Fun Sweet Baby Girl Summer Care - Kids Learn Colors Makover Games Hair Salon Holiday Resort Spa
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Game Papa's Freezeria Day 12|Y8 Games|Papa's Freezeria Games Y8 - Duration: 12:08.
For more infomation >> Game Papa's Freezeria Day 12|Y8 Games|Papa's Freezeria Games Y8 - Duration: 12:08. -------------------------------------------
Lets Play The New Minecraft Mini-game Zombies - Duration: 56:27.
For more infomation >> Lets Play The New Minecraft Mini-game Zombies - Duration: 56:27. -------------------------------------------
These are the first games to come in the Hasbro Gaming Crate - Duration: 2:15.
Hasbro has revealed the first games to come in the Hasbro Gaming Crate subscription service
as they begin accepting preorders.
I talked about it here last April when Hasbro announced they'd be taking part in the subscription
box business.
Quickly recapping: each quarter Hasbro Gaming Crate will feature three brand-new games,
and you have the option of two different modalities: Party Crate geared toward adult audiences
and Family Crate with games designed to be played by or with children.
The first Family Crate will have the theme "Family Staycation" and include Mask of
the Pharaoh, a cooperative virtual-reality board game in which players must download
the Mask of the Pharaoh app to their smartphones, then use the included VR mask to describe
their location in a mysterious pyramid to the other players, who in turn use physical
game tiles to complete the path to victory.
The second game is Leo Goes to the Barber, a set match game in which players work together
to help Leo through the jungle to make his haircut appointment; the third game is Tricky
Wishes, a card game where players have to match three kinds of wishes: a Superpower,
a Gift, and a World Harmony, swapping and shuffling to collect the highest-scoring set.
And now for the first Party Crate the theme will be "FOMO" and include Speak Out:
Joe Santagato Edition, an "adults only" version of the 2016 Speak Out game in which
players will be challenged to say phrases white wearing a mouthpiece, this time featuring
not-safe-for-work content curated by the comedian Joe Santagato.
The second game in the Party Crate box is Judgmental, a tournament-style game where
players choose a famous character from history, fiction, or current times and debate who would
win a contest amongst them.
The third game is Box of Rocks, a fast-paced trivia game in which players compete against…
a box of rocks.
The Hasbro Gaming Crate is limited to the United States.
MSRP for any of the two boxes is $49.99, plus shipping, but you can get free shipping using
the promo code "HGCFREESHIP" (thanks to Purple Pawn for the tip).
The first boxes ship in August.
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A ZOMBIE WITHOUT a HEAD #2 adventures Zombies in the game HEADLESS ZOMBIE 2 videos for kids 3 series - Duration: 13:34.
For more infomation >> A ZOMBIE WITHOUT a HEAD #2 adventures Zombies in the game HEADLESS ZOMBIE 2 videos for kids 3 series - Duration: 13:34. -------------------------------------------
Fun Animal Doctor Games - Kids Care Animals Jungle Doctor Game and Save The Animals Fun Games - Duration: 21:25.
Fun Animal Doctor Games - Kids Care Animals Jungle Doctor Game and Save The Animals Fun Games
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Excitement Surrounding MLB All-Star Game In Miami Seems Lacking Compared To Other Years, Cities - Duration: 2:40.
For more infomation >> Excitement Surrounding MLB All-Star Game In Miami Seems Lacking Compared To Other Years, Cities - Duration: 2:40. -------------------------------------------
Game of Thrones pre-season 7. A tour in real Game of Thrones locations in Malta - Duration: 23:23.
Hello everyone! Valyrian is my mother language
...I'm joking but when you suffer
from a Game of Thrones addiction
and you have been waiting for so long
usualy you seek
This year the anticipation was so grave
and I had to find a serious substitute
so...If Winter is not coming you have to go to the Winter
or to be exact right before the Winter
in Season 1
in Malta and the real locations.
Most of Season 1 was filmed in Malta
so I traveled there
to take a good sip of Game of Thrones.
First stop...Azure Window
Azure Window is
where took place Daenerys and Khal Drogo's wedding.
It's in the first episode and it's a very important location
for the progress of the show
but also
because Azure Window does not longer exist.
One month after my visit Azure Window fell
because of bad weather conditions.
We were very lucky shooting that video then
Enjoy....
We are at Azure Window. Here took place
Khal Drogo and Daenerys' wedding
...here...
understood what did she marry into
Here she met for the first time Sir Jorah,
the master of friendzone,
who offered her his services and gave her some books
about the Seven Kingdoms. And then Ilyrio came,
the guy who accomodated her and her brother and arranged this marriage,
and gave her a very special gift.
He gave her the eggs
which they turned to be
dragon eggs.So here started the whole mother of the dragon story.
I wonder how she managed tree eggs simultaneously.
We have a quest from this wedding.
ladies and gentlemen Viserys Third of His Name Targaryen
My sister didn't perform well
She wanted to have only the Khal.
Guys,
I have to be King. I should have been King
in this scenario.
Fuck this job. I will stay here in Malta for vacation.
Have fun.
Unfortunately before that scene I intended
to visit Verdala Palace.
Verdala Palace is a presidential house in Malta
which is located in a beautiful forest
and was the real location of Ilyrio Mopatis' mansion.
Ilyrio Mopatis was the one who accommodated the Targeryens.
and arranged the wedding.
There was filmed this epic scene.
But unfortunately the day we visited
was meeting the European Union
and there were guards everywhere.
And so it was impossible to reach.
We are moving to the continent of Westeros
and the mainland.
