Chủ Nhật, 29 tháng 7, 2018

Youtube daily game Jul 29 2018

Game Over For Mueller!

Special Counsel Implicated In MAJOR Scandal, Americans Left Speechless

For over a year the American people have had to put up with a crime against their beloved

homeland: Robert Mueller's "special investigation"

has wasted our time and money, not to mention our patience.

There has never been credible evidence that Trump or his campaign "colluded" with

Russia; in fact, it was a fantasy invented by none other than Hillary Clinton.

The scoundrels within the FBI and DOJ followed her lead and opened this bogus case.

Then, because AG Jeff Sessions foolishly recused himself from the investigation, Robert Mueller

took over, and this D.C. insider has dragged it out for far too long.

Clearly, he has been overstepping his bounds and abusing his power and yet, after all this

time, nothing has come out to prove (even in the slightest) that Trump worked with Russia.

But still the case goes on … though perhaps for not much longer.

Finally, Rudy Giuliani has dropped the hammer on Mueller's absurd case.

Using his considerable skill and experience, he has forced Mueller to admit the truth,

and now it looks like Mueller's special probe was all for nothing.

From Fox News:

"President Trump's attorney, Rudy Giuliani, told Fox News on Wednesday that special counsel

Robert Mueller has told the president's legal team he will follow Justice Department

guidance and not seek an indictment against Trump.

This case is essentially over,' Giuliani said.

'They're just in denial.'

The precedent that federal prosecutors cannot indict a sitting president is laid out in

a 1999 Justice Department memo.

Giuliani told Fox News that Mueller has no choice but to follow its guidance."

Giuliani later added:

"The same reason they can't indict him, they can't issue a subpoena to him.

Remember, [former President Bill] Clinton opposed a subpoena and then he voluntarily

complied.

He didn't give up presidential prerogative, and then his administration wrote a memo saying

they can't do that."

Patriots, you knew from the very beginning this probe was a witch hunt.

The democrats, unwilling to admit defeat, cooked up this scheme to discredit President

Trump.

Yet despite this graceful display, Trump hasn't stopped winning for America.

It takes serious determination and laser-like focus to do that; few leaders could continue

to work, knowing the injustice they have been served, but Trump has.

That should tell you the kind of character our President possesses.

What have we seen from democrats?

Nothing but lies, complaining, and bickering.

They distort the facts, ignore the truth, and slander our POTUS.

They truly hoped Mueller would find something to take Trump down, but with each passing

month, the reality has set in: there is no case.

No collusion.

Meanwhile we learn again and again of the wrongs Obama and Hillary committed.

Where are their investigations?

Why isn't the DOJ looking into the many questionable things they did during the election?

This mockery of our justice is the very reason we elected Trump– he promised to drain the

swamp so that corrupt politicians can't get away with breaking the law.

It's no surprise they'd stoop to such levels to try to stop him.

You never believed the democrat lies about Russia

and Trump, did you?

For more infomation >> Game Over For Mueller! Special Counsel Implicated In MAJOR Scandal, Americans Left Speechless - Duration: 12:25.

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The Sims 4 / The Murder game! / friends and family turn against each other! / - Duration: 25:16.

Hello and Welcome to the murder in the dark challenge

Today we have...their all swimming well

Here we have...why are you all swim

I guess its the only thing to do in this house since

I tried to make this house look

like a maze

maybe I don't know

I just randomly did it um.. but we have

Kaylaisdabomb who is here

we have AJ Fox which is here

we have the human version of me which is here

we have Anna Blood which is here

we have bubble panda gaming which is here

we have another version of me

with the furry oc

Alien version I don't know what you call it

and I have my sister's character

and another one of my sister's character there

so yeah think we will wait until, when it gets dark

to start the game

right now they are just having fun

in the pool as you can see

look at all of them

swimming around in a really tiny pool

*laughs*

that looks really weird

I need to lock the gate course I don't want anyone else

coming in

Lock gate for

everyone

so they are trapped

in this house

in this really

weird house

and yes a random toilet

*laughs*

up on the roof

okay

probably going into the pool with everyone else

please do not die in the pool anyone

course that would stop the game

you all know how to get out right?

*laughs*

how many people can fit in there

*laughs*

bubble is like nah am busy on my phone

I don't want to join them

and talk to those random people

please don't drown

any of you

you know how to get out. I think bubble panda

is joining

*clears throat* or is she just watching

creepily

can she fit

probably not

they look like their having a fun time

yeah bubble is like nah I don't want to join

I will stay on my phone I don't want to socialize

with any of yous

*laughs*

um

since your up bubble panda you can make

breakfast, you can serve breakfast

scrambled eggs and bacon

everyones favourite

I made them a kitchen so that they wouldn't starve

to death

no its not a very good kitchen

starving to death a point of this game

the murder in the dark

For more infomation >> The Sims 4 / The Murder game! / friends and family turn against each other! / - Duration: 25:16.

