Thứ Năm, 28 tháng 6, 2018

Youtube daily here Jun 28 2018

You wonder if you've forgiven yourself for your messed up past.

Or you question, if you will even be able to do that.

I want to offer four steps to help you understand why you need to get past this and how to get

there.

I asked the question of many counselees, did you forgive yourself?

The most common responses are, I'm not sure I can or I don't know.

Answering this question is vital to once deliverance in normal progression on the path to maturity

in discipleship and Christ.

I'm going to share four specific keys to help you overcome this hurdle.

If it's an issue for you or something that continues to haunt you and look at the doctrine

of forgiveness represents a Christianity 100, one principle for new and seasoned believers

alike.

Why do so many struggle to grasp the biblical reality of it?

As Christian counselors and deliverance ministers, we had above and beyond focused on helping

clients identify whom they need to forgive, why it's important, and how do they do that?

How does one implement forgiveness in Washington for the rest of their days?

Look at.

We've got a lot of articles on the website, a lot of videos on the importance of forgiveness

and how unforgiveness provides the demonic realm a legal

open door to torment us.

I suggest you take a look at the parable of the Unmerciful Servant in Matthew 18: verses

22 to 35.

Most clients, once they understand the importance and the fundamental tenant behind forgiveness,

they're willing to take that step to deal with abuse and attacks from others.

However many Bach when it comes to extending that same grace to themselves for past transgressions,

whether real or imagined here for building principals that I encourage each client to

at least embrace intellectually.

Number one, we are commanded to forgive.

It's a nonnegotiable if we want God's best for us and no answer, here is a real deal

killer.

Most people are willing to forgive others after a time.

Butter, unsure exactly how to do that.

Solid Biblical counsel backed up by phrases in scripture can help willing hearts overcome

most of the hurdles here.

Second of all, forgiveness is a choice not based upon emotions.

I find that many still cannot escape the false premise that true forgiveness is really based

on how they feel about the one that they forgive.

This theology is based upon quicksand, not the word and leads to long seasons of dope,

because there emotions can be tossed to and fro like a way among the sea.

Once you've chosen to forgive someone for past sins against you, it is done forever.

Choosing not to dwell on the past is a crucial aspect of maintaining victory here.

Point you towards Philippians three, verses 13 and 14.

Number three, Christ has forgiven us as we forgive others.

In Matthew six, verses 24 and 25, Jesus instructs that if we forgive men their trespasses, God

will forgive ours, Short, succinct, and clear.

We must accept this directive like all others in the Bible by faith because he chose to

capture it there for us in fourth, and this is very important, believe it, it's an offense

to God and prideful if we do not extend this grace of forgiveness to ourself.

This one can be tricky.

I'll admit it.

It's false pride, I believe, to presume that what God extends to others somehow does not

apply to us.

That is arrogance expressed quite clearly, but when he cannot see it, oftentimes it's

couched in perceptions of unworthiness, but the actual route is that we are feel we are

somehow unique or different from others that this doesn't apply to us.

We're special to God for sure, but must receive his an merited favor or mercy by faith in

his goodness alone.

I don't believe this has to be complicated.

What will we believe, what others say about us?

Our own thoughts about ourselves, which we need to understand that our thought life drives

our emotions, which we indicated we can't trust.

Alternatively, we by faith believe the word of God and what he says about our past and

us helping clients sort through and process wrong.

Understanding of forgiveness is one of our most significant challenges when dealing with

were with their issues.

Getting them to see their past sins through the eyes got they're forgiven, cleansed by

Jesus' blood in and those sins are forgotten presents a more daunting challenge.

Believe God's word and receive what it says about you and your past.

No substitute views or rationalization will be effective in helping you gain victory.

Need help.

We're only a few clicks away.

God bless you.

For more infomation >> Need Help to Forgive Yourself? Here are Four Keys - Duration: 5:32.

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New Dual Pistols Are Here !!! Fortnite Battle Royale Highlights #98 - Duration: 10:22.

Yeah, they're actually really good though because they're bloom is it's not that bad if you put your dot on them, you know

Nine times out of ten. I'm pretty sure you'll hit them at a decent range

I'm gonna stop talking. Apparently. I don't know. It's fucking popping. These things are fucking breaking

Down here come down here. The last guy he's weaker than we do it

Yogurt yogurt. Wait, what did you do?

That was repulsive in the sky I

Hit him from 136 twice

Launch were launched for the height. We got one minute. We're alone. I

See him I see Miss Emma soon going

We got one minute

Got one coming in I got two

What's up, twitch.tv slash cankers

I

Just came back mid piss and kill them all this isn't good

What's going on my daddy scared me, he's like no now I don't have anything to help you

No, my name is Boyd I'm really bad there you already know me that I am fast not really good

Let's a Caudill block give you that stuff, but I'm coming for your mom

You would never ever take fun and game exactly. My name is Tim. It's a man and I gotta go Pete

Come on you how that come on not even a little

Drinkin, that's pretty good

By all Auto am ashaming making a good use of all but I think

Thousand thousand

You has to peek no. No, you can't take it back. I

Took your back hundred hundred hundred dollars

Give me my hundred

No, give me my hundred first ball at dude and heels a wiggle peeking me. Give me my we're getting paid today, baby

Basically it's episode landing page where to switch head

So late

See what fuck? Yeah. Yeah build up to me dude. Yep, just like that. Perfect. Perfect. Keep building keep building. Come on

Come on, you can do a different angle ramp up start ramping up. There you go. Perfect. Perfect. I'll keep doing that. Yeah. Yep

Keep doing that do it. You're doing great. Yep rampant me

Bad for me one more time

All right, perfect

That's perfect, that's just how I like it

Hi

Great team win

Fuck is that normal, bro?

Come on maybe

I'll have a launch pad. That'd be nice. I guess that works for now

Oh

Are you serious

Are you why is there a trap right there why?

Hello mister a Walmart shopper, I

Like you to welcome you to our star, but I have some bad news for your brother

There's a clean up on aisle six get out of here both

Soon worried about your jokowi screech you got

Sign of auto control yet

I

Was so lit

One kill

Oh

You're missing them out, okay little notification little oh my god is gonna beat what is that? How did he get inside?

Where did it go is the more important question do you get don't put that in the YouTube video?

For more infomation >> New Dual Pistols Are Here !!! Fortnite Battle Royale Highlights #98 - Duration: 10:22.

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Here & Now Wednesday June 27 2018 - Duration: 1:04:10.

For more infomation >> Here & Now Wednesday June 27 2018 - Duration: 1:04:10.

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*NEW* LTM PLAYGROUND IS HERE! FUNNY 1V1'S | Ep.2 (Fortnite Battle Royale) - Duration: 6:33.

subtitles

For more infomation >> *NEW* LTM PLAYGROUND IS HERE! FUNNY 1V1'S | Ep.2 (Fortnite Battle Royale) - Duration: 6:33.

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Colour-Psychology Expert: Here's why Meghan Markle has made ultra feminine pale PINK - Duration: 2:51.

Her most high-profile engagements since becoming a Duchess have seen Meghan Markle turning

to delicate shades of blush pink.

Now an expert has told FEMAIL that Meghan's girlish new wardrobe may reflect more than

simply the changing seasons.

Karen Haller, an applied colour psychology practitioner, said soft pink has a 'calming'

effect on the wearer.

'The number of high profile engagements Meghan has had since officially becoming a member

of the royal family would no doubt be quite nerve wracking,' she said.

'As the softer end of the pink spectrum is physically soothing, it's the perfect antidote

to calming those nerves and easing the pulse rate.'

Not only that, Karen said the Duchess - who wore pink to a Buckingham Palace garden party

days after her wedding, to her first Trooping the Colour, and to attend the Queen's Young

Leader's reception with husband Prince Harry - may well be communicating another message

with the 'romantic' shade.

'She's sub-consciously communicating through colour that she's clearly in love,' Karen

said.

'Soft pinks communicate the nurturing, compassionate, caring side of love,' Karen said.

'I'm not at all surprised she is feeling this way given the body language between her and

Prince Harry - and she is reflecting this in picking the softer pinks.'

At a Buckingham Palace garden party to officially mark her father-in-law Prince Charles' 70th

birthday days after her Windsor Castle wedding, Meghan wore a dress by Goat - a favourite

of the Duchess of Cambridge - in a delicate shade of blush pink.

She accessorised with a Philip Treacy hat in the same shade, and a pink Wilbur & Gussie

clutch.

Her new favourite colour had another outing at her first Trooping the Colour for which

she chose a pale pink bespoke dress by Carolina Herrera on June 10th.

And earlier this week, when Meghan and Harry joined the Queen at Her Majesty's Young Leaders

ceremony at Buckingham Palace on Tuesday evening, the Duchess was once again a vision in baby

pink.

The 36-year-old newlywed wore a short sleeved Prada dress with a slender belt - although

this time she added black accessories, including heels from one of her favourite labels, Aquazzura.

Meghan has a busy month ahead, with a Commonwealth Youth Reception in her diary at the start

of July as well as Prince Louis' christening on the 10th - the day before she and Prince

Harry fly to Ireland for their first official overseas engagement as a married couple.

It remains to be seen whether the Duchess will revert to her old monochrome ensembles,

or pack an all-pink suitcase.

For more infomation >> Colour-Psychology Expert: Here's why Meghan Markle has made ultra feminine pale PINK - Duration: 2:51.

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Here's what's in store for the GTA new housing market this summer - Duration: 1:41.

Hi, I'm Ben Myers, I'm the President of Bullpen Research and Consulting, a real estate advisory company.

So the new construction market has seen rapid price growth. We've seen values go up nearly 30 percent

year-over-year and pricing is now

above $1,000 per square foot in many of the downtown condo projects.

The one thing we are seeing this year is a little bit of investor fatigue.

So investors are being a little more careful and not just, you know,

buying up every single project and every single unit that's available. They're being a little bit more price conscious. They're comparing across pricing.

