Thứ Năm, 3 tháng 5, 2018

Youtube daily game May 3 2018

Hey Guys, Its the start of new month and I am back with Top 10 new games of may 2018

, that will keep you busy for next 30 days. So without wasting any time, lets get started.

Starting with Number 10, we have Instant War, which is a massively multiplayer real time

strategy game. In game you recruit elite troops, develop cutting-edge military technologies,

and clash with opponents from all around the world. Use 3D terrain at your advantage, participate

in powerful alliances and engage with your opponents in solo PvE mode or prove your might

in intense PvP mode. in this free game which has ratings of 4.4 stars.

Number 9 is M.A.D 8, a dynamic and intense new Action RPG where you command a squad of

Heroes and use Shadow Tech weapons to engage in missions against the United Government

Forces. You can recruit 8 heroes each with different unique skills, upgrade weapons and

gears, construct buildings in your City and fight in 4v4 Battles with other Commanders

in this free game that has ratings of 4.6 stars.

On Number 8 is, Animus, which is set in a dark and dreary world where everything wants

you dead, whether it be scorpion-like monsters or a gigantic black knight wielding a shield

and sword that are almost as large as himself. Game has different levels that contain different

enemies, bosses, and potential loot drops, in the form of gear, weapons, currency, and

materials. Animus is paid game with rating of 4.1 stars.

Number 7 is Mayjor Mayhem 2, Run, gun, and blast your way through hundreds of villains

and adventure through 50 hand crafted unique levels of non-stop action. Show your force

in 5 big boss fights and kill all the enemies with the help of 20 unique weapons. Major

Mayhem 2 picks up pretty much brilliantly from where its predecessor left off, and is

definitely worth some of your time. This free game has rating of 4.5 stars

On Number 6 is Paladins Strike, which is a top down view moba game. In game you will

take part in dynamic team battles on fantastic arenas where you will control a strong hero,

and team up with other players to win the 5v5 battles. Choose from more than 15 familiar

Paladins characters, each with their own weapon and special abilities in this free game which

has rating of 4.0 stars.

Number 5 is Darkness Rises, which is an action RPG that blends gorgeous graphics, innovative

gameplay, and intense boss battles. Become an earth shatering Berserker, a magic wielding

Wizard or more and use the soul link ability t o seize control of enemies monsters against

themselves. You can also gather your allies and guildmates in this free game which received

rating of 4.5 stars.

Number 4 is Mobile Battleground Frontline, a MOBA shooter game with innovative controls

and a full 3D POV. Summon powerful heroes to shoot, escape, charge, dodge, ambush, and

counterattack your enemies, in 4v4 shooter showdowns. Game has innovative controls, which

helps in locking targets rapidly and greatly reducing the learning curve. Thiis free game

has rating of 4.3 stars.

On Number 3 we have Dead Light, a free cooperative online horror survival game, where team of

four survivors do their best trying to survive in the fight with ruthless killer. Game is

similar to Friday the 13th and main goal of survivors is to act as a team and do everything

possible to stay alive, on other hand the killer goal is to kill all the survivors.

Dead Light is still in development and has rating of 4.5 stars.

Number 2 Samsara Game, a reflective puzzle game with a twist where you will help Zee,

who is surrounded by the unknown and trapped in a series of realm both confusing and dangerous.

Explore 77 reflected dimensions, across different hand-detailed realms, Use blocks and avoid

slipping into the pool between dimensions with the help of simple play mechanics. This

game is free to try and has ratings of 4.4 stars.

And finally on 1 is MMX Hill Dash 2, which is a racing game that gives players the chance

to race across a variety of hilly tracks while managing their gas and break pedals. There

are multiple race surfaces, PVP mode, lots of upgrade options, and of course plenty of

tracks to race on. There are also 100s of challenges and lots different vehicles to

choose such as cars, monster trucks, tank or more. This free game has rating of 4.4

stars.

So guys these were, Best android games of May 2018. If you like this video then hit

the like, and if you dont, then hit the dislike button, Also subscribe to our channel so you

never miss any future updates. We will be back with another video soon, till then keep

gaming and have a great day.

For more infomation >> Top 10 Android Games For May 2018 , Best New Android / iOS Games April 2018 - Duration: 5:59.

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Roblox Gaming- Five Night's At Freddy's 2 (Night 2) - Duration: 9:51.

Hey everyone BabyAngelPanda 19 here just with another announcement I know on

my channel I have a lot of announcements but um I will be cutting those

announcements short in the next couple of months I wanted to just inform each

and every single one of you that on the 3rd, 4th, an 5th of May I will not

be uploading videos to my channel I have some personal things going on and

hopefully by next week or the next couple of weeks I will be uploading more

roblox videos if there are any other videos that you would like me to upload

for roblox leave them down below in the comments and we'll go from there

goodbye guys have a good one.

Oh see what I told you your first night wouldn't be a problem

you're a natural by now I'm sure you've noticed the older models sitting in the

back room those are from the previous location we

just use them for parts now the idea at first was the repair them they even

started retrofitting them with some of the newer technology the four were just

so ugly the amount and the smell so the company decided to just go in a whole

new direction and make them super kid friendly so the older ones shouldn't be

able to walk around but if they do the whole Freddy head trick should work on

them too so whatever I love those old characters the dealer stay foxy the

pirate the late Martin oh yeah Marty hey listen that one was always a

bit twitchy I'm not sure if the Freddy head trick will work on boxing if for

some reason he activates during the night and you see him standing at the

far end of the hall just flash your light at him from time to time those

older models would always get disoriented with fright life we were

called a system restart or something come to think of it I'm gonna try that I

knew you were something undesirable my face am i holding the fight for a few

seconds that glitch mine carried over to the newer models - one more thing don't

forget the music box I'll be honest I

don't think you're a masculine fool so just don't forget we need a spot anyway

I'm sure there won't be a problem tomorrow

you

For more infomation >> Roblox Gaming- Five Night's At Freddy's 2 (Night 2) - Duration: 9:51.

