Chủ Nhật, 27 tháng 5, 2018

Youtube daily game May 27 2018

Bloodstained: Curse Of The Moon actually surprised me a lot more than I expected.

Looking at it, you kind of know what your getting yourself into- an 8-Bit, NES style,

action, horror platformer, complete with whips, bats and castles.

But with a few really clever ideas and mechanics, the game is elevated to become something special.

First off, lets get the basics out the way.

The game looks and sounds great and it nails that 80's look.

I even noticed nice little touches like when you're in the water, your sprite and any items

you drop flicker, as though the console's struggling with all that's going on on the

screen.

The only thing that does feel a lot more modern though are the boss fights.

These are a lot bigger and a lot flashier than your typical NES boss.

I love how for the enemy types, they didn't just recycle the old horror cliches like a

Frankenstein monster, mummies and Dracula, but instead have created much more nightmarish,

demonic looking creatures.

They really used their imaginations for some of these things and came up with something

new.

The levels, on the other hand, aren't quite as interesting, at least in the way that they're

laid out.

Sure you've got you'r parts with a spiked roof that moves up and down, and your windy

level where the wind gets in the way of your jumps.

But its nothing that we haven't really seen before.

No section of a level really stands out to me as something unique and a lot of the early

stages have a lot of walking along, in a straight line, killing the odd enemy that spawns, until

you reach a door.

However, in saying that, the game does do something very clever.

Even though it's linear, with you going from one level to the next, that doesn't mean that

there isn't an opportunity for you to have some choice in where you want to go.

After beating each of the first three bosses, you unlock a friend, who's willing to join

you and fight alongside you for the rest of your quest.

These characters all have different moves, like the ability to jump higher,

or to even turn into a bat.

The bat's great, as it lets you access all of these new areas and is basically a cheap

way of getting round some of the tougher sections, just so long as you have enough magic power

to use it.

These different abilities really give you the chance to explore every nook and cranny

of a level, and can be used to access shortcuts that skip out sections.

If you see a little skeleton, lying in a heap on the floor, then whichever way he's pointing,

is the fastest route to the boss.

But, you may not have the moves to go this way, or you may want to take the long route,

in the hope of finding a secret item.

Either way, it does a great job of really fleshing a level out, making it feel much

deeper and making you want to go back and explore it a second, third, or even fourth

time to see what you may have missed.

Each character also comes with there own health bar, so if one is low, you have to switch

around, because if that one dies, then you go back to the nearest checkpoint and have

to try again, only this time without that character, at least until the end of the level.

This means a few things.

One- when someone dies, suddenly you won't have access to a bunch of the shortcuts or

secrets for the rest of the level.

Two- you've now got one less health bar to switch to, and so things are going to be harder.

And three- if you relied on a certain character's moves to get past a certain section, then

you're going to have to figure out some other way, or some other tactic, using whichever

characters you have left.

It almost feels like a Mega Man game, with you having to play around and find out what

moves work best at a particular time, but also find a plan B in case you can't use plan

A for whatever reason.

So say you've figured out a way to safely beat a boss, using one or two different characters,

then what if one of those characters dies?

You need to find a new tactic, using one of the others.

This means that you maybe switching between the characters a lot, really adding variety

to gameplay.

Each come with their own secondary moves to collect as well as their own strengths and

weaknesses.

The alchemist, for example, while low in health does have some powerful magic moves to take

out even the toughest bad guys.

And the lady, despite having the highest jump, I find sometimes is the hardest to use on

the platforming sections- it's almost as if she jumps too high, so it's harder to control.

In fact the jumping in general is another one of my criticisms.

In say, Super Mario, you can adjust your jump at any time, even after you've left the ground,

which gives you this feeling of always being in control.

But here, there's no adjusting your jump mid-air, so once you jump, you may as well let go of

your controller, because you no longer can do anything to change where your going to

land.

Now, I appreciate that this mechanic is faithful to a lot of NES classics, but still, it's

a criticism of THEM and a criticism of this game.

Shovel Knight is another retro style, modern platformer that also has a very clever mechanic

of letting you set your own difficulty as you play, by having the destructible checkpoint

system.

And Curse Of The Moon has something kind of similar.

