Thứ Năm, 6 tháng 7, 2017

Youtube daily game Jul 6 2017

Fun Sweet Baby Girl Summer Care - Kids Learn Colors Makover Games Hair Salon Holiday Resort Spa

For more infomation >> Fun Sweet Baby Girl Summer Care - Kids Learn Colors Makover Games Hair Salon Holiday Resort Spa - Duration: 12:31.

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Game Papa's Freezeria Day 12|Y8 Games|Papa's Freezeria Games Y8 - Duration: 12:08.

For more infomation >> Game Papa's Freezeria Day 12|Y8 Games|Papa's Freezeria Games Y8 - Duration: 12:08.

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Lets Play The New Minecraft Mini-game Zombies - Duration: 56:27.

For more infomation >> Lets Play The New Minecraft Mini-game Zombies - Duration: 56:27.

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These are the first games to come in the Hasbro Gaming Crate - Duration: 2:15.

Hasbro has revealed the first games to come in the Hasbro Gaming Crate subscription service

as they begin accepting preorders.

I talked about it here last April when Hasbro announced they'd be taking part in the subscription

box business.

Quickly recapping: each quarter Hasbro Gaming Crate will feature three brand-new games,

and you have the option of two different modalities: Party Crate geared toward adult audiences

and Family Crate with games designed to be played by or with children.

The first Family Crate will have the theme "Family Staycation" and include Mask of

the Pharaoh, a cooperative virtual-reality board game in which players must download

the Mask of the Pharaoh app to their smartphones, then use the included VR mask to describe

their location in a mysterious pyramid to the other players, who in turn use physical

game tiles to complete the path to victory.

The second game is Leo Goes to the Barber, a set match game in which players work together

to help Leo through the jungle to make his haircut appointment; the third game is Tricky

Wishes, a card game where players have to match three kinds of wishes: a Superpower,

a Gift, and a World Harmony, swapping and shuffling to collect the highest-scoring set.

And now for the first Party Crate the theme will be "FOMO" and include Speak Out:

Joe Santagato Edition, an "adults only" version of the 2016 Speak Out game in which

players will be challenged to say phrases white wearing a mouthpiece, this time featuring

not-safe-for-work content curated by the comedian Joe Santagato.

The second game in the Party Crate box is Judgmental, a tournament-style game where

players choose a famous character from history, fiction, or current times and debate who would

win a contest amongst them.

The third game is Box of Rocks, a fast-paced trivia game in which players compete against…

a box of rocks.

The Hasbro Gaming Crate is limited to the United States.

MSRP for any of the two boxes is $49.99, plus shipping, but you can get free shipping using

the promo code "HGCFREESHIP" (thanks to Purple Pawn for the tip).

The first boxes ship in August.

For more infomation >> These are the first games to come in the Hasbro Gaming Crate - Duration: 2:15.

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A ZOMBIE WITHOUT a HEAD #2 adventures Zombies in the game HEADLESS ZOMBIE 2 videos for kids 3 series - Duration: 13:34.

For more infomation >> A ZOMBIE WITHOUT a HEAD #2 adventures Zombies in the game HEADLESS ZOMBIE 2 videos for kids 3 series - Duration: 13:34.

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Fun Animal Doctor Games - Kids Care Animals Jungle Doctor Game and Save The Animals Fun Games - Duration: 21:25.

Fun Animal Doctor Games - Kids Care Animals Jungle Doctor Game and Save The Animals Fun Games

For more infomation >> Fun Animal Doctor Games - Kids Care Animals Jungle Doctor Game and Save The Animals Fun Games - Duration: 21:25.

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Excitement Surrounding MLB All-Star Game In Miami Seems Lacking Compared To Other Years, Cities - Duration: 2:40.

For more infomation >> Excitement Surrounding MLB All-Star Game In Miami Seems Lacking Compared To Other Years, Cities - Duration: 2:40.

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Game of Thrones pre-season 7. A tour in real Game of Thrones locations in Malta - Duration: 23:23.

Hello everyone! Valyrian is my mother language

...I'm joking but when you suffer

from a Game of Thrones addiction

and you have been waiting for so long

usualy you seek

This year the anticipation was so grave

and I had to find a serious substitute

so...If Winter is not coming you have to go to the Winter

or to be exact right before the Winter

in Season 1

in Malta and the real locations.

Most of Season 1 was filmed in Malta

so I traveled there

to take a good sip of Game of Thrones.

First stop...Azure Window

Azure Window is

where took place Daenerys and Khal Drogo's wedding.

It's in the first episode and it's a very important location

for the progress of the show

but also

because Azure Window does not longer exist.

One month after my visit Azure Window fell

because of bad weather conditions.

We were very lucky shooting that video then

Enjoy....

We are at Azure Window. Here took place

Khal Drogo and Daenerys' wedding

...here...

understood what did she marry into

Here she met for the first time Sir Jorah,

the master of friendzone,

who offered her his services and gave her some books

about the Seven Kingdoms. And then Ilyrio came,

the guy who accomodated her and her brother and arranged this marriage,

and gave her a very special gift.

He gave her the eggs

which they turned to be

dragon eggs.So here started the whole mother of the dragon story.

I wonder how she managed tree eggs simultaneously.

We have a quest from this wedding.

ladies and gentlemen Viserys Third of His Name Targaryen

My sister didn't perform well

She wanted to have only the Khal.

Guys,

I have to be King. I should have been King

in this scenario.

Fuck this job. I will stay here in Malta for vacation.

Have fun.

Unfortunately before that scene I intended

to visit Verdala Palace.