So I think developers are gonna be a little bit more conscious or cautious going into to the fall market. We're not gonna see as many,

you know, spring and/or summer launches that we did last year when things were just

frenzied, and again, that's probably a good thing. We're seeing a lot of

what I would call cost push inflation because we have a record number of

units under construction or close to a record number under construction between

condo apartments and rental apartments is now — which, actually, the rentals are up to the highest number under construction in in 30 years.

We've seen, you know, costs go up on the cost side on

the construction side about ten percent. So that's really pushing up pricing.

So something a lot of developers are gonna, you know,

pull back a little bit until they see some relief on that side of things so they can better,

you know, program their pro formas and

get a better sense of where the market is in terms of investors and their interest in the market at these higher prices.

For more infomation >> Here's what's in store for the GTA new housing market this summer - Duration: 1:41.

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if you even care, you actually be here// Spider-Man Death Tribute - Duration: 2:15.

-Why you doing this?

-When you can do the things that I can...

But you don't...

And then the bad things happen,

they happen because of you.

-So you wanna look out for the little guy, you wanna do your part?

Make the world a better place...

-Is everyone okay?

-No thanks to you.

-No thanks to me?!

None of this would've happened if you had just listened to me!

If you even cared, you'd actually be here.

-Kid you all right?

Same side! Guess who. Hi, it's me.

-Hey man.

That was scary.

-Yeah, you are done.

-But I'm ready for more than that now!

-No, you're not!

Parker, help.

Get over here. She can't hold him much longer.

Do you know I was the only one who believed in you?

Everyone else said I was crazy to recruit a 14-year-old kid.

-You can't be a friendly neighborhood Spider-Man if there's no neighborhood.

-What if somebody had died tonight?

Different story, right? 'Cause that's on you.

-I don't feel so good..

-And if you died...

I feel like that's on me.

I don't need that on my conscience.

-Yes sir. I'm sorry.

I'm sorry.

-Sorry doesn't cut it. -I understand.

I just wanted to be like you.

Hey Man! What's up, Mr. Stark?

-Kid, where'd you come from?

And I wanted you to be better.

Nice work, kid.

For more infomation >> if you even care, you actually be here// Spider-Man Death Tribute - Duration: 2:15.

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Don't Scrub And Struggle. Here Are 6 Easy Hacks For Cleaning Your Stove Burners - Duration: 2:15.

Don't Scrub And Struggle.

Here Are 6 Easy Hacks For Cleaning Your Stove Burners.

After you've spent all day cooking a delicious meal, the last thing you want to do is clean

up the stove.

But one look at your stove burners is enough to tell you that they're going to require

some serious scrubbing.

Or are they?

If cleaning isn't your favorite thing, you're in luck.

Here are six easy ways to clean stove burners with minimal to no scrubbing.

Remove the burners from the stove, decide which method you want to use and you'll have

a clean stove in no time.

Ammonia (h/t One Good Thing) Though the smell might steer you away from

trying this one, soaking the stove burners in ammonia is one of the easiest ways to clean

them.

Use the method shown in the video below.

Vinegar and baking soda (h/t My Coastal Carolina Mommy)

It should come as no surprise that vinegar is one of the most effective ways to clean

stove burners.

This video shows how it works.

Baking soda and hydrogen peroxide (h/t Cleaning Tutorials)

If you don't have vinegar, use hydrogen peroxide with baking soda to get stove burners clean.

Bar Keepers Friend (h/t I Dream of Clean) If you have an electric stove, then you'll

have to unplug the burner coils before you remove them from the stove.

Try the technique in the video below to get them clean.

Dish soap and baking soda (h/t Savor + Savvy) For a cleaning solution that won't make your

whole house smell, you can create a paste using dish soap.

Water and grill brush (h/t How to Clean Stuff) If you're dealing with rust on burners instead

of just burnt-on food, then you're going to need stronger tools.

In the video below, see what a grill brush can do.

For more infomation >> Don't Scrub And Struggle. Here Are 6 Easy Hacks For Cleaning Your Stove Burners - Duration: 2:15.

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A really low employment rate here in Hawaii can make finding employees difficult - Duration: 6:45.

For more infomation >> A really low employment rate here in Hawaii can make finding employees difficult - Duration: 6:45.

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「Nightcore」→ Right Here, Right Now (Fytch Remix) || Lyrics - Duration: 2:47.

This video includes lyrics on the screen

For more infomation >> 「Nightcore」→ Right Here, Right Now (Fytch Remix) || Lyrics - Duration: 2:47.

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Maddie Poppe - Going Going Gone (Official Video) - Duration: 3:34.

For more infomation >> Maddie Poppe - Going Going Gone (Official Video) - Duration: 3:34.

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Here's what Tatsuya Nakadai told me about the making of The Sword of Doom… - Duration: 9:13.

Every year, New York City is graced with an appearance from one of the OGs of cinema—

or should I say OS: Original Samurai—

No, not the Original Original Samurai, the cinema Samurai,

the Japanese icons from the 60s,

like this guy,

or this gun guy,

or this King Lear guy.

Yeah, I know those aren't all samurai,

but, those are all the same actor—

Tatsuya Nakadai

a cinema badass if there ever was one.

You might recognize this guy from Yojimbo he was played by Tatsuya Nakadai.

This is one of Nakadai's coolest movies— The Sword of Doom. It follows an absolute

sociopathic samurai without a conscience who descends into madness.

It's a brutally stylized samurai flick with no shortage of action.

Tatsuya Nakadai comes to New York City every year. Big fan of Broadway musicals, but he

always makes sure to make an appearance here— to the Museum of the Moving Image— to screen

one of his films and answer a few questions.

I first went to one of these screenings a couple years ago.

They were playing The Sword of Doom.

And you can probably tell how much I like this movie from the intro and banners

for this channel. I took a little bit of video and a lot of notes.

So lets use Nakadai's rare Q&A to take a behind-the-scenes peek at the pulpy bloodbath that is…

The Sword of Doom.

The Sword of Doom follows a hated samurai named Ryunosuke who is seen as a brutal savage

with no regard for the law (Eder). He is an outcast, making a living as an assassin of

political figures (Eder). He also lives in fear of the inevitable revenge by those he

has wronged including his deceased father, "the brother of his first samurai victim,"

and Shimada — a superior swordsman played by Toshiro Mifune (Eder).

Nakadai is no stranger to playing the bad guy, but his role in The Sword of Doom might

be the most villainous of them all— a man who kills simply for pleasure. At the screening

Nakadai said, "I think I prefer to play the villain because there is both a light and

a darkness in such roles and it really intrigues me as an actor. And after the war, there was

an influx of films from America coming to Japan, so my teachers were John Wayne, Henry Fonda,

and my number one teacher, Marlon Brando. American actors were very distinct and memorable

because they had that mysteriousness, the darkness and the shadow. So, as an actor,

I quite prefer these roles that have a front and a back and a depth (MOMI).

The novel, on which the film was based, started as a newspaper serial in 1913 that spanned

three decades of people buying the newspaper to read the next installment (O'Brien).

The story was left incomplete when the author died in 1944 (O'Brien). There had been numerous

adaptations over the years for the stage and the screen, but The Sword of Doom is arguably

the most famous (O'Brien). It should also be noted that the plot holes and unresolved

story lines in the film could possibly be due to the assumption that most of the audience

during that time were familiar with the story (O'Brien).

It has been said that The Sword of Doom

is mainly a collection of the novel's most famous scenes (O'Brien). Still, the

sense of ambiguity in the film also reflects the ambiguity of the novel (O'Brien).

Bruce Eder describes Nakadai's performance as a man "whose bloodlust is portrayed with

dead calm" and quite often you can see in the close-ups, these very subtle facial expressions

that seem to reveal so much about the character.

At the screening of The Sword of Doom, Nakadai said that people often told him that he was

an actor who performs with his eyes. He said that he was always confused at what they were

talking about and that he imagines that it was just the feeling in his heart that inevitably

appeared in his expression (MOMI).

Ryunosuke's swordplay style during matches has a bizarre quality to it.

People take extreme offense to his technique. His father even calls it "deceitful and cruel." …

Wait we need something here…

Yeah.

So, he doesn't hold his sword in the normal way.

He holds it kind of down and he looks away. It's very apprehensive and shy.

He's really just baiting his opponent in, but when his opponent finally kind of a closes

that gap as he's walking slowly away from them and at that point, it's almost instinctual.

He reacts immediately.

On the flip side, Shimada, played by Toshiro Mifune, embodies the heroic samurai we are used to.

Look at his stance how he holds his sword.

At the screening Nakadai said, "The actor that you saw of course, Toshiro Mifune—

he is my great sempai or mentor. I consider him a genius when it comes to the swordplay.

I wasn't cut down by him in this film, but in films such as Yojimbo and Sanjuro I was

constantly sliced up by him. And so, I really looked up to him and I wanted to catch up

to his genius, so what I did was I built a small shed in my backyard at my house and

every day I would practice my Chambara or swordplay. And watching this film today, perhaps

I was able to... grow a little closer to the great Mifune" (MOMI).

Nakadai also said that Mifune never came into the shoot with a script in hand. He would

always memorize all of his lines to the entire film before shooting.

This inspired Nakadai to do the same.

As Nakadai said, he was killed many times by Mifune in samurai pictures,

however, now that we finally see Mifune in a Nakadai led movie, we don't get to see

a fight between them (Commentary).

The epic climax of the film shows Ryunosuke in a simple room at an inn. His paranoia and

madness gets the best of him and he begins to hear and see shadows of people coming to

get him. He goes mental, cutting the room apart and as he does so, the setting gets

more and more abstract signifying the interior of his mind (Commentary).

This is a real samurai sword from the Edo period. Look at how sharp this thing still is.

How would you like to get stabbed with this thing?