So remember I said that on beating the early bosses, you free new allies to recruit and

help you out?

Well, instead of taking their help you can take their lives, which grants you a new ability.

Or, you can just ignore them altogether and go at it alone.

But the consequences of doing this to all three friends means that you'll only have

one health bar, you won't be able to take all the shortcuts, that only your friends

can reach.

Basically, it raises the game's difficulty.

You do get to chose when you first start playing whether you want to do it in veteran or casual

mode- casual mode has infinite lives and you don't get knocked back when you're hit, which

always makes a big difference.

But other than this choice, you pick your difficulty by deciding what to do with your

allies.

Plus this eventually decides which ending you're going to get.

And on completing it a first time, a new mode is unlocked, which goes through the levels

again, only harder and you need to do this if you want to see the ultimate ending.

Basically, there's a lot of replayability here.

But the most exciting thing about this game, is that this is just a bonus!

In the Kickstarter campaign for Bloodstained: Ritual Of The Night, if $4,500,000 was achieved,

then we'd get a retro style spin off game.

So if the spin off has turned out this great, then hopes must be pretty high for the main

game.

Thanks for watching.

For more infomation >> Bloodstained: Curse Of The Moon (PS4) Review | A's GAMING moments - Duration: 5:40.

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NILAMON ng Golden State Warriors ang Houston Rockets sa Game 6 - Duration: 3:46.

Nilamon ngayon ng Golden State Warriors ang Houston Rockets sa Game six ng NBA Western

Conference finals, 115-86.

Nagpakawala ng 35 points, 4 rebounds Stephen Curry para sa Warriors na siyang top scorer

ng koponan, na siyang sinuportahan ng 29 points, 5 rebounds ni Stephen Curry.

Hindi rin nagpahuli si Drummond Green sa 23 points at 7 rebounds para tuluyang matapatan

ang panalo ng Houston sa best of seven series na finals game, 3-3.

Naunang tinambakan ng Rockets ang homecourt team ng Warriors sa pagtatapos ng 1st Quarter,

39-22; at nagpatuloy pa bago ang halftime, 61-51.

Sa Martes, Mayo 29 muling maghaharap ang dalawang koponan.

Habang sa Lunes naman, May 28 ang Boston Celtics at Cleveland Cavaliers na 3-3 rin ang standings.

Itinuturing na makasaysayan ng NBA ang naturang tagpo, pagkat noong 1979 season pa nang huling

umabot sa Game seven ang finals ng parehon Eastern at Western conferences.

Ang defending champions ay tumabla sa kanilang NBA Western Conference sa panghuling serye

na three-three, magkakaoon ng isang decisive na laro para sa game seven sa Houston sa Lunes.

Umiskor si Klay Thompson ng 35 puntos, si Stephen Curry ay nakakuha ng 29 puntos at

nagdagdag si Kevin Durant ng 23 bilang rally ng Warriors.

Naghahangad sila ng ika-apat na magkakasunod na paglalaro ng NBA finals, habang ang Houston

ay nagtapos sa finals noong 1995.

Pinangunahan ni James Harden ng Houston ang mga unang yugto habang nagmamartsa sila sa

39-22 lead matapos ang unang yugto, at nagtapos siya sa 32 puntos, siyam na assists at pitong

rebounds.

ang Golden State sa wakas ay maaring makakuha ng Most Valuable Player candidate, nililimitahan

siya sa 10 puntos sa isang pangalawang kalahati kung saan ang Warriors outscored ang Rockets

64-25.

Gayunman, sinabi ni Harden na ang kanyang panig ay nananalig sa pagtatak ng serye.

"Alam natin kung ano ang kailangan nating gawin, tiwala pa rin tayo, isa tayong Team.

Mayroon lang tayong Isang pagkakataon," ang sabi niya.

Sinabi ni Thompson na ang Warriors ay mananatiling pare-pareho na nakatutok, idinagdag pa nya:

"Kung gagawin namin ang parehong pokus at isakatuparan ang plano ng laro tulad ng dapat

namin gawin, may tiwala ako na mananalo kami."

Ang mga nanalo ay makakalaban ang mananalo sa laban ng Cleveland Cavaliers o Boston Celtics

sa NBA finals.