Verdala Palace is a presidential house in Malta

which is located in a beautiful forest

and was the real location of Ilyrio Mopatis' mansion.

Ilyrio Mopatis was the one who accommodated the Targeryens.

and arranged the wedding.

There was filmed this epic scene.

But unfortunately the day we visited

was meeting the European Union

and there were guards everywhere.

And so it was impossible to reach.

We are moving to the continent of Westeros

and the mainland.

Backstabbings have started to 'blossom'

and we are at the scene

where Catelyn Stark

enters King's Landing and the real Mdina city.

We are at Mdina Gate

which was used as a back entrance of King's Landing

when Catelyn Stark snuck in the capital

to find her husband.

Look at the van!

Catelyn entered from here and thought that nobody would recognize her.

'It's nine years since I set foot in the capital'

she said.

'And no one knew who I was the last time either'

Aaaaaaand

here,

right here

some riders stopped her

and gave her a piece of paper

They told her that they were instructed to escort her somewhere.

She nagged at them but finally she followed.

This was the back entrance of King's Landing.

The main entrance is also a place in Malta.

It is Fort Ricassoli but unfortunately

it was also under construction

during our visit.

But was the real location of that scene.

And moving forward

we arrive at Piazza Mesquita in the city of Mdina

where took place several

important scenes

that helped

the progress

of Season 1.

This is Piazza Mesquita

in the center of Mdina

which is the real location of Littlefinger's brothel.

That balcony over there

and the green door

are parts of the brothel.

It's the first scene where Catelyn is hiding here.

It's also the scene where Ned comes here

asking about Robert Baratheon's bastards

and what John Arryn was looking for

realizing that was looking for a rightful heir

because his children weren't from his bloodline.

And also

here took place the scene

when Jaime wants to arrest Ned

after his search

because he wants the release of Tyrion

And as a result we witnessed a very good combat

and a guard stabs Ned above his knee.

And this is the warning shot for what came next.

You know...

Rest in peace...

I now talk in the dothraki language.

My sun and stars, moon of my life.

We changed continent again

and in dothraki there is this joke :

'How is a dothraki

mathematician called?"mathematician called?"

'Cal (Khal) Culator'

The couple of the year,

Daenerys and Khal Drogo they are in love

and Daenerys is pregnant.

Until this scene

where Khal Drogo in front of his people

puts Daenerys above all.

This is

the Lazareen village,

or to be more specific Manikata village

In this scene Khal Drogo fights with Mango

because Mago disputed with Daenerys about the slaves.

Mago was upset and told Drogo that every Khal who takes order from a woman is no Khal

Khal Drogo was offended and got angry

He sliced Mago's throat

and pulled out his guts.

Gross...

It's in here.

After that scene started the decline of Khal Drogo

Rest in peace...again.

It's is private property and we can't enter

They have installed this fence

to avoid the intruders.

I will try to enter

like I did yesterday

but for now this is it.

The welded is pointy and

I think trespassing here

is dangerous.

We arrive again at Westeros.

Ned found out Cersei's secrets

Cersei and Jaime's secret

but he is trying

to save her.

But that happened...

I think I saw it.

Come on!

I see what I have to twist

Does anyone else want to try?

I prefer to open the lock because

I saw a couple of security guys

looking at me as I tried to climb the fence.

I thought that without the lock we will be ore comfortable.

-I don't think you can open it. -Really?

I thought that it was very easy.

I have seen it at the movies.

And in this garden was filmed this scene

Ned Stark met Cersei,

and told her 'Bitch

I know who the father of your children is.

They're not Robert's, they are Jaime's.

And she admitted it.

But she also had a point

because Robert still loved Lyanna.

Unfortunately I didn't reach any further

because I couldn't open the lock

(obviously).

So I climbed the little wall

and I headed towards the fountain.

But the guards

when they saw me near the fountain

asked me to leave

and confronted me about the video.

That's why I don't have a video with me near the fountain.

Still the garden is amazing.

All the previous scenes

lead us to

this one.

Episode Baelor.

The title speaks for itself but I want

to say that I enjoyed this visit the most

and you are about to see why.

This is Fort Manoel from Valetta.

Between the two buildings

was set

Ned Stark's firing squad.

We are at Fort Manoel.

Fort Manoel is castle in a small island

in Valetta Bay.

The scene with the decapitation of Ned Stark.

This is the castle behind me

but it's locked.

Here was filmed episode 9

in which I think for the very first time

we realised how twisted is Martin's imagination.

The problem is that the castle has a moat around

and you can't jump to reach inside.

We are approaching several possible entrances

...or not.

We passed the first fortification

and we go on.

We are officially

in the moat

but it's very difficult because we

found all the doors locked or broken.

Thee castle is over there.

It is very beautiful and

you can feel like it was a knight's castle.

That is the bridge with

the lock.

Let's go! Let's go!

Unfortunately we can't enter.

It's private property.

We are searching for alternative options

to approach the gate, at least.

Valetta is behind us and it's stunning.

Yay!

We finally reached Fort Manoel's main gate

Here took place Ned Stark's end.

It was the scene in front of High Sept of Baelor

where Ned

plead guilty.

Everyone begs for mercy

but that

cu*** Joffrey

orders Ilyn Payne to decapitate Ned.

When I first saw this scene

I paused it

and I was sure that

Ned will live.

And then I pressed play...

The place is idyllic

above the sea.

If you remember the scene with

Arya hidden beneath a statue

you can see the sea in the back and it's exactly here.

This is my Game of Thrones video

and I hope you enjoyed it as much as I did.

I am very happy that I visited all those real places and look like

Martin's imagination

I strongly recommend to visit Malta

during spring or summer. I went on January

and probably that is why I found

so many places under construction.

