Isaac and his mother lived alone in a small house. Life was simple, and they were both happy.
That was, until the day Isaac's mom heard a voice from above
"Your son has become corrupted by sin! He needs to be saved!"
"I will do my best to save him, my Lord," Isaac's mother replied,
rushing into Isaac's room, removing all that was evil from his life.
Again, the voice called to her: "Isaac's soul is still corrupt! He needs to be cut off from all that is evil in this world and confess his sins."
She locked Isaac away in his room, away from the evils of the world.
One last time, Isaac's mom heard the voice of God calling to her: "To prove your love and devotion, I require a sacrifice. Your son Isaac will be this sacrifice."
"Yes, Lord," she replied, grabbing a butcher's knife from the kitchen.
Isaac, watching through a crack in the door, trembled in fear. He noticed a trapdoor to the basement, hidden under his rug.
Tell me Sandra.. "The Binding of Isaac" WHATS DAT ?
The Binding of Isaac is an indie video game designed by Edmund McMillen.
(creator of Super Meat Boy and recently : The End is Nigh)
It was released the 28th september 2011 on Steam.
It is a top-down dungeon crawler game.
The player controls Isaac or other unlockable characters
as they explore the dungeons located in Isaac's basement.
PAUSE
This "What's Dat" talks about the game in general,
the original game, and TBOI Rebirth and DLC (Afterbirth and AB+)
Throughout the game, Isaac will try to go farther and farther into the cellar of his house to escape the bloody madness of his own mother.
At the turn of the rooms that comprise the different "levels", or floors of the cellar,
Isaac is confronted to creatures and supernatural monsters with nauseous appearances
evoking insects, organs or even humanoid corpses.
♪ IT'S DISGUSTING ♪
The characters that the player incarnates fight with their tears.
Many objects can change the way tears behave while changing the character's appearance.
The game features six basic dungeons,
each of the dungeons consists of a labyrinth of hidden rooms that the player will unveil on his map as he progresses.
At the end of each level,
the player must beat a boss to win a new item and go down to the next level.
In the game death is definitive, which makes it difficult, oppressing and reinforces the general unhealthy aspect.
The particularity of the game is that the dungeon cards are generated randomly at each game.
The fact that a situation has very little chance of recurring identically from one party to another,
and that there is a wide variety of objects
offers an immense potential of variations and confers an important replayability to the game.
The player can collect various items that will give him various bonuses.
Some improve the power of the player's tears,
others will improve the range of tears or the speed of the character,
or even his luck to find objects by destroying rocks and excrement.
The number of objects to be harvested is important
and some have to be unlocked, putting coins in the merchant's machine for example.
Some objects improve the health of the character and others even make a companion appear that can attack enemies.
The course of the game deliberately leaves room for research and interpretation of the rare scenarios.
Indeed,
only a few short animations during the loading between the different "levels"
as well as the different end kinematics
make it possible to assemble the pieces necessary for the understanding of history.
The fantastic aspect of Isaac's journey suggests that this universe is entirely derived from the imagination of the child.
One possible interpretation is that Isaac has never actually descended into the cellar,
but that he took refuge in the chest of his room.
So,
to escape the danger and the cruel reality of the moment,
the child hides in this chest where he is tormented by the most noteworthy events in his life.
During the loading phases, Isaac is constantly represented curled up on himself
"Hello, let's see the recovery position"
in a dark space and recalls the sad or humiliating passages of his life.
Isaac is evolving in four environments each with a growing difficulty
and cut into two stages held by a boss.
The first is "The Basement", the cellar of Isaac's house.
The second environment is "The Caves", a cave located under the cellar of the house.
The third environment is "The Depths"
Arg, it's hard to say
How do we say ?
The third environment is *The Depths*, a cave dotted with bones.
There are locked blocks and watchpoints that fire at Isaac.
At the end of the second floor you face your mother, the final boss and reaches the first end of the game.
A final environment unlocks once the game is over and Mom beaten
it is "The Womb", the living uterus of his mother.
The final boss of this environment is Mom's Heart
after beating the game several times, the heart is replaced by a fetus
(presumably himself)
The Halloween 2011 update adds a fifth chapter:
Sheol, the Hebrew hell held by Satan himself.