Ang kanilang Eastern Conference final ay nakatali din sa 3-3 sa decider na nilalaro noong Linggo

For more infomation >> NILAMON ng Golden State Warriors ang Houston Rockets sa Game 6 - Duration: 3:46.

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The Terrible Games (Hunger Games Simulator) - Duration: 7:11.

Umm

South here

And

This..??

Terrible games :D this..

beautiful logo

thing over here

this is truly a masterpiece

so

there are- this is me and my friends

and some animals

and these people

so

lets see who will win and who will die

oh right-oh yeah, I didn't have any idea

what to put for dech by the way so

????

For more infomation >> The Terrible Games (Hunger Games Simulator) - Duration: 7:11.

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Crazy Euro Truck Simulator 🌟 New Android Game 2018 - Duration: 2:12.

Crazy Euro Truck Simulator New Android Game 2018

For more infomation >> Crazy Euro Truck Simulator 🌟 New Android Game 2018 - Duration: 2:12.

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Ransom - Game's Over - Duration: 4:34.

For more infomation >> Ransom - Game's Over - Duration: 4:34.

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Turbo Drift Racing City Street 3D 🌟 New Android Game 2018 - Duration: 5:13.

Turbo Drift Racing City Street 3D New Android Game 2018

For more infomation >> Turbo Drift Racing City Street 3D 🌟 New Android Game 2018 - Duration: 5:13.

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Adventure Escape Haunted Hunt Chapter 2 walkthrough Haiku Games. - Duration: 7:35.

For more infomation >> Adventure Escape Haunted Hunt Chapter 2 walkthrough Haiku Games. - Duration: 7:35.

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ADJUSTMENTS THE CAVS AND CELTICS CAN MAKE FOR GAME 7 - Duration: 9:07.

Diversion 7 — the best two words in sports.

One win isolates the Cleveland Cavaliers from their fourth sequential excursion to the NBA

Finals.

To arrive, they should be the primary group to oust the Boston Celtics at home, where

they are 10-0 these Playoffs.

Before Game Seven hints off, a glance at the choices and changes each group is confronting.

An existence without Love

Kevin Love left Game 6 only five minutes into the activity in the wake of impacting no holds

barred with Jayson Tatum.

With Love precluded for Game 7, anticipate that Boston will backpedal to beginning Marcus

Morris once again Aron Baynes.

After Boston was a +12 in Games 5 and 6 when Baynes/Al Horford imparted the floor to Love/Tristan

Thompson, they were outscored by eight focuses in the six minutes the team imparted the floor

to Thompson and Jeff Green.

This prompted Brad Stevens pulling the connect rapidly on Baynes rapidly to the second half,

playing him just three minutes and not again until the point that refuse time.

Some portion of the reason Baynes remained tied down to the seat is his battles to watch

the athletic Larry Nance Jr. Baynes and Nance have shared the floor for 40 minutes in the

arrangement and the Celtics are an astounding - 19.

With Nance playing the last 13 minutes of Game 6, Boston uncovered Greg Monroe as opposed

to backpedaling to Baynes.

From Cleveland's point of view, Love's nonappearance additionally messes up the plans.

In the principal a large portion of, this implied playing Green 15 back to back minutes

and 17 of the last 19.

In any case, Ty Lue was compelled to open the fourth quarter with a lineup of Nance-LeBron

James-Kyle Korver-JR Smith-Jordan Clarkson that had shared the floor for only 14 minutes

this year — all in the standard season.

The Cavs must be watchful playing Green and Thompson together.

Regardless of them going +5 of every 16 shared minutes in Game 6, the outcomes have been

unpleasant all through the playoffs.

Cleveland could consider beginning Korver rather than Green to enhance dispersing, however

that lineup has just played 10 minutes together in the Regular Season and Playoffs consolidated

(+8).

What's more, that would leave Korver guarding Jaylen Brown — a matchup Cleveland has endeavored

to maintain a strategic distance from.

Dark colored has 45 focuses on 17-36 shooting (61 percent more than his per 100 belonging

normal).

Boston has a 110 hostile rating in these minutes.

Shooting from Deep

Another potential entanglement of the Thompson-Green combo is the absence of shooting it leaves

Cleveland on the floor.

