, but almost synonymously

the things you're going to see and do in this game Sonic and friends have done before. Really

where Sonic Mania shines, is it's authenticity. Although released 23 years after it's contemporary,

it feels like it came out only a year or two after Sonic 3 & Knuckles. The aesthetics and

music also have that same feel. Aside from the game's sixteen by nine resolution, the

beautiful 2D visuals and the cd quality soundtrack give the player a taste of what a true platforming

Sonic the Hedgehog game could have been if it were perhaps released for the Sega Saturn

console. The development team definitely didn't go into the game with a "let's reinvent the

wheel" mentality, but rather, let's keep it simple and familiar. Therefore, the core mechanics

really haven't changed from Sonic 3 & Knuckles to Sonic Mania Plus. The same general rules

that apply to Sonic 3 & Knuckles still apply. Elemental shields return as well as similar

mechanics to obtaining the Chaos emeralds. As is tradition, an all-new chaos emerald

mini-game is introduced where a primitive Sega Saturn-esque polygon chases down a robot

carrying it. Knowing fans (myself included) enjoyed the "Get Blue Balls" mini-game from

Sonic 3 & Knuckles, it was kept in Sonic Mania as a means to get medals to unlock bonus content

and easter eggs in the game. I could iterate again as to where Sonic Mania fails to evolve

the series for the purpose of wanting to play it safe, but it's not entirely true. All-new

zones created just for Sonic Mania do actually exist in the game, just not really as much

as I'd like. The recycled zones, remixed or not, get a bit stale since I've played through

them before. What I enjoyed the most was the brand new stages made just for Sonic Mania.

These are a good indicator of what could be, perhaps in a new Sonic title. Visually, everything

has been sort of done priorly in the series, and it was surprising to see the sort of motifs

they went with in Mania. It goes to show that although it seems like everything has been

exhausted in the series, new level ideas and looks are still doable. Prime examples of

Sonic Mania's very cautious evolution of the mechanics are where the acid here solidifies

into jello by injecting it, or this segment where Sonic must shrink to access new parts

of the stage. You can even turn into friggin' mini super Sonic, so that's pretty cool. The

difficulty has been cut back just a bit from Sonic 3 & Knuckles which is fine. Sometimes

Sonic 3 & Knuckles was frustrating with how difficult it got, so generally Sonic Mania

has a good balance to it. Sonic Mania's Plus DLC also adds an Encore mode, in which you

play a slightly altered version of the game with two characters you can switch between,

similar to Donkey Kong Country and perhaps a homage to the gameplay from Knuckles Chaotix

...like a severely dumbed down Knuckles Chaotix. Sonic Mania is thoroughly enjoyable and the

gameplay is just as good as it was in Sonic 3 & Knuckles which leads me to say that the

winner of the best gameplay category is...It's a tie! The games are so similar in gameplay

that it was pretty much an impossible decision for me to make in terms of giving either of

these two the edge. Sonic 3 & Knuckles must just be the apex of the series' potential

because Sonic Mania Plus doesn't make any effort to evolve it much. Little things are

added here and there, but I can't really say I favor the gameplay of either one because

they feel about the same to me.Time to move along, and what I'd like to look at next is

the level design in the two games. After all, what good is gameplay if the environments

you're exploring aren't fun to probe or look at? Sonic 3 & Knuckles pulls out all the

stops in its stages. Sonic will be going so many different places in his adventure and

its this that make the game feel so daunting and substantial. Even the first zone of the

game eschews the Sonic the Hedgehog tradition with the Angel Island zone. Instead of being

your basic, checkered floor, palm tree-filled sunny paradise, it's more woodsy. Funnily

enough, the Green Hill zone from Sonic 1 still seems to be the defacto standard in most other

Sonic titles, but I admire the Angel Island zone for it's woody and waterfall filled

environment. Also, I'm going to take the time to mention that I absolutely love the

transitions between levels in the game. It absolutely makes the world feel really connected,

as if Sonic is actually going to all of these places instead of just showing up there. Whether

it be flying in on Tails's plane, having Knuckles figuratively flush the toilet on

you, or this scene where Sonic and Tails are climbing a crumbling tower, which by the way,

is a spectacular use of the Sega Genesis's hardware, I mean just look at it... I guess

what I'm meaning to say is, that I like this. "I like it a lot." Moving back to

the level design itself, kudos to Sega for making an underwater stage that is actually

rather enjoyable with the Hydro City zone. In some cases, playing this stage carefully

will give you minimal exposure to the water which is a huge plus because water in Sonic

games has always equalled no fun to me. Sure some stages feel like they're just there

for fluff like the Marble Garden and the Carnival zone, because honestly it feels like retreading

an already beaten down path, but the IceCap zone is simply awesome in its scale and it's

environment. It really feels like Sonic is exploring a giant ridge of snow-covered mountains.