Backstabbings have started to 'blossom'
and we are at the scene
where Catelyn Stark
enters King's Landing and the real Mdina city.
We are at Mdina Gate
which was used as a back entrance of King's Landing
when Catelyn Stark snuck in the capital
to find her husband.
Look at the van!
Catelyn entered from here and thought that nobody would recognize her.
'It's nine years since I set foot in the capital'
she said.
'And no one knew who I was the last time either'
Aaaaaaand
here,
right here
some riders stopped her
and gave her a piece of paper
They told her that they were instructed to escort her somewhere.
She nagged at them but finally she followed.
This was the back entrance of King's Landing.
The main entrance is also a place in Malta.
It is Fort Ricassoli but unfortunately
it was also under construction
during our visit.
But was the real location of that scene.
And moving forward
we arrive at Piazza Mesquita in the city of Mdina
where took place several
important scenes
that helped
the progress
of Season 1.
This is Piazza Mesquita
in the center of Mdina
which is the real location of Littlefinger's brothel.
That balcony over there
and the green door
are parts of the brothel.
It's the first scene where Catelyn is hiding here.
It's also the scene where Ned comes here
asking about Robert Baratheon's bastards
and what John Arryn was looking for
realizing that was looking for a rightful heir
because his children weren't from his bloodline.
And also
here took place the scene
when Jaime wants to arrest Ned
after his search
because he wants the release of Tyrion
And as a result we witnessed a very good combat
and a guard stabs Ned above his knee.
And this is the warning shot for what came next.
You know...
Rest in peace...
I now talk in the dothraki language.
My sun and stars, moon of my life.
We changed continent again
and in dothraki there is this joke :
'How is a dothraki
mathematician called?"mathematician called?"
'Cal (Khal) Culator'
The couple of the year,
Daenerys and Khal Drogo they are in love
and Daenerys is pregnant.
Until this scene
where Khal Drogo in front of his people
puts Daenerys above all.
This is
the Lazareen village,
or to be more specific Manikata village
In this scene Khal Drogo fights with Mango
because Mago disputed with Daenerys about the slaves.
Mago was upset and told Drogo that every Khal who takes order from a woman is no Khal
Khal Drogo was offended and got angry
He sliced Mago's throat
and pulled out his guts.
Gross...
It's in here.
After that scene started the decline of Khal Drogo
Rest in peace...again.
It's is private property and we can't enter
They have installed this fence
to avoid the intruders.
I will try to enter
like I did yesterday
but for now this is it.
The welded is pointy and
I think trespassing here
is dangerous.
We arrive again at Westeros.
Ned found out Cersei's secrets
Cersei and Jaime's secret
but he is trying
to save her.
But that happened...
I think I saw it.
Come on!
I see what I have to twist
Does anyone else want to try?
I prefer to open the lock because
I saw a couple of security guys
looking at me as I tried to climb the fence.
I thought that without the lock we will be ore comfortable.
-I don't think you can open it. -Really?
I thought that it was very easy.
I have seen it at the movies.
And in this garden was filmed this scene
Ned Stark met Cersei,
and told her 'Bitch
I know who the father of your children is.
They're not Robert's, they are Jaime's.
And she admitted it.
But she also had a point
because Robert still loved Lyanna.
Unfortunately I didn't reach any further
because I couldn't open the lock
(obviously).
So I climbed the little wall
and I headed towards the fountain.
But the guards
when they saw me near the fountain
asked me to leave
and confronted me about the video.
That's why I don't have a video with me near the fountain.
Still the garden is amazing.
All the previous scenes
lead us to
this one.
Episode Baelor.
The title speaks for itself but I want
to say that I enjoyed this visit the most
and you are about to see why.
This is Fort Manoel from Valetta.
Between the two buildings
was set
Ned Stark's firing squad.
We are at Fort Manoel.
Fort Manoel is castle in a small island
in Valetta Bay.
The scene with the decapitation of Ned Stark.
This is the castle behind me
but it's locked.
Here was filmed episode 9
in which I think for the very first time
we realised how twisted is Martin's imagination.
The problem is that the castle has a moat around
and you can't jump to reach inside.
We are approaching several possible entrances
...or not.
We passed the first fortification
and we go on.
We are officially
in the moat
but it's very difficult because we
found all the doors locked or broken.
Thee castle is over there.
It is very beautiful and
you can feel like it was a knight's castle.
That is the bridge with
the lock.
Let's go! Let's go!
Unfortunately we can't enter.
It's private property.
We are searching for alternative options
to approach the gate, at least.
Valetta is behind us and it's stunning.
Yay!
We finally reached Fort Manoel's main gate
Here took place Ned Stark's end.
It was the scene in front of High Sept of Baelor
where Ned
plead guilty.
Everyone begs for mercy
but that
cu*** Joffrey
orders Ilyn Payne to decapitate Ned.
When I first saw this scene
I paused it
and I was sure that
Ned will live.
And then I pressed play...
The place is idyllic
above the sea.
If you remember the scene with
Arya hidden beneath a statue
you can see the sea in the back and it's exactly here.
This is my Game of Thrones video
and I hope you enjoyed it as much as I did.
I am very happy that I visited all those real places and look like
Martin's imagination
I strongly recommend to visit Malta
during spring or summer. I went on January
and probably that is why I found
so many places under construction.
I can't wait to hear from you in the comments section what are you thinking about my video (or my English :P)
Honor to you all ! Ride well ! (there is no word for 'thank you' in dothraki.)
And a piece of advice.