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[ Fan TTG ] Dũng CT cover Em Đừng Thả Thính - Team Đụt Game Rust - Duration: 6:01.

For more infomation >> [ Fan TTG ] Dũng CT cover Em Đừng Thả Thính - Team Đụt Game Rust - Duration: 6:01.

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Just Dance Insiders #4: Meet Monique, Game Master - Duration: 2:08.

So basically, I'm in charge of providing a calendar of post-launch events to make sure

that there is always something exciting happening in the game even after it's been released.

Where can we see your work in the game?

You can see my work, if you were to receive a push notification or see any sort of communication

in game, that's probably my doing.

If you on the World Dance Floor, you might see some Boss Families, the Assassin's Creed Family.

Carnival Tournament, the Halloween Tournament, that as well.

What are the challenges you can meet?

Challenges, I'd say, it's a very transversal role, so making sure that I do a good job

of communicating properly with many different teams, with many different people, to make

sure that we are all on the same page, that we can all deliver a good fun product.

What made you the proudest since you arrived here?

I would say the fact that I was able to come in at the time in production when I think

most of the groundwork had been laid.

Pick up little pieces of tools and assets that were already made and reconstruct them

is really fun, and that I think is really charming.

What is your message for the community?

My message to the community would be, basically thank you!

Thank you for being such a charming, bright, warm fuzzy community.

I think the Just Dance community is super special in that, so happy and willing to spread

sort of the Just Dance love.

For more infomation >> Just Dance Insiders #4: Meet Monique, Game Master - Duration: 2:08.

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Capitals' Wilson Suspended 3 Games For Hit On Aston-Reese - Duration: 2:03.

For more infomation >> Capitals' Wilson Suspended 3 Games For Hit On Aston-Reese - Duration: 2:03.

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Car Chase 3D 🌟 New Android Game 2018 - Duration: 3:21.

Car Chase 3D New Android Game 2018

For more infomation >> Car Chase 3D 🌟 New Android Game 2018 - Duration: 3:21.

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How To Build a Simple Ethereum Game - Live Coding - Duration: 30:07.

- Hey guys, welcome to this webinar,

where we show you some cool coding

that you can do with solidity.

And this specific webinar, we are going to be looking

at the ERC721 interface

also known as non fungible tokens.

So ERC721 is a standard interface which came from

something called an EIP

an ethereum improvement proposal,

where anyone can suggest an improvement

and one of the improvement was this ERC721 interface

that would define a standard set of methods

that you can call on a ERC721 on a non fungible token

in order to faster interoperability between different

tokens in the ethereum ecosystem.

So first before we are going to the code,

let's take a second to appreciate the difference

between a fungible token and a non-fungible token.

So a fungible token,

you can think of as something that can be interchanged,

right, so if you think of a physical fungible asset,

you can think of a dollar, the US dollar.

So each dollar bill is interchangeable

for any other dollar bill

and it doesn't make a difference,

you still have the same value.

But an example of a non-fungible physical token

would be something like Pokemon cards

or trading cards because each of those has

you know specific set of powers or skills

that are associated to that card, that token,

and that's why it's non-fungible,

it's not interchangeable for each other

like each of them is unique and has a set of unique

sort of powers or abilities or characteristics.

Whereas with fungible tokens, they are interchangeable

and it doesn't matter which specific one you have

because it doesn't make a difference.

So what I talked about were two physical examples,

but in the digital world

you can also find these examples.

So something like bit coin or ether

or any crypto currency is interchangeable,

not any cryptocurrency but ethereum and bit coin have

sort of fungible tokens, right, so it doesn't matter

which bit coin you have

as long as you have one bit coin.

Similarly with ether,

it doesn't matter which specific ether you have,

but as long as your balance says that you have

one ether, the value is the same.

But if you look a non-fungible token in the digital world,

so an example of non-fungible token,

the most popular example is a CryptoKitties.

So CryptoKitties you can think of as a set of unique

trading cards where each of them represents

a digital kitty that has some special characteristics.

It has you know a special look to it,

it might have some super powers,

it might have some other cool stuff

that you can add in your game.

But the point is that they are not interchangeable.

Each of them is unique like a trading card

and has its own unique value

and therefore you can just trade CrptoKitty for another,

because each of them is unique.

So that being said,

one of the fungible interface examples,

most popular one is ERC20.

So if you are doing an ICO for a token

that you want to be,

you wanted to be listed on other exchanges,

you would probably implement the ERC20 token,

because that would allow other operators

or other exchangers to operate against an interface

without having to know the particular details

about your specific token.

So the reasons behind these interfaces are

to faster interoperability and allow these contracts

and tokens to talk to each other

and also with services outside of ethereum.

So one organization that is a part of building these

standards in ethereum community is OpenZeppelin.

So if you just go to openzeppelin.org,

we can see that it's a framework ,it's a open source,

and it's a framework of reusable

and audited smart contract.

So that's what makes them secure.

They are audited by the community

and they provide these open source implementations

for developers like yourself to use in your projects

and avoid common sort of security mistakes

and just use their code as sort of like a starting point.

So one of the things they provide,

so people can get started, it will take us to their get hub

and if we just look at their contracts folder,

you'll see that they have a bunch of other stuff as well

but if it's over move over to the contracts folder

we'll see a bunch of contracts

and if we go into the token folder,

we'll see folders for each of these various formats.

So we mentioned ERC20 and ERC721,

827 is another interface, but for this webinar,

we are only gonna be looking at ERC721.

And we can that so if we start from this ERC721 basic,

so this just defines the interface,

so this is an abstract class that defines the functions

that your contract needs to implement

if it's going to be ERC721 compliant.

And you can see there is ERC721 basic,

which consist of these functions.

So where do these functions come from?

They came from the EIP and just at the top

you can see a link to the EIP, which you can copy paste.

Let's go and take a look at the EIP real quick.

And it's the complete proposal explaining

you know what are non-fungible tokens,

why is this interface needed,

and what are some of the use cases for us?

So I encourage you to read through this

to learn more about the proposal,

but for now we are just gonna be looking at this code.

