Chủ Nhật, 28 tháng 1, 2018

Youtube daily game Jan 28 2018

A time paradox has occurred.

Popukoo! you not change the future!

For more infomation >> Pop Team Epic - That game where everything kills you and that I never passed - Duration: 0:25.

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5# Oure - Veď mě dál [CZ] - Duration: 23:37.

For more infomation >> 5# Oure - Veď mě dál [CZ] - Duration: 23:37.

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Hand Simulator | Weird Inde Games - Duration: 1:45:27.

For more infomation >> Hand Simulator | Weird Inde Games - Duration: 1:45:27.

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😍Ferdinand Puzzle Games 😍 Rompecabezas de Ferdinand Movie Part 4 KFF TV - Duration: 0:58.

For more infomation >> 😍Ferdinand Puzzle Games 😍 Rompecabezas de Ferdinand Movie Part 4 KFF TV - Duration: 0:58.

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HOW TO WIN EVERY FORTNITE GAME *FORTNITE BATTLE ROYAL GLITCH* - Xbox One, Playstation 4, PC 2018 - Duration: 3:36.

This is a great fortnite glitch and this is legitimate.

Some people may just see this as a hiding spot, but if it is a way of easily winning every game it is a glitch

Whether it's meant to be in the game or not

I'm not quite sure because the thing is it's definitely a glitch because this should not be how the game should work

But I'm not sure if at the games is gonna leave it in there or not and speaking of epic games

They just do such a good job of keeping this game replayable and always adding new stuff like

Cosmetics and new modes like 50 v. 50 which must have been really hard to develop

so a game like this game is like around $60 but they're making it for free

so their only source of money is through VBox. It's just like ridiculous how devoted they are to the game,

That's why you don't really see many glitches in fortnight.

There aren't really glitches that you can exploit in the game and use to your advantage to win

But this one is one of them right here, and it's in retail row

So we'll be getting right into it so

The strategy for this is before you even do this glitch you're gonna want to land in retail row

But you're going to want to get some loot really quickly in this case if you look

I try to loot a house

And this guy was shooting me and I had to try to escape from him

I didn't get out with too much health, but the key is just to find a weapon and

The weapon needs to be anything basically but a any type of SMG and any type of shotgun preferably

otherwise you're going to be destroyed very quickly or

your shots are just not gonna hit from the spot that you need to be so in this case I ended up running

I ended up having to run to this building

I don't know what's its called but any building to start with is fine

I got everything I needed to do the next step of the glitch and win the game

And I was able to heal up, but even health isn't really that necessary to this strategy

now to the glitch spot

So at this point you just need to make sure you have a weapon that you can defend yourself with

just try to getan AR for example

you're going to want to head over to this tree right here. It's right by the gas station

You could even land at the gas station

But you're just going want to run right into the tree

you need to make sure you jump from the right side though

Just make sure you're sprinting and you jump right on the left side of the tree

you'll be able to get into the tree, but one thing about this is that

it's very easy to fall out so you want to make sure you're staying crouched and you're moving very very slowly

so that you're not going to like fall under the tree

Don't worry about your head being exposed a little from the top because nobody's going be able to see that from the ground

at this point you are looking good

make sure you stay in this spot for the maximum amount of time

Other thing you're going to want to note is when you're shooting at somebody who's running by

You're going to want to make sure that you stand up before you start shooting

because if you're crouched and your shot is like blocked by the tree

then you're gonna end up shooting down your own tree

And then you're just gonna look like an idiot who's hiding in the tree in the middle of retail row and then shot

Down his own tree because that's exactly what you are so

just make sure you stand up and then when you're not shooting you could crash back down or

If you're not shooting at somebody below you but say they're off in the distance and they're

Level with you, then you can stay in crouch

just make sure that whatever you do, dont

Attract a lot of attention, as this is a way of you staying under he raidar

For more infomation >> HOW TO WIN EVERY FORTNITE GAME *FORTNITE BATTLE ROYAL GLITCH* - Xbox One, Playstation 4, PC 2018 - Duration: 3:36.

