Hix is an upcoming platformer being developed by Snips, I tried out the early
acces demo and wanted to share my experience in this video
Now That's Gaming!
Hey there welcome back if this is your first time here my
channel is all about discovering something new and sharing some of the
very best indie games if any of that interests you then consider subscribing
to the channel and clicking the bell notification so you don't miss anything.
When looking at a platforming game I tend to look at some concepts and to see
how it feels since Hix is an early access alpha demo
that I wanted to get my feedback to hopefully help the developer there are
things that I noticed right away so I'm going to start with things that I feel
can be improved in the game that can be adjusted or some things I can be added
and this is going to go into the things that I like so let's start off with
really what makes a really good platforming game before anything with
story graphics or anything relating to collectibles and all of that stuff and
that is definitely for me the controls when I went to Higgs I experimented with
the controls to see how the momentum felt when jumping with the character
how it felt in the air as you were able to slightly hover as the main character
that you're playing as and I would say that the controls weren't really that
well you know implemented yet I felt that when I was in the air it was kind
of hard to get over some of the lasers I felt that it was a little too slow
and at other times when I was trying to make precision jumping I felt that I had
to rely on the teleport ability which is the other ability that affects your
movement and before anything else it felt really awkward doing a lot of jumps
around different terrain and there's like some smaller jumps that you have to
make and the way that the controls are it doesn't feel like quite tight yet I
felt like the momentum it propels you too far when you're jumping I feel like
there's not control while you're in the air and that
is definitely something that needs to be nailed down because you know it's hard
to do that in a 3d platforming game or even a platformer in general so I would
say that if you wanted to work on something first I would definitely get
that controls down packed before like moving onto anything else
and that goes into some of the obstacles in a way that you know you have to
actually go through with the controls so you have lasers by the enemy that you're
like facing and getting past these lasers isn't particularly difficult you
have the horizontal lasers that you can jump over some that you can teleport
through and it tells you they can either teleport or jump over these lasers and
the jumping for the most part works fine but when I try to teleport a lot of the
times I would actually die and clip through the lasers it's really weird I
would go through the lasers but I would still have to restart and it's really
frustrating when you have to restart all the way back at the beginning after
trying to use this teleport ability which is pretty glitchy, that's to be
expected for you know an early alpha but you know still something I wanted to
point out I really wish there were more dangerous things in a way more hazards I
didn't feel particularly threatened by these lasers and most of the time you
can actually skip a lot of these lasers so it kind of didn't really have a
purpose besides being there I feel like if they were more traps more elaborate
things maybe like the horizontal ones may be moving or maybe ones on the
ground that move that you have to kind of get past in a grid style this like
more things besides the lasers really need to be implemented as I feel like it
was really quiet the whole world was quiet it's like there wasn't anything
moving besides like the water I wish the grass and the trees moved a lot more I
think that were a lot more character to the game just small details like that
can really stand out and make the game look you know even more beautiful than
it already is. Something with wildlife but you know this is happening
after humans are being eradicated so this is like your like one of the last
AI to be sent to hopefully help save humanity in some way so I can understand
if you don't want to like add humans but adding other types of Wildlife or even
AI maybe more rent that can act as enemies and these can act as obstacles
and some types of ways since you're dealing with a lot of AI you can imagine
like maybe they can act as turrets or something like that where you had to
sneak around if you're going for something like that or if you want to be
more adventurous have some puzzles put in the game to make things not feel as
barren as you explore so even if things maybe you know there's not like a lot of
things happening if you have a lot of puzzles that kind of connects to getting
different parts for your ship or trying to go and complete an objective there
will be like more stuff to do so you don't feel like you're kind of wasting
your time or the player might not get as you know bored as it I kind of feel when
I was playing through it. When it comes to the levels there's two levels
in this demo the first one is you know pretty straight for is a big area where
you collect three of these pieces that you have to bring back before taking the
portal and one of the annoying things is if you die any point you have to restart
at the back you know at the beginning and it doesn't save your progress so I
would like to see you know a progress save maybe a checkpoint somewhere around
there if you don't want to do that like at the very least the progress really
needs to be saved because people can collect these things and having to start
all the way back at the beginning is really frustrating and can't really
though people often really wanted to play the game. When it comes to the
camera I guess this went back to the controls again again they were like so
many different types of jumps that you have to make and in the second level
there's like an inside cave area and a few of the jumps you have to make it's
really hard to see things one not only because of the camera angles because the
care it's just so far so big it's so
prominent on the screen I really would like to see the camera move back a
little bit more give the option for the player to maybe go into first person to
have something different and then you can also go back more into third person
so you have a better view that way you can give different people who options in
case you know people want to play in a different way and this would definitely
make it unique as a platforming game to have options like this we can go into
first person or third person you know especially with 3d platformers you
really want yours to stand out I think definitely having something like this
would help a lot when it comes to other things to add to the game I really feel
like having the teleport ability toned down a little bit because you can really
break the levels by just warping and warping so a cool down on that or maybe
implement different upgrades that you can get alongside so it gives people an
incentive to collect something to actually upgrade your character to make
things easier and they'll also give you more movement options which makes it a
lot more fun to get around so for instance maybe the ability to hover
around for a longer periods of times having you know double jumps you can
sprint in a game but it still feels really slow to get around so maybe at
the start you're really slow and you know as you're learning with her AI this
character he builds up different powers and other collectibles that you can like
attach to your character to make him more you know unique in terms of moving
around so a faster sprint there's a lot of cool stuff you can do especially with
the way or setting up this story there's like a lot of wild stuff so please don't
you know be afraid to really go crazy with some ideas I note that the game is
set to come out in 2019 but if we really do have to push the game back to add
stuff or to really polish the game up you know don't be afraid that you have
to get the game out or you know if this is going to early access I can see that
being useful as well but I know that early access can be a hit or miss for a
lot of people so there's like so many different routes you can take so far
though I definitely liked the concept of this and you know this is being your
first really big project like this I think you're doing an awesome job so
keep up the great work and just bring things to life in the game like just
make everything just pop out and really want to make the player explore if
you're going for an exploration type game what do you think about this game
everyone is this something you would play is this something that you think
you would play if it was worked on a little bit more does it bring anything
you need to you from watching let me know in the comments below and if you
want to discover something new feel free to subscribe to the channel to stay up
to date with many of the indie games I showcase each and every week thank you
so much for watching everyone and I'll catch you in the next video.

For more infomation >> Detective: A Modern Crime Board Game - Playthrough - slickerdrips - Duration: 18:13. 


For more infomation >> ★MOMO - THE HORROR GAME★ Android GamePlay Download Link Below - Duration: 10:10. 
For more infomation >> hack game tài xỉu - game hack trên điện thoại - Duration: 6:45.
For more infomation >> Game xóc đĩa - hack xóc đĩa trên điện thoại - Duration: 6:21. 



For more infomation >> 【School Game】 Let's go to school together with Kizuna AI! - Duration: 13:08. 


Không có nhận xét nào:
Đăng nhận xét