The Cavs have only a 104.7 oRTG in the 128 minutes the pair has shared the floor in the

Playoffs — to a great extent because of frightful 30.3 percent shooting from three.

Cleveland completed Game 6 with only 22 percent of its shots originating from downtown — a

rate that positioned in the eighth percentile for any single amusement this season.

In the minutes Thompson and Green shared the floor, the Cavs endeavored only 15.4 three-pointers

per 36 minutes — a rate that would have completed dead-toward the end in the Regular

Season.

Indeed, Game 6 was the first in the arrangement where the group that shot better from three

did not win.

This does not look good for a group that has shot only 25.3 percent from somewhere down

in TD Garden — including an appalling 0-11 from J.R. Smith.

The two groups in the arrangement have made better looks on their particular home courts

and the capacity to thump down open looks (protector 4-6 feet away) has been basic to

progress.

Cleveland should figure out how to make better looks from downtown to pull off a triumph

in Game 7.

Street George Hill

George Hill posted an arrangement high (for him) 10 drives in Game 6.

He shot 4-4 and got to the line once, scoring 10 focuses.

He's arrived at the midpoint of only four drives for each amusement in Boston, scoring

a sum of only nine focuses on 2-4 shooting (3-4 from the line)

In the arrangement, Hill is averaging 15.3 focuses per amusement on 53.1 percent shooting

at home yet only 5 focuses per diversion on 30.8 percent shooting in Boston.

One clarification for this inadequacy is a drop in utilization rate as Cleveland has

expanded its matchup-chasing inclinations from Quicken Loans Arena.

Slope has a 16.7 percent use rate at home (fifth on the Cavs) and a 9.8 percent utilization

rate out and about in the arrangement (ninth on the Cavs).

Truth be told, Hill's decrease in use rate out and about is the most noteworthy on the

Cavaliers in the arrangement.

Slope posted a 22.1 percent utilization rate in Game 6 — his most astounding of the Playoffs

— on the way to scoring an effective 20 focuses on 15 shooting belonging.

He was 3-3 at the edge, 2-3 from floater range and 2-3 on midrange jumpers.

The Cavs have scored 1.12 focuses per ownership when Hill is the ballhandler in pick and roll

— a check that positions second in the Playoffs behind just Kyle Lowry.

Be that as it may, the recurrence of these plays has fundamentally diminished out and

about.

In the three home amusements against Boston, Cleveland has scored 1.09 focuses per play

on 7.7 Hill pick and rolls per diversion.

In Boston, that number drops to 0.92 focuses per play on only 4.3 Hill pick and rolls per

amusement.

Returning the ball in Hill's grasp — particularly if Love misses the diversion — will be basic

in giving LeBron his "Robin" in TD Garden.

LeBron James in Game 7

LeBron James is 5-2 in Game Sevens in his vocation — including five sequential triumphs

since 2012.

In these amusements, he has arrived at the midpoint of 34.9 focuses, 8.9 bounce back,

6 helps, 2.1 takes and 0.9 squares for each diversion while playing 45 minutes for each

diversion.

After a mind blowing 44 point execution in Game Six, James is averaging 33.3 focuses,

8 bounce back and 8.3 helps for every diversion in the arrangement on 53 percent shooting

(42 percent from three).

Be that as it may, even James has had his battles in TD Garden hitherto.

He is averaging only 27.7 focuses on 47.8 percent shooting (27.3 percent from three)

and an unattractive 6.3 turnovers for each diversion out and about in the arrangement.

Cleveland tried to assault Jayson Tatum protectively in Game Six — a matchup where James has

discovered a wide range of achievement.

James has 27 focuses (105.6 focuses per 100 belonging superior to anything his season

normal) on 11-13 shooting (164.6 percent more shot endeavors per 100 belonging than his

season normal) on the 19 belonging Tatum has safeguarded him in the arrangement.

Focusing on Tatum protectively enabled Cleveland to abuse a matchup the Celtics won't kickout

switch — dissimilar to when Terry Rozier is entrusted with checking James on a switch.

At last, James is only one amusement far from a trek to his eighth back to back NBA Finals.

What's more, with Houston only one win far from ousting Golden State in the West, James

likely notices blood in the water.