But this interface is basically defined in that proposal

and it defines these functions that

you should be able to execute on your token.

So at the top, we see there is a bunch of events

that basically indicates transfers of ownership,

so if you have an ERC721 token

that you wanna give to another person

then there would be events

related to that particular action

and we also have these approval events.

An approvals are basically,

you are authorizing someone else to

you know act on your behalf.

And we will talk about why you might wanna do that

but that is the basic idea behind these approval events,

where you're giving someone else approval to

you know make transfers or take actions on your behalf.

So some of the functions that we have,

just quickly to query,

what is the balance of a particular account,

who is the owner of a particular token,

so each token has an ID

that you can use to query and get information about

who the owners and other information as well.

And you can also just check

whether a token actually exist or not.

Then we have a bunch of functions around approvals.

So you can see with approve you can specify

which address you wanna approve and a particular

token ID that you want to approve them for.

And getapprove will just return whoever is the currently

approved person for a particular token

so you can check if someone is actually approved.

And approval, so the difference between

approve and approval for all is that

you are giving approval for all of your tokens

instead of a particular one in approve.

So in approve for all, you can give someone

authority to act on all of your tokens

and one use case for that might be if you are creating

a new let's say a board game

where you have a bunch of sort of magic cards

and you want to give someone a deck

of like 20 magic cards and you want to approve them

to be able to use that.

So that's one example

of where you could use approvals.

And you also have three functions

related to transferring and we will take a look

at these implementations in a bit

and what the differences between safe

transfer and non-safe transfers.

But this is just the interface,

this is just the events and functions

that we need to implement.

And so opens up link provides us a

basic implementation called ERC721 basic token.

And as you can see it extends

the ERC721 basic interface we were just looking at

and it also use some other libraries to do safe math

and to provide some utility functions on addresses.

But so we're not go into too much details

in this particular implementation,

but we are just gonna take a look at what sort

of information is being tracked in this basic token.

So we are keeping track of

who were the token owners are,

so it's a mapping from a token ID to an address, right,

so we can quickly query,

who the owner is of a particular token.

We are keeping track of token ID to approvals,

right to know whether someone is authorized

to act on a particular token.

And we are also keeping track of

how many tokens a particular address owns.

And we also have another mapping

to keep track of more approvals,

you can have multiple approvals,

so this mapping helps us keep track of that.

And we have some modifiers that we'll see

how to use in a second,

but this is just implementing the interface that we saw

and it provides us some basic functionality

that we can extend to create our game.

So let's see what that would look like, right,

well let's try to create our own game,

which is creating an ERC721 token, a non-fungible token

and we will call it cryptomonsters.

And let's see how we can use this code provided by

OpenZeppelin to implement our own

CryptoKitties like game.

So I am just gonna go over to remix

and let's see what we have here, so I have some of the code

that I have loaded in from here,

so I basically got these source code

directly from this github.

So these files over here I just downloaded

and I opened them in remix

and I just the main one that we're interested in

is this basic token,

but the rest are dependencies for this contract.

But we are gonna write a new one

called cryptomonsters,

so let's open up our new contract.

We are gonna declare the solidity version,

so let's go with .422 and we can see that in the URL like

it supports up to point .4.23,

but 22 is good enough for our use cases.

So we are gonna call this cryptomonsters

and we are gonna say is we are gonna extend the

functionality of the ERC721 basic token.

And it's gonna complain that it doesn't know

which token you are talking about.

So that just mean you have to import

this specific contract into your,

into this cryptomonsters contract.

So all we did is declared our own token

called cryptomonsters that extends

and basically takes the functionality provided

by this ERC721 basic token

and allow us to just focus on hour-specific games logic,

instead of worrying about the details of implementing

the interface and the intricacies of that.

So let me just bring this up here,

so the first thing we'll do is start by defining

a struct for our monster.

And we just call this struct monster

and some of the characteristics

that we are gonna have for our monster

and this can be anything you like depending

on the rules of your game,

but let's give our monster a name.

We will also give them a level or a rank

and they also have some attack power

as well as some defense power.

And we are gonna use this powers

to make our monsters battle

and try to level up our monsters

and get them to be really strong.

So we have defined our monsters struct

and now we are just gonna keep track

of all the monsters that exist in the world.

So we are just gonna define an array,

which is gonna keep track of our monsters.

You could also use something like a mapping,

but we are just gonna use a simple array

and use the index of the array

as the ID of that particular monster.

So the first monster is gonna have index zero.

And another thing will do is keep track of the owner,

of the owner's address

and we'll record this in our constructor

and we'll do this so that only the owner

can create a crypto monsters.

So okay we have our constructor

clear public to make the warning go away.

Here, what's this other warning,

it says, it's duplicated, use constructor, okay.

So this is telling me to use the constructor keyword,

we won't get into that right now.

I am gonna leave that as function

and let you dig deeper into that warning.

But what we are gonna define is the function

to actually create our monsters, right.

So let's define a create monster function

and this gonna be public

and we only want the owner to be calling this

because as the owner of the game,

you should be or you can create any rules you want,

but for this particular game only

the owner will be able to create monsters.

So if we just get the new monster's ID, right,

and which is gonna be the length of the monsters Array.

So when it's empty, the length is gonna be zero,

so the ID of the first monster is gonna be zero

and then we are just gonna say monsters.push,

this new monster and we are gonna give it

some default values to begin with.

So we need to give it a name,

we need to give it a level,

so we'll start with level one

and you can pick any values you want

for the attack power or defense power,

but we are just gonna stick with hundred

as the initial defaults for our monster.

So let's also add a parameter where you can specify

the name of the monster you wanna create.

And we are also going to specify

which address we are assigning this monster to.

So this function will basically create a new monster

and give ownership of that monster that NFT that

ERC721 token to the address specified by this variable.

And so right now, we haven't written any codes so far

in these three lines that actually associates

the monster to this address.

So what we are gonna do for that

is actually use one of the functions provided by

this ERC721 basic token called mint.

