Chủ Nhật, 28 tháng 5, 2017

Youtube daily game May 28 2017

Bam bam bam bam bam - The trumpet

- Tequila - What?

- Tequila He doesn't say tequila.

He does.

He definitely does not say tequila.

He says tequila.

He 100% does not say tequila.

Yeah you're right, he doesn't say tequila.

Good afternoon.

Hello.

It is so sunny.

Not really sunny.

Well it's sunny for London.

We are on our way to the London Eye or the Coca Cola London Eye.

Or London's Eye as I like to call it.

Have you ever been on it?

I have not but I have seen it.

He has not.

We are ever so slightly on the lost side.

Andres is leading the way semi-unsuccessfully.

Don't hate the player hate the game.

Exactly.

Don't hate the player hate the game.

Don't give me my own advice.

We're on Southbank and it is so busy, I don't know if you can see all the people.

Lots of buskers as well which is fun to watch.

Somebody thought that we could just walk into the London Eye.

I thought if we pre-bought our tickets, we could just walk in.

Apparently not.

It's a 40 minute wait from here.

I booked in a tour at the National Theatre after this which means we might be late for that

So...I might see if I can call and rebook.

I'm sorry.

It's okay.

I did something kind of stupid.

So I bought tickets for us to do the National Theatre tour.

No luck.

I bought it for the wrong one.

I bought it for Stratford.

Which is a different city altogether.

Sorry.

We all forgive you.

We just finished the London Eye.

What did you think?

It's a bit of a tourist trap I think.

I thought it was a super tourist trap.

I just don't like that kind of thing.

I don't like heights.

We're in tourist central right now.

Yeah.

I think this is the most touristy part of London.

Maybe outside of Leicester Square.

No, this is pretty touristy.

More touristy than Leicester Square you reckon?

I think...I reckon.

Y'reckon?

I reckon.

Y'reckon?

I reckon.

So I thought today we'd try something a little bit different and answer the most commonly

asked questions on Google.

So Andres is going to help a sister out and find questions about the London Eye.

Is the London Eye worth it?

Nah.

I would say no.

Is the London Eye scary?

I didn't think it was scary but I don't know if you thought it was scary.

If you're afraid of heights, then yes.

Is the London Eye open?

It looks pretty open although the line is really long.

So...even if you buy your ticket in advance, get here an hour early.

Is the London Eye safe?

You'd hope so!

That's what you're actually thinking if you're afraid of heights.

It felt pretty sturdy.

What if there's, like, a bizarre gust of wind?

I mean, I don't think wind is going to effect it.

And now what are we doing?

Well we have tickets to other London attractions like the Aquarium and Shrek.

So we're going to see what has the smallest line.

So all of the attractions have long lines except for Shrek's Adventure so I think we're going

to give that a go.

For the record, I think Shrek's Adventure is going to be underrated.

I think so too.

I think it could be fantastic.

There aren't a lot of people in it, though.

I know that's why I think it's underrated.

I have no idea what to expect from this.

Not gonna lie.

So far it's been a bit weird.

Apparently no pictures.

We just finished the tour now we're in this, like, photo area.

Madagascar.

We met Shrek.

And Shrek's biggest fan, apparently.

This is it.

Well, that was fun.

My big disappointment is that we took the best pictures.

When you go in they make you take pictures.

And ours were so good.

But it was £30 to get them in the end.

There was Lizzie going like this.

It was so good.

Should I do it again?

You did a really great one.

I was looking at her like...

That was the best picture.

Overall, it was interesting.

If you have kids it's a lot better, obviously.

Definitely worth it if you've got kids.

If you don't have kids, then it was like...I'm glad we did it, I preferred it to the London

Eye actually.

The actors were pretty good.

They were really into it.

So basically what it is is you go in and have your own adventure with Shrek.

You're trying to find Shrek.

I don't want to give too much away incase you're thinking of going.

But it was good.

It was good, it was really fun.

We're heading now to a pub to have a drink, and then we're going to go home.

But it's been a really good day except for me accidentally booking the wrong tickets.

So every year in London there's this thing called Underbelly Festival and it just happens

during summer and we're here now.

It's pretty busy.

So now we're going to do the Shrek's Adventure Google auto fill answer questions.

That didn't make any sense but hopefully you know what I mean.

Is Shrek's Adventure for adults?

Adults with babies?

Yes.

For kids?

Yes.

It's for kids more.

The kids thought it was magical.

Would I say it's 100% for adults?

No.

And actually if you want to do something that's more adult there's probably better things

to do.

But it's nice, like if you're into Shrek and you just want a fun day out, it's nice.

Having said that, the person that was in front of us, she was like 25, and she was like,

"I'm the number 1 Shrek fan" and she rushed to Shrek and gave him a hug.

So yes and no.

Is Shrek's Adventure included in Merlin's pass?

I don't know.

I think so.

But you could probably Google that.

Is Shrek's Adventure good for adults?

Same question as number 1.

Is Shrek's Adventure scary?

At one point I did scream.

Twice!

Things kind of jump out at you but I don't think it's on purpose.

I think I'm just a naturally jumpy person so I wouldn't say it's scary.

I think it's fine for kids of all ages.

Is Shrek's Adventure a Merlin Attraction?

Is it? Are you sure?

Yup.

Alright, well there you go.

It's Shrekcellent!

Shreksy?

Shrektastic.

By the way, we didn't come up with that, that's in the attraction that they said all the time.

I have to say, the actors were very good but they were a bit over the top sometimes.

They have to be.

There you go.

Answers to all of Google's questions.

I feel like we contributed to the world now.

Positively.

Right now we're trying to go to one of our favourite pubs called Gordon's Wine Bar.

Which is London's oldest wine bar.

New plan.

They were completely full.

Unsurprisingly.

It's very hard to find a table in there.