Now I know what you're thinking… 'no, I would not like to get stabbed with this thing,'

but they actually used a real sword for this scene

when Nakadai's cutting up the room

It was actually freaking out the cinematographer Hiroshi Murai. He was constantly warning him

as he would stab into the bamboo mats— 'be careful of your big toe!'

But what's really cool is that, as Ryunosuke is losing his mind fighting imaginary enemies,

Kondo's real men show up to attack him and the fight carries over seamlessly.

What ensues is one of the most brutal bloodbaths in samurai cinema.

Nakadai said that for 4 days straight he was cutting down people and he thinks he cut down

nearly a hundred people (MOMI). Japanese actors back then never used stuntmen. Nakadai said,

"No matter how dangerous the scene, if you were not able to perform with that real sword,

you were told you had no skill" (MOMI).

The film ends with a freeze-frame. It was supposed to be a three-part series, but because

of that last scene, Nakadai said that "the sequel was considered 'too violent to shoot'" (MOMI).

All during the Q&A I was trying to muster up the courage to ask a question.. and I did.

I asked him about what it was like to perform for different directors with different directing styles.

He spoke directly to me in Japanese—those mesmerizing eyes staring directly into mine—

and I nodded along like I understood what he was saying,

but the entire time I couldn't help but think about this:

According to the translator, this was his answer: "Different directors have very different

styles in terms of how they give their requests or instructions. I've spent the last 60

years performing on stage and in film and I've done my very best to behave and do

exactly what directors have told me to do. As a result, I've never had any fight or

conflict with a director… If I'm working on one film or stage performance and I move

on to the next one, the next director might say to me, 'do it totally different from

what you did before. Don't do anything like your previous performance.' That would often happen."

Thank you to Skillshare for sponsoring this video. Skillshare is an online learning community

with more than 17,000 classes in editing software, filmmaking, and more. I make these videos

using Adobe Premiere and After Effects and I learned how to use these programs on Skillshare.

Premiere Pro and especially After Effects can seem quite complicated to jump into, but

Skillshare's wonderful teachers give you a clear and direct learning path. I recommend

Jordy Vanderput's classes on Premiere Pro. He's actually a YouTuber and his teaching

style is very high-energy and engaging.

I also really like Skillshare's wonderful community aspect. You can communicate with

other members and post your class projects and see what other people came up with. And

sometimes, the teachers will communicate with you directly to clarify things and answer

specific questions.

What's really great about Skillshare is that it's both cheaper

and better than similar services out there.

You can get a Premium Membership for less than $10 a month for annual subscription.

Because Skillshare is sponsoring this video, the first 500 people to use the promo link

in the description will get their first 2 months free to try it out, risk free.

Thanks for watching!

Check out a couple of short bonus videos on my Twitter and Facebook feed.

The links are in the description.

The votes are in for the next Making Film video and you guys chose…

A Clockwork Orange!

If you would like to suggest movies and vote on Making Film topics, head on over to Patreon now.

A dollar gets you in!

For more infomation >> Here's what Tatsuya Nakadai told me about the making of The Sword of Doom… - Duration: 9:13.

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Here's What Happens When You Sleep - Duration: 10:32.

Brainy Dose Presents:

Here's What Happens When You Sleep

We go to sleep every night to recharge and prepare ourselves for the coming day.

But most people don't know what happens to their body while they sleep.

They tend to think of sleep as a restful, inactive and quiet time.

However, this is not quite the case… and if you've ever wondered what happens while

you're in la-la land, keep watching!

Here are 15 things that happen to you while you sleep.

Number 1 - Your Body Slows Down

When you sleep, some parts of your body, such as your immune system, go into overdrive.

The rest however, slows down.

Your body temperature drops, your blood pressure lowers, and your breathing rate goes way down.

Your brain waves slow down as well, with occasional sudden bursts, and your heart rate lowers

to a slow steady pace.

Even your kidneys slow down!

This is particularly important, because it keeps you from having to pee while you're

asleep.

This is why in the morning, you usually have to pee, and the color of your urine is so

dark.

Number 2 - You Become Paralyzed

You probably heard of sleep paralysis, but the body becoming paralyzed doesn't just

happen to people with this often frightening condition.

When we sleep, we hit a point of rest called REM, which stands for Rapid Eye Movement,

and it's the level of sleep where most of our dreams happen.

During this phase, your body becomes unable to move.

You freeze up, in complete muscle paralysis!

People with sleep paralysis just happen to experience this while they are still conscious,

which can be incredibly terrifying.

But why do we do this?

Apparently, to keep us safe.

Since dreams occasionally make us move around if they're particularly vivid, we could potentially

hurt ourselves.

To keep us from harming ourselves and others, our brain produces two strong chemicals which

mix together and send signals to our body to stop moving.

Number 3 - Your Eyes Move

As I just mentioned, during the REM stage your muscles become paralyzed.

However, during this part of sleep, there's a part of you that's always moving, and that's

your eyes!

The brain, during this area of rest, acts and looks like it's awake, even though you're

in deep sleep.

Your eyes also act like you're awake, and dart back and forth, moving and looking everywhere.

However, the whole time this happens, your eyelids remain closed, but others can actually

see the eye movement under your lids!

Number 4 - Your Sense Of Smell Stops Working

Again, when you're in deep sleep, certain parts of your body slow down, and even stop

working.

One of the things that stops is your sense of smell!

This means, that in the deepest parts of sleep, you won't notice if your partner lets a

stinky fart loose, or if something else starts smelling in the house…

Unfortunately, this can also have a potentially dangerous effect.

For example, if your house were to catch fire, your dreamy slumber might keep you from realizing

you're in serious danger.

This is why it's so important to test your smoke detectors regularly!

Number 5 - Your Throat Gets Narrower

While you sleep, the muscles of your throat relax, your tongue falls backward, and your

throat becomes narrow and "floppy."

As you breathe, the walls of the throat begin to vibrate - generally when you breathe in,

but also, to a lesser extent, when you breathe out.

These vibrations lead to the characteristic sound of snoring.

The narrower your airway becomes, the greater the vibration and the louder your snoring.

If you have issues with your tonsils or sinuses, the snoring gets even worse.

Number 6 - You Randomly Flail Around

When your body isn't kept paralyzed while you enter REM sleep, it sometimes likes to

move around.

And no, that's not just talking about sleep walking or sleep talking…

Instead, many people experience periodic limb movement as they dream.

This happens specifically when you're entering very deep sleep or dreaming about something

particularly vivid.

It results in sudden, uncontrollable flexing and retracting of your muscles, which makes

you flail and kick.

This can be particularly problematic for anyone sleeping next to you, and can result in bruises

if you're sleeping in a rather confined space.

Number 7 - You Are Jerked Awake

Have you ever felt like you were falling, or suddenly jerked awake for no reason at

all?

This is actually a natural and common part of falling asleep, and most of us have experienced

it.

The involuntary muscle twitches in our limbs or through our entire bodies are called hypnic

jerks or sleep starts.

And no one really knows what causes them…

Some believe that your body is preparing for the changes it will go through when you're

asleep.

While others believe that your brain confuses falling asleep with actually falling and tries

to keep you awake.

Number 8 - Your Brain Goes Into Cleaning Mode

Your brain is active both day and night, but sometimes it needs a little time to tidy up

the place, and sleep is the best time to do that.

Studies show that waste removal systems in the brain happen to be more active as you

sleep, particularly in REM sleep.

This means that the brain is better at clearing away toxic byproducts that might build up

and cause health problems.

During this time, your brain also sorts and stores information accumulated during the

day.

It tosses out things it believes we don't need to remember, and keeps what we do.

Number 9 - You May Hear Explosions

As strange as this sounds, some people hear explosions when they are asleep, like a crash

or a bang that sounds almost like a gunshot.

This condition has been named exploding head syndrome.

It is not a painful experience, but it can be extremely frightening.

It usually happens to people above the age of 50, as they are drifting off to sleep.

Number 10 - You Shed Your Skin

We don't shed our skin like snakes, but during the night, our skin does start to fall off.

Every night, your body continues to generate new skin cells, and old skin cells simply

fall off.

Every minute you sleep, you're losing tens of thousands of skin cells, which have to

go somewhere… and they often go into your mattress and pillow.

If you don't wash your sheets and pillows regularly, those skin cells can build up in

a pretty horrifying way.

It's even been estimated that one third of your pillow's weight is made up entirely of

your dead skin cells!

Number 11 - You Get Aroused

Throughout REM sleep, your brain is more active because you are dreaming.

Because of this, it requires more oxygen to work, and as a result, you end up with extra

oxygen flowing to all parts of your body, including your private parts!

Both men and women get aroused while they sleep, and studies indicate that your body

does this in order to prevent itself from going into a vegetative state, like a coma.

By reaching a state of arousal, your body ensures that it can reverse the effects of

sleep and actually wake up when it needs to, thereby maintaining some connection with the

real world.

Number 12 - Your Body Restores Itself

While you are in the deepest stages of sleep, your body produces a hormone known as the

human growth hormone.

This hormone is necessary for the growth of your muscles, bones, and tissues when you

are young; and then for repair and restoration once you stop growing.

So, there is some science behind the concept of beauty sleep!

Number 13 - You Get Taller Every Night

During the day, the pressures of the world weigh heavily on your shoulders.

Literally.

You have discs in your spine that act as cushions between bone pieces in your back.

During the day, they get slightly compressed by constant movements and the weight of your

body.

During the night, they rehydrate and decompress, making your spine slightly longer.

By the time you wake up, you'll have gained a little bit of height!

This is especially true if you like to lie on your side, as it takes the weight off your

back.

Number 14 - You Make Up Crazy Stories

Some people can't remember their dreams in the morning, while others wake up remembering

a bizarre sequence of events that often seem real.

Many dreams are based in reality, with elements of the person's thoughts or the events of

the previous day featuring prominently in what they dream about.

Some people even have recurring dreams, where they experience the same dream either in a

short period of time, or over several years.

Psychologists have offered several theories to explain why we dream, but so far there

is no consensus.