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Escape Game North Pole Walkthrough 🌟 Android iOS - Duration: 19:58.

Escape Game North Pole Walkthrough

For more infomation >> Escape Game North Pole Walkthrough 🌟 Android iOS - Duration: 19:58.

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New game preview! - Duration: 0:45.

Hey guys, Today I will be showing you a game I made, Only the animations in this video more coming soon.

For more infomation >> New game preview! - Duration: 0:45.

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Lifr #001 'Zac Smith' (w/ game play & pictures) Lifr Game Play - Duration: 1:05:40.

Zac Smith is an experienced world traveler and honors student at the University of Arkansas. Today we discussed his time abroad including a recent 7-month sabbatical across Africa and the Middle East.

Zac Smith is an experienced world traveler and honors student at the University of Arkansas. Today we discussed his time abroad including a recent 7-month sabbatical across Africa and the Middle East.

Zac Smith is an experienced world traveler and honors student at the University of Arkansas. Today we discussed his time abroad including a recent 7-month sabbatical across Africa and the Middle East.

For more infomation >> Lifr #001 'Zac Smith' (w/ game play & pictures) Lifr Game Play - Duration: 1:05:40.

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Jaden Valois: Official otome game trailer (Presentation of myself) - Duration: 1:00.

For more infomation >> Jaden Valois: Official otome game trailer (Presentation of myself) - Duration: 1:00.

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KOF 2012 Ralf Combos Android by App Games Review - Duration: 0:22.

KOF 2012 RALF COMBOS

For more infomation >> KOF 2012 Ralf Combos Android by App Games Review - Duration: 0:22.

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INTRODUCTION JDMANGA ( GAME, UNBOXING, ONE PIECE THOUSAND STORM, NARUTO, DRAGON BALL DOKKAN BATTLE) - Duration: 8:34.

In a world where fear spreads through the ages!

a world where the youtuber is not respected anymore!

Where thousands of amateurs tried but failed!

Only a few of them success to become the winners of this game

Lilian

Brice

Fornax

Hisoka

DBTime

Trying as much as they can, to fight against cheating

And to fall inside the clickbait

Those heroes from the lost times,

were the power source of the chosen!*

Ambitious with a pure heart

Wants to defend widow and orphan

Works his heart and soul out each second for centuries

to accomplish his mission

The chosen one, come from the deepest of the univers

YOU ARE WATCHING DRAGON BALL?!

..yes

And what are you doing here!

Were we not supposed to discuss before to start something?

Yes but...

ok ok, wait wait wait...

Seriously! Everytime you come when i'm in the middle of something

Let's go!

It's JDManga

Generaly, it's just an introduction's vidéo, like face to face

This vidéo is here just to try to explain the channel

Why and How

Just to explain the concept so!

So why JDManga?

I just needed something new to do with passion

It's really something whish was important for me!

Everytime I was watching those talented youtubers doing so many videos about Mangas, reviews and everything...

It hits me, and I told myself that I had to try it one day!

I pass 70% of my freetime playing video games and everything related to Manga

And also Comics

I'm someone who has a totally different job next to that, I'm not videographer

So I thought that it could be fun, and I would like to have pleasure and share with you my passion!

I really give 100% of myself! When I start a game with a new account, it's really to perform!

I started One Piece Thousand Storms, and I think that just few times after it, I already got a 130K character!

( blablablabla sorry guys this part is just repeating things so I just save you from hearing the same :p)

It's really a passion, I wanted to share that with you!

We share a lot about the game on discord or comments

So I told myself that it will be fun. I don't do that for any realy goal, it's just to share,

To do something different, to get new air next to the work everyday

So, the Channel will be about

Everything relating to manga's video games on mobile devices

80% of the channel will be concerned!