Yeah so we're going to go home, get some cheese, some wine.

UPDATE.

New new plan.

We're going to St. James's Park which is another thing on TimeOut London's list.

Because we're feeling in the mood to tick another thing off the list.

And we're quite close by.

You haven't seen the last of us today.

You've not seen the last of us today.

We're in the household cavalry or the horseguard.

The cavalry headquarters and you can see it's a big open space where they do a lot of parades

and I guess there was an event here.

I didn't know they did these.

Oh absolutely.

And that's St. James's Park over there.

- And past that is Buckingham Palace. - Let's go.

This park is so peaceful.

It's a really nice park.

What's the one in Nottinghill that's also really nice?

Holland Park.

It's on the list.

The Kyoto Gardens, I haven't seen the Kyoto Gardens so I didn't go.

I did.

You went!?

Yeah with Pino.

You went without me?

We were trying to find you.

Excuses.

I never do anything without you.

Aww....

Na nah!

That is a strong gate.

It's like, "look at me I'm a gate."

You were just a floating head again.

You have to stop being a floating head.

We thought where better place to do our new Google project about St. James's Park than

right in front of Buckingham Palace?

Is St. James's Park open?

Yes.

Is St. James's Park tube open today?

Dunno.

Probably.

Probably.

Unless there's some kind of problem.

God forbid.

Is St. James's Park station open today?

Actually I've never been to St. James's Park station.

That's probably one station I've never actually been to.

Oh really? Fascinating.

Is St. James's Park safe at night?

Well, I would say that no parks are really safe at night.

I think by the time it gets dark, you should probably try not to be in a park.

Is Buckingham Palace haunted?

Probably.

Is Buckingham Palace open?

Can you go inside?

Yeah I think there are tours.

We should do a tour one day.

It's not on the list.

Is Buckingham Palace near Big Ben?

Yeah, it's pretty close.

Is Buckingham Palace in Central London?

Definitely.

Is Buckingham Palace free?

It's free for the Queen.

I don't know but I'm almost certain that it's not.

But yeah, as Andres said, for the Queen it's definitely free.

Alright, shall we actually head home now?

Yeah.

We're on our way home.

So I'm going to end this now.

If you like this video, give us a thumbs up and if you have any suggestions of other things

you think we should be doing in London, let us know in the comments section.

And if you want more from us.

What should they do?

Subscribe.

Subscribe!

Bye.

For more infomation >> DON'T HATE THE PLAYER. HATE THE GAME || London Couple Travel Vlog 014 - Duration: 9:59.

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Ep.1 Skywars I actually won some games! - Duration: 8:09.

*Intro Music*

*winning on Accident*

*Ded*

For more infomation >> Ep.1 Skywars I actually won some games! - Duration: 8:09.

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Bee Movie Game | Insect World Bee | The process of formation of bees | - Duration: 22:25.

Bee Movie Game | Insect World Bee | The process of formation of bees |

For more infomation >> Bee Movie Game | Insect World Bee | The process of formation of bees | - Duration: 22:25.

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Game of Thrones Season 7 # Official Trailer HBO # Türkçe Altyazılı - Duration: 1:49.

For more infomation >> Game of Thrones Season 7 # Official Trailer HBO # Türkçe Altyazılı - Duration: 1:49.

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G4 Tokyo Game Show 2005 - Duration: 46:05.

For more infomation >> G4 Tokyo Game Show 2005 - Duration: 46:05.

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Spiderman And Joker Hulk Play Game Moto Discover - Duration: 4:51.

Spiderman And Joker Hulk Play Game Moto Discover

For more infomation >> Spiderman And Joker Hulk Play Game Moto Discover - Duration: 4:51.

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[ENG] SF9 Dawon - Handsome reporter | SBS Game Show - Duration: 1:45.

Dawon, who makes the hearts of gamers flutter, are you ready?

Reporter Dawon?

♪ I'll promise you ♪

♪ As I look toward the sky ♪

[Heart flutter] Wasn't that really good?

Candy!

Even I, born in '95, remember this song and can sing along to it

[Easy to understand]

Oh, I like it so much!

These are games that many guys enjoy playing

I really like it

The plot in adventure games is really important. What is it like?

As expected~

Jang Yewon-noona knows everything~

[Speechless]

Up until there, it's been Dawon

[Anything he does, he's cute]

So handsome

Dawon, you've worked hard!

For more infomation >> [ENG] SF9 Dawon - Handsome reporter | SBS Game Show - Duration: 1:45.

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Match Game (1975) Sherri vs Shirley - Duration: 21:18.

For more infomation >> Match Game (1975) Sherri vs Shirley - Duration: 21:18.

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Tutorial #3: more elements about the game - Duration: 36:53.

In this video, we will see some fragments of a battle, to answer more technical things about UI, deployment, icons, buttons, statistics.

In future videos, we will see the gameplay of a full battle with very little technical comments and almost only gameplay comments.

I have a look at the units under my command.

Tank destroyers: Marder. Little armor, good gun. Long distance engagement is better.

Panzer III M Flamethrower. No gun. Very close distance is better, they need to avoid guns and tanks.

Some captured T-34: medium to close distance will be fine.

Mortars: purely anti-personnel weapons. No telephonists! We will see how to deal with that situation.

42 mm AT gun. Not very nice, not too bad. I search a good Line Of Sight for them. Not too good visibility (green) not too bad (red) toward and from enemy (south).

This area is very difficult to attack. Many attempts failed. I succeeded 2 battles after this one, with 100% of my infantry killed.

North: a hill. South, a hill with 2 valleys and many big ditches. AND 1 valley + 1 ditch between the 2 hills. Very very difficult to seize.

You can use all tools to make the best deployment: map, visibility tool, square colors, square blue ticks, field view, LOS tool...