And what mint does is actually create

a new token for us and assigns it

to the address that we specify.

So let's go and take a look at this function

in here little quick.

Mint internal function to mint a new token,

reverts if the token ID already exists,

and the two is the address that will own the token

and second parameter is the ID of the token.

And you can see that this logic is already provided,

is already written for us,

so we don't need to worry about building

that logic for ourselves.

Another thing to notice over here is that

when we are emitting

or when we are firing this transfer event

we actually added this emit keyword.

And this is to make it clear that

we are actually firing an event

because if we take out this keyword

then it kind of looks like we are calling a function.

It's indistinguishable from this add token to function.

So in recent version, we added this a emit keyword

to make it more obvious that you are actually firing

an event and not calling a function.

By we are just using that same emit function over here

to say hey emit a new token

and assign it to this to address

and the token will have this particular ID.

And so that's all we need for creating monsters.

So we have created a function

where only the owner of the game,

the owner of cryptomonsters can issue people

new monsters and give that monster a name,

okay cool.

Now we want to provide a way

for the actual game mechanics, right.

So our actual logic of the game,

we want our monsters to battle.

So let's write a battle function

and see what that would look like.

And we are gonna make it public.

And we are going to give it the monster ID

to use as well as the target ID of the other monster

that is engaged in the battle

Right, and we are gonna use one of the modifiers

from our parent classes here called the only owner of

and we are gonna pass it this monster ID.

So only the owner,

only the person who is the owner of this monster ID

can make it battle,

can call this battle function on that particular token.

And so what we are gonna do,

I am just gonna minimize this terminal real quick,

so what we are gonna do is get a reference

to our monsters that are specified

and we are gonna say monster1

equals monsters specified by this ID.

Right and that's just the index in the array.

And the second monster,

monster2 is the target monster.

Okay, cool, so we have got reference

to our two monsters

and now we need to write the logic

that will actually make them battle

and effect their characteristics

like their level, their attack power,

and the defense power.

You can write whatever logic you want, right,

that's up to your creativity, but for this example,

we are just gonna keep it really simple

and we are gonna say that if we attack power

of the first monster is greater than or equal to

the other monster defense power.

Then monster1 will be the winner,

because it has the stronger attack power

than the other monster's defense power.

So in this case what we are gonna say is

monster1.level and just incremented by one

so you level up because you would win this battle

and monster1s attack power would also go up

as a result of this victory.

And let's say it goes up by ten.

But if this condition isn't met, right,

then monster2 will win, right,

so monster2.level will increment by 1.

And its defense power will increase by 10 as well.

So this is, these are the changes

that happens if monster1 wins and

these are the changes that happens if monster2 wins,

but basically with every battle that you win,

you level up and it effects either

your attack power or your defense power.

Sweet, this is all the logic you really need

for a really simple ERC721 token

and we have written a very simplified version

of crypto kitties called crypto monsters where you can

create monsters as the owner of the game

and you can get them to battle each other.

So let's see what this would look like if we run it.

We gonna bring up our JavaScript's VM test block chain

and we are just going to deploy

our crypto monsters' contract

and there is no parameters initially

so just create, right,

and you will see that all the functions that are provided

there is a lot more than we declared in our contract,

right, and that's because we are inheriting from

this ERC721 basic token all this other functionality.

But, okay let's create a monster

and so the owner is the account that deployed

and if create a monster called Pikapika

and we assign it to ourselves,

all right, so this is the address

and we are gonna say create monster,

let's bring up our terminal to see whether our cause

are going through this with the create monster.

And it's succeeded, right,

so now if I check, you know if I just paste

that same address into

here into the balance of function,

we get one, right, because I have one token

that is assigned to me

and we can also check the exist function

so it's the first one,

so the token ID will be zero

And we can check that it exist and the owner

also matches up with our address over here awesome.

Cools so now let's create a second monster as well

and we'll call it Dumbledore,

so create monster and now I wanna check my balance,

I should have two because I have

two monsters assigned to me

and okay so that now I have two monsters,

I can actually make them battle.

The monsters don't have to be owned by

two different addresses

So let's see what it looks like

if we make these monsters battle.

So I am gonna take the monster ID of zero and one

Right, and let's just check our monster statistics

before we go forward.

So for Pikapika and for Dumbledore

the value should be default

because they haven't been in battle

so they are both level one.

But let's bring up,

let's keep a track of Pikapika's power.

So when I click battle,

Pikapika is gonna battle Dumbledore

and I click battle,

so make sure the transaction went through, right,

it was successful and so now,

so my balance will stay the same, right,

because still have the same number of tokens,

but if I check the stats over here of Pikapika,

so if I refresh this I click monsters again,

I see that Pikapika actually won,

so it leveled up and its attack power went up by ten.

So similarly you can battle your different monsters

and level up or and gain more power

and so each of these monsters

through each of their battles,

they will have different levels,

different attack powers, different defense power,

which will make them unique

and you could also attach something

like a cool image to each of these tokens.

But we basically created a simple game

using ERC721 interface

using an implementation provided by open zeppelin.

And if you want to transfer as well,

so let's try transferring one of our tokens.

So Pikapika has the most attack power in the game,

so you know someone is interested

and you know trading something for Pikapika,

so I am gonna so let's say they gave me

like five bucks in person and now I can transfer them

ownership of Pikapika,

so let's just look at our say if transfer from,

I just wanna get look at the parameters that it has

now it's over,

so from to and token ID, right.

So the from is gonna be our author, right

or it's gonna be us, who is the owner, right

and let's say we wanna transfer to the second account

and pass that and zero for the token ID of Pikapika, right

and so right now the owner of Pikapika,

which is token ID zero is the CA35 account,

but after I go through this transfer function

and it succeeds or execution failed.

Let's see why execution had failed,

oh okay, because I didn't copy the to address properly

so let's try this again.

Oh, because I am actually not

Oh I did from the wrong account,

so let me try that again,

I'll try to fix this arguments as well.