So witch video games will it be?

Naruto Blazing

Naruto Voltage

I'm sure we will have a lot to talk about !

I think that this game has a big potential

Also, some Dragon Ball Dokkan Battle

A bit less, because the game actually makes me less enthusiastic!

And also of course, One Piece Thousand Storm!

The game is awesome! With a really good gameplay

So it will be with a big pleasure that I will do videos about One Piece Thousand Storm

And Next to that

We will have everything relating to Unboxing! Manga especially but not just that.

You can see on my back that I already got some Figures!

I haven't had a big collection yet! But it's growing up slowly, I couldn't put all for the moment!

So yes, unboxing relating to figures, monthly boxes maybe and everything around

And also some original and funny one; you will see by the time!

My channel will also talk about News, still related to Manga's

I don't think that I will do Episode's Review or something! Maybe just if one of it really surprised me!

For instance, if there is Dragon Ball Super, and during one moment the anime looks like our Dragon Ball or Dragon Ball Z...

So ok here I could really think to react about it!

There is already so many talented people doing review,

And I'm not feeling myself able to propose something with their level

90% about Manga and so, 10% in the Comics

It's also part of my passion, even if it's clearly less deep than the manga!

But it's really something that I like and want to do .

So we will see some Movie's reviews, ComicBooks, or even Unboxing! I think essentially a lot of unboxing!

So yes, a little part of comics with The Marvel Univers essentially: Avengers ect..

We will see on time, how will I introduce this one.

Last thing, There will be Live Stream with this Channel

It will permit us to Share our knowledges, to have fun!

I'm someone who go to sleep really late even if I wake up really soon every Morning!

So live Stream could be really nice also for people who stay awake late

It could happen that it starts at 11pm and finishes around 2 or 3am.

It was just a little Introduction's video, face to face

As I said, Manga is taking 90% of my time!

I have my Fiansé next to me screaming at me because I'm not taking care of her

So guys, we will try to see each other in a next video!

I already have some little things prepared to make the channel lives directly from the beggining

Every Critic is positive so put all the comments you want below this video!

Of course, if you can avoid to put Stupidness or haters things; it's ok for me!

I believe that most of people who will watch my videos will be passionate too!

Or even People I know In the real life or even virtually let's say.

So just post a comment if you need to say anything

I don't really ask the like for the moment because I don't think that I already deserve it!

If you would like to put one just do, but if not just come back later and see if you like the next video.

I think that youtubers now are asking it a lot because Youtube is really a shark's world

Anf if we want to grow up in this world we need it, it's totally normal.

People who get more than 100 000 views that you watch everyday but never really let a "like"; I can understand why they are frustating!

Anyway it's not the subject here,

Just, if you liked watching this video let everything you want to show it

I tell you, see you next time with a new video

It was JDManga, the channel is introduced now,

so one last time, see you later for a lot of new things!

Bye Guys!

For more infomation >> INTRODUCTION JDMANGA ( GAME, UNBOXING, ONE PIECE THOUSAND STORM, NARUTO, DRAGON BALL DOKKAN BATTLE) - Duration: 8:34.

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Escape Game Resort Room Walkthrough 🌟 Android iOS - Duration: 6:16.

Escape Game Resort Room Walkthrough

For more infomation >> Escape Game Resort Room Walkthrough 🌟 Android iOS - Duration: 6:16.