AT guns will try to destroy the enemy tanks. Tanks and TD will try to do the same, then they will try to approach from east, when enemy AT capability will be diminished.

The MG teams will stay camouflaged 500 meters behind, and they will come to front when I will start the attack.

Place the commanders near their AT guns to improve their effectiveness. Hide them.

Now, we place the mortars. There is no telephonists in their units. We will try to do indirect fire anyway.

We leave an unit to remember this place, we choose another unit to test another place, so it will be easy to compare.

The commander of the unit will spot and he will send his order to the officer of a team mortars

The distance between commander and officer, and the distance between officer and each mortar must be < 50 meters

Remember: there are no telephonists to lay wire. So, orders have to be shouted

We could place all officers within 50 meters from their spotter, unfortunately the place is too small to place the mortars within 50 meters from their officers

So, we will use the commander as spotter, the first officer as retransmitter, the 2 others officers as spotters

Indeed, an officer can spot and simultaneously transmit order to a mortar.

The problem: mortars will be within 50 meters from their spotter, instead of 100 meters (50 from officer, himself 50 meters from spotter)

Or more distance if telephonists or radio is available. Radio is the easiest to use. You can find them in vehicles (towed mortars in APC, tanks, SPGs...)

Here we see the mortars. Guns work the same.

Like AT guns, we search not too visible place for spotters and the most camouflaged place within 50 meters for their mortars.

Remember the tutorial #1, how to set the units in indirect fire mode: AI fire control for mortars and their officer except the spotting officer

Now, the officer of the second team. He will spot AND transmist orders. So: AI control fire has to be deactivated for this officer.

Remember the tutorial #1: deactivate the AI movement control, since we don't want mortars to move.

The third mortars team...

The last mortar is very well hidden!

Checking the weapons and ammunitions of our captured T-34, to know its AT capability.

Initial orders: nothing to do, since I will wait some minutes in these positions. I forgot to set the "concealed" parameter...

The last checking on the field...

Battle start!

You can hide key points with this button.

You can change the markers with this button.

You can add/remove a lot of informations in this menu:

- Direction,

Compass, paths and orders, fire lines... And switch the clock to countdown.

It's sometimes useful to understand what happens.

If you want to mount infantry, mortars, machine guns, (...) on a vehicle, or to tow a gun behind a vehicle :

select both the vehicles and the units to be mounted/towed and click on this button.

The button on the right dismounts the units from their vehicles. Be careful when towing a gun or mounting infantry: if the vehicle is hit, infantry and gun may be lost.

This button gives the order to move back (useful when a vehicle is stuck in a ditch).

This button set fire sector for selected units. Useful to limit the firing radius. (Hold and drag with RMB.) I use it very very rarely in that way.

If you don't hold/drag RMB, this button will gives the order to turn. Useful to turn vehicles toward an AT gun/SPG or a tank.

The units will follow this order for some dozens of seconds only, because they keep in mind the most heavy threat they know and turn toward it.

So, it's better to give them an attack order, we will see that soon.

I use TAB to zoom, it's the shortcut for binoculars.

We see a yellow gun icon: the last position of the gun will stay for some minutes on field and on map.

Right panel: enemy contact.

Do you see the moving yellow dot? It's a spotted enemy man. Yellow: targeted. Blue: not targeted. White: targeted by selected unit.

Our TD, tanks, guns and mortars fire, in accordance with the plan.

The yellow lines are spotted enemy ATRs.

Right panel: an unit is damaged.

LMB on the icon moves our view on the damaged unit. We select it, and we can check its status in the left panel.

Right panel: a lot of new alerts. Under heavy fire, an officer is killed, panic (because an officer is killed and low morale etc)

We open the units list, bottom of the screen, to check the overall status. Only one officer is killed.

Linked mortars will no longer do indirect fire.

Red icons: our units. Blinking pale red: units under fire. Blinking red/white (not shown here): units under heavy fire.

We move the crew away from the danger. Furthermore, a destroyed tank can explode (ammo explosions), killing the nearest men and light vehicles.

This tank lost a lot of his crew.

Enemy tank ammo explosions!

Enemy artillery fire. With shrapnel shells and "immediate action" parameter. Very dangerous for our men. We move them further.

Right panel: a heavy weapon is damaged, cannot continue fighting and needs repair.

Red/yellow icon blinking: tired men or out of ammo or damaged vehicle.

Black icon: destroyed unit.

Remember: yellow icons: previously seen enemy units. They disappear after some minutes.

I try to never cheat. Never spy the enemy. Stay on the ground, don't flight over enemy or neutral territories. Even in deployment/initial orders phase.

Right panel: a crew try to return to their heavy unit! :)

Crew return to the tank.

Damage: Track/chassis. Minor damages.

Crew deploy a smoke screen.

Checking the remaining ammunitions for mortars.

Now, we will move. We ask to move by roads to avoid ditches, holes... Remember: you can set any parameters you want.

This tank cannot move. Setting a fire arc (without dragging the mouse) will turn the tank toward the enemy. This order is temporary.

So, we will ask a move order (attack order). The tank will not move because it lose its track. It will stay in the right direction.

Closing hatches due to the attack order :)

We allow fire against infantry, because we lack of infantry to defend our heavies when fighting at short distance.

Previously, our AT/TD/tanks were not allowed to fight infantry to save shells and to focus on the most heavy threats first.

Right panel: red icons are shortcuts for groups of units (automatically created when giving a "move"* order). *Move: or attack/recon/take defense etc.

Right panel: a new red icon appears.

We attack ATRs with mortars as infantry since: 1) we lack of infantry, 2) the immediate danger for our light armored vehicles, 3) mortars seem less useful now.

We use the "reverse" order to try to get out this Marder from the ditch.

It's the typical issue when off-road moving. Here, we try to destroy an ambushed tank behind the trees.

