Hey, real talk.
Can we just like, forget about Smash Bros. on the Switch for a sec., that wasn't the
only thing announced at the last Nintendo Direct.
Shocking, I know, but one of the many key announcements Nintendo made was that the 3DS
is still alive!
All the way to 2019.
That's just…wow.
Anyway SOUND THE WARIOWARE ALARM.
Ohhhh it's so good.
Oh right, where was I? *ahem*
My hype for the upcoming WarioWare Gold on the 3DS is real.
I mean, it's getting the Megamix treatment with the largest selection of microgames ever!
And it's the first regular WarioWare title we've seen in quite a long time.
Sure, WarioWare D.I.Y. was fantastic, but in trying to incorporate an accessible microgame
editor, it was kinda limited in a way, and didn't really capture the essence of previous
WarioWare games taking a system's unique gimmick and milking the Fronk out of it.
Well Game & Wario kinda did that but then again it wasn't actually a WarioWare game
so ehhhhhhh
Which is why it feels go great to finally be able to anticipate a mainline WarioWare
game for the first time.
For me at least, the last regular WarioWare game was Smooth Moves, released for the Wii
way back in 2006.
[Brawlcats] But what about WarioWare Snapped—
[AK] We do NOT speak of that.
Anyway, every time the topic of mainline WarioWare games comes up, people definitely have different
opinions on which one is the best one.
Now obviously all of them are pretty great, but I've noticed that plenty of people seem
to consider WarioWare: Twisted for the GBA the best game in the series.
I don't have the original cartridge so I can only play it on a phone emulator to retain
its original motion control functions, and…I personally don't see it.
I mean, the motion gimmick is fun, but I often find it a bit too frantic and clumsy at times.
Maybe it's because I'm not playing it in its original form or something, but when
*I* think of a WarioWare game with motion controls that's really good, this immediately
comes to mind first:
Can we take a moment to appreciate how clever launching WarioWare as an early Wii title is?
The Wii Remote was this new-fangled motion controller that Nintendo said can be used
to simulate a lot of different movements, like playing sports, conducting music, or
shooting things.
And what better way to demonstrate this than a WarioWare game where you can have hundreds
of microgames, each revolving around a special way to use the Wii Remote?
This is basically a match made in heaven.
The story of Smooth Moves goes all over the place depending on the character but basically,
Wario stumbles onto the Form Baton, which is the in-game interpretation of a Wii Remote,
and once again decides to make microgames using it.
And boy do they use the Wii Remote.
So first of all, if you're not familiar with the basic structure of a WarioWare game,
in each character's stage, you first play through a set number of short microgames in
order to reach the boss stage and clear it, then afterwards the microgames get harder
and faster as time goes on and now it's a matter of getting a high score.
Each character's set of microgames is usually sorted by a unique theme or control scheme,
and in Smooth Moves' case, each character introduces a number of new Forms, which are
basically different ways to hold the Wii Remote.
You'll start with holding the Wii Remote normally with The Remote Control, perhaps
pressing A at certain times to shoot things with a gun.
Then you can hold it vertically like an umbrella to…move an umbrella.
And then you hold it like a handlebar, sheath it like a sword, put it on a table, balance
it on your hand, there's a lot of Forms that are gradually introduced and thrown into
the mix of control methods you've learnt so far.
And at first, it might seem very obvious and limited, like yeah, obviously the Sketching
pose is for me to draw on a piece of paper, but the developers actually end up designing
multiple uses of the same Form in different situations to shake things up.
In one microgame you might be balancing an object.
Next, you have to give a Nintendog a high five.
And then roll balls into holes.
Or win a paper wrestling match.
All using the same Form.
It just goes to show how creative you can get with some of these positions, and so they
make for some pretty memorable microgames, even if they only last 4-8 seconds.
There's a lot of them I want to talk about, but to be honest, if you haven't played
the game yet, you should go and discover some of these for yourself.