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i5 2400 & GT 1030 2GB Playing Modern Games - 1080p Low Settings - Duration: 8:39.

we got a video today I hope you guys like it and don't forget to subscribe

let the tape roll see you guys

ok today we're taking a look at the i-5 2400 and the GT 1030 2GB Asus Phoenix OC edition, we have seen this

card before compare enough but this processor but I forgot to do triple-a

titles so that's what we're gonna focus on and we're gonna go ahead and see it

for the last time probably at least for a long while and we'll move you know on

let's get into the gameplay ok ok first step is fallout 4 what we're gonna be

doing on this one is checking it out to see how it performed at 1920 by 1080 P

with low settings chosen we did have a high of 60 frames per second at low of

40 FPS most often it was around 49 to 52 FPS but there was a experience with micro

stuttering I could feel it during gameplay so I think it was areas where

the card the graphics card was just had too much to do I guess and starting to

cause that micro stutter as it started bottlenecks um but otherwise very

playable and it was a fairly good experience overall

so we'll get moving on though ok Bichir 3 we're gonna take a look at next the

game itself was it's even pretty much like it normally plays in The Witcher we

had a high FPS of 40 for a low of 23 FPS most of the time it was around 35 to 38 FPS

but it also as you got into cities it was about 32 33 frames per second so it

did have a burly low low and there was a point in the 30's in FPS when we had a hundred

millisecond frame time that occurred so a little bit of a freeze at one point in

the game so it would have had some pretty bad frame time experience and I

don't know that probably was something I could have done to change it but I just

left it on default low settings on this game so I mean overall the performance

was playable okay moving on Grand Theft Auto 5 GTA5 is

next this video card GT 1030 usually does really good if

you leave it on normal settings and it did again it did perfectly fine we did have really

high you know experience so high FPS was 73 and GTA 5 and then the low was 48 fps

and typically we were around most the time was 58 to 61 FPS frames per second now

this would be kind of more of medium settings but I knew this card would do

pretty good so that's why I set it to the normal with middle densities on all

the three values and as far as like driving fast in your car you know that's

usually one of the best ways to test how well your processors doing we would get

about 60 FPS right around there so it did pretty good actually but it always

does I'm impressed with this card in this performance in this game and I

think being a little bit older of a game it certainly helps this card you know do

well okay okay next up we're gonna look at battlefield one this game did pretty

good it was on low settings again but on this one I did set the texture to medium

so it would have even done better if I just left it under fault low because

this game looks good even with lower settings and it's programmed really well

as you can see here we had a high of 65 FPS frames per second we had a low of 34 FPS

and most the time it was right around 53 to 56 with just a couple of areas that

dipped you know the CPU was maxed out at times which is kind of weird and the GPU

was only at 70% so I'm assuming there was a little more room to mess with some

settings on it so according to what it showed up in the corner of the screen so we'll see

though I just I was kind of surprised I thought it would be a more of a CPU

maxed out our GPU not CPU sorry okay let's get moving on though again

okay our next step is pray and overall performance I was pretty impressed it

was a high of 86 a low of 36 it was in the 80s a handful of times and it was in

the 30fps is a handful of times so that's gonna cause some frame time

issues obviously right there but it wasn't as stuttery as you'd think and

some of the games that played on here The Witcher was more stuttering but not

really too bad definitely fall out with stuttering so

it needed some adjustments but not pray pray was actually smoother even though

it dropped a few times so most time you were playing in 64 to 67 frames per

second so overall had a really good experience it wasn't expecting I know it

does play good on mixed hard you know mixed hardware so kudos to the

developers for that a newer game and still plays pretty well so almost forgot

it was 1920 by 1080p at low settings

we'll get moving on

okay next up is the division tom clancy game this one's a little different and

didn't do high and low because I used the benchmark and I shortened it still

have to watch the whole thing but it goes by average FPS first which is forty

six point five and then typical FPS which was forty six point eight and then

the CPU was utilized about 66% percent and GPU 96% percent this was all on low

settings and there was a fairly good amount of popping occurring I noticed on

this this test but that's pretty common on on benchmark test as well so but

you'll see here at the very end also how it performed I left that on so you can

look directly at it the way I've never used their benchmark until now also

didn't know it was no high and lows on it okay well that's good we'll we'll see

the next game and the last game okay we're on a final game and that's

doom on this one it performed actually pretty well as usual we had a high FPS

we'll first off it's 1080p again low settings this time though I didn't

figure it it could handle medium and usually only handles better if you have

a better graphics card it's weird like Vulcan but anyways high FPS was 85 the

low FPS was 52 FPS and most often it was around 64 to 67 FPS so really I didn't mark