In the meanwhile, we moved our Machine Gun teams from the hill according to the plan.

LOOK: we use "cancel order". It's very bad. Remember, this order cost a huge amount of time to process, because it causes confusion.

Top of the screen: the command level display dozens of seconds to restore a good level.

Don't micromanage!!!

Mortars succeeded to kill ATRs, now we ask them to "take defense" using the enemy trenches :)

Our command level is too low to give order to all selected units, because some of the units are too disorganized. We need to wait dozens of seconds

Blue: some selected units will not execute the order. Red : no selected units will execute the order.

Right panel: the icon with the circle means "some units cannot execute the order". This icon can also means: took keypoint, keypoint lost, or enemy/friend retreating from battlefield.

We check the status of a damaged tank.

It's dangerous to be near a vehicle in fire.

We try to destroy the ambushed tank

The tank comes back??? We are going to give him some autonomy...

We check if the tank continue to follow our order to attack this place... Ok...

Our tank shows its flank... We check the LOS from the ambushed tank: we are safe here.

A ditch at left. The crew successfully managed to get around it. We are lucky.

We ask our AT guns to try to attack the ambushed tank.

We try to encircle the enemy with some stealth moves.

The game is paused. The UI stays active, we can use it. I consider it's cheating, so I don't use pause when playing, except for IRL needs. The battle can last 3 hours + deployment + initial orders + statistics + battle creation + briefing/debriefing.

To pause the game, press enter. Enter key is a switch between pause and play.

Conversely, we can accelerate the time with F11 key, up to x6. It's useful when we wait for actions.

F11 is a switch between compression time and normal time.

We check the orders.

Now, the enemy is encircled. It's a better position to start the next battle, so we accept the cease fire. Scrolling right panel until the cease fire offer from enemy.

Red/yellow blinking: they are tired (and/or ammunitions used up)

Grey question mark icon in the field: a spotted/heard enemy movement.

Statistics. We seize 2 square kilometers, enemy do nothing.

Ratio of forces: our strength was 1.49x stronger than enemy one.

We had 105 men: 46 are fine, 49 are killed or wounded (28 KIA, 31 heavily wounded, 7 wounded)

Enemy had 91 men: 36 are fine, 53 are KIA or wounded (37 KIA, 16 heavily wounded, 5 wounded)

Casualties: 56% vs 60%

According to the battle mode (losses and territory), the weighted platoon (5 men vs 1 Tiger would not be equal) and the initial ratio of forces, "complete loss" gives us 198.4, enemy: 178. We are better, 8% ahead. Too little difference. It's a DRAW.

All the detailed informations are displayed here, scroll down to see all of them.

Click on this button to access to the graphs!

X axis: time in seconds. Graphs are very useful to do a proper debriefing.

LMB on the graphs to show the next ones. Y axis are easy to understand.

Returning to the main screen with the same button.

The button above gives access to the field!

All the usual shortcuts apply (F10 to access the map, F9 to turn the view to north -see tutorial #2)

The square kilometers are given to the last side who occupied it. (Except in case of fleeing of the battlefield).

Seizing a square kilometer still occupied by opposing side is difficult. You need a strong force and you need to occupy a lot of its area.

You can see tutorial #2 for the basics.

This Marder was destroyed by a 76.2 mm APHE shell "BR-350A" from 209.3 m with an angle of 36 degrees from normal (0 degree: perfect shot, 90 degrees is the worst), its detonator was triggered when hit.

Same here. Damage list: engine, ammo, transmission, radio, fuel, gun, turret, battery and caused fire. And killed crew...

This Panzer III M fl received an HE shell from artillery (enemy got 76.2 mm guns and a 76.2 mm off-map artillery). I think, 1 285,9 m is too far for the on-map guns, according to our deployment. So, it's a lucky shot from off-map artillery.

The shell hit partially the armor. We don't know if this shell caused the fire. Fire can also be caused by an explosion close to the tank.

In a flamethrower tank, ammo hit is always catastrophic...

The tank was abandoned by crew, because engine was damaged. The crew survived.

APHE shell partially penetrated this tank, killed the driver and damaged the transmission.

:)

APCR shell 14.5 mm BS-41 with an angle of 30 degree, from 400.5 m. Shell stayed intact after hit, the wheel was not damaged.

Same for 76.2 mm APHE shell. We see a 45 mm APCR BR-240P shell. The shell stayed intact after hit, it penetrate the armor and damaged the turret and killed the gunner.

This shell was fired from 34.5 m and 33 degrees from normal. The crew abandoned the tank and only 1 of them survived.

We spy the enemy artillery spotter.

Bottom/right of the screen: the black units are the enemy ones.

This enemy tank is intact.

It captured one tank, destroyed another one and killed one soldier.

Its precision of fire is 33% with main weapon. It didn't use its secondary weapons.

We can see the same informations in the left panel.

Germans can be jealous: URSS got gun in their flamethrower tanks.

OT-34 is even better. It gets the 76.2 mm! The same as T-34!

Very nice trench!

Left panel: 6 men, 3 KIA, current moral = panic. Killed 2 german soldiers.

1 APC shell gets broken when it hit the armor and didn't damage the tank. 1 APCR shell stayed intact but didn't damage the tank.

1 APC shell PzGr.39 penetrates partially from 695.5 m, 46 degrees, damaged the ammo, the fuel tank and caused fire.

Left panel: 5 hits received, tank gets burned.

Our AT guns! 42 mm PzGr.41 APCR shell from 985.9 m, 38 degrees. It damaged the fuel tank! :)

Top of the screen: the "target" button shows who destroyed the vehicle (when possible). I didn't use it when I made this video :(

Now, the "target" button is not activated, we cannot see who destroyed this tank.

