As of yesterday
I officially quit pub G as
Many of you know pub G has so many problems that desperately need to be fixed or the games
Diminishing player base will continue to die faster and faster
To fully grasp pub G's failure. You need to understand the game's history in
2013 a little mod would rise to fame amongst the ARMA 2 and gaming community as a whole many of you know it as dayz
Along comes a young man named Brendan green and Irish freelancer hopping jobs and living on welfare
Not much of a gamer himself his life became consumed by dayz
Playing through day and night
Brendan had a genius idea a mod of his own if the idea keeps coming back then it's meant to be
Brendan acted on this and over the next few months would begin to learn to code
After a lot of hard work and problem solving the ARMA 2 dayz battle royale mod was released
Based off dayz. It was an idea never seen in gaming. This is where my journey with the game begins as well
The mod was all the rage, so young me decided he needed to try out this new mod
Only having an Xbox 360 at the time
I watched countless youtube videos of the game and later convinced me to buy my first PC
I followed the mod up until ARMA 3 was released
It took a while before Brendan would bring the mod to the new game and dayz departed from a mod into a standalone game
interest began to dwindle until Sony Entertainment
known today as daybreak hit Brendan up to help deliver their own battle royale mode for the upcoming game h1z1
The game mode quickly became more popular than the original game and roasts the top of twitch with popular streamers like, dr
disrespect and ninja first beginning to gain their popularity
Me not knowing that brendan was behind this project made no difference and I loved it. I
Was an avid twitch viewer of the game until it started to decline and me as many other people lost interest
Brendan wasn't happy not that the game was diminishing but with the restraints that daybreak was giving him a
Small South Korean mobile game developer contacted Brendan and gave him the offer of a lifetime
They offered Brendan to become head of the company and create his own true battle
royale game like no other meanwhile
I had bought my very first PC with a measly MX 150 in it and immediately installed h1 as
Blue Hole began to develop pub G
I began to develop a love for PC gaming as a whole I
Upgraded to a pre-built Asus PC and would eventually build my own
Pub G finally hit early access on Steam on March 23rd
2017 the game began to dominate twitch as h1 had before but this time it was different
Less than a day after its released
I purchased the game on Steam and would eventually pour more hours into it than I had any other game before
after the initial early access period most of the bugs were smoothed out and
optimization was greatly improved the game was doing great and people were looking past things like smaller bugs and the game's
god-awful
Netcode the game really started to decline once fortnight began to grow
Fortnight was a very similar game that added on to the formula with building
The game was much more polished and most importantly free here is where pub G first started to mess up
instead of focusing on current bugs and issues
They decided to pump out more
Content to try to keep up with fortnight all those sitting on over 30 million sales. They decided to fund the new map with
microtransactions a crate system similar to counter-strike system except with somehow worse odds and
Even the rare stuff didn't look remotely
Appealing over the next few months the bug count continued to grow and paid crates were still being pumped out as the bugs were neglected
Finally the development of the new map was finished and soon became the single most hated map in the game
Miramar, the map was so plain and open with little building diversity and low building density the map had much
Poorer loot tables than the previous map and I would frequently find myself
In the top 10 with only a UMP and level 1 gear every time players loaded into the map
They would immediately leave development on the actual game in general came to almost a complete halt
With the addition of new crates and even less attentions to the game's
ongoing bugs and awful servers during this time the games cheating problem peaked and
developers still denied this attention
It took months for developers to actually do something useful by adding a map select and shortly later removing it
after radio silence with the developers
They announced the new map on the horizon a smaller 4x4 kilometer map meant for faster games with quick pacing
Not much happen until the map release
The map was a big hit and it looked like pub G was back on the map
despite removing the map select that didn't last long at all though Blue Hole finally acknowledged that players have been
begging for a progression system ever since launch
The solution was the final hit that sent the game into a downward spiral
Thus an Hawk event pass was released a paid-for progression system similar to for tonight's battle pass
Except with lackluster rewards and items that disappeared after a certain amount of time all this on top of neglecting
The game's biggest problem the absolute wretched in a horrible net coding
Players including me were tired of running behind cover and somehow getting shot from the guy on the other side
And before you ask no, I am NOT on McDonald's Wi-Fi
All of this brings us up to the current day now
I have an almost foolproof plan on how to fix all of pub G's problem now a little disclaimer
I am by no means a game developer
But here are just some of my ideas
This first step should only take up to a week max
And it's probably the simplest step in this two step list
The developers need to come up with about five different event modes to be cycled through every week
Now why is this necessary you may ask? I think this will keep players feeling fresh while the next step comes into play. I'm
pretty sure
Everyone including myself would greatly appreciate it
If you took two to three months to devote your team to completely rework the game servers and netcode
Personally, I'd be fine if this happened because the game has relatively few bugs at the moment and I think it would be totally worth
It even if the upcoming winter map was delayed just these two steps would bring back a majority of the player base
Now this is just the biggest problem but there are many more. So here are just some quality of life lightning round suggestions
Increased circle speed on all maps add apples to all maps pre game lobby
Increase apple count or make them unlimited with Md
Spawning shortly after impact add a shared space or potentially a private shooting range
Add a few create keys to be obtainable by the free event pass add obtainable crate keys and paid event pass
Add more appealing items and crates
Ditch temporary items add more foliage to miramar add more building density to miramar
Increased loot tables on Miramar make vehicles more accessible on Miramar put more scopes around Miramar
Permanently drop the game price and give exclusive items to vets
Increased control responsiveness add a leveling system similar to pub G mobile
slightly increased armor effectiveness nerf shotgun range
Incentivize players to log in with daily BP rewards start match timer at 80 players in Lobby. I
Have one more but it's more of a cool idea than a suggestion during the game lobby
It'd be pretty awesome
If you could fast travel to locations on the map and explore or learn their layouts
It would be pretty fun to find some nasty peek spots like my secret one. I found in Paradise Resort
All of these I generally think when make pub G a much better game and would definitely win a lot of the players back
I really love this game and I can't stand to see it die like this
Share this video with everyone. So Blue Hole can see it
All I want is to make pub G even more amazing
If you enjoyed the video
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I don't know why you watch till the end. But please leave a dislike and comment below on what you think I can improve
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