So the first argument should be CA35, right

and then second argument should be 147 something,

so this argument is wrong,

so just delete that and I just try this again,

copy and paste 160C, okay so that looks correct

and transferring zero for Pikapika

and we have to do it from the owner account, right

so now if I try to click say if transfer,

I'll do this again, all right

and okay this time execution succeeded,

so now if I check the ownership of

the zero token ID again, this should be different

because I just transferred it over to the second account.

So I click it and I get back the new owner of this token.

So yeah, that's just a very simple example

of how to build a non-fungible token

and how to build a game using some

you know cool game mechanics

that you can dream up of.

So I highly encourage you to check out

this ERC721 basic token further

and read through the EIP

to understand the use cases better

and yeah also check out the code

for crypto kitties a lot of it

but not all of it is available

on places like etherscan,

so you definitely check that out

and learn from that as well

and see how you know they are approaching

their game mechanics.

But yeah, thanks for watching

this simple ERC721 example

and we hope to see you next time.

For more infomation >> How To Build a Simple Ethereum Game - Live Coding - Duration: 30:07.

-------------------------------------------

Stranger Games - A Stranger Things Dub / Mashup - Duration: 23:03.

I gotta tell you buddy, you've got some very clean clothes there, you must use Tide

Tide? Tide? who uses Tide?

I prefer Gain, ugh, you gone and ruined my whole dang dern day.

I can't sit next to somebody who would use such a basic a product as Tide.

Ugh...thanks for ruining my day ya jerk.

Okay... What detergent are you gonna use from now?!! TIDE okay jee-m'nee!!!

That's right... TIDE. It's the perfect thing to get these bloodstains out.

Yibaah sure, Tide is fine it's fine it's great, whatever. Why don't you understand if I

wear a Tide shirt all day long and I rip it off at the end of the day it's still

gonna smell fresh and clean I'm gonna feel almost guilty putting it in the

dirty hamper. That's the value of Tide!

Why don't you see this? Gain can't claim these things! Gain is inadequate, it can't compete

with the robust freshness of Tide!

I'll use Tide okay... I'll use it... just stop whaling on me

When are you gonna learn? Who's been telling you these lies?

Who are those, who are those people? Was it them? Did they do it? Who is that?

Are they the ones who told you not to use Tide?

Huh?

(Hopper growls)

(Side A plays)

Listen it doesn't matter how it got in there. I just wanna get it out.

Alex. Tony what happened? We had a little problem.

I heard. Yeah, how'd you hear that?

No way. You'd do that for me? That sounds like a really good deal.

Luke. Father? kuhhhhhh...Son...come with me. kuhhhhhh. (How would you spell it?)

Eleven, I need you to find this man. The man in this photograph is very dangerous.

We have reason to believe that he is a Russian spy. Find this man and let me know...what he is saying.

Find him. Find him...

(Speaker turns on)

Whatever it's programmed to ask you.

You want to hear it talk? Yeah

Shall we play a game?

Ohhhhhhh

Let's play...

Global Thermonuclear War.

Fine. ALRIGHT!!

Which side do you want?

I'll be the Russians. (dun dun dun dun dun)

Please list primary targets.

Who should we nuke first?

Umm, Oh let's see...how bout...Las Vegas?

Las Vegas great. What next? SEATTLE!! Yeah...KILLER!

We have Soviet missile warning. Check for malfunctions and report confidence

You see, you see several cultists drawin stuff on the floor and spreading magical

reeds and some powders around as if preparing for a great ritual.

Let's f*ckin kill em. Okay. I like that. That's what I'm here for. I like that

We're gonna kill you guys uhhh and here's why.

cuz your you cuz you you you've been

you've left a wake of death in your wake

As you wield your magical sword

YAHEEEEEEE

I'm attacking

You swing your blade. Dealing 14 damage to the bugbear cultist... slice to see you

The hour was late...but I wasn't sleepy. It had been a whole three minutes since I'd

bedded a woman and already I could tell...

I was losing my edge

Time to get frosty Hopper

Hooooohhhh there's just something about the contrast of a

warm bed on a cold night

and this was one cold Indiana night.

I never got her name, she didn't offer it and I didn't ask.

She was no librarian, that's for sure, but she'd do in a pinch, besides I needed the

distraction. Who were the men in that black car? What did they want?

Would they be back? And what would I dooooo if they came back? All valid questions,

but the answers would have to wait til morning

for the night is cold and the bed... she's callin

ohhh hang, hang on Jonathan I gotta check my messages

okay

You have one new message, your message from 317-

005-8424

7

uhhh...734

23

123

uhh...

4?

4.

Sent today, November 7th, 1983 at 5:17 in the Post Meridian

Central Time

or is it Eastern Time? Oh wait Indiana has both time zones that's so

weird what if you live in one timezone and work

in another. God I pity you! You must be late or early for everything

and daylight savings time must cripple your community twice a year

The caller is a registered Republican and a devoted Catholic but drinks too much

and gambles away his paycheck on those lousy no-good Hoosiers.

Sorry that's not fair...

Bob Knight is legit just wasn't his year is all.

The caller's zodiac sign is Sagittarius

(Message Plays)

(Caller Hung Up)

(Joyce Screams in Agony)

Do you hear? That is the sound of ultimate suffering

(Jungle Noises)

El?

Yes?

Um I'm happy you're home

Me too

(Music Plays)

Hold it hold it. What is this? Are you trying to trick me?

Is this a kissing book? Wait just wait.

Well when does it get good?

Keep your shirt on, let me read

(Turns TV On)

(Superfriends Plays)

Hmmm

Hummm

mmmm...mm

(Inspector Gadget Plays)

mmmm...mm

(Christine Plays)

you're just playing the tape backwards

still looks cool though

(Cheers Plays)

Neh

(It's a Tide Ad)

(Star Wars Toy Commercial)

Meyahhh

Hehehehe

MEYAAHHH

Now your favorite thing, the hips sugar,

c'mon and shake that cute little booty of yours

Ow!!!!

What?

Hmm? What the?