Expect a creature diversion from him with the season on hold.

Be that as it may, as it has such a significant number of times in these playoffs, it will

come down to regardless of whether his colleagues join

the party.

For more infomation >> ADJUSTMENTS THE CAVS AND CELTICS CAN MAKE FOR GAME 7 - Duration: 9:07.

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A'S FIREWORKS BLAZE: Embers from Oakland A's post game fireworks show sparks small fire - Duration: 0:37.

For more infomation >> A'S FIREWORKS BLAZE: Embers from Oakland A's post game fireworks show sparks small fire - Duration: 0:37.

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Game Room Ideas - Xbox Case Indicators and Channel Trailer - Duration: 1:53.

Of the original Xbox's game library, nearly half are compatible with the Xbox 360.

Of those, roughly 7% are currently compatible with the Xbox One.

How can I easily keep track of these changes without resorting to blindly testing whenever

I'm in the mood for an Xbox game?

Not to mention the nearly 9% of Xbox 360 games that are also compatible with the Xbox one.

This is Game Room Ideas, one of the core series on my Youtube Channel.

In it I try to tackle the issues that come from a large video game collection and offer

simple and easy to implement solutions.

To help with this Xbox game problem, I've made a set of printable spine indicators.

By slipping one between the case cover and original artwork, I can easily tell at a glance

what system each game is compatible with.

The leftover indexes can be safely stored in a game case, ready to label any future

purchases or newly compatible games.

In the description of this video there is a link to the templates in two different styles.

The icon driven 'overt' is my prefered template.

But if you are looking for something more subtle try the 'covert' option.

You probably didn't notice that there were two of these in the opening shot of this video.

You probably didn't notice that there was one of these in the opening shot of this video.

If you liked this video, consider subscribing to my channel.

In addition to Game Room Ideas, I have other video gaming related content, such as.

Collection Highlights, A fun look at a lesser talked about piece

from my vast video game collection.

Saying Goodbye, Taking a sentimental look at some of modern

gaming's ingrained lack of permanence.

Plus other random fun.

Thank you very much for checking out my channel.

Stick around and get to know me better.

Subscribe here, then check out this playlist for more in the Game Room Ideas series.

Check here for a video that YouTube recommends for you.

For more infomation >> Game Room Ideas - Xbox Case Indicators and Channel Trailer - Duration: 1:53.

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E3 2018: All The PlayStation 4 Games Confirmed So Far - Duration: 2:07.

Hello Guy's And Wellcome To My Channel GamesTalk.

In This Video We Are Going To Talk About E3 2018: All The PS4 Games Confirmed

So Far.

E3 is just around the corner, and for publishers like Sony that means big splashy presentations

and surprising announcements.

The annual PlayStation showcase is one of the highlights of E3, especially since the

company has fine-tuned its presentation to deliver one trailer after another.

It's hard to say just how surprising this year's show will be, however.

Sony has taken the unusual step of outlining its plans ahead of time, with a particular

"deep dive" focus on four games: Death Stranding, Ghost of Tsushima, Spider-Man, and The Last

of Us Part II.

That covers the first-party line-up for the foreseeable future, and time will have to

tell if Sony will devote any of its press conference to third-party games.

Sony's E3 press conference will begin on Monday.

For More Information About Sony's E3 press conference.

Go And take a look In discription box below.

Here Are The All PS4 Games Confirmed To Be So Far.

1.

3 Minutes to Midnight.

2.

Anthem.

3.

Battlefield 5.

4.

Beyond Good and Evil 2.

5.

Call of Duty: Black Ops 4.

6.

Death Stranding.

7.

Defiance 2050.

8.

Destiny 2 Fall Update.

9.

Division 2.

10.

Ghost of Tsushima.

11.

Heavy Fire: Red Shadow.

12.

Last Of Us Part II.

13.

Spider-Man.

14.

Shadow of the Tomb Raider.

15.

Strange Brigade.

16.

Transference.

17.

V-Rally 4.

18.

Warhammer Martyr.

THANKS FOR WATCHING.

IF YOU DO ENJOY THIS VIDEO THEN PLEASE HIT THE LIKE BUTTON AND SUBSCRIBE TO MY CHANNEL.

