Dino hunter - deadly shores | Stage-15 | Game tutorials
Object: Kill 1 Young Stegosaurus and complete the mission.
Keep watching this video till the end.
If you enjoy this, give like, write your comment & share this video.
Don't forget to SUBSCRIBE our Channel "Skill Point".
Thank you !!! Jai Hind, Vande Mataram !!!
For more infomation >> Dino hunter - deadly shores | Stage-15 | Game tutorials - Duration: 1:55.-------------------------------------------
22News inFocus: Game sense responsible gaming - Duration: 0:59.
-------------------------------------------
Indie Game: The Movie - Duration: 1:43:06.
-------------------------------------------
SEGMENT 1: South Carolina & Independent School Games - Duration: 7:13.
-------------------------------------------
FNF Week 1 - Jennings at Church Point (Game of the Week) - Duration: 1:52.
-------------------------------------------
[Sub Indo] BTS Playing Telepathy Game - Duration: 4:39.
-------------------------------------------
Beaumont United High School gears up for first football game of the season - Duration: 2:02.
-------------------------------------------
「LIVE」Splatoon 2 (#13): How do you play this game again? - Duration: 1:46:17.
-------------------------------------------
#kids games #childrens games burger star#games for kids online games - Duration: 15:43.
hi chef I just had a dream we should
open our own restaurant I even found the
perfect place now
time to wrap some burgers for our hungry
customers
three two
how about an eating contest let's see
who can eat more burgers
Oh
you
Oh No
look at this mess let's clean the table
for the next customer
Oh No look at this mess let's clean the
table for the next customer
Oh No look at this mess let's clean the
table for the next customer
next customer
Oh No look at this mess let's clean the
table for the next customer
-------------------------------------------
SEGMENT 3: Game Night Live - Duration: 4:14.
-------------------------------------------
Back In The Game! Quick Updates! - Duration: 3:36.
28th February, 2018
I got this package half year ago
I didn't want to unbox it
Today is the day
Hello everyone, long time no see
It's been quite a while
I was caught up in works
Finally can spare some time
For this episode
Good morning everyone!
Do you like the intro?
It is new!
Throughout this period, many interesting things happened
One of them is that Blaqfaez made a Rap Music Video
It's called "Zam Zam Alakazam"
This song is written and performed by 7 local rappers
They produced this music together
7 different styles
7 different visual approach
It is dope! So if you haven't watch it yet
You can click on the link here
Show some loves guys!
Meanwhile, I made a Rap Music Video as well!
It is a Mandarin Rap
The artist
Is a talented young handsome dude
His name is Jax.
Besides performing,
He wrote the lyrics, musics, and composed it by himself.
And guess what, this song features Rambo Chai too!
Don't be surprise!
The question is, what is the song about?
Lets see
Yes, it is Kolo Mee, indeed!
What is Kolo Mee?
Kolo Mee is a signature food here in Kuching that symbolises the city
Almost everyone had it for the whole life
Those who study or work abroad, what they miss the most
Is probably Kolo Mee
And, in fact,
If you didn't try Kolo Mee when you came to Kuching,
That means you never came.
Alright, cut it short.
This Music Video
Is going online tomorrow,
(It also depends when are you watching this)
Tomorrow, 2nd September, it will be posted on our Facebook page
So go and like our page if you haven't
Select "Get Notification" and "See First"
So that you can be the first person to watch the Music Video!
Of course, if you want to watch on YouTube
You can find it on BornTv channel too!
Yes, 9am Tomorrow
If you watched it, please do me a favour
Give us a thumbs up, leave a comment
For all the crews behind the scene
They worked hard for this together
Of course, you can also share about your feelings towards Kolo Mee
Lets prove to the world
Our love, as Kuchingnites, for Kolo Mee
Alright! See you tomorrow!
-------------------------------------------
Threats Targeting High School Football Game Investigated - Duration: 0:27.