I can't wait to hear from you in the comments section what are you thinking about my video (or my English :P)

Honor to you all ! Ride well ! (there is no word for 'thank you' in dothraki.)

And a piece of advice.

How do you win the Game of Thrones?

For more infomation >> Game of Thrones pre-season 7. A tour in real Game of Thrones locations in Malta - Duration: 23:23.

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Playing Friday the 13th: The Game - Duration: 9:00.

For more infomation >> Playing Friday the 13th: The Game - Duration: 9:00.

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Cox Communications | Game of Thrones Season 7 - Cast Theories - Duration: 0:41.

I feel like it could go in a lot of different directions. She could either, you know

really kind of take charge and take control and be the leader alongside Jon

As far as Sam's concerned, he'd probably be quite alright just staying in the Citadel for awhile.

I just hope that they make it to Westeros, you know, on solid land.

She could really resent Jon for getting all the credit and team up with Littlefinger.

It's best if he's there for not that long, finds out something wrong

and then gets the hell out of there.

She could have really developed a taste for killing and become quite sadistic.

I feel like it's going to be an epic landing.

A Queen's Landing. Oh, stop!

For more infomation >> Cox Communications | Game of Thrones Season 7 - Cast Theories - Duration: 0:41.

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ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer - Duration: 8:31.

Hello everyone and welcome back, once again, to ThursDev.

I'm your host Luke, and today I'd like to talk a little bit about one way that you can

learn to flex and exercise your game design muscles.

Over the course of my career, I've always made it a point to be something of a lifelong

learner.

I aspire to be the best game designer that I can possibly be, and in the pursuit of that

goal, I have explored many, many avenues.

There are plenty of books and articles, and even videos like the ones I create for ThursDev

that can help you to understand the theory of game development.

You benefit yourself greatly by absorbing knowledge like this, but only so much can

be taught through words alone.

The savvy game designer also makes it a point whenever possible to be playing games and

analyzing them.

And creating games, and analyzing their creations.

Understanding the underlying rulesets of the games you're playing is a key factor in building

up your repertoire of game design tricks and methods, as even though there are still original

ideas to be had, generally speaking any design problem that you've run into, someone else

has as well and came up with at least a solution.

Whether a good one or not, having that knowledge as a point of reference is always valuable

for when you need to find a solution like that for yourself.

I play tons of video games.

Action, adventure, platformer, simulation, tactical, management, RPG, roguelike, MMO,

Quiz and everything in between, and every time I pick up a game, though I do it for

leisure as well, I always do what I can to understand the design decisions made in the

game that I'm playing, and try to figure out what's going on underneath the hood.

Sometimes it's easy, sometimes it's impossible, but I love the exercise of learning game systems,

and as a designer, you should as well.

But video games shouldn't, however, be the be all and end all of what you are analyzing.

There's one game design resource out there, a type of game that if you're not actively

involved in, you're doing yourself a disservice, and that is roleplaying games.

Not video game RPGs, which honestly really only share a name, I'm talking about tabletop

- pen, paper, dice, Tom Hanks blundering around in the sewers, you know the ones I'm talking

about.

When I was a child, and honestly for as long as I can remember, my older brother was always

a roleplaying geek.

Even back when that made you a social pariah, he was ravenous and it seemed to me that if

there was a roleplaying system that you could get off the shelf of a small town hobby shop,

he had a copy and had used me as a guinea pig at least once to try it out.

Like many, we got our start with Advanced Dungeons & Dragons, 2nd Edition, but that

quickly blossomed outward to games within universal systems like Palladium with Rifts,

Teenage Mutant Ninja Turtles and Robotech, White Wolf and their Noun the Other Noun series,

GURPS, FATE, and more specialized games like Shadowrun, Eclipse Phase, Paranoia, Cyberpunk

and Human Occupied Landfill, and more.

We didn't play everything that was ever made, but we sure as hell tried, and through my

comprehensive exposure to these systems, I feel that my brother granted me the tools

to become a much better game designer.

Tabletop roleplaying games are, quite possibly, one of the greatest distillations of game

design out there, because of their innate requirement of relative simplicity, while

still needing to accommodate nearly anything that a game player might wish to do in its

setting of choice.

The basic conceit of nearly every roleplaying game out there is that any action that a human

can perform, can, with a couple numbered polyhedrons and a little math, be simulated.

The accuracy of the simulation and how complex the algorithms are varies from system to system,

but at the end of the day, usually it's roll one or more dice, add a couple of stats from

your character sheet, and you succeed or you fail.

Even Shadowrun, a pen and paper game whose character generation is notoriously complex

and difficult to get started with, ultimately comes down to rolling a big handful of D-6es

and counting how many of them turned up a 5 or 6, and then comparing that against a

target number of successes.

In a roleplaying game, anything significantly more convoluted would break the flow of the

actual roleplay, which is akin to a badly tuned negative feedback loop in a video game.

But even while maintaining a level of simplicity like that, the game must also account for

nearly anything that the player might, in the course of roleplaying their character,

want to do.

This trend of designing to keep things uncomplicated but versatile is a skill that any game designer

should strive towards, and adopt in even video game design.

If you, in the course of chiseling out a game design, can manage to find an elegant set

of algorithms that will cleanly allow you to accomplish half or more of the things you

want to allow the player to do in your game, that's a major win.

They have a tendency to front-load a lot of the complexity of the game in the process

of character creation, which is delightfully similar to defining game variables that will

be referenced by the game's code in the case of a video game.

They define how many of what dice to roll, and if they're well-designed, the player will

know exactly what to roll and when, in order to play their character with as little friction

as possible.

