Hi guys and welcome to everydayidraw.
In today's video I want to present you
11 important points, rules, I would say,
that makes a good illustration a good
one. I will present it using an example
of a wooden cube. This is the part of my
online course homework. For the last
seven weeks I've been studying digital
drawing at Skills Up School online and
this is a Russian school. For those, who
are interested, all the links will be
listed down below. A points, that I will
present to you are really hard to remember
at first. So don't feel intimidated if
you will have hard time really taken
them into consideration in your drawing.
I actually use a certain checklist that
I have close to me on the table when
I draw. The first and I think the most
important thing is to make your focal
point clear. When we draw, we... I mean, when
we draw in semi-realistic style or
realistic style in digital drawing and
stuff, we try to imitate the way our eyes
see, and you can actually check this out
on your own vision. You can take a look
at your computer right now and just see,
how your focus on the screen, and the rest
of your room or your table looks pretty
out of focus. So, the same idea goes into
your drawing. You decide on your focal
point and the rest of your drawing will
not be drawing in so many details, or
will not use such saturated colors and
contrast in value, because you want to
tell your viewer, that this point is the
most important one. You can decide on
your focal point yourself of course,
based on your idea and the purpose of
your illustration. In my drawing, since
I am only training, I will show it on cubes.
If you will take a look at the cube,
my focal point
will be the closest corner.
The closest one to the viewer. So I will put
moss, I guess I was drawing moss or
something like that on this tree, so most
details will be there. Next thing is,
which is very important since I'm
drawing a series and it will be also
important in your illustration, is to
keep the same lighting. The main idea
here, is that in the beginning you decide
if your main light source is warm or
cool. And then you make it warm on any
surface that you draw. In this
illustration you cannot really actually
see it, it's written in Russian, but I've
decided, that I want warm color and cool
shadows, because I thought that it will
look good on my objects. And since I'm not
really good in remembering this kind of
things, I just write it down for myself
so it will be in front of me the whole
time I'm drawing. And the idea is that
it's always working like this, in pairs:
your light source is warm and then your
shadows are cool and vice versa. It also
works in saturation. So if you want to
show that something is warm, all you have
to do is just make it more saturated.
Just a bit. And the same goes with making
something cooler.
You just drag your colors more to the
grayscale. Next thing is falling shadows.
I don't really have them in my picture
here, because it was only a project. But
when you will do your own, it's really
important to keep the same perspective
of all of your shadows, so your object
will not look cut out from your piece. So,
if you find it hard to remember I think
it's totally fine to write it down,
so you can see it like all of the time
in front of your eyes.
Next thing is aerial perspective, which
was actually a new thing for me.
The main idea is that again go and try
to look out of the window. If you leave
somewhere where you can see far away,
like houses that's stand pretty far away
from you, you can really feel, how they go
to more desaturated colors, depending on
how far they stand.
This happens because air is not really
clear. It has tiny-tiny, Idk, dust,
details, and maybe sand
what not. And naturally air has a
certain color. And this color mixes with
the color of objects, that you see in
front of you. So, when we stand close to
something, the distortion of the air
color is minimal, but when you see, for
example mountains that are really far
away, they will be less saturated. And
this is how we will feel, that there is a
certain depth in the illustration. This
rule might seem pretty difficult, but
even on the simple cube, that I am
drawing, you can see, how it works. For
example, my closest corner is my focal
point meaning that the corner, that is in
the back, will be less saturated, and will
be closer to the value of my background.
This is how the closer corner my focal
point will pop even more. Next thing is
normal perspective, visual
perspective. In my project it's distorted
a little bit for the purpose of style,
because I am just doing a series of
props, that are not really connected to
anything. But if you want to make your
drawing look natural and believable to
everybody, you should keep the
perspective pretty correct because
this is the thing that we see everywhere.
And even if you will show your drawing
to somebody, like your client, or your mom,
and perspective will be distorted, they
will not be able to tell what's wrong,
but they will definitely have the
feeling, that something just doesn't feel
right. So look out for visual
perspective. Now, using Photoshop it is
really really really easy. You can
download any perspective brushes, and I
will try to leave link to them down
below, if I will be able to find some. And
you can make them,
your perspective in, Idk, maybe
like 30 seconds with those brushes. Next
thing, six point is when you have several
objects in your drawing, try to make them
cover one another. You won't really see
this in my props, since I'm only drawing
a cube of a material, but in your
illustration, where you will have a
plenty of objects, it's pretty easy.