FOR MORE AMAZING VIDEOS.

For more infomation >> E3 2018: All The PlayStation 4 Games Confirmed So Far - Duration: 2:07.

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Warriors Hope Alive, Force Game Three Against Rockets In Western Finals, 115-86 - Duration: 2:15.

For more infomation >> Warriors Hope Alive, Force Game Three Against Rockets In Western Finals, 115-86 - Duration: 2:15.

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Game Maker Studio 2: Platformer drag and drop tutorial DnD - calculate player distance - Duration: 3:43.

WHAT IS UP GUYS

WELCOME BACK TO ANOTHER VIDEO

MY NAME IS SPARCKMAN

TODAY I WANT TO SHOW YOU A QUICK TUTORIAL

ON GAME MAKER STUDIO TWO

THIS IS GOING TO BE ANOTHER DRAG AND DROP TUTORIAL

SO LET ME SHOW YOU WHAT I POSTED YESTERDAY

ALRIGHT, SO HERE IT IS

YOU WALK UP TO THIS GUY

AND HE FOLLOWS YOU

ACTUALLY SUPER SIMPLE TO MAKE

NOW IF YOU DON'T KNOW HOW TO DO THIS

CHECK OUT THE PREVIOUS VIDEO FROM YESTERDAY

IT ONLY TAKES ABOUT A MINIUTE

TO SET IT UP

SO WHAT WE WANT TO DO TODAY

LET ME JUST CLOSE THIS HERE

HE FOLLOWS YOU REGARADLESS

RIGHT,

HE JUST STARES AT YOU

NO MATTER WHAT

YA WE WANT THIS CHARACTER TO TURN AROUND ONLY IF WE GET SO CLOSE

TO THE GREEN CHARACTER

TO DO THAT IS VERY SIMPLE

LET'S GO TO THE EVENTS

UNDER THE STEP EVENTS

I WAS ALREADY THERE

LET'S THROW ANOTHER IF STATEMENT

I GUESS WE CAN ENCAPSULATE THIS HERE

INSIDE THIS IF STATEMENT

NOW IT DOESN'T UNDO ANYTHING RIGHT NOW

SO IF YOU RUN THIS

WELL YOU'RE GOING TO GET AN ERROR MESSAGE

I WAS JUST GOING TO DO MY PUNCH LINE

NOTHING HAPPENS

OKAY

ANYWAYS NOTHING WOULD HAVE HAPPENED

SO WHAT WE WANT TO DO IS

THIS TO WORK ONLY IF WE ARE SO CLOSE TO THAT OBJECT

ALRIGHT, SO LET'S DO THAT NOW

DISTANCE I BELIEVE

DISTANCE

OKAY DISTANCE TO OBJECT

AND THE OBJECT IS GREEN

OKAY

I NAMED IT GREEN

JUST TO MAKE THIS EASIER

DISTANCE GREATER THAN 30

OKAY

SEE IF THAT WORKS

ALRIGHT SO HE'S FACING RIGHT

SO LET'S GET CLOSE TO HIM

AND HE TURNS AROUND

LET ME SEE

CHANGE THIS TO 50

OKAY

CHANGE IT TO

I DON'T NKOW

LIKE A HUNDRED

LET'S TRY 300

EXAGGERATED

OKAY THREE HUNDRED HE TURNS AROUND RIGHT AWAY

TRY TWO HUNDRED THAN

NOW THIS IS GOOD FOR RPG GAMES AND STUFF LIKE THAT

OKAY THERE WE GO

HE TURNS AROUND

SO THE PROPER DISTANCE I THINK IS SOMEWHERE AROUND 70

YOU COULD POP A TEXT BOX THERE

LIKE HELLO OR SOMETHING

ALRIGHT GUYS YOU CAN SEE THAT THIS IS EXTREMELY SIMPLE

THAT THERE'S NOTHING TO IT

THIS IS PROBABLY A GOOD TIME TO

SMACK THE LIKE BUTTON

AND IF YOU'RE NOT SUBSCRIBED

SUBSCRIBE

ALSO THERE IS A BELL NEXT TO THE SUBSCRIBE BUTTON

CLICK ON THAT BELL

FOR MORE GAME DEVELOPMENT CONTENT

DON'T FORGET TO CHECK OUT MY OTHER VIDEOS

BYE NOW

For more infomation >> Game Maker Studio 2: Platformer drag and drop tutorial DnD - calculate player distance - Duration: 3:43.