much down I mean just that the GPU is about 99% so it was being utilized the

entire amount in the entire time the CPU is around 70% percent so I mean

looking at those two stats we know what was you know a bottleneck in this case

so but overall it didn't play mad I like this game because it just it has a way

to smooth out even when it's being maxed out you know the CPU it's like it's

aware better than other games okay anyways that's it we're gonna wrap it up

and thanks for watching please hit the subscribe button if you like this kind

of content and that was hopefully the last GT 1030 2GB video for a little while

because I'm gonna move on to a generation a little bit newer and I

think with that generation of processors a lot of Xeon's (Intel Xeon) are coming up we're

gonna need something with a little more power behind it so definitely we'll be

looking at GTX 1050s Rx for 80s and probably gtx 1066, (GTX 1050 ti, RX 480 Radeon, Nvidia GTX 1060 ti, HD 7870, HD 7790, GTX 560ti and more)

video cards (graphics cards) okay i'll see you guys next time

For more infomation >> i5 2400 & GT 1030 2GB Playing Modern Games - 1080p Low Settings - Duration: 8:39.

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[ENG SUB] JBJ HeyoTV Private Life 2 - Finger Strength Game - Duration: 3:48.

D: The first game is a mini punch game

D: The 6 members will take turns doing the mini punch to reach the cumulative score of 4...4200 points?

H: 4200 points?

D: How do we get 4200 points?

D: If you get over 4200 points, you win the game

H: So all of our points added together should reach 4200 points?

D: We use our finger for this, right?

K: Will it work like that?

D: Is it finger? Use our finger energy...

H: Then this isn't fist king, it's finger king

K: So that's what it is

H: 609

K: So that's how you use it

K: Like earlier...

K: Like earlier, men usually get around 700 points

H: Then let's do it one by one. If all of our points added together is more than 4200 then we win

K/T: That's right

K: We gotta do our best

S: Wait!

H: Wait, our best card should go last

D: I'm not gonna do like this, I'm gonna do this

T: Ok, you can do that

H: Practice once

Y: How many points?

T: 813

K: As expected, Donghan is strong

K: Then should we do it one by one? Starting from that side

H: Then let's start with me

H: I'll just do my best

H: Here I go

K: 801

H: Good

D: Next. Go ahead

H: 799!

K: Good!

D: Even though it's hit straight on

H: Good

S: Let's go~

H: 736

Y: We'll win

H: But I feel like if we hit like this it'll be stronger

T: But I'm really bad at that

H: Ok, then just do it comfortably

T: I might not hit it

T: I'm really weak!

D: 613

K: Men should be 600

D: No, it's ok

T: Why?

K: Men should be 600

H: You should get around 800 here

K: That's right

K: I'm doing it

D: No, no, not yet

T: We're the same team

H: Just now I think the wind blew it over

D: Do it properly

K: I'm doing it

T: You hit hard

K: Good!

T/K: 750

H: Good

K: Wait, how many points do we have?

T: That means...

Y: We won!

D: Around 500 points is enough

H: Can you use Hodu just once?

K: Try it once!

D: Ok

Y: He's not gonna break it, right?

K: So scary...

D: I'm gonna do it

K: Ok!

K: Start!

K: No, this is...

T: 999

T: Isn't this 1000 points? Since it's 999

D: It's 1000 points

T: This...bounced back out!

T: It bounced back out!

D: It got up

H: Is this the best record?

T: It's dented here!

T/H: It's dented here!

K: As expected of Donghan...

T/K: That's scary

H: How many points now?

K: Success!

H: This means we succeeded the first mission!