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Game Minecraft Không Hề Xấu Như Những Người Không Thích Nói - Duration: 3:59.

For more infomation >> Game Minecraft Không Hề Xấu Như Những Người Không Thích Nói - Duration: 3:59.

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Chơi đánh cờ bạc bịp BẦU CUA hack game bau cua mới nhất 2018 - Duration: 8:41.

For more infomation >> Chơi đánh cờ bạc bịp BẦU CUA hack game bau cua mới nhất 2018 - Duration: 8:41.

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Игровые приколы #5 | Приколы из игр | Баги, Приколы, Фейлы, Смешные Моменты | Game coub - Duration: 5:18.

For more infomation >> Игровые приколы #5 | Приколы из игр | Баги, Приколы, Фейлы, Смешные Моменты | Game coub - Duration: 5:18.

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[99MB]HOW TO DOWNLOAD WWE ALL STARS GAME FOR ANDROID PPSSPP | HIGHLY COMPRESSED - Duration: 4:15.

HOW TO DOWNLOAD WWE ALL STARS GAME FOR ANDROID PPSSPP

WWE all stars game

WWE game ppsspp

WWE game android

ppsspp game WWE all stars

For more infomation >> [99MB]HOW TO DOWNLOAD WWE ALL STARS GAME FOR ANDROID PPSSPP | HIGHLY COMPRESSED - Duration: 4:15.

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TALKING TOM 2 JETSKI #12 game cartoon for children AQUABIKE TALKING TOM and FRIENDS - Duration: 10:46.

For more infomation >> TALKING TOM 2 JETSKI #12 game cartoon for children AQUABIKE TALKING TOM and FRIENDS - Duration: 10:46.

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hack game trên điện thoại - bản bầu cua hack mới nhất 2018 - Duration: 7:29.

For more infomation >> hack game trên điện thoại - bản bầu cua hack mới nhất 2018 - Duration: 7:29.

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PICKUPS 16: Games + Hardware + Stuff | Ep. 150 - Duration: 11:31.

Hey, guys!

Welcome back!

It's been a while since my last pickups video, so, let's take a look at my video

game related finds from the last 120 days, or something!

Come on!

So, let's start with a couple of Retro Gamer Magazines, the Spanish edition,

these ones are the number 22 and 23

featuring Super Mario Sunshine on the cover of number 22

and Sonic on the number 23.

As I said on another pickups video, I love this version of Retro Gamer, 'cause they

focus a lot on the Spanish golden age of video gaming, back from the 80s and early 90s.

I grew up playing a ton of Spanish games on my ZX Spectrum, so the Spanish Retro Gamer

is more nostalgic for me than the English original.

Now, and moving on to games, I must first highlight that 90% of these recent pickups are racing games!

Are you interested?

Come on!

So, let's start with Gravel, for the PC, that was released back in March

and that I finished in about 5 or 6 hours.

A really easy and fun little racer from Milestone that brought back a lot of memories from the

2007 Sega Rally and even DiRT 2 from 2009!

I've already reviewed it, so, if you want to know more about Gravel,

just click on the annotation on the top right of the screen.

Still, for the current gen, I've finally managed to grab Trials Fusion for my PS4,

this Awesome Max Edition containing all DLCs and stuff!

I grabbed it for the PC when it came out, but it's a digital copy, and made a review

back in the early days of the channel!

Feel free to check that episode also!

I absolutely love this game and the complete franchise!

I'm always trying to grab every game from the Trials franchise!

And a new one is coming! Yeah!

Really looking forward to that one!

The whole franchise, and this in particular, is one of those games

that we pick up and play for 5 minutes and we're done!

We can forget about it and move on with our lives!

Yeah! You know?

Another one that I already had in my collection, but on digital format

is Burnout Paradise, this version is the Ultimate Box

for the PlayStation 3, that is running right in that screen over there,

and it's from Criterion Games, you can't go wrong with Criterion stuff!

I guess that, from the entire Burnout franchise, this was the one that I played less.

It didn't grab me immediately like the first three games did.

Don't quite know why…

As I said, I also have it on Steam and that was the one I played when it was first released

back in 2008.

My kid just loves soccer games, so I had to grab, on a budget and for the PlayStation 3,

Pro Evolution Soccer 2018.

It was a gift for another successful year at school, so he deserves it.