Hup hup hup hup hup hup hup

The United States went on a full scale nuclear alert

believing that the soviet union had launched

a surprise missile attack

a pentagon spokesman places blame for the error on a computer malfunction

emphasizing that the problem has been corrected

Oh Jesus, Jennifer! What am I gonna do? They're gonna come get me I'm really screwed

calm down calm down

huh maybe they didn't trace the call huh?

Right, maybe they didn't trace the call

I'm sure they didn't trace the call and listen.

All you have to do is act normal, okay? We'll both act normal and everything is gonna be fine, k?

Ok...

Okay

Hopper....Hopper?

Hopper, are you in there?

Hopper?

Are you in there Hopper?

HOPPER?!

Hopper....

what did you oversleep?

hmm....

yeah. (Hopper chuckles)

(Uncle Buck reference)

good of you to show

and just like that...there she was

Joyce Byers

My first love

and no, I'm not counting Kristi Carpenter

Joyce was always a little crazy

but then again

so was I.

(Hopper sniffs)

God, she smelled good

like burnt lilacs on a rainy day.

I'll never forget the time Mr. Cooper caught us smoking in high school

and we just ran for it

we ran like fugitives into the night

like two baby sea turtles on a moonlit beach

I could still remember the taste of her lipstick on my cigarettes

(Hopper smacks lips)

mmmmmm.......

mhmmmm....

Her husband left a long time ago and her boys lacked a good father

Joyce needed a man in her cold cold bed and I knew I was just the man to

warm her sheets and capture her wild wild heart

maybe it was time for me to settle down with a good woman

but I'm a wild stallion and you can't put a saddle

on a wild bucking bronco like me

but for a woman like Joyce

neighhhhhhhhhh (horse noise)

I'd make an exception.

hmm....

I should probably find out why she's so upset

okay, thats good

Looks good feel the beat

Ohmchicka Ohmchicka Ohmchicka Ohmchicka Ohm

Now take it to the right

(Flock of Seagulls plays)

we'll call them C3POs. New C3PO Cereal from Kelloggs

twin rings fused together

Come back to me when you're Waffle Crisp

A delicious part of this nutritious breakfast

It's time for a cold refreshing, NO, Tide Ad

Huhahhh!

No........Tide

No.......Tide Ad

Extreme....No...Tide

TIDE!!!!

(Empire Strikes Back plays)

Huhhhh?

Hmmmmm

Huh?

nehhh

(Eleven pouts in jealousy)

(The boys arrive to an urgent meeting)

The ring must be destroyed and I suppose you think you're the one to do it

and if we fail what then? What happens when Sauron takes back what is his?

I will be dead before I see the ring in the hands of an Elf

(argument ensues)

(Uncle Buck reference)

Hey Patrick,

I promised these guys a fun trip and I was hoping we could get some time with the...uhhh...haha

umm...the system?

C'mon Hopper, I don't have clearance for that

I can't keep letting you bring people here, I mean this is a government facility

Hey Patrick what is this? You can't hold out on me man we got history we go way

back the two of us you and I, me and you, uhh... I and you I mean how long have we known

each other man come on come on

We don't go way back Hopper okay? I met you in a bar

three months ago and to this day the only thing, the only thing we got in common

is that we both use Tide.

Hey now, that is not a small thing

you know, if it wasn't for Tide

I wouldn't have met my first wife

(awkward laughter)

So I've heard....

about a million times every time you come here

(Sigh) Listen Patrick just one more time okay

for old times sa.....

for...for three-month old times sake please

I'm begging ya I'm...I'm talking

ten minutes tops

(Tron)

Really?

Hhhhhhaaaa.....Ohhhh

This is Blue Leader to Blue Bikes, run these guys into your jet walls

Copy Blue Leader.....Copy Blue Leader

Hopper?!

David Lightman hold it right there please FBI

step over to the van please

you have the absolute right to remain silent

for what? Hands on the van please.

What did I do?

Oh the cool night air

hello my beautiful mistress

how I missed your stingy tingle

she was a bitter old gal, the night air, but she never treated me badly

at least not this early in November

huhwha?

and just like that, there they were

the men in the black car

I'll play along

make em feel all cozy like but nobody gets the jump on Hopper

Hopper gets the jump on them

(darkness)

3 HOURS LATER

The boys called her

Eleven.

The kid seemed nice enough

but I still couldn't shake the feeling

that we couldn't trust her but there was something about her

something?

familiar

in a way...

it was like she reminded me of my own daughter

God rest her soul

AHA! Dead Daughter Reveal

Take that you judgemental pricks.

It was then that I knew...I had to look after this girl,

to give her a good home with a TV and all the Eggos she could ever eat

And then, only then...

could the hole in my heart begin to heal.

I was truly in the midst of a powerful character arc

maybe I should open an orphanage while I'm at it?

Call it the Sarah Hopper Home for... Wayward Youngsters?

yeah that's good

she woulda liked that

What's this I hear about Eggos?

Whoa shh...oh..she can hear me.

She can hear my inner monologue

how are you doing this?

I can totally read your mind, Hopper

TELEPATHY! Come on

Oh uh before I forget, you do know that Tide and Gain

are made by the same company right?

Procter & Gamble?

So I hear you guys don't like to use Tide?

What?

What are you doing?

(punching)

(crashing)

(car horn blares)

(Hopper grunts in anger)

(muffled kids conversation)

Staring Contest! GO!

Okay fine, you win

For more infomation >> Stranger Games - A Stranger Things Dub / Mashup - Duration: 23:03.

-------------------------------------------

James Harden (32 points) Highlights vs Utah Jazz | Game 2 Round 2 | NBA Playoffs 2018 - Duration: 1:55.

For more infomation >> James Harden (32 points) Highlights vs Utah Jazz | Game 2 Round 2 | NBA Playoffs 2018 - Duration: 1:55.

-------------------------------------------

Firefly's Top 5 Strategy Games – PAX East 2018 - Duration: 2:38.

Hi everyone and welcome back to another Firefly Studios video. This week we're

bringing you our favorite strategy picks from our recent ventures to PAX East in

Boston. These are games that caught our eye with interesting unique gameplay

along with some beautiful art and presentation.