How do you win the Game of Thrones?
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Playing Friday the 13th: The Game - Duration: 9:00.
For more infomation >> Playing Friday the 13th: The Game - Duration: 9:00. -------------------------------------------
Cox Communications | Game of Thrones Season 7 - Cast Theories - Duration: 0:41.
I feel like it could go in a lot of different directions. She could either, you know
really kind of take charge and take control and be the leader alongside Jon
As far as Sam's concerned, he'd probably be quite alright just staying in the Citadel for awhile.
I just hope that they make it to Westeros, you know, on solid land.
She could really resent Jon for getting all the credit and team up with Littlefinger.
It's best if he's there for not that long, finds out something wrong
and then gets the hell out of there.
She could have really developed a taste for killing and become quite sadistic.
I feel like it's going to be an epic landing.
A Queen's Landing. Oh, stop!
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ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer - Duration: 8:31.
Hello everyone and welcome back, once again, to ThursDev.
I'm your host Luke, and today I'd like to talk a little bit about one way that you can
learn to flex and exercise your game design muscles.
Over the course of my career, I've always made it a point to be something of a lifelong
learner.
I aspire to be the best game designer that I can possibly be, and in the pursuit of that
goal, I have explored many, many avenues.
There are plenty of books and articles, and even videos like the ones I create for ThursDev
that can help you to understand the theory of game development.
You benefit yourself greatly by absorbing knowledge like this, but only so much can
be taught through words alone.
The savvy game designer also makes it a point whenever possible to be playing games and
analyzing them.
And creating games, and analyzing their creations.
Understanding the underlying rulesets of the games you're playing is a key factor in building
up your repertoire of game design tricks and methods, as even though there are still original
ideas to be had, generally speaking any design problem that you've run into, someone else
has as well and came up with at least a solution.
Whether a good one or not, having that knowledge as a point of reference is always valuable
for when you need to find a solution like that for yourself.
I play tons of video games.
Action, adventure, platformer, simulation, tactical, management, RPG, roguelike, MMO,
Quiz and everything in between, and every time I pick up a game, though I do it for
leisure as well, I always do what I can to understand the design decisions made in the
game that I'm playing, and try to figure out what's going on underneath the hood.
Sometimes it's easy, sometimes it's impossible, but I love the exercise of learning game systems,
and as a designer, you should as well.
But video games shouldn't, however, be the be all and end all of what you are analyzing.
There's one game design resource out there, a type of game that if you're not actively
involved in, you're doing yourself a disservice, and that is roleplaying games.
Not video game RPGs, which honestly really only share a name, I'm talking about tabletop
- pen, paper, dice, Tom Hanks blundering around in the sewers, you know the ones I'm talking
about.
When I was a child, and honestly for as long as I can remember, my older brother was always
a roleplaying geek.
Even back when that made you a social pariah, he was ravenous and it seemed to me that if
there was a roleplaying system that you could get off the shelf of a small town hobby shop,
he had a copy and had used me as a guinea pig at least once to try it out.
Like many, we got our start with Advanced Dungeons & Dragons, 2nd Edition, but that
quickly blossomed outward to games within universal systems like Palladium with Rifts,
Teenage Mutant Ninja Turtles and Robotech, White Wolf and their Noun the Other Noun series,
GURPS, FATE, and more specialized games like Shadowrun, Eclipse Phase, Paranoia, Cyberpunk
and Human Occupied Landfill, and more.
We didn't play everything that was ever made, but we sure as hell tried, and through my
comprehensive exposure to these systems, I feel that my brother granted me the tools
to become a much better game designer.
Tabletop roleplaying games are, quite possibly, one of the greatest distillations of game
design out there, because of their innate requirement of relative simplicity, while
still needing to accommodate nearly anything that a game player might wish to do in its
setting of choice.
The basic conceit of nearly every roleplaying game out there is that any action that a human
can perform, can, with a couple numbered polyhedrons and a little math, be simulated.
The accuracy of the simulation and how complex the algorithms are varies from system to system,
but at the end of the day, usually it's roll one or more dice, add a couple of stats from
your character sheet, and you succeed or you fail.
Even Shadowrun, a pen and paper game whose character generation is notoriously complex
and difficult to get started with, ultimately comes down to rolling a big handful of D-6es
and counting how many of them turned up a 5 or 6, and then comparing that against a
target number of successes.
In a roleplaying game, anything significantly more convoluted would break the flow of the
actual roleplay, which is akin to a badly tuned negative feedback loop in a video game.
But even while maintaining a level of simplicity like that, the game must also account for
nearly anything that the player might, in the course of roleplaying their character,
want to do.
This trend of designing to keep things uncomplicated but versatile is a skill that any game designer
should strive towards, and adopt in even video game design.
If you, in the course of chiseling out a game design, can manage to find an elegant set
of algorithms that will cleanly allow you to accomplish half or more of the things you
want to allow the player to do in your game, that's a major win.
They have a tendency to front-load a lot of the complexity of the game in the process
of character creation, which is delightfully similar to defining game variables that will
be referenced by the game's code in the case of a video game.
They define how many of what dice to roll, and if they're well-designed, the player will
know exactly what to roll and when, in order to play their character with as little friction
as possible.
The best thing of all about the tabletop roleplaying game, though, from a designer that wishes
to analyze one, is that all of those complex rules are laid out bare in the pages of the
book, free for perusal at any time.
Every progression curve, every equation, every rule, written clearly on paper because it
has to be.