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Tom Teaches Zombicide: Black Plague (Setup) - Duration: 23:25.

For more infomation >> Tom Teaches Zombicide: Black Plague (Setup) - Duration: 23:25.

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Yummy Yummy Block Collapse 🌟 New Android Game 2018 - Duration: 2:35.

Yummy Yummy Block Collapse New Android Game 2018

For more infomation >> Yummy Yummy Block Collapse 🌟 New Android Game 2018 - Duration: 2:35.

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Cooking Fever Hack 😱💯 How To Hack Cooking Fever Hack 😱💯 apk and ios - Duration: 2:51.

For more infomation >> Cooking Fever Hack 😱💯 How To Hack Cooking Fever Hack 😱💯 apk and ios - Duration: 2:51.

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Bán Lập Trình Quy Luật Bản Hack Công Thức Game Bầu Cua Bịp Trên Điện Thoại Mới Nhất 2018 - Duration: 7:25.

For more infomation >> Bán Lập Trình Quy Luật Bản Hack Công Thức Game Bầu Cua Bịp Trên Điện Thoại Mới Nhất 2018 - Duration: 7:25.

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TOO SCARED TO OPEN MY EYES!! Close Your Eyes Horror Game - Duration: 11:52.

TOO SCARED TO OPEN MY EYES!! Close Your Eyes Horror Game cuckoo cuckoo cuckoo cuckoo what does it refer 7ba you can call

right and welcome to close your eyes this is a horror game where your only

wait of defense against whatever the fuck is trying to kill you is to close

your eyes that's right what you can't see cannot hurt you now with that said

if in real life you are standing in a car is coming the opposite way fuck that

shit don't close your eyes don't even blink

just run backflip somersault I don't care

bolt out of there and that was just obvious a shit life it twice with right

salutations client a4 d3 - you probably feel very stiff and tired right now this

is completely normal it'll only be a few months before you

feel back to normal until then let's run through standard procedure to get ready

for your planned release on July 4th 20:57 No thank you I would rather die

than get released at 90 years old thank you very much why do I always get put in

freakin mental hospitals which shit trying to kill me I need some more up in

this bitch lock doors lock doors lock doors all around I bet you're gonna tell

me to find it god damn fucking woman okay you know what they set to called

your eyes and I am totally gonna abuse that I'm just gonna boink at every

single fucking frame of this game okay just happened all right I'm out here

facili unstable yeah no fricking shit oh no no no no what

what

okay okay okay okay what's the fuck is going on yo low key though those those

guys right there are pretty cute I really like how's it going this okay I

guess we are here now it is very different from the hospital I was in

close your eyes I get it oh well there's some stuff that I can see even with my

eyes closed like doors oh maybe that's like clothes and shit alright I see I

see oh I can see in the dark now sweet okay

this might be very confusing for both you and me honestly

oh yeah okay I guess it was just dark for that part is there anything else huh

oh wait did I not see that mask oh there was a box there okay sweet let's go well

this is actually pretty freaking cool that you can see in the dirt for like

shit that's hitting well hello mr. chair how are you doing but you can't see in

the dark bitch did nothing on the best alright yeah I'm liking this this is

this is a big frickin mall ooh bye chuckling I'm gonna use that

later there's a card is there anything I'm missing whoa this is a clue right

here no oh that's why the card was can I take a cup with me I heard coming into

this that they would give me free coffee and cookies that's mainly why I accepted