Number 15 - Sleep Texting

Sleep texting is the new sleepwalking, and it's a growing phenomenon in which people

(usually adolescents and young adults) send text messages while asleep.

Researchers say it's being classified as a parasomnia, putting it in the same class

of sleep disorders as sleepwalking, night terrors, and bed-wetting.

For many sleep texters, the disorder is just as embarrassing as all the rest, especially

when the recipient is anyone other than a trusted friend or family member…

Have you ever done this?

We're curious to know!

Also, are there any other weird things that happen to us when we sleep that should be

added to this list?

Let us know in the comments below!

If you enjoyed this video, give it a thumbs up, and share it with your friends.

For more videos like this, hit the SUBSCRIBE button, and remember to click on the notification

bell.

Also, be sure to check out our other videos as well.

Thanks for watching!

For more infomation >> Here's What Happens When You Sleep - Duration: 10:32.

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BREAKING News Out Of LAS VEGAS… Here's What We Know - Duration: 2:05.

For more infomation >> BREAKING News Out Of LAS VEGAS… Here's What We Know - Duration: 2:05.

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Here's What a Nissan Skyline Looks Like at Night vs a Mitsubishi 3000GT VR4 - Duration: 3:49.

It's time for car vs car contest, every week two contestants will show off their

car with 90 second videos to compete to win a $100 Amazon gift card from me, and the winner

will be chosen by you in a poll at the end of this video,

and here comes this week's contestants, this is my 1991 Mitsubishi 3000GT VR4, packed

with technology way ahead of it's time, this car has always been a personal favorite, the

best part is I got to rescue it out of backyard at a house that looks like it should be featured

on TV for hording, and being an early 90's car you of course

get pop up headlights, the car came with high tech features way ahead

of it's time, such as all wheel steering,

all wheel drive, and active aerodynamics which allow the vehicle

to form around the air giving it extra added down force,

another cool feature that this car has is a little switch inside the cabin which will

change your exhaust from either being loud or quite,

and remember this was in 1991, moving along lets take a look at the engine,

this is a 3 liter twin turbo transverse mounted v6,

try saying that 5 times fast, and this power is put to the ground by a manual

five speed, as part of my restoration efforts I decided

that I was going to stray away from the original looks such as with these BBS forged aluminum

wheels, as well as this rear garnish from the 1994 and above year models displaying

3000GT, the local polisher did a great job on my intake,

and 3SX supplies me with most of my GT specific items,

one of my other parts includes this radiator, this steering wheel, these seats, finally

this silver powdered coated roll cage, thanks for watching and I hope you liked my

car, rev it up,

hello guys I am from Malaysia, this is my Nissan Skyline R34 year 1999,

owned it for 3 years, here we go,

well that was this week's videos and remember to have your car shown here and to compete

to win, email me a picture of your car and I'll choose

the best ones to show in next week's episode, so if you never want to miss another one of

my new car repair videos, remember to ring that bell!

For more infomation >> Here's What a Nissan Skyline Looks Like at Night vs a Mitsubishi 3000GT VR4 - Duration: 3:49.

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President Trump Tax Cuts Barely Trickling Down To Workers, Here's Why | Velshi & Ruhle | MSNBC - Duration: 2:58.

For more infomation >> President Trump Tax Cuts Barely Trickling Down To Workers, Here's Why | Velshi & Ruhle | MSNBC - Duration: 2:58.

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Episode 1 - Anders Hejlsberg: A craftsman of computer language - Duration: 48:23.

>> Surely.

Anything can be done here.

Look at this diagram.

I just drew it for you.

Just go and make it so, right?

No, coding is hard and it continues to be hard,

and code gets bigger and bigger and bigger

but our brains are not getting any bigger,

and this is largely a brain exercise.

>> Hi everyone.

Welcome to Behind the Tech.

I'm your host, Kevin Scott,

Chief Technology Officer for Microsoft.

In this podcast, we're going to get Behind the Tech.

We'll talk with some of the people

who made our modern tech world

possible and understand what

motivated them to create what they did.

So join me to

maybe learn a little bit about the history of

computing and get a few behind the scenes insights

into what's happening today.

Stick around.

>> In this episode of Behind the Tech,

we'll meet Anders Hejlsberg.

Anders has always been one of my coding heroes.

He built Turbo Pascal,

at Borland, which is the tool that

I use to become a real software engineer.

At Borland, he had a long career

where he was Chief Architect of

Delphi in addition to the Turbo Pascal tools

and eventually moved over to Microsoft,

where he helped create C# as the Lead Language Designer,

and today, he spends

his time as the Core Developer on TypeScript.

Anders has had a 35-year

career building development tools

that software developers love.

We're going to learn how he's

done that today on Behind the Tech.

>> So, welcome, and thanks for

being my first guest on this debut podcast.

>> Thanks for being willing to experiment.

>> You were a calculated first choice because,

I think I've told you this before,

but I learned to program when I was 12 years old.

My entry was BASIC in 6502 Assemby language,

the 80 Assembly language.

The first real programming

I ever did was on Turbo Pascal.

I went to a science and technology high school and took

Intro to CS class and Turbo Pascal 5.5 was the tool.

I don't think I would have chosen a career in

computer science if it hadn't been

for that sort of confluence of things.

So like in a way, you're responsible for my career.

>> That's awesome.

>> The main reason I wanted to have you on the show

is this must be the case for

a huge number of folks

and we'll get into your journey as an engineer.

But what made you decide that you wanted

to build programming and development tools?

Because that's sort of been your entire career.

>> Yes, it has.

You know I've been doing it

for more than 35 years now,

and it's kind of scary to think back

and it's such a long time ago now.

I mean, and the world and the industry,

there wasn't really an industry even.

IT was so different.

I mean, in the industry, I got

started probably in the early '80s,

but I got started coding in

high school back in the late '70s.

Probably I was trying to think back '78 or, yeah, '78.

>> Were you the type of tinkerer where

you were building a little programming language?

>> No, no.

So I was born and grew up in Denmark,

and I went to a high school outside of Copenhagen.

It was one of the first high schools

to offer students access to a computer.

>> Yeah.

What was the computer?

>> There was the old HP 2100 it was called.

It had 32K of ferrite core memory.

You can literally open it and see

the ferrite core.

So it was amazing.

Paper tape reader and then after a while,

they got a 14-inch one megabyte hard drive,

which was absolutely state of the art.

>> It was like huge.

>> It was enormous.

At the read-write head

on that thing had this gigantic magnet,

and everything was so primitive.

You could program it, and we put

that poor computer through so much torture,

like trying to make music by moving

the read-write head on the hard drive.

They would vibrate the whole tape, and it was-.

>> Yeah.

Yeah.

>> So that was sort of a very

hands-on introduction to computing,

and I too remember that you could

either program it in Assembly code.

I think there was a FORTRAN compiler

but then there was an HP ALGOL compiler.

>> Oh, Interesting.

>> That was actually sort of how I vectored

into that branch of programming languages ultimately.

Because that was the first language I was taught.

We didn't have BASIC.

There was no BASIC on that computer.

Do you know what I mean?

So I learned ALGOL and this

was a very primitive compiler.

I mean, it didn't support recursion.

>> Right.

>> That machine had no stacks so call instructions would

just store the return address and the first word and

then return was an indirect jump back to that.

Right?

I'm probably going to get

in trouble for saying it,

but better than FORTRAN or COBOL.

>> They were still better than FORTRAN.

>> Yeah.

Yeah.

But anyway-.

>> How much were you all influenced by

the Scandinavian programming languages?

So Niklaus Wirth was the designer of

the Pascal programming language and then MODULA later on.

>> It's funny, in high school, I

didn't know anything about any of that,

and really, it was just sort of learning by doing.

Then, I started electrical engineering

at the Danish engineering academy.

There, I met a guy

who had just transferred from another school

into the engineering academy

and we both liked playing cards,

and he lost some money.

So I had some IOUs so I had to get to know him.

So I ended up getting involved with

him and starting a computer company in Copenhagen.

We had the very first retail store

where you could go in and buy a kit computer.

>> Wow.

>> We were right at the cusp at that time

of microprocessors becoming democratized.

The 8080 and the Z-80.

I'm like this is when the Sinclair

ZX80 started to happen.

There was this British kit computer called the NASCOM,

which had a Z-80 in it,

but I started writing software for that one then.

It came actually with a Microsoft ROM BASIC.

>> So what sort of software were you writing?

>> Well, so first, I started writing games.

It's funny, I never liked playing

games but I liked writing

games.

>>Were these sort of text-based adventure games?

>> Yeah.

>> It was like Moon Lander and

Star Trek and that sort of thing, right?

You could actually buy these books.

I think it was like Byte Magazine had

these 101 computer games

where you could type it all in, right?

>> Just great.

Like it was such a great thing.

>> It was awesome.

So I learned a lot.

But then, I started actually

getting into assembler coding and

sort of trying to understand more about

how the machine worked.

Then I got curious about

extending the Microsoft ROM BASIC.

Because that ROM BASIC,

it had to fit into an 8K ROM.

So there were a bunch of commands it didn't have.

There was no renumber command,

which was a royal pain in the neck,

because if you ran out num now,

you had to manually go retype every line.

But there were some extension points

where you could actually sort of hook into

the ROM BASIC and because they were

an extra slot for E prompts on the motherboard.

I wrote this little 4K ROM BASIC extension

that gave you renumbered and a bunch of other things.

So that was like a little plug-in tool kit.

Right?

>> How old were you then?

This is like after university?

>> Yeah, I was probably 20.

>> So like very, very early in

your career you were

mucking around with your programming tools.

>> Sure.

Yeah.

>> Is that just sort of a sensibility thing or-

>> I just sort of found it interesting.

There are a lot of challenges there, right?

Then that interest further got piqued by- now that

I've figured out, "Oh, you could actually the extend."