The best thing of all about the tabletop roleplaying game, though, from a designer that wishes

to analyze one, is that all of those complex rules are laid out bare in the pages of the

book, free for perusal at any time.

Every progression curve, every equation, every rule, written clearly on paper because it

has to be.

In video games, we frequently attempt to obfuscate our rules to keep players from gaming our

systems: Pen and paper games either accept their exploitability and roll with it, or

even embrace it, like Dungeons & Dragons, Pathfinder or Shadowrun, and some attempt

to be modular, like FATE, Powered by the Apocalypse or Risus.

A knowledge of all of these systems, you will find, is extremely valuable to you as a game

designer.

But the greatest challenge for a designer, and an exercise that I have found to be both

rewarding and very useful, is that of designing a roleplaying game system yourself.

Pen and Paper games are limiting.

Generally speaking you have an option of a limited number of dice, or poker chips, or

playing cards, and you need to stretch the usefulness of whatever that is, as far as

humanly possible.

No complex simulations, no massive interconnecting matrix of game systems: It's an exercise in

stripping away a lot of the unnecessary extra layers, and designing simplicity.

If you're a game designer, or an aspiring one, I urge you to give it a shot - even if

you don't intend to distribute it - it's a great thought experiment at the very least,

and a lot of fun among friends potentially as well.

Find a friend or two that would be willing to troubleshoot your system.

Get feedback, learn how to make your systems sing.

The feedback is also instantaneous.

And pen & paper roleplaying game design is only a few very narrow degrees removed from

paper prototyping which this will also help immensely with.

So check out some roleplaying games.

If video games are your thing and you've somehow managed to get this far in life where you're

considering them as a career and you haven't experienced one before, consider giving them

a shot.

The worst that you can do is not enjoy yourself for a couple hours.

And that's it for me for today.

Thanks for joining me this week, and I hope that you found today's episode entertaining,

educational, enlightening, or any combination of those.

If you'd like to join our little community of video game, and otherwise, game enthusiasts

who love both the making and the playing thereof, you're welcome to subscribe to our channel,

and get in on the conversation.

Do you have a favorite roleplaying system, or a tabletop game you think exemplifies good

game design?

Let me know!

And if you're wanting to get into roleplaying and don't happen to have any dice, but you

do have an Android Device, I've got you covered there too.

Search the Google Play Store for "Dice" by Alexander Hicks - or just follow the link

in today's video's description.

It's a fantastic die rolling app that's also totally free, made by a good buddy of mine

who the Level 0 NPCs all roleplay with every weekend.

Anyway, thank you for stopping by, and I hope to see you around here again soon.

Take care.

For more infomation >> ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer - Duration: 8:31.

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How to make fog in Game Guru - Duration: 5:44.