Nothing special to point out in relation to other recent Pro Evolution Soccer games.

It's one more Pro Evolution Soccer game

and the last one to feature the UEFA Champions League.

As you know, the Champions League is going to FIFA.

Now, and thanks to Helder from the channel K-Games, I managed to grab a mint

copy of Gran Turismo 6 that was also missing from my collection.

And an amazing feature is that, after all the tons of updates, stereoscopic 3D is also

available!

It was a feature that came in Gran Turismo 5, but it felt a bit short and lifeless,

you know?

As for GT6, I'm having a blast playing it in 3D!

Amazing stuff!

And the game is gorgeous!

No doubt!

Thank you so much, Helder!

Now moving on to the Xbox 360, here's Need For Speed Shift developed by the same

guys that, nowadays, have offered us, racing fans, the Project Cars series.

I already have Shift 2, on the PC, and simply had to grab the first one, 'cause I want

to make something related to the series and the developer, also.

Both are amazing games, but a bit underrated in my opinion.

Now for the original Xbox I picked Total Immersion Racing.

Just played this game recently to capture footage for this pickups video and I always

intrigued by it every time I came across it in stores like CEX.

Never researched stuff related to this game and never read reviews in magazines or watched

videos on YouTube, so it was really my first try with Total Immersion Racing.

At the beginning I thought I was facing a simulator, but it isn't.

It's a mixed bag of stuff.

For starters, cars are indestructible, but I find the racing and competitive aspect

really good!

And, on top of that, it also sounds great!

Have to play it a bit more!

Now for a non-racing game:

here's Brothers in Arms: Road to Hill 30!

The first game from the franchise, from the Brothers in Arms franchise, amazing franchise!

Played a ton back in the day, this one and the two sequels that followed,

but on the PC.

I absolutely love them all!

The squad based mechanics in this World War II setting was extremely well implemented

and based on a true story of a parachute infantry regiment that was dropped behind enemy lines

on D-Day and I recall that it was a really emotional experience!

We really cared for the characters that absolutely felt real!

Something quite unusual when it came out!

Now, for the PlayStation 2, a game that I was after for quite a while

and that I just managed to grab a copy in extremely mint condition:

it's Enthusia Professional Racing, from Konami

that I've just recently brought to the channel

on that "Top 6" or... not top! On that "Another 6 (or 8) PS2 Exclusive Games" video

As said,

It was the first and last racing game coming from Konami and, sadly, they've opted to

release it right when Polyphony Digital was also releasing the highly anticipated

Gran Turismo 4.

It's not as demanding as GT4, nor as good, but it's, with no doubt, a pretty good experience.

Now, to conclude, a few older PC games, just like Men of Valor.

I've always been a fan of war games based on historical events, like in the first games

from the Medal of Honor and Call of Duty franchises.

As for Men of Valor, it takes us back to Vietnam and offers all sorts of missions, from recon

patrons, POW rescue, search-and-destroy operations, pilot rescues, etc.

If I recall correctly, it wasn't very well received, both the PC and Xbox versions.

By the way, I loved this game so much that I also have it on my Xbox collection!

I simply don't care what other people say!

Man, I loved it!

Another game that I absolutely loved back when it was released was Operation Flashpoint:

Cold War Crisis, from Bohemia and published by Codemasters.

This is the Gold Edition, that, besides the main game, features Red Hammer: The Soviet

Campaign and the always useful Prima Strategy Guide.

Awesome!

I recall that this game was critically acclaimed for its realism, and being able to simulate

military conflict situations on PC, its technology was even adapted as a special training

application for real soldiers!

Indeed!

This game really left a huge mark on me as a gamer in the beginning of this new millennium

and I simply couldn't stop playing it!

An awesome addiction to my collection.

And, to conclude, you know that, just recently, I managed to grab - finally grab -

the complete Screamer franchise,

on these two big boxes,

the series that really brought fame to Milestone back in mid 90s.

I now have all the tools to make a retrospective to the Screamer franchise,

obviously excluding Screamer 4x4, that also came bundled, but is not part of this franchise.

So, inside of this Injection Pack comes the very first Screamer, an Upgrade to Screamer 2 and

Screamer Rally.

And, along with it, came the standalone version of Screamer 2 and, as said, Screamer 4x4

this "Sold Out" version

that was a sort of offspring of the series, developed by another studio

and that I've already reviewed.

Also, feel free to check my review of this one!

Besides this, a friend recently donated to the channel a Macintosh LC from 1992 and a

Pentium II machine from '98, along with a 17'' monitor and a couple of Samsung

Speakers that I want to test in a future video.

So, guys!