In video games, we frequently attempt to obfuscate our rules to keep players from gaming our
systems: Pen and paper games either accept their exploitability and roll with it, or
even embrace it, like Dungeons & Dragons, Pathfinder or Shadowrun, and some attempt
to be modular, like FATE, Powered by the Apocalypse or Risus.
A knowledge of all of these systems, you will find, is extremely valuable to you as a game
designer.
But the greatest challenge for a designer, and an exercise that I have found to be both
rewarding and very useful, is that of designing a roleplaying game system yourself.
Pen and Paper games are limiting.
Generally speaking you have an option of a limited number of dice, or poker chips, or
playing cards, and you need to stretch the usefulness of whatever that is, as far as
humanly possible.
No complex simulations, no massive interconnecting matrix of game systems: It's an exercise in
stripping away a lot of the unnecessary extra layers, and designing simplicity.
If you're a game designer, or an aspiring one, I urge you to give it a shot - even if
you don't intend to distribute it - it's a great thought experiment at the very least,
and a lot of fun among friends potentially as well.
Find a friend or two that would be willing to troubleshoot your system.
Get feedback, learn how to make your systems sing.
The feedback is also instantaneous.
And pen & paper roleplaying game design is only a few very narrow degrees removed from
paper prototyping which this will also help immensely with.
So check out some roleplaying games.
If video games are your thing and you've somehow managed to get this far in life where you're
considering them as a career and you haven't experienced one before, consider giving them
a shot.
The worst that you can do is not enjoy yourself for a couple hours.
And that's it for me for today.
Thanks for joining me this week, and I hope that you found today's episode entertaining,
educational, enlightening, or any combination of those.
If you'd like to join our little community of video game, and otherwise, game enthusiasts
who love both the making and the playing thereof, you're welcome to subscribe to our channel,
and get in on the conversation.
Do you have a favorite roleplaying system, or a tabletop game you think exemplifies good
game design?
Let me know!
And if you're wanting to get into roleplaying and don't happen to have any dice, but you
do have an Android Device, I've got you covered there too.
Search the Google Play Store for "Dice" by Alexander Hicks - or just follow the link
in today's video's description.
It's a fantastic die rolling app that's also totally free, made by a good buddy of mine
who the Level 0 NPCs all roleplay with every weekend.
Anyway, thank you for stopping by, and I hope to see you around here again soon.
Take care.
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How to make fog in Game Guru - Duration: 5:44.
TODAY I'M GOING TO SHOW YOU
HOW TO DO FOG
IN GAME GURU
SO LET'S OPEN IT
HERE'S THE PROGRAM
AND LET ME CREATE A NEW FLAT LEVEL
LET'S ADD A MARKER
THIS IS OUR PLAYER START
WE'RE GOING TO GO TO ENTITIES
AND LET'S HAVE A GUN PICK UP OR SOMETHING
I SEE A MAGNUM
THERE IS OUR GUN THERE
ZOOM IN
LET ME SEE
CLICK PROPERTIES
AND GIVE THIS
WHERE IS OUR AMMO
OKAY YOU RELOAD AT 6
LET'S SEE WE GOT 25
BULLETS
LET'S ADD SOME ZOMBIES
OR SOMETHING
GO TO ENTITIES
AND LET'S FIND SOME ZOMBIES
THIS IS A GOOD ZOMBIE TO ADD
NOW IF YOU SHOULD SHIFT
YOU CAN MAKE A FEW OF THESE
LET'S FIND SOMETHING TO PUT THE GUN ON
LET'S TRY THIS WOODEN BOX
TRY THIS ABANDON BUILDING
SO THERE IS OUR SCENE OK
IT ONLY TOOK LIKE A COUPLE OF MINUTES TO MAKE
SO LET'S RUN THE GAME
OKAY HERE ARE THE ZOMBIES
THEY ARE FOLLOWING ME
WE NEED TO GET THAT GUN
LET'S SEE
OKAY WE HAVE A GUN NOW
OKAY SO LET'S GO SOMEWHERE SAFE
WHERE THE ZOMBIES CANNOT GET ME
OH I FORGOT TO PUT STAIRS
TO GO UPSTAIRS
OKAY SO TO BRING OUT YOUR SETTINGS
TO CHANGE THE FOG
ALL YOU HAVE TO DO IS PRESS TAB
ON YOUR KEYBOARD
YOU'RE GOING TO PRESS THE TAB AGAIN
AND GAME GURU IS GOING TO BRING OUT THIS
MAGIC MENU
TO MAKE YOUR GAME LOOK A LOT BETTER
SOO
WE CAN CONTROL THE FOG HERE
LET'S SEE LET'S BRING OUT THE FOG
A LITTLE CLOSER
FOG DISTANCE
AND
LET'S CHANGE THE FOG INTENSITY
YOU CAN SEE THE FOG THERE YOU'RE CHANGING
LE'TS CHANGE THE AMBIENCE A LITTLE BIT
NOW THE FOG DISTANCE
LET'S BRING IT EVEN CLOSER
MAKE IT SUPER CREEPY
PRESS TAB
ON YOUR KEYBOARD AGAIN
AND YOU CAN SEE THAT NOW
IT'S SUPER FOGGY
WHOA
IT LOOKS VERY CREEPY
WHOA IT LOOKS VERY SCARY WITH THE FOG
SO CREEPY LOOKING
WHOA AND WE EVEN HAVE LENS FLAIR EFFECTS
WE GOT ONE ZOMBIE LEFT
MAYBE WE CAN LEAVE HIM
OKAY LET'S SHOOT THE LAST ZOMBIE
OKAY,
SO LET'S SEE
YA THIS LOOKS ALOT BETTER LIKE THIS
LET ME
MAKE THE FOG EVEN CLOSER
AND LETS CHANGE THE COLOR OF THE FOG
MAKE IT RED
GREEN
OR A COMBINATION OF ALL OF THEM
LET ME SEE
LET ME CHANGE THE SKY TYPE TO SOMETHING ELSE
MAYBE RED
SO LETS MAKE THE FOG RED
SOMETHING THAT WILL MATCH THAT THERE
LET ME SEE
OKAY
MAYBE WE CAN ADJUST THIS
I DON'T KNOW IF YOU CAN SEE IT THERE
BUT I'M GOING TO TURN DOWN THE CONTRAST
A LITTLE BIT
AND LET ME SEE WHAT THIS LOOKS LIKE
YA IT LOOKS PRETTY FOGGY
VERY SCARY
ALRIGHT, SO THAT'S IT
THAT'S HOW YOU CAN CREATE
FOG
IN GAME GURU
ALRIGHT, SO DON'T FORGET TO SUBSCRIBE
AND PUSH THE LIKE BUTTON
ALSO DON'T FORGET TO SIGN UP FOR NOTIFICATIONS
JUST HIT THE BELL
NEXT TO THE SUBSCRIBE BUTTON
BYE NOW
-------------------------------------------
Journey: The Story in the Score | Game Score Fanfare - Duration: 12:41.