TODAY I'M GOING TO SHOW YOU

HOW TO DO FOG

IN GAME GURU

SO LET'S OPEN IT

HERE'S THE PROGRAM

AND LET ME CREATE A NEW FLAT LEVEL

LET'S ADD A MARKER

THIS IS OUR PLAYER START

WE'RE GOING TO GO TO ENTITIES

AND LET'S HAVE A GUN PICK UP OR SOMETHING

I SEE A MAGNUM

THERE IS OUR GUN THERE

ZOOM IN

LET ME SEE

CLICK PROPERTIES

AND GIVE THIS

WHERE IS OUR AMMO

OKAY YOU RELOAD AT 6

LET'S SEE WE GOT 25

BULLETS

LET'S ADD SOME ZOMBIES

OR SOMETHING

GO TO ENTITIES

AND LET'S FIND SOME ZOMBIES

THIS IS A GOOD ZOMBIE TO ADD

NOW IF YOU SHOULD SHIFT

YOU CAN MAKE A FEW OF THESE

LET'S FIND SOMETHING TO PUT THE GUN ON

LET'S TRY THIS WOODEN BOX

TRY THIS ABANDON BUILDING

SO THERE IS OUR SCENE OK

IT ONLY TOOK LIKE A COUPLE OF MINUTES TO MAKE

SO LET'S RUN THE GAME

OKAY HERE ARE THE ZOMBIES

THEY ARE FOLLOWING ME

WE NEED TO GET THAT GUN

LET'S SEE

OKAY WE HAVE A GUN NOW

OKAY SO LET'S GO SOMEWHERE SAFE

WHERE THE ZOMBIES CANNOT GET ME

OH I FORGOT TO PUT STAIRS

TO GO UPSTAIRS

OKAY SO TO BRING OUT YOUR SETTINGS

TO CHANGE THE FOG

ALL YOU HAVE TO DO IS PRESS TAB

ON YOUR KEYBOARD

YOU'RE GOING TO PRESS THE TAB AGAIN

AND GAME GURU IS GOING TO BRING OUT THIS

MAGIC MENU

TO MAKE YOUR GAME LOOK A LOT BETTER

SOO

WE CAN CONTROL THE FOG HERE

LET'S SEE LET'S BRING OUT THE FOG

A LITTLE CLOSER

FOG DISTANCE

AND

LET'S CHANGE THE FOG INTENSITY

YOU CAN SEE THE FOG THERE YOU'RE CHANGING

LE'TS CHANGE THE AMBIENCE A LITTLE BIT

NOW THE FOG DISTANCE

LET'S BRING IT EVEN CLOSER

MAKE IT SUPER CREEPY

PRESS TAB

ON YOUR KEYBOARD AGAIN

AND YOU CAN SEE THAT NOW

IT'S SUPER FOGGY

WHOA

IT LOOKS VERY CREEPY

WHOA IT LOOKS VERY SCARY WITH THE FOG

SO CREEPY LOOKING

WHOA AND WE EVEN HAVE LENS FLAIR EFFECTS

WE GOT ONE ZOMBIE LEFT

MAYBE WE CAN LEAVE HIM

OKAY LET'S SHOOT THE LAST ZOMBIE

OKAY,

SO LET'S SEE

YA THIS LOOKS ALOT BETTER LIKE THIS

LET ME

MAKE THE FOG EVEN CLOSER

AND LETS CHANGE THE COLOR OF THE FOG

MAKE IT RED

GREEN

OR A COMBINATION OF ALL OF THEM

LET ME SEE

LET ME CHANGE THE SKY TYPE TO SOMETHING ELSE

MAYBE RED

SO LETS MAKE THE FOG RED

SOMETHING THAT WILL MATCH THAT THERE

LET ME SEE

OKAY

MAYBE WE CAN ADJUST THIS

I DON'T KNOW IF YOU CAN SEE IT THERE

BUT I'M GOING TO TURN DOWN THE CONTRAST

A LITTLE BIT

AND LET ME SEE WHAT THIS LOOKS LIKE

YA IT LOOKS PRETTY FOGGY

VERY SCARY

ALRIGHT, SO THAT'S IT

THAT'S HOW YOU CAN CREATE

FOG

IN GAME GURU

ALRIGHT, SO DON'T FORGET TO SUBSCRIBE

AND PUSH THE LIKE BUTTON

ALSO DON'T FORGET TO SIGN UP FOR NOTIFICATIONS

JUST HIT THE BELL

NEXT TO THE SUBSCRIBE BUTTON

BYE NOW

For more infomation >> How to make fog in Game Guru - Duration: 5:44.

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Journey: The Story in the Score | Game Score Fanfare - Duration: 12:41.

Telling a story without words is really hard.

Heck, it's hard even using words.

It's a challenge few game companies embrace, but one game company that did is thatgamecompany.

Their 2012 game Journey is a masterclass of design by subtraction, removing every element

that does not speak into the core idea of the game – which in this case, includes

any dialogue or written text.

What you're left with is a story that while abstract, is told through every single part

of the game – from the art style which uses symbols and colour, to the gameplay and the

interaction you have with a complete stranger.

And then there is of course what will be the focus of this episode of Game Score Fanfare:

the music.

Journey is inseparable from its score – literally inseparable, there's no option to turn down

the music – but that's because it's critical in creating emotional ties to the

world and revealing the inner-workings of the story.

So Journey opens with this massive crescendo of orchestra and white noise before cutting

to silence.

This acts as an auditory palette cleanser for what lies ahead, and surprisingly it's

the last we'll hear of Journey's famous orchestra for quite a while.

The music in beginning of the game is actually almost entirely this droning, buzzing electronica

that to me feels like the harsh, relentless desert sun and the desolate land that you

find yourself in.

Over the course of the game, this electronic noise will be slowly replaced by an orchestra,

our first glimpse of which happens in the third area, when you witness the meteor.

By the time you finally reach the summit of the mountain the music will be entirely orchestral,

but for now we're stuck with this atonal noise, our only solace being occasional instrument

solos that accent the score, such as this lovely cello performance of the main theme

of Journey when you reach the title screen.

I say main theme, but it's actually the only recurring musical theme in Journey, with

composer Austin Wintory sprinkling variations of this single melody throughout the entire

game.

In lieu of having various themes that act as leitmotifs and can represent characters

or places, Austin Wintory instead does this through instruments.

There are five instruments that Austin chose as soloists to carry the score – the first

of course being the cello we heard on the title screen.

The cello is the foundation of Journey's score, being the only consistent instrument

throughout it.

And this is because the cello represents you, or rather the red-robed journeyer that you

control.

Austin himself puts it much more poetically than I ever could, saying: "Musically, it's

like a big cello concerto where you are the soloist and all the rest of the instruments

represent the world around you, including the other players."

Very early in the game we are introduced to the second soloist.

It's the flute, although usually it'll be its deeper sounding variant, the bass flute.

It first appears when you receive your magical scarf that allows you to fly.

It pops up again when you do things like releasing these flying scarf bits, and most notably

it features in the confluence scenes in which you meet with your ancestors - these tall,

white robed people who show you the way throughout your journey, acting as your spiritual guides.

So the bass flute is representative of these ancestors and the civilisation of people that

they and the Journeyer belong to.

As alluded to before, there's also a soloist dedicated to your companion – in fact, there's

actually two: the harp and the viola.

This is where the dynamic music design of Journey really begins to shine.

Whenever you are connected to another player, the harp and viola are seamlessly added to

whatever music is playing, and their level in the mix is actually dependent on the distance

between the two of you.

– the closer together you are, the louder they will be.

So for instance, there's one moment where you come across this caged cloth kite animal

thing, and when you release it, the track Threshold starts playing.

If you're alone, all you will hear is the flute solo backed with some percussion and

plucked cello strings.

But if you have a partner, you get to hear the beautiful harp and viola performances.

Or alternatively you don't release the creature at all and Threshold never even cues in, instead

you'll just hear an ambient piece.

There's so many variations of how this single moment plays out, and the game is filled with

moments just like this.

Adding two instruments to the score changes a lot – first of all it makes the world

feel much less empty, as now you have a friend!

But they also add a lot of beauty and complexity to the music, which is now able to form harmonies

and countermelodies.

  The fifth and final solo instrument is one

called the serpent, I presume named after its inventor.

The serpent is an old 18th century instrument that's a cross between a brass instrument

and a woodwind.