-------------------------------------------
AVM Games AVM - Find The Watermelon Walkthrough 2018 - Duration: 6:22.
AVM Games AVM - Find The Watermelon
-------------------------------------------
Main Game Mandi Bola Anak feat. Zjoske & Justin | BukaPaket for Kids - Duration: 4:09.
-------------------------------------------
Game Play Tulen AOV (Arena Of Valor) with Arka gaming #Round2 - Duration: 13:09.
-------------------------------------------
My first game recording - Duration: 4:56.
-------------------------------------------
Indie Game Devlog #06 - Procedural Tree and Bush Generation - Duration: 4:34.
Hello.
Welcome to episode 6 of this game devlog.
My last exam for this semester was today - which means that I will be able to work more on
the game from now on, but also that I spent the majority of the week
studying for that exam.
Because of that, I figured that a change of scenery would be a good idea.
So today I won't be working on building construction.
Instead, I will add some new elements to the environment of the game.
First up - forests.
Until now, the trees were evenly spread across the map.
I now clump them together into dense clusters.
Sadly, some of the cool features are barely visible in this footage.
For example, the trees get slightly less dense near the edges.
In order to take these shots, I also added a mechanism to increase the view distance.
I can also use this to show you how the world looks from even higher-up.
In normal gameplay, you won't see this far, but the whole world is still simulated at
all times.
I sped this footage up significantly because the framerate was horribly low otherwise.
I want the floor in the forests to have a different color
compared to the surrounding meadows.
To do that, I started by allowing each cell of the ground to have a unique color.
This also makes the irregular pattern of the ground more obvious.
It was one of the first things I implemented during development of this game, over six
months ago.
At first, I wanted to simply go with a grid, but that looked too regular, so I now use
this pattern based on the delaunay triangulation.
At some point, I need to work on that again to make the cells slightly less spikey.
At the moment, the amount of grass growing in each cell is determined randomly, so next,
I need to detect whether a cell is in the forest.
I want to base that color on a simple lighing model that calculates the amount of sunlight
each cell receives.
At the moment, I only calculate the shadow for one direction, which is why there is a
brown strip on one side of the forest.
It's a bit difficult to see because the cells are quite large and irregular.
These virtual shadows are completely independent of the ones that are rendered for all objects
and are much faster to compute.
The last step is to calculate these directional shadows for many different directions and
then average the result.
This results in what you can see on screen now.
At the moment, the virtual sun moves 360 degrees around the trees, but in the future, I might
change that so that the sun is never in the north.
Lastly, I added some color variation to the grass
so that the individual cells are slightly visible.
I like the look, but perhaps I will turn down the intensity a bit in the future.
My next goal is to add some smaller vegetation on the floor.
I started by writing the generator for a single leaf.
Each leaf has a recess running the length of it.
Next, I made the leaf get thinner near the top.
I then arranged the leaves in a circle and stacked multiple of these circles on top of
each other, resulting in a simple plant.
Next, I did some tuning to the parameters to make the plant look more realistic.
The inner leaves now curve less to the outside than the leaves at the edge.
Finally, I randomized the parameters of the generator and randomly distributed the plants
in the world.
My last project are conifers.
I started with the existing tree and moved all the deciduous-tree specific parts of the
code into a new class.
Next, I added the basic code for the conifers and a very simple model.
At this point, lumberjacks would be able to fell the trees, they are removed to make space
for buildings and the player and NPCs collide with them.
I only need to work on the mesh generator because that obviously looks very simple at
the moment.
I started by splitting the cone into multiple rings.
I then made these rings star-shaped and spent a long time fine-tuning the slope of the cone
and the individual leaves.
This step took by far the longest, even though it might seem like little has changed.
The tree will now be able to adapt to different sizes and shapes much better.
Finally, I rotated every second ring slightly so that the stars overlap nicely.
So that's it for this week.
I hope you enjoyed this episode.
Thank you for watching and I'll see you next time!
Không có nhận xét nào:
Đăng nhận xét