I know it's the T-34 destroyed by the KV-8 mod 1941. And we see its shells: 76.2 mm.

The visible hit didn't damage the tank. Engine is damaged, probably by a HE shell exploded near the tank.

Nice shot. You can find all the damage types in the manual, page 48.

Remember: it's the tank with the damaged track, we turned it toward the enemy. He got harassed by 76.2 mm shells. Its paint is burned by incendiary or smoke shells. We see them (D-350A).

Its track :)

All crew survived. Remember: we asked them to flee their tank when they abandoned it. If we had left them near their tank, they would be dead. And we gave them an attack order. The hatches are still closed. This saved the crew :)

Please help me to improve the subtitles.

For more infomation >> Tutorial #3: more elements about the game - Duration: 36:53.

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MiniClip Game Over ●ω● - Duration: 0:05.

For more infomation >> MiniClip Game Over ●ω● - Duration: 0:05.

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Frozen Elsa vs minions | learn colors with doors finding color game New best learning video for kids - Duration: 1:57.

Frozen Elsa vs minions learn colors with doors finding color game New best learning video for kids

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🎮 My Teacher School Pet Care Kids Games - Fun Animals Doctor Play & Learning | Games For Kids - Duration: 11:25.

My Teacher School Pet Care Kids Games - Fun Animals Doctor Play & Learning | Games For Kids.

For more infomation >> 🎮 My Teacher School Pet Care Kids Games - Fun Animals Doctor Play & Learning | Games For Kids - Duration: 11:25.

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Match Game (1975) Terri at Super Match - Duration: 21:09.

For more infomation >> Match Game (1975) Terri at Super Match - Duration: 21:09.

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Doraemon Wii Game #99 | Nobita Kun tổ chức đua xe với Chaien, Xeko và Doremon - Kuro Tv - Duration: 11:44.

For more infomation >> Doraemon Wii Game #99 | Nobita Kun tổ chức đua xe với Chaien, Xeko và Doremon - Kuro Tv - Duration: 11:44.

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Mantis Movie Game | Insect World Mantis | The process of formation of Mantis - Duration: 15:18.

Mantis Movie Game | Insect World Mantis | The process of formation of Mantis

For more infomation >> Mantis Movie Game | Insect World Mantis | The process of formation of Mantis - Duration: 15:18.

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Top 5 Indie Games on Kickstarter - May 2017 - Duration: 11:34.