Wrath of the Lamb adds alternative environments to each existing floor,
all with monsters and bosses different from the original environment.
"The Cellar" can replace "The Basement", it is the attic of the house
(which is not logical in view of the narration of the story and suggests that Isaac is delirious)
The Catacombs replaces The Caves,
it is an underground environment built by the human
unlike the original environment that is wild,
the same for The Necropolis which replaces The Depths.
The alternative floor to Sheol is the Cathedral,
sacred place which at the end you're confronted to your twin
A sixth environment unlocks after finishing the cathedral several times,
The Chest
The title of the game and the base storyline refer to the biblical story of Isaac's sacrifice.
Throughout the game, we find characters, monsters or objects representing biblical or religious figures and references.
In general, the game has many references to the childhood of Edmund McMillen.
His parents, very strict Christians, harassment from childhood to high school, are reflected in this game
between two level some cinematics show Isaac being made fun of him
to wear a wig; going as far as throwing away excrement.
This explains the dark tone of the game, bordering on delirium.
Indeed, Isaac takes refuge from guilt in his toy box,
an element also recurring in the games of McMillen.
In the 10th end, Isaac finds BlueBaby in the chest before panicking suddenly when BlueBaby looks at him.
Symbolically, this meeting represents a vision of the death of Isaac
X-Eyes are used in cartoons to represent the death of the character
The blue color is characteristic of a death due to lack of oxygen
The game is generally filled with a very large number of references,
both in the universe of independent games or not,
the title redesigning the concept of adventure games Zelda,
and Internet with its memes,
there are frequently emblematic figures such as the Trollface, or the Shoop da Whoop.
Of the 14 playable characters, 11 refer to biblical characters
Isaac is the main character in the series, from the original Binding of Isaac.
This is the first playable character, and unlocked at the beginning of the game.
The story of Isaac is a reference to the Bible where God asks Abraham to sacrifice his only son,
Isaac, to prove his loyalty.
Edmund said Isaac was left-handed. But in the introduction, we can see Isaac hold a pencil with his right hand.
This may be a reference to the Catholic prejudice against left-handers
proclaiming that God will put those who deserve to ascend to heaven on his right hand,
and will put those who deserve to go down to Hell on his left side.
Isaac's mother might have forced him to learn things in the "right" way, for fear of being "evil".
Magdalene is a reference to Mary Magdalene, a disciple of Jesus.
She was canonized as a saint in several Christian confessions,
and she was traditionally portrayed as a prostitute before following Jesus
Although this has no textual foundation in the Bible, and is considered by most to be a mere myth.
Cain is a reference to the biblical story of Cain and Abel, in which Cain commits the first assassination by killing Abel.
Judas is a reference to Judas Iscariot, the twelfth disciple.
Judas delivered Jesus to the Romans in exchange for thirty pieces of silver.
Judas is often depicted punished for treason, and thus begins with a single heart and 3 pieces (in ref to thirty pieces of silver)
According to biblical theology,
Eve is the first woman on earth, born from a coast of Adam in the book of Genesis.
In the original game The Binding of Isaac,
Eve has a unique effect in which she leaves a blood stain by entering a room with a remaining half-heart.
This turns out to be a reference to menstruation.
*When I have my period I love to caress flowers with my hands and my face*
*Do you want me to tell you a secret? I like drawing penises in the bottom of my towels!*
*Long live to periods!*
In the Bible, Samson was a man drawing strength from a covenant with God
in which he promises never to cut his hair in exchange for superhuman strength.
In the Bible, Azazel is referred to as a scapegoat that was thrown into the nature of expiation.
However, in most of the Abrahamic religions, Azazel is considered as a fallen angel
who taught people the manufacture of weapons and jewelry and women "the art of sin" to paint their faces,
as mentioned in the apocryphal book of Enoch.
Azazel is referenced three times in the Hebrew Bible; this may be the reason why he starts with three black hearts.
Its appearance can also be a slight reference to the villain of the comic book "Dungeons & Dragons".
The two lost their right horn and with the other references from D&D, it seems to go hand in hand with him.
Lazarus is a reference to Lazarus of Bethany.