Here you have it!

My latest video game related pickups!

Tell me, down in the comments section below, which ones you've played and if you also

have them in your own collections!

So, if you've enjoyed this episode, please like, share, comment and click on that bell

icon to be notified when all my future content becomes available!

Thank you very much for watching, and…

I'll see you all in my next episode!

Cheers!

For more infomation >> PICKUPS 16: Games + Hardware + Stuff | Ep. 150 - Duration: 11:31.

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i suck at this game...why| ULTIMATE CUSTOM NIGHT read dec - Duration: 7:17.

hi guys

today i'll play UCN and...

thats kinda it :T

ok,lets see

i'll might do this some time

maybe...

ok lets do a quick point round

...

and...

done

lets go

......

finally

shoot

so much happining at once!!!

music man!?

ah!

|:C

did i turn him on?

oh

i kinda feel dumb now

lets try again

|: |

HOW!?

my game crashed

OH COME ON, I CAN ONLY DO SO MUCH >:(

i dont have any 0_0

SECRET!

ARE YOU KIDDING ME

10 fazcoins!

......

good god, i cant do anything

MY MOUCE!!!

...?

my mouce got stuck...

>:(

MY MOUCE!!!!!!!!!

>:|

i quit, im done|:|

''game crashed''

For more infomation >> i suck at this game...why| ULTIMATE CUSTOM NIGHT read dec - Duration: 7:17.

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How to play Queendomino - Games Explained - Duration: 6:08.

For more infomation >> How to play Queendomino - Games Explained - Duration: 6:08.

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Games4King G4K - Tricky Fox Escape Game Walkthrough 2018 - Duration: 4:29.

Games4King G4K - Tricky Fox Escape Game

For more infomation >> Games4King G4K - Tricky Fox Escape Game Walkthrough 2018 - Duration: 4:29.

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Colorful Game Baby Shark Cooking, Cake Decorating & Castle Cake, Baby Shark Songs Rhymes for Kids - Duration: 13:39.

Colorful Game - Baby Shark Cooking, Cake Decorating & Castle Cake, Baby Shark Songs Rhymes for Kids

For more infomation >> Colorful Game Baby Shark Cooking, Cake Decorating & Castle Cake, Baby Shark Songs Rhymes for Kids - Duration: 13:39.

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*4EverZanessina* free ps4 games 2018 - free psn codes *UPDATED* - Duration: 3:47.

For more infomation >> *4EverZanessina* free ps4 games 2018 - free psn codes *UPDATED* - Duration: 3:47.

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How Mega Man X4 Is Censored In The Legacy Collection - Duration: 2:02.

Mega Man X Legacy Collection was recently released worldwide for PC, PlayStation 4,

Xbox One and Nintendo Switch and contains the first 4 games in the Mega Man X series.

As well as a new optional high resolution filter, to create higher resolution graphics,

the collection includes a range of other additions to help draw in fans with extra bonuses.

Interestingly though, there's been a change to Mega Man X4 that doesn't add things but

takes something away.

In all other versions, the game's intro shows the general saluting like so...

If you pay attention to this split screen though, you'll notice that the new version

on the right cuts the salute out.

It is likely that this was due to there being some concern over it resembling the Nazi salute

but it's curious how this has been kept in all other releases with no issues, including

Mega Man X Collection for PlayStation 2 and Gamecube.

Censored Gaming can also confirm that this affects all versions of the game, including

copies bought on the Japanese stores.

It's worth pointing out though, that the Japanese version of the collection contain all of the

original Japanese songs, including the catchy vocal track from X4's intro.

The English versions, however, had to change these

due to license issues - even if playing in the Japanese mode.

And then lastly, and to just point out that epilepsy sufferers should be careful watching

this next section, Mega Man X4 has also made changes to cutscenes where the screen flashes

rapidly, so that the screen is now dimmed.

Again, this is demonstrated in this comparison, with the original version of the left and

the new release on the right.

Let us know what you think of these changes in the comments below and, until next time,

thank you for watching.

For more infomation >> How Mega Man X4 Is Censored In The Legacy Collection - Duration: 2:02.

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Top 10 Things Luigi Can Do But Mario Can't - Duration: 7:10.

Luigi has always been in the shadow of his plumper mustachioed brother.

Mario, who is practically the face of Nintendo, is responsible for much of the video game

giant's success, especially in North America, while Luigi, despite making his debut in the

early days back in 1983, has been regulated to a supporting character at best most of

the time.

But Mario's taller, green brother has a lot that makes him stand out, too!

Aside from his height, that is.

So today, we're counting down the top 10 things Luigi can do that Mario can't.