welcome to get indie gaming coming up in

this May edition of our top five

best-looking indie games on Kickstarter

we have a title that's already being

compared to journey a sweet-looking

Metroidvania and one of the most

successfully funded games in recent

years but first let's take a quick look

back at our Kickstarter games from April

man came around the survival game filled

with tough choices in a time of crisis

just made its target of 10,000 euros and

should be out towards the end of the

year the pixel art platformer Eagle

Island was another success story for

April receiving pledges of over 25,000

pounds versus their 20,000 pound target

following a slow start the team behind

the hugely ambitious rise of the King

ended their campaign early and have

since stated the gamers on hold with

their efforts having been moved on to

other projects

sadly the watch maker also fell short of

its funding targets although unlike rise

of the king the devs have vowed to

continue and see out the rest of the

work needed to get it launched finally

for the April recap last month's number

one safe house pushed past its funding

aim of $5,000 and should hit the market

sometime in q4 later this year with that

all covered let's tuck into Mays

best-looking Kickstarter offerings

coming fifth this month from the Madrid

based grub shock games sons of the void

is a 2d space dungeon crawler that puts

the player in charge of saving the

universe from destruction by way of

controlling a three member squad with

two mobile games already under the

team's belt this should be their first

title for the PC and it's expected in

the summer of next year so what makes

this crawler any different to the hoards

of look-alikes already out on the market

well primarily the thing that interests

me the most of that sons of the void

comes from the fact the missions are

procedurally generated

unlike other crawlers this should mean

each and every mission will be different

every time you play it will of course be

interesting to see how grog shot go

ahead and implement this as it seems one

of if not the key feature of the title

on the gameplay front in each mission

you must choose a three members squad

from an overall team of nine each

character or voidling as they're

charmingly called

has different abilities and gameplay

mechanics so you have to choose them

wisely depending on the features and

enemies within a level during your

mission you will only play with one of

these characters but you are able to

swap between them at any given moment

local co-op is to be included which will

allow you and a friend to control two

characters on certain missions stretch

gold above the 45,000 euro target that's

just over $50,000 include an enhanced

soundtrack weapon mixing and a possible

console release this one runs through

until June the 8th

a group of former Lionhead developers

who worked on the fable series have at

the time of publication already broken

through their 30,000 pound goal with the

funding period set to end June 3rd kin

seed is described as a whimsical sandbox

adventure a persistent 2d RPG in which

players make choices that impact

generations to come just like in the

popular farming sim stardew valley

players can spend their days harvesting

crops and raising livestock or perhaps

even managing their own tavern or

apothecary each character you encounter

in the game remembers your deeds and

misdeeds and will eventually age and die

when your own avatar dies you take

control of your children and continue

your story through successive

generations should you the player do

something foolish or harmful you'll find

that the king seeds population has a

memory that extends through generations

making difficulties for the player for

many years to come likewise good deeds

will also be remembered which may help

the player when forming with friendships

romances and generally getting on with

the people who live around them more

action orientated players also won't be

left out with the possibilities of

farming and fishing to name but to the

game will also feature a few grisly

creatures that can be found lurking in

its woods players can choose to take on

these beasts in real-time combat by

doing so perhaps finding some useful

unique goods that will help you get

items that no one else can create kin

seed is currently in the works for PC

although the developers have included a

stretch goal to also bring it to

consoles towards the back end of next

year

and taking third place this month we

have unformed a.2d Metroidvania that set

in ancient china that's inspired by the

horror fiction of HP Lovecraft the game

comes from black fire games with a team

worked on the likes of Rainbow six

Bioshock and far cry on the forum will

offer players a large number of distinct

environments ranging from underground

mines to mountain salt lakes each area

will change dynamically with the dev

saying they plan on implementing puzzle

solving mechanics to further change a

given levels arrangement as for combat

where were likely to find something with

a decent level of challenge that's

heavily influenced by the games from the

souls series creatures will attack in an

unpredictable manner forcing players to

think several steps ahead of every

engagement in order to vanquish their

foes in perhaps an unusual move unformed

will also feature eight to ten secondary

story arcs and sub quests these will be

in addition to the central storyline and

players will acquire the side quests

from NPCs by completing them you're

likely to see a change within the gaming

world or learn even more about the

environment around you these branching

storylines should help round off the

overall experience and enhance the

element of replayability the team here

are looking for $20,000 to complete the

project stretch goals include an

extended world with additional levels

additional controllable players and

animated cutscenes as a huge fan of this

type of game and with this one looking

so down lovely we're very much hoping

unformed makes it past its goals and

hope to see it hit the shelves on the PC

with consoles to follow at some point

next year

despite extensive testing of

communications prior to launch all

contact with xo1 was lost following in

the footsteps of the likes of Marble

Madness Monkey Ball and Rock of Ages xo1

is being billed as a momentum based

exoplanetary exploration game in perhaps

a nod to tiny wings players take control

of a morphing spacecraft that can change

between a smooth ball and a glider on

command by gathering speed on down

slopes players are able to launch their

craft into the air before shifting into

the glider to travel through and explore

the planet

the game features 12 procedurally

generated landscapes each with their own

geology weather systems and sky scrapes

named as one of the best games in show

at rezzed by both Eurogamer and The

Guardian and in some areas people have

hinted that this could be the next

journey the team behind the game are

looking for 35,000 Australian dollars to

help fund its development as it stands

today xo1 has a target launch date of q1

next year and will initially ship on the

PC with consoles to follow

as this video comes to air in one of the

most successful campaigns of recent

times the number one indie game for May

has already received over 2.3 million

dollars and has beaten its funding

target by well over 300% ashes of

creation is an open-world non faction

MMORPG that naturally enough is set

within a fantasy world like other MMOs

the game features player versus player

player versus environmental elements

solo and group quests and other

traditional gameplay elements of the

genre however what sets ashes of

creation apart from other MMOs

it is attitude to world building players

will have a direct impact on how the

world around them changes and evolves

thanks to the game's unique system of

location nodes these nodes are best

thought of in places for settlements and

are seemingly widespread throughout the

world they can be developed as players

participate in normal activities and

quests within what's called their zone

of influence these nodes can grow into

camps villages and at their pinnacle

into vast cities however and in keeping

with real life nothing in ashes of

creation will last forever world events

may trigger horrific monsters that can

attack nodes perhaps your village will

be hit by a natural disaster and then of

course there's a threat posed by other

players every node has the possibility

of being attacked and being destroyed

the notion here being the act of

competing interest that lies in the

heart central to the idea behind the

nodal design in another area of interest

the games economies are said to be

regionalised both in terms of their

markets and resources caravans will be

created and will facilitate the

transport of goods between each region

these caravans are integral parts of

city development as cities require a

massive amount of resources to be able

to upgrade them players will be able to

move their resources and set up shop for

example in another area of the world to

take advantage of new and developing

markets naturally there's an awful lot

more going on here than we can do fair

justice - in the showcase video so for

more information please on head over to

the games website and funding page I'll

leave a link within the video

description perhaps it goes without

saying the ashes of creation we have

game showing an immense amount of

ambition and one that's evidently

resonated with MMO fans globally of

course with such ambition comes a level

of cynicism and hype with which the devs

no doubt will be mindful to manage we

also know the game is set to roll out

with a subscription model in the region

of 15 or so dollars per month this kind

of seems fitting for a game of this type

although again this won't please

everyone

in any case ashes of creation looks to

be one of the most anticipated games of

its type for many years with a shipping

date of late 2018 here's wishing the

team behind it all the best with the

long work ahead and with that thanks for

watching as always we'd love to hear

your thoughts on the games featured here

today so please let us know in the

comments section below we're now

planning and putting together our videos

for June so until next time please have

fun out there

stay safe and see you again soon

For more infomation >> Top 5 Indie Games on Kickstarter - May 2017 - Duration: 11:34.

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JASON KOMMT EUCH HOLEN | Friday the 13th The Game (Deutsch/German) - Duration: 16:42.

For more infomation >> JASON KOMMT EUCH HOLEN | Friday the 13th The Game (Deutsch/German) - Duration: 16:42.

-------------------------------------------

Cersei Vs. Daenerys - Game of Thrones Season 7 - Duration: 9:08.

Hello everyone.

In the Season 7 trailer, we saw the unsullied fighting the Lannister soldiers.

In this video, I'll talk about the Targaryen and Lannister armies and what their strategies

are in this war, based on the recent trailer and promo pics.

I'll also post my video on the New Gods soon.

Make sure to subscribe this channel and also click on the bell next to it, so that you

won't miss it.

When the season 6 ended last season, we saw that Dany has left Meereen to go to Westeros,

and Qyburn had crowned Cersei as the Queen of the seven Kingdoms.

As I said in my Dany's prediction video last year, winning a war with Cersei will

be too easy for Daenerys, so she might face some obstacles while she is heading to westeros.

It turns out, I was right about that Obstacle being Euron Greyjoy.

In the season 7 Trailer, We see a ship with Greyjoy sigil on it.

And later, we see fighting on ship where the Dothraki are fighting someone.

You can see that Euron has built some sort of bridge or something, and people are pouring

over the ship.