In the Bible, Lazarus of Bethany was resurrected by Jesus four days after his death.
This is why Lazarus begins with an extra life.
In the book of Genesis, the Garden of Eden was the place where Adam and Eve lived
before consuming the fruit of the tree of the knowledge of good and evil,
which has the consequence of being driven out by God.
Lilith is the Hebrew name for a symbol in Jewish mythology,
thought to be drawn from the first class of female demons.
In some cultures, Lilith is the first woman God created before Eve.
She refused to become enslaved to Adam and left Eden
in other cultures, she's depicted as the scourge of humanity when Adam refused her,
leading her to curse all her descendants and condemn them to live in resentment.
Apollyon is the Greek name for the angel Abaddon, also known as "The Destroyer".
Apollyon begins with Void which is a reference,
not to the film "Enter The Void" evoked in the last Whoz Dat,
but to the fact that he is an angel from the depths of the abyss.
In the Book of Revelation of the New Testament,
it is written that an angel named Abaddon was the king of an army of locusts, whence the grasshopper trinkets he unblocks.
He is called "Blue Baby" by the community.
This nickname is a reference to methemoglobinemia
also called "baby blue syndrome"
in which the color of a baby's skin appears blue during a lack of oxygen in the blood due to a congenital heart defect.
Blue Baby is a reference to some of the oldest flash games of Edmund McMillen posted on the site Newgrounds
where he posted a large part of his original works.
Many of these games involved dead babies resembling strongly to ???.
In cartoons, a person's skin can turn blue because of a severe lack of oxygen,
so Blue Baby can be Isaac in a state of asphyxia.
After death, the entrails of the deceased become loose, obliging them to defecate.
This is probably the reason why ??? starts with The Poop.
Unlike many other characters, Blue Baby does not appear in the Bible or any religious text.
The Lost is a secret character in the game.
Keeper is unlockable by giving 1000 pieces to the Greed Machine.
There are also references in monsters.
There are, in particular, the seven deadly sins
The way Wrath attacks, the room in which he is located, and his appearance are references to the video game series "Bomberman".
There are also The Four Horsemen of the Apocalypse
In The Binding of Isaac, a rare balance is struck where the difficulty is not a punishment, but an opportunity to see something totally new.
Due to random events and apparently endless content, I still see new items and bosses, even after 300 hours of intense battle.
And, sometimes, I stop for a moment and realize that I play a naked child traumatized
who destroys poop monsters and babies zombies and crying because his crazy mother tried to kill him.
One of the best things about this game is that every time I play, Isaac is not the same as at the beginning of the game.
He starts as a strangely cute pink child with a big head and eyes that throw projectiles on enemies
with typical shooting controls, but picking up an object behind a golden door
can improve his powers while disfiguring him in about a hundred different appearances.
In one part you can pick up an object that turns him into a cyclops that triggers huge tears,
and at the next you will find a meteorite in his head that makes orbit his tears around him.
Even better, if you find these two items, Isaac will become a cyclops with a meteorite built into his head, with giant and powerful orbiting tears.
Items continue to be added as you move from dungeon to dungeon,
which sometimes allows you to become totally cheated and still be vulnerable to some type of enemies
You lose everything when you die, so the stakes increase with each new promising discovery.
What's a little nasty in this game is the little information that The Binding of Isaac gives you when you discover one of its hundreds of harvests.
For example, when I take the object "Petrified Poop", "It feels lucky? "Appears on the screen,
but if I had not looked for exactly what it does on an external wiki, I might never have understood its exact function.
The time I spent playing this game was endlessly amusing and amazing, with a little too much frustration when I lost a rare item.
But even when it strikes me harder than what I would have liked, start again is always a pleasure,
because I am likely to discover something new and somberly comical.
It is a good motivation to continue playing this great game, which I recommend.
It's over for this What's Dat, I spent several days working on it,
so do NOT hesitate to tell me what you think, what I need to improve, and so on.
I'm sorry for this absence, I try to release the videos on time but I work next door, so it's quite complicated to manage everything,
forget the rate announced for the videos, I will post regularly as soon as possible!
And do not forget to write in the comments or on Discord the subject you would like to see next time on the channel.
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