I can't even describe how big the smile on my face was when I arrived at the Death

Egg zone, not only for how gutsy it is for Sega to allude to Star Wars, but also how

intimidating it felt to be there. Plus, I rather enjoy picking the bosses' fingers

off one by one. Some of my other favorites include the Mushroom Hill zone for it's

use of a ton of mushrooms yet not making me once think of the Super Mario Bros., simply

for how well the stage fits in to Sonic's world despite its use of Mario's favorite

power-up, as well as the Flying Battery zone for its awesome soundtrack and it's general

scope. Even the Sandopolis zone makes an impression with it's huge pyramids and it's rock

climbing mechanics. Just in general, it feels like no matter what Sonic tried in Sonic 3

& Knuckles, all of the stages leave an impact for different reasons; good or bad. Considering

the stages for Sonic 3 & Knuckles were divided amongst two different cartridges, bringing

them all together whilst at the same time maintaining some semblance of unity., when

it comes together, Sonic 3 & Knuckles is both massive and a lot of fun to experience. Each

level connects together consistently, nothing seems out of place in the game's world,

and each adds a new mechanics to the game that give it it's own identity. Though some

courses are a bit forgettable, the majority of what's presented here is ridiculously

fun and memorable to boot.Moving along to Sonic Mania Plus however, well, remember how

I mentioned earlier in the video that it relies on nostalgia and familiarity? Well, it REALLY

relies on nostalgia and familiarity. The majority of the Zones in the game are remixes or slight

alterations of stages from Sonic 1, 2, CD, 3 & Knuckles. So if you've played the hell

out of those games like me, you're not seeing a whole lot of new stuff even if it tries

to be new stuff. (If that makes any sense) You've got your typical, overdone, overused,

overrated Green Hill zone from Sonic 1, the Chemical Plant zone from Sonic 2 which again,

I think is pretty overrated. I mean, how fun is it to fall into the acid and have to slowly

jump up these gyrating platforms? It wasn't fun in Sonic 2 and it still isn't fun now.

You've got the Metallic Madness stage from Sonic CD, the Oil Ocean stage from Sonic 2

and a whole glut of other stages which, fun or not, don't push Sonic along much further,

essentially admitting that, "Yeah, Sonic was better back then." Here, remember this?

Remember this? Do you remember this? Do you, do you? I'll admit, I like the remixes,

I do, but it makes me hunger for what could have been, especially since Sonic Mania Plus

actually does give a little bit of a taste with four all-new zones. The Studiopolis zone

mimics the carnival stages from Sonic games of old, but gives it a little bit more flair

and modernity. The Press Garden zone mixes together flowery tropical gardens juxtaposed

with snow and frost covered grounds to make something that is both beautiful and lovely

to look at, and the motif of plants flowering to make platforms contrasted with snowy wooded

areas in the background gives it an out-of-this world, never-before-seen feeling. I love the

Titanic Monarch zone too, its like a big, giant funhouse, mixed with robotics, stained

glass windows, all these elements you wouldn't think would come together but do. Shoot, I'll

admit I even like it better than the Death Egg from Sonic 2 & 3. The stage is almost

like something a kid would build by combining Lego blocks, K'nex and an erector set. These

three are great, but the stage that had me absolutely drooling was the Mirage Saloon

zone. Yeah, I'll admit, I wan't a fan of the first segment where you have to fly

the plane, but once you get on the train, it makes me happy in so many ways. Alluding

to train robberies in western movies of old, I love everything about this. It just struck

me as a neat idea, why not have Sonic on a train? Each box car can be designed differently

with different loops and hazards, and generally the nixing of the conventional stage design

in the series in favor of adding parlor pianos, pop guns, and pinball flippers to the world

strikes all of the right chords with me. And I absolutely can't fail to mention the ultimate

showing of fan-service, the boss battle of this stage. It reunites the long-lost trio

of Fang the Sniper, Bean the Dynamite, and Bark the Polar Bear who debuted in Sonic the

Fighters. This shows how deep the fandom for the series goes, because Sega on their own

volition would never bring these guys back, but the fans never forgot. Yeah, Sonic's

new stages are terrific, that's why I can't understand why there are only four of them.

