Greetings, fellow Captains!
Today we will talk about one of the most sophisticated and interesting maps in World of Warships.
It's a meeting place for well-experienced players on Tier VII to X ships.
And it's called Land of Fire.
Map Tactics Land of Fire
In Update 0.5.11, the map has undergone some minor yet ruthless balance adjustments,
and now it's much more comfortable to play on ships of any type.
The map resembles an overturned hourglass and generally looks rather symmetrical in relation to Lines E and F.
This symmetry balances the teams,
while islands of various shapes and sizes
add a number of interesting routes into the game for both starting positions.
As usual, for ease of analysis, we'll divide the map into three zones:
an archipelago with small islands at G7 to D10,
large islands at H3 to C5,
and a relatively open area at Lines 1 and 2.
At least two more open areas are available below at G5 to I8 and above at B3 to C8.
Experienced players will instantly know which type of ship should take which direction.
Let's take a look at Land of Fire in the Domination mode.
On this map, capturing and holding key areas becomes a challenging task for both teams.
A large number of islands can hide not only a destroyer,
but also a battleship, which makes quick raids on these points quite a dangerous undertaking.
Hence the high importance of reconnaissance and the leading role of aviation in the Domination mode.
An aircraft carrier will be most useful to the team when moving behind the main forces along Lines H and C.
And if there are no aircraft carriers in the team lineup,
the reconnaissance function should be taken on by destroyers.
First, they need to stealthily spot where the teams are sailing at the start,
and only then decide which base will be the most advantageous to capture.
The area around Point A is the domain of big guns and long-range torpedoes,
while the main battle happens around an island in the centre.
It's a perfect hiding place for a destroyer, but for a cruiser, it's often a one-way ticket.
Battleships can and should push through this area,
while aviation and the quick and light allies must ensure that the enemies are always detected.
Because even a single Japanese destroyer can significantly slow down and hinder an attack on this flank.
At first sight, Key Area B looks quite safe:
the three islands surrounding it provide a chance to avoid coming under focused fire.
But if the enemy pushes through the flank, this key area will become extremely hard to keep.
Therefore, the wisest decision would be to concentrate your attention
on capturing the flank and attack the centre only if you succeed.
It feels like C is a point of attraction for the light forces.
Part of the archipelago at G7 to D7 protects the ship from enemies in the centre;
numerous islands at G9 to D10 enable you to escape focused fire,
while a piece of land in the centre of the base will keep you safe from the enemy torpedoes.
Point C is the realm of destroyers and light cruisers, close-quarters attacks, and sharp manoeuvres.
Battleships should stay away from the heat.
For them, staying near the islands at G7 or D7 will be a much better solution.
Here, their sides are protected, and they have a chance to retreat if things go wrong.
If you manage to push through the flank,
the clearing between the islands (E7 to F7) will give you a chance to fire at the sides of enemy ships.
Playing in the open areas along Lines H and C is safer, but offers no place to hide from the enemy.
In the Standard Battle mode, an attack on the flanks would also be reasonable,
but don't get too carried away, or you'll let the enemy slip through to your base.
Therefore, the attack should be forced either along Line 7,
hiding your side behind islands, or Lines 3 and 4.
Then, if the allies fail on the opposite flank, you'll still be able to promptly return to defend the base.
In any case, Captains, always consider the team lineups when making decisions.
And remember: this is just one of the maps where, without reconnaissance and coordinated team play,
any attack is doomed.
Knowing everything about the enemy is half the victory!
Không có nhận xét nào:
Đăng nhận xét