Telling a story without words is really hard.
Heck, it's hard even using words.
It's a challenge few game companies embrace, but one game company that did is thatgamecompany.
Their 2012 game Journey is a masterclass of design by subtraction, removing every element
that does not speak into the core idea of the game – which in this case, includes
any dialogue or written text.
What you're left with is a story that while abstract, is told through every single part
of the game – from the art style which uses symbols and colour, to the gameplay and the
interaction you have with a complete stranger.
And then there is of course what will be the focus of this episode of Game Score Fanfare:
the music.
Journey is inseparable from its score – literally inseparable, there's no option to turn down
the music – but that's because it's critical in creating emotional ties to the
world and revealing the inner-workings of the story.
So Journey opens with this massive crescendo of orchestra and white noise before cutting
to silence.
This acts as an auditory palette cleanser for what lies ahead, and surprisingly it's
the last we'll hear of Journey's famous orchestra for quite a while.
The music in beginning of the game is actually almost entirely this droning, buzzing electronica
that to me feels like the harsh, relentless desert sun and the desolate land that you
find yourself in.
Over the course of the game, this electronic noise will be slowly replaced by an orchestra,
our first glimpse of which happens in the third area, when you witness the meteor.
By the time you finally reach the summit of the mountain the music will be entirely orchestral,
but for now we're stuck with this atonal noise, our only solace being occasional instrument
solos that accent the score, such as this lovely cello performance of the main theme
of Journey when you reach the title screen.
I say main theme, but it's actually the only recurring musical theme in Journey, with
composer Austin Wintory sprinkling variations of this single melody throughout the entire
game.
In lieu of having various themes that act as leitmotifs and can represent characters
or places, Austin Wintory instead does this through instruments.
There are five instruments that Austin chose as soloists to carry the score – the first
of course being the cello we heard on the title screen.
The cello is the foundation of Journey's score, being the only consistent instrument
throughout it.
And this is because the cello represents you, or rather the red-robed journeyer that you
control.
Austin himself puts it much more poetically than I ever could, saying: "Musically, it's
like a big cello concerto where you are the soloist and all the rest of the instruments
represent the world around you, including the other players."
Very early in the game we are introduced to the second soloist.
It's the flute, although usually it'll be its deeper sounding variant, the bass flute.
It first appears when you receive your magical scarf that allows you to fly.
It pops up again when you do things like releasing these flying scarf bits, and most notably
it features in the confluence scenes in which you meet with your ancestors - these tall,
white robed people who show you the way throughout your journey, acting as your spiritual guides.
So the bass flute is representative of these ancestors and the civilisation of people that
they and the Journeyer belong to.
As alluded to before, there's also a soloist dedicated to your companion – in fact, there's
actually two: the harp and the viola.
This is where the dynamic music design of Journey really begins to shine.
Whenever you are connected to another player, the harp and viola are seamlessly added to
whatever music is playing, and their level in the mix is actually dependent on the distance
between the two of you.
– the closer together you are, the louder they will be.
So for instance, there's one moment where you come across this caged cloth kite animal
thing, and when you release it, the track Threshold starts playing.
If you're alone, all you will hear is the flute solo backed with some percussion and
plucked cello strings.
But if you have a partner, you get to hear the beautiful harp and viola performances.
Or alternatively you don't release the creature at all and Threshold never even cues in, instead
you'll just hear an ambient piece.
There's so many variations of how this single moment plays out, and the game is filled with
moments just like this.
Adding two instruments to the score changes a lot – first of all it makes the world
feel much less empty, as now you have a friend!
But they also add a lot of beauty and complexity to the music, which is now able to form harmonies
and countermelodies.
The fifth and final solo instrument is one
called the serpent, I presume named after its inventor.
The serpent is an old 18th century instrument that's a cross between a brass instrument
and a woodwind.
You mostly hear it in the cave area, where these dragons roam and will tear off part
of your scarf if they spot you.
Owww….
This area has a very different tone to the rest of the game and is a massive contrast
to where we just were, sand surfing through the ruined city where the music is the most
orchestral and fun it's been up until that point.