Sega already redid and remixed classic Sonic stages in Sonic Generations, so why was the

decision made to make the majority of the stages oldies? Either way, it gives me optimism

for what a full-fledged Sonic Mania sequel could maybe do without being tethered to nostalgia

or the classic series for that matter. There is a lot of potential here, but I can't

shake the feeling that what we've got in Sonic Mania is just a taste. So it probably

shouldn't come as a surprise when I say that Sonic 3 & Knuckles has better level design

in my eyes. For one, there is a lot more uniqueness, and secondly I think it pushes well past the

design of its predecessors. In Sonic Mania, the remixes are fun and solid and the four

new stages are awesome, but I can't justify that saying a game with mostly reused stages

and retreaded tropes is superior.Well, seeing as this video's getting pretty lengthy already,

and I feel like I've already covered the beefier more critical subject matters, for

the final category how about we just take a look at best extras.Sonic 3 & Knuckles is

rather bare-bones outside of the main game with really the only extra content in the

game being bonus boss battles and endings by collecting chaos emeralds, and you can't

forget about the debug menu where you can access a stage select and the game's sound

test. It's got a two player competition mode, but that too feels like a bit of an

afterthought. I mean if you're looking to get more content out of an already substantial

game like this, I'd recommend playing through with each of the characters individually.

Outside of the main game itself, it doesn't really have a lot of fluff. You can also hook

your Sonic 2 cart to your Sonic & Knuckles cart to play as Knuckles in Sonic 2 but I

don't really think you can count that. Hmmm... sort of running out of things to talk about.

Let's move on.Sonic Mania Plus not only has a fully animated intro which is really

spectacular by the way, it's got the aforementioned Encore mode granted you have the Plus DLC

which adds a bit of replay value, and it's also got a Time Attack mode which is pretty

fun to play around with, after all, it's a fast paced game and its fun to try and beat

your best times, it's got a load of easter eggs, silver and gold medals to collect to

unlock more movies and character combinations, it's just generally got more stuff which

is to be expected in the achievement driven era of video games. Yeah, why not, Sonic Mania

Plus will win "Best Extras" category, because well, it does have more extra content

outside of the main game, especially compared to Sonic 3 & Knuckles, so at the risk of trying

to squeeze more comparisons and differences out of two games which are ridiculously similar,

let's move on to my final verdict. So the winner of this episode of Versus is: Sonic

the Hedgehog 3 & Knuckles. Not only does this game hold up insanely well even today, to

me it still represents the pinnacle of Sonic the Hedgehog's career. The fact that Sega

held fans interest in this series despite not giving them a truly proper follow-up to

Sonic 3 & Knuckles for 23 years, is truly a testament to how great the game is. It's

still the largest 2D Sonic game, it has a ton of great levels, it adds fabulous new

mechanics and features and adds two brand-new characters to the mix. It's a title so ambitious,

it had to be on two cartridges and you can't forget that it had to coin an all-new lock-on

technology just to experience it. Sonic Mania Plus on paper is very similar to Sonic 3 & Knuckles,

it combines two elements; the software and the DLC, to make one game, it adds two new

characters as well, and it adds a few new gameplay modes. It's got a fairly large

main campaign, and it even innovates with four brand-new zones to check out. Where I

get hung up is when nine of the stages in the game are translations of older levels

from the older Sega Genesis titles, it leaves more to be desired. I honestly do like the

remixed versions of some of the old stages, it works well and sometimes they feel like

brand new experiences, but when I realize the best stages in the game are the levels

designed specifically for Sonic Mania, I wonder why they didn't just try to make the whole

game like this. It's one thing to acknowledge nostalgia, but when you use it as a crutch

to make something sell, like Sonic Mania did, it feels a bit disingenuine. Still though,

I like the strides made to restore Sonic to former glory, and it leaves me hopeful that

perhaps this style of Sonic game will be explored more than Sonic the Hedgehog's current projection.

I feel like the team who worked on this was as good, if not better at creating Sonic games

than the team who worked on Sonic 3 & Knuckles, therefore I'm optimistic that a future Sonic

title with more originality and less reliance on the past, could truly dethrone Sonic 3

& Knuckles as the all-time best Sonic the Hedgehog plat-former. Thanks very much for

watching this episode of Versus. Which game do you like better? Let me know in the comments.

Other than that, thanks for watching, have a great day, and check back later for more

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welcome to my junkden

then...

I can say Disneyland is the happiest place...

on earth

because you can almost ride all the rides

but now it's impossible

unless if you have a fast pass

you're lucky if you'll get to ride 2

or 3 rides in a single day

however...

disney characters will always remain in our hearts

and still enjoyable to watch parades

day

or night

while eating turkey leg

thanks for visiting

don't manlaban

subscribe now

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