So, when different objects cover each
other, they have different values, and
this is how we, again feel that there is
a certain depth in your illustration.
If for example you're drawing something,
that doesn't really have much aerial
perspective, you can try to use this
covering of objects to show your viewer,
that there is actually a depth in your
drawing. Next thing, that was really
important for me in this project, is
scale of objects and textures. And I was
forgetting about it a lot. And my teacher,
I will leave link down to her
Instagram channel, she really fought
with me over this point. But now I hope,
that I was finally able to understand
that. So when you're doing several
objects, even several really easy objects,
like my props here, it's really important
to not to draw only one object, and to
focus on only one object. You have to
zoom out pretty often, to see how all of
those things works together, because this
is a series. This is a finished
illustration. So object themselves as
well as texture on them should be pretty much
the same size, to make it look like one
project. I had this problem with my wood,
that I'm drawing right now, because
I just drew the bark really tiny. And as
you can see, the rest of my objects are
pretty massive, so I have to redraw the
bark and make the details bigger and
bigger and bigger to make it look like
one whole illustration. Seven point is values.
And this is crucial. I mean, if you have
no idea about what is going on in your
drawing, and you chose your colors, and
your color palette works, but you just
have this feeling that something is not right,
please please please please please check
out the values. I do this by having a
black and white adjustment layer in
Photoshop on top of everything, that I
draw, and I just turn it on and off again
pretty often, as you can see in this speedpaint.
What it does is that it strips
down all of your colors and show you
only the values. And if your values works,
then you are pretty much fine, and then
you can applicate colors. But if your
values are, Idk, maybe not
contrast enough, or not grey enough,
everything is too black and white and
everything pops, so your viewer cannot
really tell, where exactly is the focal
point, then no color and no composition will
save you. So this one is really important.
Next point is to keep your color and
atmosphere the same throughout your
whole picture. I find that having three or
four colors top is really helpful. Even
in this series you can see, that I've
worked pretty much in red, red-ish scheme,
using really desaturated pops of blue. So
this is a... How do you call it, like
opposite colors? Yeah, red and blue are
pretty much opposite colors... Opposite
color scheme which I think works really
fine for me now, since I'm learning, it's
easier to have less colors, so I don't
have to worry about them so much, and
I don't really need that much control over
my colors. 10 point is to keep your
style similar. And I know, that the
question of style is pretty much like
the question number one that I get asked,
I have to say, most likely, but when you're
talking about style, just you know…
You have to draw a lot and don't think
about the style and
then you will find your own style. This
is pretty much the best advice that
I can give you. So the style should be the
same throughout the whole illustration
and what I mean by that, is that, if you
do 3d then please do 3d and don't use
black outlines and line art. But that's
totally fine. I mean, if you like it, then
it's just a general rule of thumb...
...That's my dishwasher... So yeah, please keep
your style the same throughout the whole
illustration. it's is the general rule of thumb,
but again, there are no rules, like strict
rules. And if you know all of them, it's
fine to break them. But in order to break
them you have to know that these rules
exist. The last point is composition.
I don't know, maybe the composition is
as much important, as focal point, but then
again, if you ask me all of those things
are important enough. Like pretty much on
the same level. I just talked about
them in no particular order. But
composition is pretty important because
again, it helps your viewer to see the
focal point. To understand, where the eye
of your viewer should enter your
illustration and in which order your
viewer should view the objects. And this
way your viewer will understand the
story that you are trying to tell with
your illustration. So yeah, each and every
one of those things are like... It's hard
to explain them in 10 minutes video. So
I encourage you to study every single
point, that I've talked about in this
video. And work on them. And there are a
lot more like Academical drawing and
Anatomy and stuff like that, but those
things I think will help you to make
your illustration a good one, even if
it's a tiny-tiny project, like my props
here. But, you know, it doesn't matter if
your project is big or small. You should
be professional every single time. So yeah.
This is it for today, guys. If you have
any questions, please let them down
the comments below. If you like my
project, please support me on Patreon,
like me on social media, and I'll see you
next time. Bye!
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