The serpent is the only brass-like instrument in Journey's score, and it gives a resonating
low hum, which Austin then layers on top of itself over again to create an ominous sound.
The otherworldly hum of the serpent is reinforced by the cave area being the only section of
the game not featuring the cello, and it also sees the return of the electronica found at
the beginning of the game, bringing back the feelings of isolation in a foreign land.
After the cave, the score continues on its orchestral trajectory until finally blooming
into a full orchestra on the track Apotheosis, which plays as you approach the mountain's
summit.
So even though it's not one of the five soloists, you could say the orchestra also
represents something: the end of your Journey.
It represents the mountain.
At the very end of the game you walk into the light, hopefully making it obvious that
the journey is a metaphor for life.
As we do so, the very last thing we hear is one of the first things we heard: the solo
cello performing the main theme one final time.
This perfectly mirrors the title screen at the beginning of the game, giving the whole
experience a cyclical nature.
The credits then roll, and this is where we finally get some hints as to what the game
is actually about.
It shows a sequence of your spirit leaving the mountain and going back through all the
areas you've just travelled, returning to the beginning of the game.
All the while a song plays called I Was Born For This, which features lyrics in five different
languages.
The
lyrics are actually quotes from famous pieces of literature.
Translated into English, they are: "To each his day is given" from The Aeneid; "Time
it is for me to go" from Beowulf; "Lost is my homecoming" from Homer's Illiad;
"Along this road goes no-one, this autumn eve" a haiku by Japanese poet Matsuo Basho,
and finally the titular quote "Do not pity me.
I was born for this", which is attributed to Joan of Arc.
What links all these stories together is that
they are all famous examples of a common narrative structure known as the monomyth, or the hero's
journey, a story architype that is followed by everyone from Jesus Christ to Luke Skywalker.
The hero's journey was first outlined in the 1949 book The Hero with a Thousand Faces,
in which the author Joseph Campbell describes it as: "A hero ventures forth from the world
of common day into a region of supernatural wonder: fabulous forces are encountered there
and a decisive victory is won: the hero comes back from this mysterious adventure with the
power to bestow boons on his fellow man."
The story of Journey is the hero's Journey.
A single playthrough of Journey represents the first two sections: The departure from
the common world, and the overcoming of trials to receive a blessing.
This covers the first 11 steps of the 17 from the hero's journey.
If you're familiar with Journey's soundtrack, you might've noticed that these steps closely
line up with its tracklist.
The final part of the hero's journey is what you see in the credits: your spirit returning
to the beginning, and the game brings you right back round to the main menu, inviting
you to go on a new journey.
But this time, you have the ultimate boon: The knowledge of the game, that you can bring
to other people and help them through it.
And that's the core idea behind Journey: To make your experience in life a blessing
for other people.
To bestow your knowledge onto others as a boon in order to help them through their own
life.
The purpose of your journey is that you can make other people's journeys easier, even
if they are a complete stranger.
And this told through every aspect of the game: It's built into the gameplay, as travelling
alongside someone else will refill both of your scarves' flying power.
And even the art-style, as multiple playthroughs will grant you the white robes worn by your
ancestors, thus making you the spiritual guide for others.
And it's only through the music that we know all this: Firstly, as it is our only
link to the hero's journey outside of the name of the game, but also in this moment.
The first time we hear the orchestra is when we see the meteor, which we now know is the
spirit of a journeyer returning from the mountain.
The orchestra doesn't so much represent the mountain itself, but what the mountain
represents, which is the final goal of our journey.
To receive the ultimate boon.
The orchestra represents your purpose, and so introducing the orchestra in this moment
is Journey's way of saying this is the purpose of life.
To return from your journey in life, whatever that may be, and use the knowledge you gained
along the way to be a blessing to other people.
People who are then able to go and do the same for even more people, thus continuing
the circle infinitely.
And that is just beautiful.
Words can't describe it.
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For more infomation >> Getting Started as a Game Journalist - Practice, Prepare, and Pitch - Extra Credits - Duration: 7:19. -------------------------------------------
June PlayScores for Android | 12 New Android Games of June 2017 - Duration: 13:12.
12 Games have just received their PlayScores on the Android.
The PlayScore is a standard rating that averages gamer and critic reviews.
12.
Opening our list is The Mummy Dark Universe Stories
While the the latest Fraser-less remake of The Mummy was neither a critical nor a box
office success, this movie tie-in seems to make a better job of introducing their strange,
and monstrous Dark Universe to the global stage.
From the same hands that made the award-winning Oxenfree and Mr. Robot, Night School Studio
is putting their own elegant twist to this episodic adventure.
Picking right up after the events of the film, this might not be the best game for the spoiler-averse.
Step into the shoes of protagonist Nick Morton as he goes on a globe-trotting journey to
decode an ancient spellbook and lift an evil curse.
Solve puzzles and uncover mysteries in vivid comic-book style visuals, spread over 12 chapters--with
even more coming in the following months.
Unfortunately, navigating through the whole narrative might cost you.
Operating under a ticket system, you'll only be receiving free tickets after every six
hour or so hours.
Although, with its clever banter and stylish visuals, it still might be a worthy investment
for some.
It has a PlayScore of 6.9.
11.
Asphalt Street Storm Racing
In their latest iteration of their famous Asphalt racing series, they're taking their
players to the streets with the adrenaline pumping action of drag racing.
Head to the streets and compete against the fastest, and baddest cars in the history of
this bloody sport.