You mostly hear it in the cave area, where these dragons roam and will tear off part

of your scarf if they spot you.

Owww….

This area has a very different tone to the rest of the game and is a massive contrast

to where we just were, sand surfing through the ruined city where the music is the most

orchestral and fun it's been up until that point.

The serpent is the only brass-like instrument in Journey's score, and it gives a resonating

low hum, which Austin then layers on top of itself over again to create an ominous sound.

The otherworldly hum of the serpent is reinforced by the cave area being the only section of

the game not featuring the cello, and it also sees the return of the electronica found at

the beginning of the game, bringing back the feelings of isolation in a foreign land.

After the cave, the score continues on its orchestral trajectory until finally blooming

into a full orchestra on the track Apotheosis, which plays as you approach the mountain's

summit.

So even though it's not one of the five soloists, you could say the orchestra also

represents something: the end of your Journey.

It represents the mountain.

At the very end of the game you walk into the light, hopefully making it obvious that

the journey is a metaphor for life.

As we do so, the very last thing we hear is one of the first things we heard: the solo

cello performing the main theme one final time.

This perfectly mirrors the title screen at the beginning of the game, giving the whole

experience a cyclical nature.

The credits then roll, and this is where we finally get some hints as to what the game

is actually about.

It shows a sequence of your spirit leaving the mountain and going back through all the

areas you've just travelled, returning to the beginning of the game.

All the while a song plays called I Was Born For This, which features lyrics in five different

languages.

The

lyrics are actually quotes from famous pieces of literature.

Translated into English, they are: "To each his day is given" from The Aeneid; "Time

it is for me to go" from Beowulf; "Lost is my homecoming" from Homer's Illiad;

"Along this road goes no-one, this autumn eve" a haiku by Japanese poet Matsuo Basho,

and finally the titular quote "Do not pity me.

I was born for this", which is attributed to Joan of Arc.

  What links all these stories together is that

they are all famous examples of a common narrative structure known as the monomyth, or the hero's

journey, a story architype that is followed by everyone from Jesus Christ to Luke Skywalker.

The hero's journey was first outlined in the 1949 book The Hero with a Thousand Faces,

in which the author Joseph Campbell describes it as: "A hero ventures forth from the world

of common day into a region of supernatural wonder: fabulous forces are encountered there

and a decisive victory is won: the hero comes back from this mysterious adventure with the

power to bestow boons on his fellow man."

The story of Journey is the hero's Journey.

A single playthrough of Journey represents the first two sections: The departure from

the common world, and the overcoming of trials to receive a blessing.

This covers the first 11 steps of the 17 from the hero's journey.

If you're familiar with Journey's soundtrack, you might've noticed that these steps closely

line up with its tracklist.

The final part of the hero's journey is what you see in the credits: your spirit returning

to the beginning, and the game brings you right back round to the main menu, inviting

you to go on a new journey.

But this time, you have the ultimate boon: The knowledge of the game, that you can bring

to other people and help them through it.

And that's the core idea behind Journey: To make your experience in life a blessing

for other people.

To bestow your knowledge onto others as a boon in order to help them through their own

life.

The purpose of your journey is that you can make other people's journeys easier, even

if they are a complete stranger.

And this told through every aspect of the game: It's built into the gameplay, as travelling

alongside someone else will refill both of your scarves' flying power.

And even the art-style, as multiple playthroughs will grant you the white robes worn by your

ancestors, thus making you the spiritual guide for others.

And it's only through the music that we know all this: Firstly, as it is our only

link to the hero's journey outside of the name of the game, but also in this moment.

The first time we hear the orchestra is when we see the meteor, which we now know is the

spirit of a journeyer returning from the mountain.

The orchestra doesn't so much represent the mountain itself, but what the mountain

represents, which is the final goal of our journey.

To receive the ultimate boon.

The orchestra represents your purpose, and so introducing the orchestra in this moment

is Journey's way of saying this is the purpose of life.

To return from your journey in life, whatever that may be, and use the knowledge you gained

along the way to be a blessing to other people.

People who are then able to go and do the same for even more people, thus continuing

the circle infinitely.

And that is just beautiful.

Words can't describe it.

For more infomation >> Journey: The Story in the Score | Game Score Fanfare - Duration: 12:41.

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For more infomation >> Getting Started as a Game Journalist - Practice, Prepare, and Pitch - Extra Credits - Duration: 7:19.

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June PlayScores for Android | 12 New Android Games of June 2017 - Duration: 13:12.

12 Games have just received their PlayScores on the Android.

The PlayScore is a standard rating that averages gamer and critic reviews.

12.

Opening our list is The Mummy Dark Universe Stories

While the the latest Fraser-less remake of The Mummy was neither a critical nor a box

office success, this movie tie-in seems to make a better job of introducing their strange,

and monstrous Dark Universe to the global stage.

From the same hands that made the award-winning Oxenfree and Mr. Robot, Night School Studio

is putting their own elegant twist to this episodic adventure.

Picking right up after the events of the film, this might not be the best game for the spoiler-averse.

Step into the shoes of protagonist Nick Morton as he goes on a globe-trotting journey to

decode an ancient spellbook and lift an evil curse.

Solve puzzles and uncover mysteries in vivid comic-book style visuals, spread over 12 chapters--with

even more coming in the following months.

Unfortunately, navigating through the whole narrative might cost you.

Operating under a ticket system, you'll only be receiving free tickets after every six

hour or so hours.

Although, with its clever banter and stylish visuals, it still might be a worthy investment

for some.

It has a PlayScore of 6.9.

11.