10 Invisibility When Super Mario 64 was ported to the DS,

it took some liberties on the original title.

You start the game off as Yoshi, having to save Mario, Luigi and Wario from Bowser.

You can also get something called the Power Flower, which gave each character a special

ability.

Luigi's was that he turned into Vanish Luigi, which made him invisible; he could pass through

objects and foes unnoticed, without any damage.

That being said, yes, Vanish Mario was a thing with the original, but with the port, it was

an ability exclusive to Luigi, and Mario hasn't been able to do it since.

9 His Smarts Now we're not saying that Mario isn't

a smart fella.

But Luigi on many occasions has often boasted some more smarts than his brother.

One example, in particular, is in the game that was his first starring role; Mario is

Missing, a 1993 educational game for Windows, the NES and the Super NES.

While it definitely hasn't made the ranks as one of the most memorable Mario games in

the franchise, it does feature Luigi travelling around the world to find and return stolen

treasures as part of a quest to find Mario.

Essentially, it's a geography game.

And you know who ACES THE S*** out of geography?

Yeah, Luigi.

He saves his brother.

What a guy.

8 Fly Sure, Mario in the past has had access to

a bunch of power ups that allow him to fly.

But, what Mario needs a power up for, Luigi can do innately.

Well, sort of.

In Super Smash Bros, Luigi has an ability called the Luigi Cyclone that allows him to

fly up in the air.

While Mario has an almost identical move, called the Mario Tornado, the difference between

the two is that when Luigi uses the move, he can move sideways while doing it, and that

Mario only slightly ascends.

Plus, the Mario Tornado was nerfed in Melee.

Plus, if you use the Luigi Cyclone and the Green Missile special move together, you can

maneuver Luigi in the air.

7 Better Aim Hurling fireballs is something that Mario's

been able to do for a long time now.

The fire flower, which first appeared in Super Mario Bros in 1985, gives Mario the ability

to shoot fireballs, but typically, those fire balls tend to drop to the ground and bounce,

which sometimes makes aiming them slightly difficult.

Luigi, on the other hand, shoots fireballs in Super Smash Bros, but in a straight line,

unaffected by gravity, making them significantly easier to aim, with it bouncing if it hits

a wall or the ground.

Sometimes, precision is everything, friends.

6 L Shaped Capsules Sometimes, victories come in small bite shaped

sizes.

As are the L Shaped Capsules, the pill capsules that are exclusive to the Dr Luigi game that

was released in the Nintendo eShop in celebration of 30 years of Luigi.

More on that shortly, though.

Dr Luigi, while being fairly similar to Dr Mario, introduced the L Shaped Capsules which

added more complexity to the game, requiring players to plan ahead better while playing.

So perhaps from this we can glean that Luigi is much more strategically minded than his

popular sibling?

Maybe?

5 Feel More So this is something that most players wouldn't

really be able to gauge from simply playing a Mario game.

According to several people who have aided in developing Mario games, Luigi's got a

wider span of emotions than his iconic brother.

During the press tour for 2013's Luigi's Mansion Dark Moon, quite a few things were

said about Luigi's span of emotions.

Brian Davis, a gameplay engineer at Next Level Games that co-developed Mario family soccer

games for the Gamecube and Wii, said, "With Luigi you can also explore a wider range of

emotions."

His colleague Bryce Holliday noted, "He's kind of the underdog in the shadow of his

brother.

So he kind of has that fearful tension that always surrounds him.

Our animators have had a lot more fun kind of getting a wider range of emotions through

to the player than Mario will.

He just kind of does his pum-fist and jumps up.

After 10 hours of pump-fist, it might be too much."

Yoshihito Ikebata who was the supervisor of Luigi's Mansion Dark Moon, has said, "Luigi,

by nature, is sort of a little bit of a fearful and clumy character, so that's something

that provides a lot of opportunity for gameplay."

4 The Year of Luigi Luigi had a WHOLE YEAR devoted to him.

In 2013, Nintendo decided to boost up their favourite Player 2 character by running a

yearlong promotion called The Year of Luigi, in celebration of 30 years of Luigi.

It was also in celebration of the ushering in of several Luigi based games, most prominently

the sequel to Luigi's Mansion, Dark Moon.

Other games included New Luigi U, a game that didn't include Mario at all, Mario and Luigi

Dream Team, and Dr Luigi.

Now, to be fair, Mario does have his own national annual holiday, but hey, getting a whole year

in your honour because Nintendo felt guilty for not highlighting you as much is still

pretty commendable.

3 The Negative Zone In Super smash Bros Brawl, Luigi's final

smash is the Negative Zone; a large void with a greenish tine surrounds him, and inside

the void, everything becomes inverted.