This time, they set the bar way higher with their upgraded dynamic weather systems, graphics,
and content that will make any racing enthusiast's hearts swell with joy.
Race in streets of the world's iconic landmarks, boosting past the lovely and futuristic sights
of New York, Paris, and Hong Kong.
Ready your pink slips to bet for the best cars, or take part in the fun and compete
for the money and the juicy bragging points, against up to three victory-hungry opponents.
With their revamped Dynamic Weather system, competition is tougher than ever, as you drive
through rain, sleet, and snow.
Get a hold of your grip, or risk losing your crown.
While they've definitely pumped up the volume on visuals, it seems Gameloft is losing touch
with their player base, with its ridiculous progression system that forces players to
consider their rather expensive in-app purchases.
That, on top of the rather bland gameplay, gives it a PlayScore of 7.24.
10.
Farming Simulator 18
The latest of three mobile iterations of their popular country life simulation, complete
with the loud whirring of heavy agricultural tools, and the sheer tranquility of planting
crops and taking care of animals.
It's a genre that's existed for years, and it's made even better with the simple touch
of realism.
Dive into the green landscapes, and begin your journey using the over 50 farming vehicles
and machines from the world's most trusted brands.
From Challengers, to Valtras--you name it.
Along with their collection of farming tools, is of course, an array of crops to plant and
harvest for the new year.
Choose from beets, potatoes, wheat, canola--and, for the first time in the series, sunflowers--for
you to turn your boring old farm into a beacon of bright yellow hues.
Settle in to your preferred routine, gather your resources, and become the most efficient
manufacturer in town--with wool, milk, timber, and so much more.
While its not the most realistic game on the market, its upgraded 3D graphics brings you
an even detailed visual experience, taking you one step closer to your farmlife dreams.
It has a PlayScore of 7.94.
9.
PES 2017 -PRO EVOLUTION SOCCER-
Going head to head against EA Sport's FIFA Mobile is Konami's own Pro Evolution Soccer
2017.
While FIFA's been winning the game on the console, it looks like PES has made a more
convincing move to the mobile--scoring goals ahead of the competition, with its fluid physics,
and smooth transitions.
Using the same engine as their console counterparts, it definitely offers its players a better
gaming experience.
Head to the premiere league, and revel in realistic ball controls and satisfying passes
using its responsive and precise touch interface.
Compared to FIFA's rather clunky mechanics and controls, PES is a dream for mobile football
fans.
In terms of licenses, on the other hand, FIFA still has the upper hand.
Still lacking in their own acquired teams and badges, you might be forced to play some
nobody team with a whole roster of nobody players.
But, with its overall polish and flair, it still takes the spot for the best mobile football
experience.
Begin your journey to the top, with a PlayScore of 8.05.
8.
SUP Multiplayer Racing
Drift past enemies and crush their dreams of victory in this fast-paced multiplayer
racing game.
One of the most striking aspects of this game is its vibrant colors, and charming personalities
that really seems to capture the energy of its high-speed tracks and gameplay.
In this competitive arena, square off with up to three opponents from all around the
world and decide who makes it to the finishing line.
Crash into cars, push them off the edge, drift past your rivals, and take the cup!
It even has a few emojis for you to flash as you drive by.
As you go along, rubbing salt on wounds, you'll soon realize that this race is not for the
kind of heart.
A street race at its core, learn to race dirty to get to the goal.
Cement your place on the top spot with an array of awesome upgrades to suit your racing
needs.
Fun as it is, it has been reported to have a few bugs and glitches that might distract
from the fun it offers.
But, other than that, it's still one hell of ride.
It has a PlayScore of 8.06.
7.
Lode Runner 1
If you're one of the special few people on this Earth that remembers Lode Runner from
their childhood, then this game from Nexon Studios will be the best thing to happen to
you this month.
All the cool things from the classic, modernized into one, well-crafted game.
We don't usually say this, but if there's one thing that really bothers us, it's the
fact that the game is COMPLETELY free.
Created by the folks at Nexon, Lode Runner 1 has over 35 different levels, as well as
an earned level creator, and absolutely zero in-app purchases to distract from the game.
That is, aside from a link to the rights holder's classic game on the iOS.
It's basically a giveaway, a gift and fitting tribute to fans of the old puzzler.
A new coat of paint, a cool multiplayer mode, and a splendid time-waster, NEXON's gift to
the world will take you right back to the arcade era.
Challenge your brain, maneuver through their tricky stages, and compete against players
from around the world.
While all is well and good, it currently doesn't offer an offline mode.
It has a PlayScore of 8.23.
6.
Jaipur: A Card Game of Duels
Watch out Hearthstone!
A new card game is taking over the stage.
One of the most popular tabletop games, Jaipur isn't your run of the mill, slow-paced boardgame.
Earning a recommendation from the German Game of the Year, you can be assured a fast and
fun diversion that's perfect for a quick versus round.
Trading card games may have been around for a while, but this will have you dealing in
literal trading as you exchange goods with a market, and ending up with the most points.
Play as one of Jaipur's best traders, demonstrating your prowess to the Maharajah by competing
against an equal rival.
Earn the two Seals of Excellence and you just might find yourself in the King's Court.
While honest exchanges are necessary, you can steal the victory by dabbling in the realm
of strategic movements.
Measure your risks, and count your luck as you take camels for transportation, and sell
goods to the people.
It's a truly faithful adaptation of the award-winning original, complete with extensive
campaign modes, achievements, helpful tutorials, and a local pass-and-play mode.
It has a PlayScore of 8.27.
5.
Chroma Squad
One of the quirkiest games this month.