I remember still missing

that ALGOL programming language

and I was telling my buddy,

"Maybe I should write

a little ALGOL thing that we could probably-.".

"No, no.

There's this new thing called Pascal.

You really should check that out.".

"Of course.

Okay.

Okay".

Then I started like,

"Oh, this is better.

"

Because one of the things that Niklaus

did consistently through his entire career,

he's the creator of Pascal,

but he was involved with

ALGOL and then later MODULA and Oberon,

and every language got progressively simpler.

>> Yes.

>> ALGOL had all these complex call by

value and call by name and

then Pascal dumped a bunch of that,

and then MODULA dumped even more of that and

that Oberon got even more minimalistic.

>> Yeah.

>> I remember I've never written

a real ALGOL program but because I was a compiler guy,

the ALGOL grammar was all over the place.

>> It was complicated.

>> So complicated.

>> So anyway, so there, I set to work

and I wrote this little Pascal

that was effectively

the nascent Turbo Pascal, if you will, right?

It had a little onscreen editor and a runtime library

and a compiler and it was all squeezed into 12K in a ROM.

>> What gave you the idea to do that?

Because that's sort of a new thing, right?

That might have been the first ID, right?

>> Yeah.

That was probably one of

the very first IDs ever.

Yeah.

>> That's amazing.

>> Well, UCSD Pascal was on the Apple too,

but it was sort of different.

It was a PCODE interpreter and

the ID was not really quite as user-friendly.

It was more like a sort of semi-command liney ID thing.

>> So you wrote this thing in mostly in Assembly?

>> It was all in Z-80 Assembly.

Yeah.

Oh, yeah.

Now, that was my weapon of choice at the time,

and that grew into a CP/M-80.

It was obvious that one was a subset implementation,

and then that grew into a fuller subset and then

finally a full implementation for CP/M-80.

At that point, we met the guys.

Borland was founded in Denmark.

A lot of people don't know that.

We knew the original founders because they had had

another computer company and

it was a very small industry in Denmark.

They were writing some stuff in Pascal MT Plus.

I remember from digital research that CP/M.

That was a horrible Pascal.

It was like one of those insert-pass-one disk in drive.

Right?

Then they would

grind and then you'd take that out and

then it would write some of

the temporary code and then you'd

insert the code generator disk.

It took an afternoon to compile a small program.

There were like dialects of Pascal that were just like

not as nice as They were Turbo Pascal.

>> Right.

Then they were afraid of making extensions,

and then, I was never really afraid of

making extensions if they were useful.

>> Yeah.

>> So these guys were "Wait.

We got actually

this implementation you should check it out".

They didn't believe a word of what we are

saying because that's not possible.

>> I just want to double-click on this point again.

Coming up with one of

the first integrated development

environments that you have

written in Z-80 Assembly language at that point,

that's a unbelievable breakthrough.

>> I suppose in retrospect, yes.

I've never really thought of it

that way.

But, you know, it's-

>> Just incredible.

[inaudible].

>> It just seemed like this is going to

be so much better than having to have

a first date a load

an editor and then load at the bargain.

Why not just put it all to there?

I don't know.

I never really- and especially,

at the time, because again, like more framing.

These are not Windowed systems,

can't have multiple things opened at the same time.

It's super tedious to switch from one program to another.

So like having everything in one place is just as huge

>> Totally.

The added compile, run, debug,

cycle, just shrunk by many orders of magnitude.

>> Yeah, and I'm embarrassed to say I've forgotten what

was it F9 to compile and run,

or was it F5?

>> I don't even remember what it was.

I think it was F5 yeah but.

>> It was like miraculous.

>> Maybe F3 but yeah, it was great.

There were all sorts of tricks in

there like the runtime library was

the first 12K of the system and then when producing code,

I just copy the first 12K into the X we were producing.

There is your runtime library, right?

Then generate code from there on out and

you could compile the memory

and we'd put the code in memory and run it, right?

Or the original implementation compile to tape,

to floppy tape and then you go,

sorry to the tape recorder interface, right?

Then you can load that machine code up because

I mean there was only 64K of memory.

I mean it was crazy.

>> Yeah.

So, I bought a copy of

Turbo Pascal 5.5 out of a catalog called

Programmers Paradise.

This is just sort of how you used to buy software and

so I forked over my two hundred bucks or whatever.

>> Oh no, it wasn't even that.

It was $49 like $49.95.

>> It was affordable because I was poor.

So thank you for making cheap software.

>> Yeah.

>> But like it came on like this bundle of

five and a quarter inch floppy disk

that sort of fed into my and I was lucky...

>> I mean I got to get credit there to the Borland guys,

to Philippe and Niels and Mogens and all of

the original founders of Borland because what they did,

they ended up licensing this Pascal compiler that I had in

my small company and we were selling it for 500 bucks

and doing business the way business

was normally done for a software, right?

Then they licensed it.

Of course we

never thought to put a minimum price on

what they were supposed to sell the product for and then

come back with we're going to sell it for $49.95.

What?

You got to.

It's just terrible.

It's supposed to sell

for 10 times.

And so they cut the price by

10x and then they literally sold

four or five orders of magnitude more copies of it,

right?

That was tremendous.

>> Yeah, I mean when you think about

the life cycle of innovation,

it's like not always just about the technical thing.

Like that wouldn't have been an appropriate environment

for students if they cost 500 bucks.

>> At that time it was like, "Hey,

if you only charge 50 bucks, why even pirate?

It was worth just to have

the manual that actually tells you how it works, right?

>> Yeah.

So one of the other things that was really good about

Turbo Pascal was the manuals were actually quite good.

How big a push did you have in that?

>> I had written manuals for

the Pascal compiler that we had in our company called

Poly Pascal and it had

a pretty extensive manual for the language.

The introductory parts were not as great and Oler

who wrote the documentation Oler Rassmussen.

He did a great job on turning that

into something that was really

a fun book to read and so a lot of

people were very happy with the documentation as well.

So it was just a confluence

of a bunch of factors that just came

together right.

And the right thing at the right time

and the industry was so nascent.

I mean that was it.

>> So going back to your university days,

did you have a professor

or colleagues or like someone who was really

great at the programming language the compilers part of

the curriculum where they sort of

lit this aha moment for you.

>> Not a whole lot actually.

I did electrical engineering

because in order to do computer science,

you would have gone to

the university.

But I was always more of

an engineering sort of focused and I wasn't

necessarily sure that programming

was what I wanted to do.

Do you know what I mean?

>> Yeah.

>> At the school at the time,

they had yet to introduce personal computers.

So, they had the Northern European Computing Center

there where you would turn in your stack of

punch cards and then the next day you'd get

the printout which would just

be 100 pages that said error,

error, error and then

you'd have to go back figure out why it was that.

It was horrible it was like a week long debug cycle.

>> Yeah.

>> But then they started getting some

again also some Z-80 and

CPM-based microcomputers and by

the time I left the university there,

they were actually using Turbo Pascal or

Poly Pascal the one that I

written in the introductory courses.

>> Holy crap.

That must be great.

>> So my professor did allow me to not

attend the class he gave me an A.

>> Because you've written the compiler.

>> Yeah, that's right.

>> That's great.

>> Yeah.

>> I think one of the things that folks may have started

to take for granted now is like you sort of jump online,

you've got Google, you've got the open source community.

>> Right.

>> YouTube and like all these video resources.

I would argue that it's like much

easier now to bootstrap yourself as

a programmer or even in

sort of esoteric things like how to build a compiler.

So, how did you get

your bootstrap, like how did

you figure out how to do this stuff?

>> You learn by doing.

You learn the hard way in a sense.

>> I mean in retrospect there were

so many things that had I known that,

I could have gotten there a lot quicker.

A couple of things I suppose is

one is you couldn't stop me from doing it.

I wanted to do it.

Someone once

talked about how do you get really good at something.

Well, it's by putting in the time.

There's

this talk about the 10,000 hours that you got

to put in and I was like yeah I definitely put in 10,000

hours in the first three years that I did

this because I was obsessed.

I just have to do it I didn't care if anyone paid me.

It was just a challenge of it was so interesting.

>> It probably wasn't 10,000 glorious hours.

You were probably were making lots of mistakes so.

>> Absolutely.

Absolutely.

Yeah.

I didn't know how to write a compiler.

But then you started looking at

compilers that were written and since

my native language was

machine code I mean heck yeah I could disassemble

other stuff and figure out how that worked

right and then you gradually learned.

But there were still things I didn't know.

Even in the first version of

Turbo Pascal I remember all the symbol tables were

just stored as linear lists,

which of course doesn't scale so well, right?

I mean and then I remember learning

about hash tables so I was like, "Holy cow!

I got to go home and try this."

Then I put it in and doubled

the speed of the compiler, right?

I remember that's one of the first books

that I thought was really instrumental for

me in understanding a lot of sort of

the basic computer science was written by

Niklaus Wirth called Algorithms

Plus Data Structures Equals Programs.

>> Yeah.

>> Which is a great book.

>> Oh my God.

It is the most pragmatic

computer science book I have ever seen.

I was like never into

the symbolism and the formal proofs and whatever.

I'm just like give me the algorithm.

Tell me.

Let me understand how it works, right?

>> Yeah.

>> This thing explained how

binary trees and binary search and

hash table and how to build a compiler

with a scanner and a lexer and a parser.

Do you know what I mean?

Code generator and

recursion and oh my God it was like I loved that book.

>> Yeah.

>> You can go back to it today and it

is still super valuable.

>> I've always loved books like that.

Another good one Dave Hanson

who used to work at Microsoft Research here

wrote this book called C Interfaces and

Implementations.

And I like C because it's sort of simple.

I mean it's got a bunch of hair on it, right?

>> It does.

It does.

Easy-to-make mistakes.

Yeah yeah.

>> It's easy-to-make mistakes

not the most elegant language but

it's simple you can sort of pack

all the rules and you add.

But this book, C Interfaces Implementations

was genius because it

was a bunch of data structures and

sort of approaches to programming

that were super pragmatic.