Anyone caught inside the void fall victim to a random assortment of afflictions.

Luigi, who dances while all this is happening, is unaffected by the effects of the Negative

Zone.

While you can escape the Negative Zone by rolling out of it, they also have to deal

with effects the likes of reduced attack power, a likelihood of tripping, a damaging flower

growth on their headsm dizziness, times slow effect, sudden sleepiness, and uncontrollable

taunting.

It can also cause weight reduction, which means if you're hit by Luigi, his attacks

can be as strong as finishers.

2 Fight Ghosts Perhaps the coolest ability that Luigi has

that his brother has never exhibited is the fact that he's practically a ghost buster.

Thanks to Luigi's Mansion, a game in which Luigi navigates a haunted mansion in order

to save his brother, we got to see Luigi's abilities when dealing with the paranormal,

or rather opposing it.

Luigi has a Poltergust 5000, which he uses to suck up ghosts; something Mario has never

been able to do.

Can't jump on a boo, now can you, Mario?

1 Jump Higher It may be one of the smallest differences

logically speaking on this list, but jumping higher is actually a pretty big deal, as far

as a Mario game is concerned.

Mario was first introduced in the Donkey Kong arcade game as Jumpman after all.

In the 1986 sequel Super Mario Bros 2 (otherwise known as Super Mario Bros the Lost Levels),

Luigi first became a more distinguished character from his brother, with his movement no longer

being identical to Mario's.

Instead, he could jump higher and farther than Mario could, but at the expense of movement

response and precision.

Prior to this, Luigi had just been a clone of Mario in previous games, simply a palette

swap of his brother's in order to provide a secondary character in the games.

There we have it friends!

Are you guys a Luigi fan, or do you prefer Mario more?

Or perhaps Yoshi is more up your alley?

Let us know in those comments below!

If you dug this video, please spread the love and hit that like button!

And for more gaming videos, lists, news, highlights and more, be sure to click on that subscribe

button.

We've also got more on Mario in that playlist currently flashing on your screen!

In the meantime though, thanks for watching!

I'll catch you all in the next video!

For more infomation >> Top 10 Things Luigi Can Do But Mario Can't - Duration: 7:10.

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Dizzy with Ambition: Yoshi's Island – Under the Super Scope (Game Design Analysis) - Duration: 11:56.

Hello and welcome to Under the Super Scope where we take a look at some of the most famous

games of all time and try to find out if they still hold up today.

And this week we're looking at one of the greatest uses of the Super FX chip.

Sorry Andre, not that one.

The good one!

Unlike a lot of other games that utilised the chip, Yoshi's Island doesn't attempt

to push the Super Nintendo to do 3D.

Instead, it uses it to push boundaries of 2D.

We see effects in Yoshi's Island that we often wouldn't see again until the next

generation on Sega Saturn.

It's a phenomenal looking game the marries beautiful artwork with impressive effects

such as sprite scaling and rotation.

These aren't just gimmicks either, the entire game benefits from these visual enhancements

and it allows for unique gameplay possibilities such as enemies that change size, platforms

you can morph and environments that warp around.

Despite its advanced visuals, Yoshi's Island still has an artstyle aimed to draw in a younger

demographic so while there are Super Nintendo games with many more frames of animation,

Yoshi's Island seems to deliberately limit itself to just keyframes.

Keyframes are the strongest poses of an animation and games that aim for a higher level of visual

fidelity will fill in the blanks between each keyframe.

Yoshi's Island though only has 2 frames in the run cycle.

What this produces is a very fast and energetic effect that you'll often see replicated

in children's cartoons.

More frames of animation doesn't always make for a more pleasing image and in many

instances it can make what's happening on screen feel slower.

And you may think with the Yoshi games being slow, wouldn't that be something they wish

to strive for?

And that's the thing; Yoshi's Island isn't exactly a slow game.

You're always changing direction to explore each nook and cranny but the pacing isn't

as mellow as many of its successors.

In fact, there's a ton of differences between the original and the sequels.

Yoshi's Island of course builds upon the foundation of Super Mario World – this is

Super Mario World 2 afterall even though I'm sure no one calls it that.

However in terms of level design, the two couldn't be more different.

Super Mario World carries on the standard set in Super Mario Brothers 3 where each level

is home to a unique idea.

In one you may be riding rotating platforms with that premise gradually evolving with

more enemies and less space to move.

In another you may be jumping from platform to platform with a bed of water beneath you

and enemies intercepting.

This has since become an age old design standard of which you can see in many of the greatest

games ever.