We can also see two people jumping into the sea to avoid the dragon's fire in the trailer.

I think it's Euron who jumped into the sea with someone.

It looks like one of them is holding the other person.

Who do you think it can be?

And since we can see sparks in this picture, I think Theon is on the same ship, but may

be he hasn't fully recovered, and he is still afraid of fighting.

As for Dany's strategy, I already explained in my previous videos, that even though winning

with Cersei would be a piece of cake for Dany, she CAN NOT attack king's Landing with drogon

unless she wants to lose the people in it too.

In the Battle of the Bastards episode, Tyrion has told Daenerys that the Mad king has hidden

caches of Wildfire all over King's Landing.

And Dany can't lay siege to King's Landing until she is sure of the other Great house's

allegiances.

She wouldn't want to be attacked from the back while she is laying siege to King's

Landing.

So, the first thing she needs to do is to contact the Great Houses in Westeros and judge

where their allegiances might lay.

She will need to win them over before she heads for King's kanding.

And with the Whitewalkers coming from the North, she won't even have enough time to

do either of those.

So, what else can she do?

Do you remember Robb's plan before the Red Wedding?

He planned to attack Tywin's home i.e.

Casterly Rock.

But before he could do that, he was killed in the Red Wedding.

It was similar to what Theon has done in Winterfell.

He attacked Winterfell when Robb was off fighting the war, and there was no one left except

a cripple boy and a toddler in Winterfell.

So, Tyrion might suggest Dany to do the same thing, i.e. take away their home because Cersei

and Jaime both are in King's Landing right now.

Do you remember the scene from the trailer where Daenerys and Tyrion are standing in

front of the painted table?

You can see Tyrion knocking down the Lion piece.

If you zoom in on the painted table?

You will see that there are other pieces knocked down too and Daenerys is knocking down another

piece.

So, I decided to take a closer look at the table to figure out what was happening.

I am not proud to say this but it took me quite some time to figure out which end was

south and which was north.

But after comparing all the pictures of the table from the trailer, here is what I found.

The place where Daenerys and Tyrion are standing is south with Dorne being the closest to her.

But why is she taking down Dorne's piece?

Does this mean they are out of the equation now?

In the trailer, during the close up of the table, you can see someone wearing black standing

near the North side of the Map.

It could be Grey Worm or it could be someone else.

We also see Tyrion take down the Lion piece from Casterly Rock, which is on the left side

of Daenerys and it's very close to where Tyrion is standing in this picture.

And later, we see the Unsullied attacking Casterly Rock and fighting the Lannister soldiers.

Cersei can not just sit in King's Landing and do nothing when her home is taken over

by her enemies.

Doing nothing will make her look weak.

She will have to send men to take it back.

I think she will do exactly what she did in season 6.

Do you remember who she sent to take back Riverrun and defeat Blackfish?

Yes, Jaime.

And it's not hard to imagine who Jaime will take with him.

Bronn will definitely go with Jaime, because lately, he goes everywhere with him.

So, what will be Dany's next move?

Judging by the scene in the end of the trailer, it looks like she will meet them in an open

field.

Maybe while they are coming or leaving.

Dany has dragons AND a huge army.

Although, it looks like Drogon will be the only one fighting in this battle.

This will be the scene from the promo pics released by Entertainment Weekly.

Rhaegal and Viserion are still very young to fight.

As for Cersei, she will have no choice but to play on defensive until she allies with

Euron.

In the throne room, I said Cersei might be meeting Tycho Nestoris.

Another possibility could be that she is meeting Euron.

Under normal circumstances, Cersei might not have allied with Euron.

But judging from her dialogue in the trailer, "Enemies to the east, enemies to the west,

Enemies to the South, Enemies to the North," it seems like Cersei feel surrounded by her

enemies.

And she knows she doesn't have a big enough army to defeat Daenerys.

Her only option will be to get some allies.

And what do you think she will do if she thinks she will lose this war?

Do you remember what the mad king said when Robert was winning the war and it seemed like

he will lose?

He said, "The traitors want my city ... but I'll give them naught but ashes.

Let Robert be king over charred bones and cooked meat."

I said in my Cersei predictions video last year that Cersei might become like the Mad

king.

Even if she doesn't completely go crazy, it's possible she will do ANYTHING to make

sure her enemies don't win.

This is the reason why I believe that either she will blow up King's Landing or she will

join the Night King.

She might also become the Night Queen.

A human and a Whitewalker union isn't impossible.

It has happened before when the 13th Lord Commander married a Whitewalker woman and

declared himself "the Night's King."

He became truly evil after their union and he also made sacrifices to the others.

May be those sacrifices were just like the ones Craster used to make?

What do you think?

Anyways, today's comment shoutout goes to Joshua Herbert who said, "Arya has the Valyrian

Steel dagger from season 1.

She has both when you look at her left side."

Great observation Joashua.

I almost missed Arya's two blades at her sides.

In the first promo pics that were released by HBO, most of us were confused because Arya's

blade was on her left side, which means that she had to use her right hand to draw it.

It didn't make any sense because Arya was left handed.

But this picture from the season 7 photoshoot shows that she has both a dagger AND Needle.

In the trailer, we see someone sharpening a blade.

I think it might be Arya.

What if she is going to a place where she needs her dagger more, and maybe she has put

her dagger on her right side to draw it easily.

We can't see her right side clearly in that photo.

So, what do you think will happen next in season 7?

What will be Cersei and Dany's next moves?

Don't forget to tell us in the comments.

If you liked this video, please click on the like button below, share the video and subscribe

to my channel.

Have a great Day.

Bye Bye..

For more infomation >> Cersei Vs. Daenerys - Game of Thrones Season 7 - Duration: 9:08.

-------------------------------------------

Can You Game on a Mac? (2017) - Duration: 5:25.