They had these very broad applications

and it was almost like

teaching C to do

crazy object-oriented sort of things that couldn't-

>> All your tables do.

>> Yeah.

>> Yeah, yeah no I mean heck at Borland,

we definitely had lots of systems that were sort of calm

that Windows is largely based

on is effectively roll your own read tables, right?

>> At Borland, how did you all get feedback?

How did you know you were pushing

your product in the right direction?

>> That's a good question.

>> The cycles were long, right?

>> They were.

Back then there

were a lot of trade magazines,

and you got a lot of feedback through that.

Through the reviewers, like

[inaudible] and Byte magazine and what have you, right?

We also had bulletin boards early on.

Like the old BBSes that we

would monitor in our tech support,

and so, there were a variety of ways.

People would write us letters and send us letters.

I have so many letters with suggestions for stuff.

So, we always had a long list of things we wanted to do.

It was really not a matter of figuring out what to do,

it was like a matter of which ones don't we do,

and sorting it and doing the right ones.

You mentioned too Pascal 5.5.

That was the release where we introduced

Object-Oriented Programming.

Oh my God, that was like the big buzz word of the time.

That was like the AI of the 80's, right?

>> It was a good implementation.

So, you must've taken some inspiration from Modular.

>> Well, Object Pascal was

probably the work that Larry Tesler did at Apple.

That was definitely an inspiration.

Although, our first implementation interwove Pascal

5.5 was a little bit different.

It had some influences from C++ also.

Then by the time we got to Delphi,

I think we were more true to Object Pascal.

There was no difference between object references.

You didn't have to use an up arrow to dereference them,

and then that made the syntax a lot more gentle on user.

It was just fu.bar not fuuparrow.bar.

>> Yeah, I remember.

So, 5.5 was where

I learned Object-Oriented Programming.

I think I'm sort of lucky because if you got thrown

into a modern Java for instance,

and that was your playground for Object-Oriented.

It's so complicated now.

>> It is, but it's also in some ways simpler, right?

Because back then, the languages that people used,

by and large, did not have garbage collection built-in,

and were very not safe and had minimal runtime checking.

In fact, we ship Turbo Pascal by

default with runtime checking turned off,

because we did better on the benchmarks that way.

A lot of reviewers were not

smart enough to know to turn it off,

and so, they were comparing apples to oranges.

We just wanted to make sure that

we were always in the running there.

Once you introduce garbage collection,

then you really start to

up the level of programming styles.

You can write in a style where you

have much more complex function results,

and you don't have to worry about who de-allocates this.

Who owns this memory.

Who's supposed to get rid of it again,

and you don't have all of

these cycles that you maybe get if you implement

with Ref counting or whatever

you do to keep track of your objects.

So, it made the world a lot simpler in a lot of ways.

Then, the fact that these languages can be memory-safe,

that removes a whole bunch of other.

The thing that saved us all at the time

was that there were just only so much capacity.

There's only so much you can do in 64K.

Even though Builds and 64 was going to be enough,

there's only so much you can do on 640 also.

So, that always saved us.

It was like the complexity was never big

enough that you couldn't get away with it.

But once you're in this now,

is literally a bottomless pit.

There's so much code, and you take so many dependencies,

and if you don't have some of

these guarantees built into the system,

you're going to be spending an awful

lot of time just chasing

down dumb bugs that really you shouldn't.

That's not a creative process.

That is just a waste of time.

>> Yeah.

So, I want to get to that,

but before we jump into modern type,

let's talk a little bit about Delphi.

So, maybe the compiler didn't change

all that much but my god, that would be-

>> That was a revolution on the IDE side.

It's interesting because I've worked

on a project in between.

I never went anywhere.

It was code-named Monet at Borland,

and it was about building applications visually,

which was very sort of- Back

then everyone was talking about software ICs,

and you could just plug and play and draw lines

between the inputs and outputs on the different things.

We were building this very advanced set of

components that you could just plunk

down on a canvas and wire together,

and making Fahrenheit to

centigrade converters was super easy.

But it turned out that making big apps was

horrible because you had

lines going from everything to everything,

and it just didn't scale.

But I think in that process,

I got a real appreciation

for what does work well visually.

Like designing input and GUIs and whatever,

and GUI was starting to happen.

So, there was definitely a need there.

So, by the time this Monet thing did not pan out,

we realized it wasn't going to pan out,

then we went back to basics.

Then go, "Okay.

Well, let's actually get

into the GUI era with this product."

Then there was this thing called Visual Basic out.

>> Correct.

>> That taught us a lot, but also had a lot of issues.

Like it didn't have object orientation,

it was interpreter-based,

it was generally frowned

upon language at least by a lot of people,

and so, we go, "We can do this.

We can do this, and we can do it better."

>> Yeah.

>> That was the genesis for Delphi.

Then I think in the process of building Delphi,

we also realized that-

and there is this I think was Zach Urbach,

our program manager who astutely

realized that you can't just ship a Rad tool.

You've got to have some angle,

and the angle at the time was client-server.

So, we actually pivoted it into a client-server tool.

That gave us an inroad into enterprises and

companies that were really building

real database connected apps.

I remember competing with PowerBuilder.

I don't know if you were with PowerBuilder.

So, that gave us a unique vantage point

compared to Visual Basic.

>> It was sort of an interesting thing.

Delphi came out shortly after I graduated from college,

and I became a real software engineer,

I remember being so grateful for it

because I did a bunch of work with it

that clients were paying me for,

and the tool made me look better than I actually was.

We had made this transition from,

you build in these text-based apps

where if you really fancy,

you're sort of blasted

ASCII codes and the screen buffers.

But Windows 95 came out.

The onus was on you.

It looks slick.

It was a pretty Operating System.

>> It was an awesome way to build client apps.

It really was, and then it had

a bunch of fun things in it.

I remember the two-way code generator.

You can either visually design your form or you could go

in and modify the code and

then the form would change, right?

Making that work was not easy,

but once it did work,

oh my God, it was so cool.

>> That must be a gratifying thing.

You've been doing this your entire career,

but in my mind,

a force multiplying effect of building

developer tools as you put

your development effort into this thing,

and then it gets into

the hands of the huge number of people.

>> That is the thing that I

think in retrospect has been hugely rewarding.

It's like when you build end user apps,

you don't build the same kind of fandom as you

do when you're building

developer tools.

Because developers,

they put in the hours.

Do you know what I mean?

>> Yeah.

>> They come to really depend on their tool.

They come to truly appreciate what they do.

>> Yes.

>> Then they become these ardent fans.

>> They are almost religious, right?

>> Yeah, I know, and that is so rewarding.

Throughout my career, that has been so

rewarding to go speak at a conference and

have all these people come up and tell me

how you saved my life.

You did this.

People have literally told men that.

It's like guys who were in Russia,

and couldn't put bread on the table

learned to program with Turbo Pascal and

literally this guy is claiming I saved his family's life.

I mean, that I'm just God.

That's amazing.

That is wonderful.

>> Really great.

>> Yeah.

>> So, at the time you sort of referenced it already,

there was this intense competition

amongst commercial entities,

companies like Borland and Microsoft,

and the guys who were building PowerBuilder.

There were these database language things

going around and literally

catalogs full of shrink-wrapped software

that was just for

developers to help them get their job done.

So, the big thing that came on

the scene right after Delphi was Java.

How did that factor into your move

from Borland to Microsoft?

Because, in a way C-Sharp, it seems like [inaudible].

>> There is an arch there definitely.

But I do remember,

I think it was in '95 when

Java made its first appearance.

This is where the Internet was starting to happen.

Particularly, I think in

the development tool space and programming,

there was this collective madness around Java

where everyone thought it was over.

It was done.

There were going to be no more [inaudible] and

Java to take over the whole world.

There was a Java fund.

Remember the Java fund?

Funded by hundreds of millions of dollars

whose sole purpose was to just invest

in companies that were building their software in Java.

As if that would make a difference.

It was brilliant, what Sun did,

I think that even they had no idea

what they had unleashed here, right?

But it was discouraging in

many ways because we felt that,

yes, that's fantastic for

building applets in the browser.

But you can't build real Apps with this thing.

But hey, you know what?

There were the shiny object.

There was collective craziness over the Java thing,

but there were also things

that I thought were interesting.

This whole notion of write once and

run everywhere is even today,

it just so happened that it

wasn't actually born out by Java.

It was born out by Javascript.

But, which was there already

in the browser and ignored for a decade.

It's crazy.

We'd had a JBuilder tool we built at Borland,

which actually was built in Delphi.

They started with the Delphi IDE,

chopped it down, and then the language service, well-

They weren't really called Language Services at the time,

but the Mini compiler analyzer are used by the IDE to

do all of their syntactic highlighting

and whatever that was also written in Delphi.

So, I got to know Java as a language.

Then at the same time,

there was a change afoot at Borland.

Borland had a bit of an identity crisis,

in the sense that everyone

was up leveling how business was done.

It all became a game of platforms.

Oracle was databases.

Sun was workstations.

Microsoft was the OS,

and then Office became another platform.

And Borland never really got the platform up leveling.

It was always a bunch of separate products,

and we try to bundle them together,

but it never really made sense.

Then the company was so singularly focused on trying to

get a foothold in that business that

they started neglecting their developer tools,

which was really where the company came from,

and a series of management revolving door.

Then I got more and more disillusioned.

Then of course, Borland ended up going

through a bunch of reductions in force if you will,

and we spread a bunch of people into the universe.

A bunch of them went to the valley.

A lot of them went to Microsoft.

Then of course, they started calling,

every summer when the weather is nice in Seattle,

I'd get a call from Brad Silverberg,

who had run R&D at Borland,

and now was running Windows 95 development.

So, I would come up and we'd talk,

and the first year I wasn't interested.

But then eventually, it was time.

So, I joined Microsoft in '96.

>> Was C# the first thing that you worked on?

>> No.