Asphalt Street Storm Racing

In their latest iteration of their famous Asphalt racing series, they're taking their

players to the streets with the adrenaline pumping action of drag racing.

Head to the streets and compete against the fastest, and baddest cars in the history of

this bloody sport.

This time, they set the bar way higher with their upgraded dynamic weather systems, graphics,

and content that will make any racing enthusiast's hearts swell with joy.

Race in streets of the world's iconic landmarks, boosting past the lovely and futuristic sights

of New York, Paris, and Hong Kong.

Ready your pink slips to bet for the best cars, or take part in the fun and compete

for the money and the juicy bragging points, against up to three victory-hungry opponents.

With their revamped Dynamic Weather system, competition is tougher than ever, as you drive

through rain, sleet, and snow.

Get a hold of your grip, or risk losing your crown.

While they've definitely pumped up the volume on visuals, it seems Gameloft is losing touch

with their player base, with its ridiculous progression system that forces players to

consider their rather expensive in-app purchases.

That, on top of the rather bland gameplay, gives it a PlayScore of 7.24.

10.

Farming Simulator 18

The latest of three mobile iterations of their popular country life simulation, complete

with the loud whirring of heavy agricultural tools, and the sheer tranquility of planting

crops and taking care of animals.

It's a genre that's existed for years, and it's made even better with the simple touch

of realism.

Dive into the green landscapes, and begin your journey using the over 50 farming vehicles

and machines from the world's most trusted brands.

From Challengers, to Valtras--you name it.

Along with their collection of farming tools, is of course, an array of crops to plant and

harvest for the new year.

Choose from beets, potatoes, wheat, canola--and, for the first time in the series, sunflowers--for

you to turn your boring old farm into a beacon of bright yellow hues.

Settle in to your preferred routine, gather your resources, and become the most efficient

manufacturer in town--with wool, milk, timber, and so much more.

While its not the most realistic game on the market, its upgraded 3D graphics brings you

an even detailed visual experience, taking you one step closer to your farmlife dreams.

It has a PlayScore of 7.94.

9.

PES 2017 -PRO EVOLUTION SOCCER-

Going head to head against EA Sport's FIFA Mobile is Konami's own Pro Evolution Soccer

2017.

While FIFA's been winning the game on the console, it looks like PES has made a more

convincing move to the mobile--scoring goals ahead of the competition, with its fluid physics,

and smooth transitions.

Using the same engine as their console counterparts, it definitely offers its players a better

gaming experience.

Head to the premiere league, and revel in realistic ball controls and satisfying passes

using its responsive and precise touch interface.

Compared to FIFA's rather clunky mechanics and controls, PES is a dream for mobile football

fans.

In terms of licenses, on the other hand, FIFA still has the upper hand.

Still lacking in their own acquired teams and badges, you might be forced to play some

nobody team with a whole roster of nobody players.

But, with its overall polish and flair, it still takes the spot for the best mobile football

experience.

Begin your journey to the top, with a PlayScore of 8.05.

8.

SUP Multiplayer Racing

Drift past enemies and crush their dreams of victory in this fast-paced multiplayer

racing game.

One of the most striking aspects of this game is its vibrant colors, and charming personalities

that really seems to capture the energy of its high-speed tracks and gameplay.

In this competitive arena, square off with up to three opponents from all around the

world and decide who makes it to the finishing line.

Crash into cars, push them off the edge, drift past your rivals, and take the cup!

It even has a few emojis for you to flash as you drive by.

As you go along, rubbing salt on wounds, you'll soon realize that this race is not for the

kind of heart.

A street race at its core, learn to race dirty to get to the goal.

Cement your place on the top spot with an array of awesome upgrades to suit your racing

needs.

Fun as it is, it has been reported to have a few bugs and glitches that might distract

from the fun it offers.

But, other than that, it's still one hell of ride.

It has a PlayScore of 8.06.

7.

Lode Runner 1

If you're one of the special few people on this Earth that remembers Lode Runner from

their childhood, then this game from Nexon Studios will be the best thing to happen to

you this month.

All the cool things from the classic, modernized into one, well-crafted game.

We don't usually say this, but if there's one thing that really bothers us, it's the

fact that the game is COMPLETELY free.

Created by the folks at Nexon, Lode Runner 1 has over 35 different levels, as well as

an earned level creator, and absolutely zero in-app purchases to distract from the game.

That is, aside from a link to the rights holder's classic game on the iOS.

It's basically a giveaway, a gift and fitting tribute to fans of the old puzzler.

A new coat of paint, a cool multiplayer mode, and a splendid time-waster, NEXON's gift to

the world will take you right back to the arcade era.

Challenge your brain, maneuver through their tricky stages, and compete against players

from around the world.

While all is well and good, it currently doesn't offer an offline mode.

It has a PlayScore of 8.23.

6.

Jaipur: A Card Game of Duels

Watch out Hearthstone!

A new card game is taking over the stage.

One of the most popular tabletop games, Jaipur isn't your run of the mill, slow-paced boardgame.

Earning a recommendation from the German Game of the Year, you can be assured a fast and

fun diversion that's perfect for a quick versus round.

Trading card games may have been around for a while, but this will have you dealing in

literal trading as you exchange goods with a market, and ending up with the most points.

Play as one of Jaipur's best traders, demonstrating your prowess to the Maharajah by competing

against an equal rival.

Earn the two Seals of Excellence and you just might find yourself in the King's Court.

While honest exchanges are necessary, you can steal the victory by dabbling in the realm

of strategic movements.

Measure your risks, and count your luck as you take camels for transportation, and sell

goods to the people.