Unique idea, develop, iterate, move on.

Yoshi's Island on the other hand takes a slightly different approach.

Levels often don't have but one unique idea – they have several.

This level starts with chain chomps jumping from the background and demolishing the foreground,

then maze like area to find collectibles, a helicopter transition and then a final call

back to the start of the level.

The majority of Yoshi's Island stages have three, four or even five point level design

but mechanically these ideas don't always blend into each other and there may be a rather

logical reason for this.

It takes a while to finish a Yoshi stage.

Your average Mario World level can last anywhere from 1 to 3 minutes whereas you're looking

at around 20 for a single stage in Yoshi's Island.

That's not only because the levels are longer than that of Mario but you're constantly

encouraged to play them slower.

Of course every level has 20 red coins and 5 flower petals but that's not the only

encouragement.

There's Baby Mario.

Many players don't like the inclusion of Baby Mario because his cry is incredibly annoying

but I believe that's the point.

It's a way for the developer to say: Play carefully or we'll shout at you.

That's actually one element I think Yoshi's Island has that later instalments don't.

A feeling of dread.

The Yoshi games are meant to be calm and relaxing with their bright visuals and jolly music

but you can only be so relaxing before reaching the point of boredom.

Here's a crudely drawn difficulty chart.

Idealy we want to always be within this line here.

If we start off hard then the game will likely frustrate the player causing them to just

give up.

If it never increases in difficulty then it will bore the player.

There needs to be an element of challenge to just keep your brain going and that's

not to say Yoshi games should try to be Dark Souls but it is to say that it's okay to

try and kill the player every and now and then.

Yoshi's Island gets this.

There's tons of room to explore and areas to pillage but there's also plenty of enemies

that can ruin your playthrough in an instant.

There's pits and spikes that can kill you instantly and the threat of baby Mario floating

away upon collision.

These risks mean that while you're leisurely looking around and searching for collectibles,

you do so knowing it can all be taken in a moment if you let your guard down.

That's what keeps you playing slowly.

Interestingly the sequels adopt a different approach to level design.

Woolly World for instance is for more traditional and is designed in the vein of Super Mario

World.

One gimmick, evolved, iterated, concluded.

There's also far fewer pits resulting in less chance for insta death and if you really

struggle you can equip a badge that lets you bounce out of pits or enable mellow mode to

simply fly around.

These options are great for accessibility but whether they're effective counterbalances

for challenge is something that's up for debate.

Woolly World isn't a tricky game as it is and with the absence of Baby Mario, you lose

that encouragement to play slowly.

What this means is if you do happen to die, what will do you have to slowly collect everything

again?

You'll likely just storm to the end.

The original Yoshi's Island reinforces the slower playstyle with its higher challenge

and integral mechanics but that doesn't stop losing all your collectibles from being

frustrating.

It's fun the first time to go around looking for everything but until you hit a checkpoint,

all that stuff is just waiting to be lost and while sequels have gotten rid of Baby

Mario, added him again, gotten rid of him again and so on and so forth, not a single

one has changed the collectible system.

You die, you lose them.

While I think Yoshi's Island is the best of the bunch, this is the element I think

needs changing.

Obviously we still want to maintain that sense of dread and slow gameplay but we also want

to elevate the will to give up.

Now two solutions come to mind for fairly maintaining items.

Souls Yep, now Yoshi's Dark Souls.

Let's mix it up a bit to be a bit broader.

Shovel Knight, Hollow Knight, Dark Souls.

What these three games do is give you a second chance to reclaim your items upon death.

You simply march back to your place of death if you can and pick up your dropped baggage.

If you die before getting back there, they're gone for good.

This means you're still in danger but you may not need to waste time collecting everything

again and you're still playing slowly as to not to die once more.

Or 2.

Celeste and Rayman These two games do an interesting thing of

ensuring you're grounded with an item for a few seconds before giving it to you.

You may have grabbed a strawberry in a gauntlet of platforming challenges in Celeste but it's

not yours until you touch the ground.

The same with these coins in Rayman Origins and Legends.

This may not work in the sense of Yoshi as when you die it'll leave the level a little

empty but I like this approach to hiding collectibles in platforming challenges.

It may even be a good method to take for the flower petals if anything.

I think mixing two idea together could result in a better paced experience.

Yoshi needs challenge but the traditional death and lives system from Mario isn't

necessarily the answer.

From what we saw of Yoshi on Switch there wasn't a single pit so they're likely

not doing this and going the Woolly World style of difficulty again.

Then again, it has been over a year since we've seen the game.

Regardless of that though, Yoshi's Island is still an incredibly game just bursting

with ideas.