So without further ado, here's our list.

First up is Factorio from the guys at Wube Software.

Factorio is a strategy sim where you land on an alien planet with one thing on your mind: escape.

To do so you must create a vast industrial factory which will aid you in

building a rocket out of a hostile alien planet you've landed on.

These complex factories become art pieces almost and the game gives you a blank

canvas and a bunch of brushes, so to speak, to paint with. Moving on to

Frost Punk from 11 Bit Studios. This one ain't no breeze, which is funny because

set in sub-zero temperatures and it's a really challenging game.

Subscribe for more quality jokes.

In all seriousness, Frost Punk is a beautiful looking game

which forces you to make tough choices as your city becomes more populated

dense and desperate. Frost Punk is mainly about population management as multpile

factions contest for your favor and every decision you make will no doubt

piss somebody off. Kind of like being a modern politician who doesn't take

bribes, that I'd like to see.

Subscribe for more political commentary.

Up next is Ancestors Legacy by Destructive Creations, a squad based realtime

strategy akin to the likes of Company of Heros and Halo Wars, except here you

control bands of bloodthirsty medieval troops. With its low camera,

cinematic options and stunning Unreal Engine visuals, Ancestors Legacy is a

riot if you're looking for more action orientated gameplay within your strategy titles.

Onto Golem Gates by Laser Guided Games, a unique piece that blends both

realtime strategy and card based gameplay into a weird world of

science-fiction horror almost, Lovecraftian. Golem Case's gameplay

advances and deepens as you collect glyphs, pickups which will gain you new powers

and units, you then play these glyphs like cards in Hearthstone or Gwen, but

in Golem Gates you then see them come to life and cause destruction on a

playable baffled right in front of your eyes. And lastly but certainly not least,

is our own addition to the list, MetaMorph: Dungeon Creatures, a tactical

dungeon crawler where you control a hero who can move between three different

elemental entities in-game. It's a fast-paced and bite-sized romp which

pits you against loads of enemies, traps and Lords of Death. It's challenging,

intense and will certainly give you sweaty palms as you have to think on your

feet and react to all manner of lethal foes.

MetaMorph: Dungeon Creatures is out now on Steam Early Access

with the Steam store link in the description below for both it and all our other titles.

So those were our top 5 strategy titles of PAX East 2018.

Did we miss any? Post a comment below and let us know your personal

favorite, and as always, if you liked the video, make sure you leave a like and

subscribe here on YouTube for more game dev goodness.

For more infomation >> Firefly's Top 5 Strategy Games – PAX East 2018 - Duration: 2:38.

-------------------------------------------

Just Dance Insiders #4: Meet Monique, Game Master - Duration: 1:50.

For more infomation >> Just Dance Insiders #4: Meet Monique, Game Master - Duration: 1:50.

-------------------------------------------

Just Dance Insiders #4: Meet Monique, Game Master - Duration: 1:47.

For more infomation >> Just Dance Insiders #4: Meet Monique, Game Master - Duration: 1:47.

-------------------------------------------

3 Star attack//Th10//Lava Loon Attack//With The Gaming Boys LTD//2018 - Duration: 2:25.

For more infomation >> 3 Star attack//Th10//Lava Loon Attack//With The Gaming Boys LTD//2018 - Duration: 2:25.

-------------------------------------------

How Video Games Combat Memory Loss - Duration: 5:30.

I'm not ashamed to admit I've

played many games for a long period of time

and then proceeded to not play said games for an even longer period of time.

And when i finally get an itch to play those games again, more times than not i'm thrown into a

game world where i'm forced to role play a chicken with a distinct lack of a head because i really don't know

what the hell's going on. How do I play this game? Who are these characters? Who am I?

Even what's the story?

Okay, i might be a little ashamed.

All right, so you might be looking at the title of this video and you might be wondering what it even means.

Which is fair because i am really bad at coming up with titles.

I'll put it simply. I and I'm sure many others get back into a game after a Berserk tier hiatus, and just plain jane

forget what's happening in it. Please never leave us again

And there are many methods and ways games handle this so that the game doesn't get dropped like a hot potato with a second left

on the clock so let's take a look at them shall we.

So there are two, count em, two methods that I personally feel are the most commonly implemented ones.

The first one might not be completely obvious but when you hear it you'll go, "oh yeah that makes sense."

Okay, so think of just about every open-world

game and don't get smart with me by arguing that just about every game is an open-world

game if you think about it hard enough.

I'm talking your GTAs, your Norse videogames, your

post-apocalyptic simulators, etc etc. In these games you get some handy-dandy quest markers or whatever you

want to call them, that gives you some direction like a good father figure.

Now that's cool and all but what we're looking at

is what happens when you actually?

Finish the quest. sure to most people playing when you finish a quest they are now out of sight out of mind which duh.

But something else that happens is that these quests get stored somewhere, usually

you'll see it in a section called completed quests or something like that. And this right here is the trail of crumbs that lead

back to the cookie jar where the cookie jar is your fragmented mind that is lost in the world of the video game.

I think, that I think that analogy makes sense

What I'm trying to say, is that this list of completed quests lets you look back at

some of the quest you've done, which will hopefully jog your nog, and kickstart your return to adventure as long as you hit your goal.

get it

kickstarter

And to take it a step farther, some games even

Add some flavor text and talk about the quest and maybe the conclusion of the quest.

Which helps immensely I'm sure. I know the Witcher does this and I'm sure other games do it as well

For the other method if you played a couple of jrpgs, maybe just rpgs of general, in your life, you'll honestly know

What i'm talking about. In fact, you may already kno, what i'm talking about

That's right the journal, not only for teen girls to talk about how

life sucks. Journals are more detailed Wikipedia articles with the added benefit of not being a trap hole

which results in having 10 plus tabs about different wikipedia articles up. Even better, these bad boys can get really

detailed. I'm talking all mechanics explained, all

storylines and plot points

summarized and analyzed, I mean, some games even have a tab that talks about

any and all characters that matter even if it's a tiny bit and by tiny i mean tiny. This character is someone you don't even

talk to unless you're exploring every room in the building.