- Hey guys, this is Austin,

and today we're going to find out,

can you actually game on a Mac?

So to find out, I have two of the most recent Macbooks

in front of me. So this is the base line 13" model,

so it has a dual core Core i5 processor,

8 gigabytes of memory, and integrated Iris graphics.

Where I also have a 15" maxed out model,

with the Core i7 quad core, 16 gigabytes of memory

and the dedicated Radeon Pro 460 graphics.

Obviously, no one should go out and buy a

Mac as a gaming PC, they just don't make sense.

However, what I'm curious about is if you

already do have a Mac for whatever reason,

can you play games on them at all?

What's kind of cool is that over half of my

Steam library will work on macOS, no problem.

Now, a couple of things actually have changed on

the gaming side of Mac in the last couple years.

Most notably, Metal.

This is very similar to a lower level API,

such as DirectX12 on the PC, or something like Vulkan,

and essentially, it should allow us to get

better performance by abstracting all the

stuff in the middle and letting the game

get as close to the hardware as possible.

To start with, I want to try F1 2016,

which does take advantage of Metal on the Mac.

Now I'm going to start using the 13" Macbook Pro,

as I feel like this is pretty similar to

the Macs that most people are using.

So it looks like this works pretty well.

I don't have a way of testing the exact framerates

but to my eye it looks nice and smooth.

No torn frames or anything dropping too badly.

So right now I'm using the Playstation 4 controller,

which interestingly enough, actually just works

straight out of the box.

You literally just pair it via bluetooth and that's it.

Oh, nope, you can't go flat out everywhere,

no, no, nope, no, no, no, no. (laughs)

Okay, so maybe you actually can't go flat out everywhere.

I will say the graphics are not the greatest,

so we're running at 1280 by 800

but, I mean, I would say that this looks roughly equivalent

to something like an Xbox 360 game

so it's hard to know exactly how much of

a difference Metal makes since I actually can't turn it off

but considering that I'm running on an integrated graphics

this doesn't look bad at all.

Next up, we have Minecraft and because of our

wonderful dongle life, I have to use an adapter,

but besides that, we should be good to go.

So max framerate, 60, VSync, yep,

Maximum, Fancy, this is pretty much all turned up.

Minecraft's easy. (laughs)

I mean, after running Minecraft on the Raspbery Pi,

I'm really not surprised that anything can run Minecraft,

but I think the nice thing is that we're really

not losing anything with the Macbook Pro.

Yeah, maybe you can do stuff like shaders and whatnot on PC,

but to be fair, a lot of mods, in fact,

I think most of them actually should be

just completely fine to run on Mac.

(singing doo in rhythm)

I was just having fun, and then Ken started

zooming the camera and pointing at my face

so I feel like that just made in in the video.

Next, we have CS:GO.

Now this is another game I know will run on Mac

but what I'm curious about is what happens if

we actually try to crank up the resolution and settings.

Alright, it works but it's definitely dropping some frames.

To be fair, we actually are playing at 2560 by 1600.

It's decent, but let's see if we can crank

the settings down a little bit.

Oh, that's way better.

So cranking the resolution down to 1280 by 800

pretty much immediately fixes all the problems.

There is a little bit of screen tearing though,

which is interesting.

Almost immediately, I could tell this is usable.

It's definitely playable but it's not as nice

as it would be on a machine running Windows.

So next we have Rocket League, and again,

this is another game that natively does support

the DualShock 4.

So it thinks that we can run at 900p with

pretty much everything cranked up, so let's give it a try.

It looks like we actually have pretty much

the full Rocket League experience here.

Graphic wise, on high it looks pretty nice.

We've got stuff like the rain, and the particle effect.

And, uh, no!

How did that happen?

I am noticing some framerate drops,

it's maybe not the smoothest thing in the world

but we definitely do have a lot of room to

crank the graphics down if we need to.

Next, I want to see how a more powerful Mac handles games.

So we have the 15" Pro.

So the first trial that I want to try

is StarCraft 2; not exactly a brand new game

but it does have support for Metal.

So right now we're running at 1650 by 1050

with everything set to high and again,

it seems to be running nice and smooth,

which is important for a game like StarCraft.

So the first thing that's actually throwing me off

a lot is actually the keyboard.

The Command, Option, Control and Function keys

are not remotely in the same spot as

they are in Windows so all my muscle memory

is just completely shot right now.

For example, my escape key is a software key,

which seems like it would be a big problem.

Especially for a game where I'm actually kind of

canceling commands sometimes but it actually kind of works.

Can the Macbook successfully help me win a game

against an easy AI, or I guess, a hard AI?

Yes.

The answer is I can actually kind of play this.

Next, we have Shadow of Mordor.

Even though this is a couple years old,

this has been one of my favorite games

to benchmark PCs for quite a while

and for what I remember, the port to Mac and Linux

is actually pretty decent.

I really actually do like Shadow of Mordor.

It kind of feels a little bit like

playing some of the Batman games

that it's kind of a bit like a hack and slash.

Like God of War or something but one thing

you actually should be careful of,

especially with these kind of more high end games,

is to make sure that you have a Mac that's

going to be compatible.

Lighter stuff, like CS:GO, should run on basically anything,

but a lot of these games specifically

do need a dedicated graphics card, or a quad core processor,

or something, so don't just expect that you

could just pick up any game and it's going to work.

Yo, am I going to beat, like, 40 guys right now

by myself on a Macbook?

Pretty proud of that.

Of course, you could run Windows on a Mac

via Bootcamp which will open up pretty much

all the games in the universe,

but that doesn't get around the fact that

you should not buy a Mac for gaming.

However, if you already have one and you just

want to play a few games, it's totally usable.

So, what do you guys think about gaming on a Mac in 2017?

Let me know in the comments below

and I will catch you in the next one.

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