to take this experiment oh okay seems like we're going to another area

anything behind me no all right let's go

huh all right let's go up first and then go down whoa this is creepy

there's something shiny over here what is this

what the what's going on okay okay I am tripping balls right now

what oh are those is this what YouTube videos are gonna be in the future

there's gonna be in little spheres looking I'm down what the Oh am I

supposed to do this should I do I have to drop it

what's up oh I need a tool okay I'm guessing the tool shed might be

downstairs so let's go attention oh the I you I personnel husks can kill if you

are attacked by a husk cover your eyes and carefully walk to the nearest exit

Oh someone I must keep my eyes like closed permanently if some of those come

okay I get it well I'm due footsteps okay this is some

spokes your gadget shit right here I'm loving it

wait what's in here those are always useful okay close your

eyes again just in case I don't know what that did but it did what doe what

was that those were not my footsteps I am afraid

to open my eyes right now all right screw it I'm doing it I can hear some

weird freaking sounds oh no Coco Coco Coco what the hell is that

we're seniority where's the news exit is he still here

okay it seems like I'm going somewhere all right opening them again oh my god

that was so freakin creepy okay I think I did what I had to do in that room I'm

outta here now holy that was so freakin creepy well

that is a big red button I am NOT gonna press that two big red buttons choices

toolshed high voltage oh I need to activate this

one as well all right I'm smart boy I can do that okay it's in here please

that that guy was freaking scary did you just lock me in do I need a code

for this oh maybe one okay it's two six four you know what I figured out a

thorough I'm not that stupid okay please let the next lever beam here

what it is right it's 2 6-4 was it not

opening oh maybe it's maybe the 3 is the only one that I should keep and then I

should change the 2 and the 4 so it would be 2 3 4

yes okay we got it we got it I figured it out told you I'm a smart

boy all right that is the second one and now I think

we should open the toolshed all right it is opening ready to shed

all right now I can slice that thing's hat off if he decides to fuck with me

I'm about to drop the freaking beat in form of a big steel ball oh my god I

just destroyed the whole fucking building dusty I can't see anything what

did that do well that was her that was her right there

well we go

my god what is this okay footsteps god freakin damn that is my only Savior okay

what can I not go on you go I have to open the door obviously so stand here

close your eyes and look it says up look up what I just do

they just know maybe I just turned on the light okay this games actually

pretty pretty interesting in the way it is designed that makes you use things

even if your eyes are closed okay okay we're out what am i oh another card

sweet I haven't I don't think I've used the other one that I got yeah it's in

here

hmm my god that is freaking terrifying

okay guys the exit where does this lever leave don't because I'm assuming I have

to follow it oh right here but oh maybe another doors

blocking me no there we go did I turn on the lights

can i okay elevator power all right now where the hell is the elevator

Oh assuming I must follow the wires that frickin face was so creepy dude well I

can just follow these I'm gonna just keep my eyes closed for now just waiting

too freaking scary all right this is the other bird I'm just gonna keep my eyes

closed right now I do not want anything to pop out it's elevator what I do not

want to open my eyes I absolutely do not want to open my eyes I have a feeling

I'm gonna have to the game is gonna make me go I knew it I freaking knew it your

eyes were stolen wake up oh okay there is again there's my sweet boy okay I

think we need to get him as far away from possible as possible from the

elevator I am going the wrong way this is very very bad well back back back

wait am I not going backwards okay there we go okay he's right there come on

follow me follow me my little boy go go go go go okay there yes

okay close your eyes and go go go go go go go go go go go go go hurry up hurry

up it's gonna be right here to the right get open your eyes get in I can't go

this way oh yes we made it okay we got rid of them this is a new area this

might turn out to be a long freakin game it might be like a two-part thing I'm

actually gonna leave this video here so if you guys enjoyed this one and want a

second part then make sure to let me know in the comments down below but if

you made this far please consider hitting that subscribe button to not

miss any new uploads I hope to see you all ns1 have a great richard a taker

For more infomation >> TOO SCARED TO OPEN MY EYES!! Close Your Eyes Horror Game - Duration: 11:52.

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Adventure Escape Haunted Hunt Chapter 1 walkthrough Haiku Games. - Duration: 6:28.

For more infomation >> Adventure Escape Haunted Hunt Chapter 1 walkthrough Haiku Games. - Duration: 6:28.

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[ENG SUB CC] Nine Percent: Beijing Fan Meeting - Game (Extra) - Duration: 0:24.

Stick it on the philtrum.

Chengcheng you stuck it where it's hard to blow.

What are you trying to do?

This is very hard.

Old grandpa.

It fell.

Not bad.

Let me tell you. Xiao Ju (LYJ's nickname) is amazing.

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