Not at all.

There was no C#

There were .NET at that time.

I joined to work on

Microsoft's Java development tool set.

>> Interesting.

>> Yes, and I've worked on Visual J++.

So, at the time,

we had a Java development tool,

and it was really just C++ IDE with

the C++ compiler taken out and

a Java compiler stuck in there, right?

>> Yes.

>> That was visual J++ 1.1 I think.

Then, we jumped from 1.1 to

6.0 because we realigned all of our Rad tools,

VB was at version 6, and so,

it became Visual J++ 6.0,

and it had a Visual designer.

You could design applets and whatever.

But then we were also doing stuff that made it

a better language for writing Windows Apps,

and that ended up being very controversial.

I have personally read the contract we had with Sun.

It was explicitly permitted in there that

as long as we ran all the standard tests,

we were free to do additional inventions.

But that blew up.

Literally, within three months of

our shipping Visual J++,

our product was enjoined by a judge in San Jose,

and we were required to put in

a warning dialog, "Warning!

You are about to turn

on Microsoft proprietary extensions.

Are you certain your wish to proceed?"

And that was just so you could use com interop.

That was considered so evil.

I was like this is crazy.

Inside Microsoft at the time, the Java fever,

it was all over the industry and

there were literally fractions of

groups at Microsoft that

believed that it was all going to be Java.

We should build a Java OS,

it should all just be Java.

But then that happened the whole Sun lawsuit and whatever

and that was sort of the genesis

for us understanding that,

listen, it's really hard to do

what's right for your customers by

extending someone else's platform.

We've got to build our own that works for

what it is that our customers

are telling us that they want.

>> That was the genesis of dot net and of course,

we needed a programming language.

I so happened to find myself

at the right time at the right place for that.

>> So how fun was that?

Is that the first time that you had a blank slate?

>> Totally.

Yeah.

I mean can you imagine

the opportunity to have a company

like Microsoft put their might

behind a programming language

that you're going to create.

I was flabbergasted that I was given that opportunity.

Yeah, sure I'd proven myself but there

were still a lot of other people at Microsoft

who had different ideas about what should be done

and then ultimately I

was the one who was handed the task.

So that was wonderful and we had

a great team on that early

C sharp compiler which originally

was written in C++ or C plus

minus because we didn't use all the C++.

>> Which is a whole other design.

>> Yeah, yeah, I remember a guy named

Peter Goldie wrote

the core implementation of the compiler,

I wrote the language spec.

We had a wonderful design team process that we set

up that you know to this day still exists.

Where we used to have

three meetings a week for two hours,

where we would just do the language design.

Iterate on it, you know what I mean?

And Scott Wilson with our program manager

that I worked with for almost a decade was the PM.

So for four years he commuted from Hawaii.

We would do our design meetings on

speakerphone with him.

It was a great time.

>> Based on some of the stuff that you've talked about

already and just sort of

looking at C sharp and then typescript,

you're fairly pragmatic when it comes to language design.

You're not one of these language designers is like, "Oh,

let's throw a Hailey Milnor type system and-"

>> I've always been a believer in understanding

the problem and feeling the utility

of something before I want to go implement it.

I have to believe in it.

I don't just throw it in there, yeah,

I need a type system, want an Hailey Milnor or whatever.

Now, no.

I want to understand why is it

there and does it really need to be there?

>> And a real programmer is going to benefit from it.

>> Exactly and so that was the case in C

sharp and that drove a lot of our decisions.

For example, we added properties as

a first class language construct

because everyone was doing properties.

It was like that was how programs were

written and Java didn't have those, for example.

So there were pragmatic decisions that we made.

So whenever someone goes,

why is this feature there?

It's not just because I thought it was fun,

it's because it solves this, this and this problem.

And ideally, with every language feature,

this is something you come to learn over time

is, people will request a lot of

features but they will always have

synthesized their idea of what it is that they want.

They really come to you with an instance of a class

of problem and they tell you I

need this instance.

And then-.

>> So the trick is to get them to

really describe the problem.

>> No, the trick is for you to

understand what is the class of problem.

>> Got you.

>> And that's what you go implement.

So I never wanted to implement a language feature

unless I could see multiple good uses for it.

We're not just going to implement because it does

this one little corner of XML well and that's it.

I want this to be a generally useful thing

that you can do other things with as well.

>> Because it's a very serious thing

to bake something into a language.

>> The thing you come to learn about languages is you can

add all you want but you can never take anything away.

At least if you care about backwards compatibility.

And we've seen lots of

train wrecks where people did not care.

Like say the transition from

Python two to three even when you're

just doing it in the name of cleaning up stuff

that isn't right or isn't ideal or whatever.

You can't do that to your user base.

They have too much of an investment,

it is your responsibility to ensure that their code

continues to compile and

work and then you can add more on top.

And if you're not going to do that

then you might as well blow it all up and

go create a whole new thing

that advances the state of the art.

The worst thing you can do is the 99% compatible,

that is absolutely the worst thing.

>> So some of that attachment to the

old is emotional but you can very

quickly have hundreds of millions

of lines of code across.

>> If you're a serving enterprise, well,

it doesn't even matter enterprise is like anyone who

writes a large body of code

and then gets adopted somewhere,

does not want to have to spend a bunch of time

changing it in random ways just so it's prettier.

No, big code bases get ugly, they all do.

Then programming languages do too.

I sometimes joke that show me

the perfect programming language and I'll

show you a language with no users,

because only then can you go change it.

>> I did an internship at Cray Research when I

was a younger engineer still in grad school.

One of the most mind blowing things that I had ever

heard up to that point

was I was sitting at lunch one day,

one of these Cray veteran engineers

was describing this sales process.

So, they were trying to sell

a supercomputer at some point to

a car manufacturer and

because they had this big FORTRAN codebase,

it was due in finite element analysis.

So they could simulate crashes on these supercomputers.

They'd come out with this fancy new version of unicode,

so it was just going to be impossible

for the car company to

rewrite their FORTRAN code base which was tens and

tens of millions of lines of code to work on

this operating system for

this new machine and the guy's looking at it like,

all right, this machine is millions of dollars

and that's tens of millions of lines of code.

The operating system kernel is 25,000 lines of code,

we'll just write a custom operating system for this.

>> Being able to unpack where

the abstraction and complexity is,

is really sort of an interesting skill

you have to develop as an engineer.

>> Yeah.

So pragmatism was always

a main driver for me and it continues to be.

>> What lessons is a language designer

or like as a builder of development tools,

have you learned that you're

applying the typescript right now?

>> Well, we touched on a couple of them.

You really have to respect

and value backwards compatibility.

Doing language design, it's interesting,

there's really in a sense

two phases to designing a language.

There's 1.0 and then there's everything else.

And with 1.0 it's a green field.

You can do whatever you want to do.

It's crazy fun and you can be super inventive.

But then from there on out it becomes

a very different discipline because now,

it's a game of trying to sneak in new features

in a way that does not break backwards compatibility.

And that is very different.

And also you got to be very

cognizant of every programming language

sort of has a gestalt to it,

if it's an object doing a programming language,

you can move it towards funtional program

but you can't make it into a functional program.

Like where immutability is first.

So there's-.

>> There's iterators, but yeah.

>> Right, there are certain things where you just

got to go, "No,

if we do this that'll just give people two ways of doing

the same thing and now there will forever be confusion

about which one it is that I'm supposed to use.

So, we can't do that."

So, after 1.0 you have to learn when to

say no and save it for the next one,

which is hard because there are things you want to do

but this is not the right place to do it.

And you could sink the ship if you did and then,

I think you learn also to

withstand the pressures of marketing.

I can't tell you how many mails I have written to defend

our decision not to put XML literals into C sharp.

I literally spend a year

writing that email every two weeks.

And Visual Basic did put

XML there and I was always like "Listen,

there are so many different ways

you can write this markup.

If we put it in an XML sinks then we sink along with it."

Can you imagine if we'd had

XML literals in C sharp.

Now what-.

>> I can't even imagine.

>> And it's sometimes you just got to stick to

your guns and the face of adversity and go "No,

this does not belong here,

here is what I know, I understand

how with the vantage point of

today it might look like it does belong

here but it doesn't belong here, long term."

>>Yeah.

>> So, there are lots of

interesting things that you don't realize up front.

>> I've always thought that

the better design programming languages were the ones

where there was some coherent philosophy

that was developer oriented up front.

Pearl, which in many ways this

is I've written a lot of bad Pearl code in my time.

It's really easy to do and it's my fault,

not language's fault but it had a lot of good stuff.

Like Larry Wall the creator of Pearl had

these philosophical tenets like

make the easy things easy and the hard things possible.

I remember hearing Fred Brooks at

one point say one of the best things

you can do in language design is to figure out

the things that you're not going to let people say.

Because that's where mistakes happen.

So it's always fascinating to me what

these philosophical principles are because there's

no one right way to design a programming language.

>> Right, but there are lots of wrong ways,

and I think that one thing that people tend to

forget too about programming

languages is well a couple of things.

First of all, it's fascinating

to look at how slowly they evolve and

how similar the programming languages

of today are to the ones we use 50 years ago.

It's really quite frightening.

I mean like Pascal was invented in 1974,

so we're talking about like 40 some years

here and it doesn't really look all that different.

Okay, we've had a few, okay,

object orientation but then

Pascal looks a bit

like a functional programming language,

it doesn't have pattern matching,

it doesn't have lambdas or whatever but it has some of it

like functions and data being separated and anyway.

So that's one thing you come to realize.

I think another one is that it's very easy to

focus on one shiny thing

that you're programming language is going to do.

But then you always forget about

the 90 something other percent

that every programming language has to have.

And that 90 other something percent keeps

getting bigger and bigger now because people need tools,

they need IDEs, they need statement completion,

they need code navigation,

they need blah, blah, blah.

And so whenever you're like,

"Oh I got to have my little DSL like thingy

here just for configuring

this thing, oh wouldn't it be cool."