It's a truly faithful adaptation of the award-winning original, complete with extensive

campaign modes, achievements, helpful tutorials, and a local pass-and-play mode.

It has a PlayScore of 8.27.

5.

Chroma Squad

One of the quirkiest games this month.

This 8bit masterpiece by Saulo Camarotti feels like an unexpected fusion between Power Rangers

and Game Dev Tycoon.

While the Brazillian studio had its share of copyright disputes with Saban when it first

arrived on kickstarter, that's all hopefully behind them.

Since its debut, it's remarkably arranged pixels has brought happiness to tactical RPG

fans across the globe.

Play as a humble team of stunt actors who left their jobs to create their very own Tokusatsu

company.

Your job is to establish your own TV studio.

Behind the scenes, you're tasked with hiring actors into the show, and assigning them with

special powers and traits.

Once the stage is set, though, you'll have to battle the monsters for yourself.

For your actors, another stage is just another day in the studio, with their performance

in the battles set as measures for your show's ratings.

Fight baddies with all you've got, create the best show, and gain fans across the nation.

Despite its lush animations, and enjoyable gameplay, Chroma Squad is unfortunately a

very short game.

Hopefully, that'll change soon.

It has a PlayScore of 8.32.

4.

Arkanoid vs Space Invaders

While we're on the subject of weird game combinations, Square Enix comes in clutch with this throwback

to two classic Japanese arcade icons, jumbled into one confusing but sensational new game.

And the odd thing is: it totally works.

Throw away the shooting part of Space invaders, throw in a ball and a moveable paddle, and

you got yourself a game worthy of Japan's biggest studios!

As with the classic arcade game, shoot down waves after waves of aliens with your horizontal

ship and hope they don't get you first.

With all the newest hardware, the two games get a considerable revamp, packing some shinier

stages, better graphics, and a whole new collection of upgrades and varieties.

Play against all the different space invaders with their own special traits, and survive

the frantic waves with upgrades to your trusty paddle-ship.

With no in-app purchases, and a dazzling amount of content, reviewers didn't really have much

to say in the way of criticism of the game.

Sure, Square Enix might just be out for our nostalgia money, but with a game of this calibre,

it's worth the fall.

It has a PlayScore of 8.4.

3.

Old Man's Journey

Weave through a moving tale of travel and memory, as you step in the shoes of an old

man who sets out on a grand adventure.

If you like artful videogames, then this just might be the game for you.

But this game doesn't just succeed in terms of art.

It delivers on all fronts, with an emotionally affecting story and an effective way to tell

it.

Navigate through the gorgeous maps, and into the beautiful memories of one, clever old

man.

Much like what the title suggests, you guide an old man as he traverses past a arrangement

of mountains and hills to fulfill a quest that unveils itself throughout the game.

Like an interactive Proustian tale, you'll encounter events and uncover memories that

will enlighten players about its varying mysteries.

Like most games with a thoughtful and relaxing atmosphere, it has a tendency to become a

little too slow for most.

But, in those moments, it's eye-catching visuals gladly take the fall, distracting you long

enough to forget the occasionally uncomfortable pace.

Delightful and ultimately rewarding, Old Man's Journey receives a PlayScore of 8.48.

2.

Guns of Boom

What's in a name?

Apparently not much when it comes to one of the shining gems of today's FPS generation.

Despite it's rather uninspired and nonsensical name, this Lithuania-based game manages to

deliver a top notch multiplayer arena for fans of frantic, team shooters.

It's been widely compared to Gameloft's very own Blitz Brigade, with its Team Fortress

2-like visuals and gameplay.

But other than these very obvious similarities, GoB is a definitive mobile experience, packed

with intuitive shooting mechanics, and a healthy player base--boasting over five million downloads

since its May release.

Jump into the fray, and choose from its expansive roster of quirky and highly customizable characters

and classes.

Decimate your opponents in an all new game mode called "Capture the points", which plays

like a King of the Hill game.

To make the game easier for mobile users, it has an auto fire feature that lets you

shoot at enemies in your crosshairs.

But, of course, that doesn't mean it's a walk in the park.

Use your strategic wits to outsmart the competition.

Get under cover, or flank them from behind.

It's a great game for casuals and veterans alike.

And the best part is, it's all free!

It has a PlayScore of 8.54.

1.

And the best PlayScored Android game for June is Flipping Legends

This game from Noodlecake Studios combines Minecraft-like voxels with the ease of vertical

gameplay.

And, while it might not look like much compared to the other titles on this list, its easy-to-pick-up

and hard-to-master gameplay makes it an incredibly addicting purchase that you'll keep coming

back to.

Of course, when it comes to Noodlecake Studios, the makers of Alto's Adventure, Bitcoin Billionaire,

and whole lot more of some of mobile's classic hits, could you really expect any less?

Flipping legend is, much like a whole slew of games on the market right now, an endless

runner game with some action elements.

But unlike the others, Flipping Legend boasts a well-implemented RPG upgrade system, as

well as an unconventional movement style that definitely adds to the fun.

Zigzag and jump back through its treacherous trails like a deadly combination of chess

and cha-cha.

Sure, it's weird, but it makes so much sense once you get the feel of it.

Navigate through the map as Ninja, Mage, or Ranger and more, and kill of the enemies in

your way with a barrage of powerful kicks, spells, and attacks.

Gain experience, collect coins, and become the legendary pixel-hero you were destined

to become.

It has a PlayScore of 8.73.

For more infomation >> June PlayScores for Android | 12 New Android Games of June 2017 - Duration: 13:12.

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Fun Baby Care - Learn Colors & Hair Salon Kids Games | Sweet Baby Girl Summer Fun Games For Kids.

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