In fact, all the way up until the final world.

Ever level has a new enemy to introduce.

Every single one.

We don't even see Goombas until World 4.

That's how many there are.

So yeah the base of the gameplay is about turning enemies into eggs and finding items

on your way to the goal but it builds upon that foundation in so many wonderful ways.

One level has you pushing a ball a longer which also gives you the burst of catharsis

as you crush a bunch of enemies.

Another has you well – this happens – and then there's the awesome boss battles that

take the prominent enemy of that level and super size them.

While being geared to slower play Yoshi's Island's pacing is a rollercoaster.

One level is this, then it moves onto this, then this and then this.

There's no room for downtime and with the constantly introduction of new enemies, the

game always manages to feel new.

This is where the sequels Yoshi's Island DS and Yoshi's New Island fell flat.

They were essentially recreations of the original game and even went as far as to redo the same

level gimmicks but doing them worse.

Yoshi's Island even has the core gimmick of New Island, being giant eggs, only it keeps

the idea around for one level instead of dragging it throughout the entire game.

Not necessarily a jab at New Island there but rather that many of Yoshi's Island's

core ideas could indeed form a game of their own.

Yoshi's Island was an extremely influential game and actually shaped future Mario titles

more drastically than you may expect.

Elements like the butt stomp and red coins would be found once more in Super Mario 64

and the again New Super Mario Bros and then in that very game we have hidden walls, Kamek's

drops of magic and the bubble.

Heck, even one boss fight seems to have set the premise of Super Mario Galaxy!

It's an ambitious, inventive and constantly evolving collection of ideas and while not

all are winners like these annoying slow auto scrolling caves, the higher moments heavily

outweigh the lesser.

I mean the bosses are flat out some of the best in Mario history.

It can get surprisingly dark at times too, I mean obviously Yoshi flat out eats everyone

but there's even an enemy that eats you and then you destroy them from the inside.

Heck, Yoshi does this again by beating on the heart of an enemy multiple times.

Poor guys.

The egg throwing mechanic is utterly ingenious though.

Every enemy essentially doubles as ammunition and the way eggs ricochet off walls ensures

that even lesser skilled players have a chance of landing hits.

This mechanic even gets reinforced like with boss who can only appear when you're facing

away from them or with tricky item placements that demand you to play a little game of Tennis.

It's such a refined game mechanically and truly expands upon the basis of Super Mario

World while giving you a slower playground to digest the many more elements at play.

Despite its upbeat aesthetic, Yoshi's Island portrays a range of emotions as all in all,

this is a journey of overcoming a Bowser invaded island.

Even if he's just a baby this time.

The music perfectly captures the sense of wonder, happiness

and sorrow.

To look at Yoshi's Island and just say "that's a happy kids game" would frankly be closed

minded.

Later games like Yoshi's Story double down on the younger demographic with accompanying

low level challenge but that isn't Yoshi's Island at all.

In fact with it releasing less than a year before Super Mario 64, Yoshi's Island feels

like Nintendo were putting in their last hurrah with 2D on a console.

All the stops were pulled and the result was something that showcases how 2D and 3D can

exist side by side.

Of course 2D would make a come back and Yoshi even remained 2D on the N64 but in time of

transition, this could have been it.

And if it were, 2D would have gone out with a bang.

Every mechanic, every idea, every hidden crevice feels like a triumphant farewell to the second

dimension.

Even as much for the developers to thank the players for finding the games secrets.

Even with the inclusion of Super Mario Brothers 2 characters like Shy Guys, Yoshi's Island

was like a culmination of everything that came before with the ideas to elevate them

to new heights.

Many consider Yoshi's Island to be better than Super Mario World, and while I don't

know if I would go that far, it's hard to deny just how mesmerising and influential

it was.

Sure the death system could do with a modern refinement but it has something that none

of its sequels have come close to matching, a feeling of challenge and adventure.

Yoshi games are meant to be calming but there needs to be a balance to keep you engaged

and Yoshi nailed that on his first try.

It's no doubt one of the best games to hit the Super Nintendo and reinforced that progression

of every Mario game being conceptually different to the last.

Something that we could maybe see a bit more of in the modern era.

Yoshi's Island still absolutely holds up.

Going for a 100% completion can be a tad frustrating but every single level is masterfully designed

to the point where this wholesome little dinosaur rivals the plumber perched on his back.

Just remember this is the end and nothing comes after it.

So what do you think of Yoshi's Island?

Is it still the best Yoshi game?

Let us know in the comments below and of course be sure to subscribe to GameXplain for more

on Yoshi's Island and everything else gaming too.

Until next time, bye!

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