For more infomation >> [ENG SUB] JBJ HeyoTV Private Life 2 - Finger Strength Game - Duration: 3:48.

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Hướng Dẩn Mod Game Crossfire Legends Full Chức Năng - (mật mã X) - Duration: 15:13.

Guild Mod Game Crossfire Legends

Android : Root

use app Game Guardian

enforcement file mod

For more infomation >> Hướng Dẩn Mod Game Crossfire Legends Full Chức Năng - (mật mã X) - Duration: 15:13.

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Roblox | Minh Thành Lập Công Ty Game | Company Tycoon | Dori Lee - Duration: 44:59.

Company Tycoon | Dori Lee

Company Tycoon | Dori Lee

Company Tycoon | Dori Lee

Company Tycoon | Dori Lee

Company Tycoon | Dori Lee

Company Tycoon | Dori Lee

For more infomation >> Roblox | Minh Thành Lập Công Ty Game | Company Tycoon | Dori Lee - Duration: 44:59.

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20 NEW Open World Games in 2018 & BEYOND - Duration: 11:29.

Today, we're looking at 20 Upcoming Open World Games set to release in 2018 & Beyond!

We currently have 40+ Upcoming Open World Games set to release in 2018 or later.

In a recent video, we talked about 10 of these games.

In this video, we're covering 20 of them.

And, that leaves us with 10+ additional games to feature in a future video.

So, if you're interested in New Open World Games, be sure to SUBSCRIBE!

And without further ado, let's get started with "Greedfall"

Greedfall is an upcoming RPG set to release sometime this year.

The game is set on a remote island, rumored to be filled with treasures and hidden secrets.

You're a settler who has recently come to the island.

And, as you and your people move further inland,

you find yourself battling against the lands local inhabitants.

And to make things more interesting, these inhabitants possess magical powers.

As for RPG elements of the game,

there is a huge, intricate world to explore,

there are different factions on the island,

and players can go about completing quests whichever way they choose.

You can use combat, diplomacy, deception - it's really up to you.

And, that allows players to enjoy various types of gameplay.

Greedfall is definitely worth considering in 2018.

But moving on, we have "Mulaka"

Mulaka is a 3D action-adventure game based on the rich culture of the Tarahumara.

The Tarahumara are indigenous to Northern Mexico,

and they have long been rumored as being superhuman.

Players get to explore Northern Mexico as a shaman.

You can shapeshift into various animals,

go head-to-head with enemies drawn from the Tarahumara mythology,

and find out why the Tarahumara have earned a reputation for being superhuman.

The game is set to release on PS4, Xbox One, PC, and Nintendo Switch sometime in Early 2018.

"Project Wight" is an Open World RPG that I'm really excited for.

But, I doubt we'll see it release in 2018.

Last I heard, the developers were aiming for a 2018 release date.

But, we'll just have to wait and see.

You get to play as mythological creatures, while medieval Vikings are trying to exterminate your kind.

The concept is very unique:

you get to be the hunted, rather than the hunter.

From what we've seen so far, the game looks very nice.

And, it only makes sense, because many of the developers on this team

are former developers of the Battlefield franchise.

So, as you can imagine, it will likely be a great, high quality game whenever it's released.

But moving on, we have "SCUM"

SCUM is an upcoming open world multiplayer survival game.

The game is still in the pre-alpha stages of development

so we don't know when the game will be released.

But from what we've seen so far,

SCUM looks VERY NICE!

It seems like the game may be some type of battle royale. But we're not 100% sure of that, just yet.

We do, however, know that the game is set in an open world.

You play as a prisoner - by the way, there is character customization in this game,

which is really cool -

You get deployed onto a huge prison island, and you have to survive.

There are other players on the island too, which makes me think SCUM could be a battle royale-style game.

It feels like SCUM is taking a while to develop,

but that's because the developers are putting so much attention to detail in this game.

The attention to detail makes me think SCUM could be a MAJOR hit whenver it's released.