There's even a microgame where you let go of the Wii Remote.
Look Nintendo, I know you're looking out for my TV but this isn't 2008 any longer
I'LL BECOME RECKLESS SAFETY NOTICE MAN WHENEVER I WANT TO.
My favorite category of games though?
Still 9-Volt's Nintendo microgames.
I mean that's pretty much the standard answer for nearly every WarioWare fan but there is
a microgame where you play 3D Balloon Fight!
Fly with the Deku Leaf in Wind Waker!
Play Brain Age!
Pull out the Master Sword!
Literally murder Pikmin!
And the boss stage is a Star Fox stage where you fight R.O.B.
I dunno man I don't think WarioWare Gold can ever top this selection.
Now you might have noticed that the presentation looks…kinda wonky.
Well, this is an early Wii title after all, it doesn't even have widescreen support,
and the graphics are obviously not the best the Wii can offer, but if you ask me, I think
that's what gives Smooth Moves its charm.
WarioWare in and of itself is a series revolving around weirdness and quirkiness, and while
the early games certainly reflected it a bit, with the series' jump to 3D models, I think
this chunky, low-poly artstyle with incredibly basic textures really brings home that idea.
And keep in mind that these microgames are supposed to be developed by Wario and his
friends, and the low-budget presentation makes a lot more sense if you think about it.
It's no Mario Galaxy, but dang is it incredibly charming and hilarious.
And all of this culminates in one of the best final boss sequences to ever grace a video
game in the history of video games.
No, I'm not showing you any camera footage of me playing that.
WarioWare: Smooth Moves is that kind of game that just makes you laugh out loud or at least
chuckle every now and then.
And coupled with the many multiplayer modes and minigames, it absolutely has the potential
to be a fantastic party game with friends.
Given that they know all the controls.
And it's obviously not a perfect game.
If you don't like the artstyle, the graphics can definitely put you off.
And the motion detection in some minigames can and will screw you over occasionally.
I still can't really grasp the timing of this Ultra Machine microgame.
And don't even get me started on the conducting game.
Some people also say that this is one of the easier WarioWare games, and I can see where
they come from.
In pretty much every WarioWare game, it's easy to breeze through all of the categories
on your first go.
But still, replayability is the main focus here, and I keep finding myself returning
to the game's microgame shuffle modes a lot.
It gets legitimately challenging the longer you survive since this is the first shuffle
mode in WarioWare where the microgames increase in difficulty as well. [see: correction]
And motion controls might not be the most accurate control method in high speeds and
might lead you to unintended mistakes, but hey, it still makes for a great challenge,
AND good exercise.
Aside from having tons of great ways to utilize the Wii Remote, I really can't stress how
much charm the game has.
The earlier WarioWare games also had little moments to show each character's personality,
but I think not being limited by sprites and compressed audio just helps liven up the world
a lot more and makes it much more memorable.
WarioWare is a series that is no stranger to vocal songs.
And Tomorrow Hill, the song that plays during Dribble and Spitz's stage?
I can say with confidence that it's my absolute favorite song in the whole series.
It just screams happiness, please go listen to it if you haven't.
Now of course, these are just my own opinions on the game.
I know there are people out there who probably won't touch motion controls with a ten-foot
pole, but as a title for the Wii's launch window, Smooth Moves did its job extremely
well in being a tech demo to demonstrate the Wii Remote's capabilities, while still being
a fun game in its own right, both in single player and multiplayer.
If you haven't checked this game out yet, go dig up your Wii or Wii U and try it out.
It's also available digitally on the Wii U eShop for 20 dollars.
I also would like to know what your personal favorite WarioWare game is, so leave a reply
in the comments below!
Anyway, let's all continue looking forward to WarioWare Gold's launch in August! …wow,
that's actually pretty far from now.
ALL HAIL THE 3DS.
Không có nhận xét nào:
Đăng nhận xét