This 8bit masterpiece by Saulo Camarotti feels like an unexpected fusion between Power Rangers
and Game Dev Tycoon.
While the Brazillian studio had its share of copyright disputes with Saban when it first
arrived on kickstarter, that's all hopefully behind them.
Since its debut, it's remarkably arranged pixels has brought happiness to tactical RPG
fans across the globe.
Play as a humble team of stunt actors who left their jobs to create their very own Tokusatsu
company.
Your job is to establish your own TV studio.
Behind the scenes, you're tasked with hiring actors into the show, and assigning them with
special powers and traits.
Once the stage is set, though, you'll have to battle the monsters for yourself.
For your actors, another stage is just another day in the studio, with their performance
in the battles set as measures for your show's ratings.
Fight baddies with all you've got, create the best show, and gain fans across the nation.
Despite its lush animations, and enjoyable gameplay, Chroma Squad is unfortunately a
very short game.
Hopefully, that'll change soon.
It has a PlayScore of 8.32.
4.
Arkanoid vs Space Invaders
While we're on the subject of weird game combinations, Square Enix comes in clutch with this throwback
to two classic Japanese arcade icons, jumbled into one confusing but sensational new game.
And the odd thing is: it totally works.
Throw away the shooting part of Space invaders, throw in a ball and a moveable paddle, and
you got yourself a game worthy of Japan's biggest studios!
As with the classic arcade game, shoot down waves after waves of aliens with your horizontal
ship and hope they don't get you first.
With all the newest hardware, the two games get a considerable revamp, packing some shinier
stages, better graphics, and a whole new collection of upgrades and varieties.
Play against all the different space invaders with their own special traits, and survive
the frantic waves with upgrades to your trusty paddle-ship.
With no in-app purchases, and a dazzling amount of content, reviewers didn't really have much
to say in the way of criticism of the game.
Sure, Square Enix might just be out for our nostalgia money, but with a game of this calibre,
it's worth the fall.
It has a PlayScore of 8.4.
3.
Old Man's Journey
Weave through a moving tale of travel and memory, as you step in the shoes of an old
man who sets out on a grand adventure.
If you like artful videogames, then this just might be the game for you.
But this game doesn't just succeed in terms of art.
It delivers on all fronts, with an emotionally affecting story and an effective way to tell
it.
Navigate through the gorgeous maps, and into the beautiful memories of one, clever old
man.
Much like what the title suggests, you guide an old man as he traverses past a arrangement
of mountains and hills to fulfill a quest that unveils itself throughout the game.
Like an interactive Proustian tale, you'll encounter events and uncover memories that
will enlighten players about its varying mysteries.
Like most games with a thoughtful and relaxing atmosphere, it has a tendency to become a
little too slow for most.
But, in those moments, it's eye-catching visuals gladly take the fall, distracting you long
enough to forget the occasionally uncomfortable pace.
Delightful and ultimately rewarding, Old Man's Journey receives a PlayScore of 8.48.
2.
Guns of Boom
What's in a name?
Apparently not much when it comes to one of the shining gems of today's FPS generation.
Despite it's rather uninspired and nonsensical name, this Lithuania-based game manages to
deliver a top notch multiplayer arena for fans of frantic, team shooters.
It's been widely compared to Gameloft's very own Blitz Brigade, with its Team Fortress
2-like visuals and gameplay.
But other than these very obvious similarities, GoB is a definitive mobile experience, packed
with intuitive shooting mechanics, and a healthy player base--boasting over five million downloads
since its May release.
Jump into the fray, and choose from its expansive roster of quirky and highly customizable characters
and classes.
Decimate your opponents in an all new game mode called "Capture the points", which plays
like a King of the Hill game.
To make the game easier for mobile users, it has an auto fire feature that lets you
shoot at enemies in your crosshairs.
But, of course, that doesn't mean it's a walk in the park.
Use your strategic wits to outsmart the competition.
Get under cover, or flank them from behind.
It's a great game for casuals and veterans alike.
And the best part is, it's all free!
It has a PlayScore of 8.54.
1.
And the best PlayScored Android game for June is Flipping Legends
This game from Noodlecake Studios combines Minecraft-like voxels with the ease of vertical
gameplay.
And, while it might not look like much compared to the other titles on this list, its easy-to-pick-up
and hard-to-master gameplay makes it an incredibly addicting purchase that you'll keep coming
back to.
Of course, when it comes to Noodlecake Studios, the makers of Alto's Adventure, Bitcoin Billionaire,
and whole lot more of some of mobile's classic hits, could you really expect any less?
Flipping legend is, much like a whole slew of games on the market right now, an endless
runner game with some action elements.
But unlike the others, Flipping Legend boasts a well-implemented RPG upgrade system, as
well as an unconventional movement style that definitely adds to the fun.
Zigzag and jump back through its treacherous trails like a deadly combination of chess
and cha-cha.
Sure, it's weird, but it makes so much sense once you get the feel of it.
Navigate through the map as Ninja, Mage, or Ranger and more, and kill of the enemies in
your way with a barrage of powerful kicks, spells, and attacks.
Gain experience, collect coins, and become the legendary pixel-hero you were destined
to become.
It has a PlayScore of 8.73.
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🎮 Fun Baby Care - Learn Colors & Hair Salon Kids Games | Sweet Baby Girl Summer Fun Games For Kids - Duration: 14:38.
Fun Baby Care - Learn Colors & Hair Salon Kids Games | Sweet Baby Girl Summer Fun Games For Kids.
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