Honestly, no matter how long the time is between your gaming sessions

The game has some form of journal in it, it's borderline impossible to not figure out

what you're supposed to do. And if you don't, you should probably check to see if you

even played the game to begin with.

A pretty simple one that is just as effective in my opinion, is where the characters in the game let

you know what you need to do. I'm scraping my mind here but the best example of this I can

give you a dragon quest. I can't say all of them for certain but i know nine does it for sure. You can

talk to the characters and in their uhhh

character, they'll tell you what's going on in this story. I can see some issues with this

but for what it is, I see no problems with it. It keeps it immersive and there is at least an attempt to keep you

up to date with the game. Despite this, I don't really see this method used too often.

Speaking of used not too often, the next one isn't used nearly enough and

actually I can only think of a couple instances where it's actually implemented but it's definitely

my favorite and i wish more games did it. In Pokemon leaf green, fire red and Stella Glow,

there's a pretty cool, thing they

do that gives you an idea of what you did before and what you have to go and do. When you load up a previous

save, the game really quickly tells you some important story beats and then throws you into the game For Pokemon, I believe they show

you the last four important things you did in it and Stella Glow tells you the last, big story beat. With

this, they put it right in your face. There's nothing you have to go look for so you would definitely know

what happened last at least. Unless you close your eyes and mash a but at

that point you deserve whatever happens to you. With that said it's really cool. It can be stylish like how

Pokemon does it in black and white and it's stupid seamless. There's no menus to go through so you're put right into the action.

The only kind of problem with it is that if you play the game often it might just be a

teensy bit annoying the scene every time you load a save and

Lord help you if it's in a game where you can

save scum

So there you have it a nice little video about a nice little touch it needs to be in all the games that, allow it

For more infomation >> How Video Games Combat Memory Loss - Duration: 5:30.

-------------------------------------------

AVM Games AVM - Cowboy Escape With Horse 2 Walkthrough 2018 - Duration: 9:51.

AVM Games AVM - Cowboy Escape With Horse 2

For more infomation >> AVM Games AVM - Cowboy Escape With Horse 2 Walkthrough 2018 - Duration: 9:51.

-------------------------------------------

OFFICIAL PUBG MOBILE EMULATOR | TENCENT GAMING BUDDY | 🔥DOWNLOAD LINK🔥!! - Duration: 4:11.

Hey everyone welcome to medricito tv, so big news coming for guys who play PUBG Mobile

On PC Using Emulators.

Tencent has released their official PUBG Mobile Emulator For PC Called Tencent Gaming Buddy.

In this video i'm going to guide you through full process of how you can download Tencent

Gaming Buddy and Play PUBG Mobile On it.

Firstly to download the emulator go to the website given in the description below.

Just download it and install it.

After that you can open the game and test it out.

If you have a powerful pc then you can play it on 2k Resolution Too.

Just go to settings and select 2k Resolution.

The next thing is that you don't have to worry about setting controls.

The controls are already setted up by default.

If you have every played any First Person Or Third Person Shooting game then It'll be

easier to figure out controls for you.

For Movement you can use W,A,S,D For Shooting use Left-Click, For Aiming Use Right Click,

For Reloading use R. These are some basic controls.

If this video helped you play PUBG Mobile On Tencent Gaming Buddy, Then Hit The LIKE

Button and SUBSCRIBE to the channel for more PUBG Mobile Content!!

For more infomation >> OFFICIAL PUBG MOBILE EMULATOR | TENCENT GAMING BUDDY | 🔥DOWNLOAD LINK🔥!! - Duration: 4:11.

-------------------------------------------

Watch Dogs 2 GAME PLAY num:1 - Duration: 11:21.

For more infomation >> Watch Dogs 2 GAME PLAY num:1 - Duration: 11:21.

-------------------------------------------

8b Nana Escape walkthrough 8bGames. - Duration: 2:41.

For more infomation >> 8b Nana Escape walkthrough 8bGames. - Duration: 2:41.

-------------------------------------------

Random words random games! Ep 1 (ROBLOX) - Duration: 9:55.

Now, time to put in my word for the game i pick!

Bowl Okay!

B-O-W-L

Time to play a game called "RoBowling" By RoBowling (No kidding how ironic lol)

looks nice honestly! but.... lets put that to the test!

Pretty good looking building!

*Tries to figure out how to bowl*

Let me try to figure this out..

There we go! better

Okay i will!

O its my turn YAY!

EH

OOF

AH

NYOOO

GYA

Now time to look at the rest of the place

Cafe hmmm ok! what do u have???

ALL BAD

hmm what else is there

Bowling ball store? Okay!

I WANT DA BLUE ONE

Parking spot! cars too detailed, i want these cars

Parkour? ok!

A boat?? wow! i want to drive it!

WOW WHAT A RIPOFF hmph does not even work..

This is RoBowling!

Now on to the next word

Robot? I'ma search

Welcome to a game called "Robot Factory Tycoon" By Nipto Games

Well, looks like a typical tycoon.

MUNEY

MOAR MUNEY!

This is basically what i have to do to get money, over and over again.

MOAR MUNEY! and some guy attacking me ;~;

OW WII

HA how does it feel!

MMMMUUUUNEY

moar money and some guy killing me >:O

MOONEY

I did alot!

WOWZERS ALOT OF WORK AND MUUNEY, so.. its ok :3

This is Robot Factory Tycoon

Now on to the next word!

OK! diamond!

Welcome to a game called "[FIXED DESC] Pokemon: Delta Diamond" By NotAPokemonPlayer

Looks ok

(slow down if you want to see the story, i won't slow down)

Mah name is Ginger!

*INTRODUCTION SKIP-THROUGH*

What will i choose?

LETZ FITE!!

is this a staring competition? i will win!

I hope you enjoyed the vid subscribe to mah channel and check out the other suggested vid(s) channel(s) and CEEYA!

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