Well, are you going to build

an ID VoIP or you're going to build two?

"Oh no, they're never going to

get big enough for these programs."

Well, every configuration file grows up to be

its own crappy programming language

eventually and if you don't watch out.

And then they get bigger

and bigger and bigger and now you need

tools and now there we are repeating history again.

>> Some of the hardest things that I've had to do as

someone leading teams of engineers

is to be the bad guy coming and saying,

"Okay, we're not going to use that shiny new language."

And it's precisely for that reason when you're

figuring out what development tools

you're going to use to empower all

of your engineers to build great things,

you have to make choices because all of

the apparatus that you build around them to support them,

what's the build system

going to look like when you've got

hundreds of millions of lines of

code and thousands of engineers?

How do you do continuous integration

and continuous deployment?

What is your testing regime look like?

So you build all this automation

that sits around the programming language,

the engineers can sometimes

have this notion in their head it's like, "Oh,

it can't be that hard,

I'll just write my one thing in

this and it'll be okay."

And then-

>> That can happen to you,

it particularly the higher you rise

in the engineering ranks and the less code you write,

the more possible you think the impossible is, right?

You become an architecture astronaut where surely,

anything can be done here, right?

Look at this diagram, I just drew it for you.

Just go and make it so, right?

No, coding is hard and it continues to be hard.

Code gets bigger and bigger and bigger

but our brains are not getting any bigger,

and this is largely a brain exercise.

>> Yeah.

>> So one of the things that I end up talking with

fellow engineers about a lot over

the past several years is where we are

now as a discipline,

as a profession, compared to where we were before.

So, in some ways,

the programming languages from

a language perspective aren't

that much different now than they were.

But you do have these crazy things like

cloud computing and open source software where,

I can't tell you how many times,

when I was a young engineer I

re-implemented chain hashing implementation.

It's like I could probably still write

the code just out of finger memory.

>> Right.

Right.

>> But like so much of this stuff

is accounted for you, so,

you've got really robust SDK's and like

a standard class library for

programming languages and then you've got

like all of this infrastructure.

What you can sit down in a weekend

and write in terms of internet service

application, compile it,

press long button and ship it to a cloud,

then expose it to the world.

It's like crazy.

>> No.

It's phenomenal what's happened here.

I think a lot of it is like - open source

has done a tremendous amount to shorten

the distance between individual programmers and between

users of someone implementing

a tool and someone using a tool.

We're this close.

I mean,

I feel it on my body every day, right?

I sit on the GitHub issue tracker

on TypeScript and then I'm

talking to the very people who

are using it and if they report a bug,

we can have it turned around and

have it in the nightly bill that evening,

which that used to be a two-year cycle.

We have done it like old proprietary style.

So, the pace of advance

there and iteration is just gone up so much.

That is-

>> It's also that you doing it in the open, right?

>> Sure.

>> Like so many people are making so much of

this stuff available for low or no cost.

>> Yeah.

>> That is still a strange phenomenon,

because ultimately, someone's got to pay, right?

>> Right.

>> I don't know where that's going all land eventually,

but I have to say I do love the process of doing it.

It's sort of like a return to

the things that really matter about programming.

I mean our team, it's not a big team but

it allows us to be craftsmen and it

allows us to really just continue to iterate.

I was always

a great fan of- you don't just build

a product and throw it out there

and then you move on to a whole new thing.

No, you got to come back and polish it.

Then iterate on it and make it better and make it better.

It doesn't get beautiful just out of the box.

It gets beautiful over a period of years of

constant iteration and care.

Do you know what I mean?

>> Yes.

>> That's something that this ecosystem

allows us to do at

such a phenomenal pace that it's just beautiful.

We could have never done what we're doing now with

Visual Studio Code and

TypeScript in the old proprietary world.

It simply would have taken

100 years to get that amount of

feedback incorporated on the kinds

of cycles that we were on back there.

>> Right.

>> So that's great.

>> That's awesome.

>> Yeah.

>> I think maybe that's a good point to stop.

We've gone from core memories

to the sort of near infinite

rate of change in open source software.

So, thank you so much.

>> All my pleasure.

It was great, fun.

>> It was awesome, so fun.

>> Fun talk, yeah.

>> Thanks for joining me from Behind the Tech.

It was a lot of fun speaking with Anders.

I had some surprises in there,

like I didn't realize that he had written

a precursor to Turbo Pascal

while he was still in university.

That may very well be

the first integrated development environment

in the entire world.

And he's so modest about it, like, "I never thought of it."

This is one of the more

important breakthroughs from point of view

of the developer that has

happened in the history of computing.

So, many thanks to Anders for being on the program.

>> Next time on Behind the Tech,

we'll hear from Alice Steinglass who heads Code.org.

We'll hear about how she's working to

make sure every kid has

the opportunity to take

computer science classes in school.

Be sure to tell your friends about our new podcast,

Behind the Tech, and to subscribe.

See you next time.

For more infomation >> Episode 1 - Anders Hejlsberg: A craftsman of computer language - Duration: 48:23.

-------------------------------------------

The Supreme Court Gives a Victory to Workers in Janus v. AFSCME - Duration: 3:14.

This morning, the Supreme Court finally recognized that government employees have a First Amendment

right not to have their money taken away as forced fees by labor unions.

Before today, it was perfectly legal in twenty-two states for a government worker union to force

non-union member government workers who opposed the unions' activities to pay the union

for certain expenses, often approaching 80 percent of full member dues.

And given that government worker unions are four of the top six organizational political

donors in the nation and strongly left-leaning, these forced fees infringed the free speech

rights of hundreds of thousands of teachers and other workers.

This affront to free speech was practiced by major unions like the American Federation

of State, County, and Municipal Employees (AFSCME)—and public schoolteachers unions

like the National Education Association.

Thanks to Mark Janus, an Illinois state child support worker concerned about the state's

ongoing fiscal crisis who was previously forced to pay fees to AFSCME, this legalized theft

must now cease.

In a 5-4 ruling titled Janus v. AFSCME with Justice Samuel Alito writing for the majority,

the Supreme Court overturned its Abood decision which permitted the practice, holding that

the First Amendment prohibits states from forcing individuals like Janus to subsidize

the speech of a private third party like the union.

The money these government worker unions take in forced fees were supposed to fund collective

bargaining with the taxpayer's representatives and not political activity, but that line

has proved effectively impossible to draw in practice—a fact conceded by the unions'

defense to Janus's challenge.

There is nothing non-political about negotiating with the government—wage and benefit levels,

especially in fiscally strained Illinois, place a binding constraint on public policy.

Unions have also argued that they have to continue extorting from non-members to prevent

workers from free-riding, but the Court rightly rejected that argument.

Unions demand the privilege of exclusive monopoly bargaining—meaning that employees have no

choice for representation other than one particular union—to increase their own institutional

power; that alone is sufficient compensation for representing non-members.

In Justice Alito's words, "a union designated as exclusive representative is often granted

special privileges, such as obtaining information about employees and having dues and fees deducted

directly from employee wages.

[…] These benefits greatly outweigh any extra burden imposed by the duty of providing

fair representation for nonmembers."

Unfortunately, we are already seeing state-level efforts to keep forcing workers like Janus

to fund unions.

Blue states are pushing legislation to prevent government workers from learning of their

rights, to hand over workers' private contact information to labor unions, to trap workers

into union dues checkoff agreements, and even to directly subsidize government worker unions

with taxpayer money.

But Justice Alito did deliver one parting shot to ambitious left-wing legislators: He

specified that no fee may be deducted from a non-member's wages without the employee's

affirmative consent to pay.

Despite what left-wingers would have you believe, the Janus decision doesn't abolish government

worker unions or restrict their ability to negotiate.

Instead, government workers have been returned free speech and free association rights the

unions and the states had colluded to take away for decades.

I'm Michael Watson on behalf of the Capital Research Center, thanks for watching.

For more infomation >> The Supreme Court Gives a Victory to Workers in Janus v. AFSCME - Duration: 3:14.

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🔴 NEW "Playground 1v1 Mode" Is Here! (Fortnite: Battle Royale LIVE Gameplay) - Duration: 5:29:45.

For more infomation >> 🔴 NEW "Playground 1v1 Mode" Is Here! (Fortnite: Battle Royale LIVE Gameplay) - Duration: 5:29:45.

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Behind The Tech with Kevin Scott - Trailer - Duration: 2:34.

>> You're going to see the future.

>> In these podcasts episodes,

we're going to get behind the tech.

We're going to talk with some of

the people that have made

our modern technological world possible,

and understand what motivated them to do what they did.

They had a great idea.

They had passion about

a particular thing and they did it,

and it benefited all of us in this really awesome way,

and shouldn't we care about that?

I think history is valuable in a ton of different ways,

like helping you not get too damned

excited over the thing that you've just

invented that you really didn't invent

because it's been invented ten times already,

and if you knew that, maybe you could have saved

yourself just a little bit of work.

I'd love for developers of all ages to listen,

so people who are early in their career to

learn a little bit about the history of the industry,

and maybe to get some insight and perspective

on what it means to be a really great engineer.

Wow, it's great that I can see this person who,

in a whole bunch of ways,

is like me and maybe that inspires

me to go off and do something awesome.

I think there are also a bunch of folks like me,

where it's going to be all kinds of nostalgic.

You know just, "Oh my God, I remember that."

Like the walk down memory lane.

What I want people to get out of the show is inspiration.

I want them to be a little more informed

about the history of computing,

and what's happening now behind

the scenes they might not otherwise see.

And I think all of that's important because technology

is such a huge part of all of our daily lives,

that even those of us who aren't

engineers should understand a little bit more about

what's going on behind

the tech that is suffusing our lives.

I'm Kevin Scott, Chief Technology Officer at Microsoft.

In my new podcast,

I'll be talking with really cool

people who have done and are

still building really amazing technology.

So sign up and tune in so we geek out this summer.

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