But moving on, we have "State of Decay 2"

The first State of Decay was definitely fun to play.

And now the series is returning with a sequel to the first game.

In State of Decay 2, there are actually not 1 - but 3 Open World Maps!

According to the developers, each of these maps will be roughly the same size as the open world

in the first State of Decay.

So, in theory, that would mean State of Decay 2 would be 3x as big as the first game -

which is really nice to hear.

But, what is not so exciting,

is that theis game is exclusive to only PC and Xbox One.

I'm sorry for all you PS4 players watching

Believe me, I feel your pain

But, to help soothe that aching in every PS4 owner's heart,

Let's talk about the "Shadow of the Colossus" Remaster,

which is exclusive to the PS4.

The game retains the same functionality of the first game,

But this remaster brings beautiful new graphics,

refined audio

and greater flow to the game.

In fact, this remaster was built from scratch.

This Shadow of the Colossus remaster is set to release on February 6.

"Borderlands 3" has not yet been announced.

However, back in 2015, the development team was recruiting new developers

to help make the 3rd Borderlands title,

saying that the game was going to be "the big one."

And, with that being said, the game is likely in development.

It's probably larger than each of the previous Borderland games,

and it's probably taking a while to develop.

However, some of the developers occasionally send out Tweets,

teasing that the game is indeed in development.

Obviously, the game will probably not come out in 2018.

But, hopefully we could expect an announcement?

That would be cool.

But moving on, I have a question:

Are there any "Assassin's Creed IV: Black Flag" fans watching?

If so, do you remember the incredible naval battles in that game?

Well, "Skull & Bones" is basically an amped-up version of that game's naval combat.

As a pirate captain in the Indian Ocean,

you get to build up your fleet, prey on busy trade routes,

and assert your dominance in disputed waters.

The game is single player, but you can also team-up with your friends to take-on stronger opponents.

Skull & Bones is set to release sometime in 2018.

Next up is "Ascent: Infinite Realm"

Or, "AIR" for short.

AIR is an open world MMORPG being developed by Bluehole, the same developers who made PUBG.

The game combines steampunk and high fantasy.

There is so much to talk about when it comes to this game.

After all, it's a HUGE MMORPG set in a HUGE open world.

There are plenty of places to explore,

plenty of enemies to battle,

there are vehicles, there are plenty of customization options,

and there is also PvP combat.

We don't know when the game will launch, but Bluehole has promised players a closed beta sometime in the first half of 2018.

If Bluehole can deliver on that promise,

then we could possibly see this game release in 2018,

we'll just have to keep an eye out for it.

"Metal Gear Survive" is the next addition to the Metal Gear series.

But, it is very different from the Metal Gear Solid games.

In Metal Gear Survive, players team up, explore an open world,

gather resources, build a base, and fight off zombies.

The game is set to launch on February 20.

The Metal Gear Solid games were really good.

But, I don't know if I would preorder Metal Gear Survive,

just because it's so different from what Konami has delivered in times past.

Hopefully Konami surprises us, and the game turns out to be really good.

But right now, we just have to wait and see how things play out.

But, in the meantime, let's talk about "Project TL"

Or, "Project The Lineage"

The game is an upcoming MMORPG.

And it's considered to be the sequel to "Lineage Eternal"

The game has suffered multiple delays, so we'll have to see if it releases in 2018.

And it seems the game will only be playable on PC and Mac.

But moving on, we have "Death Stranding"

Remember that game we mentioned earlier, "Metal Gear Survive" ?

And remember how we said the Metal Gear Solid games were really good?

Well, that's due largely in part to this guy:

Hideo Kojima

But, Kojima has left Konami, and is now working on Death Stranding.

The game is a sci-fi , open world , action-adventure game.

Other than that, we really don't know much

because the developers are trying to keep the game as mysterious as possible.

But, Kojima created the Metal Gear Solid series,

those games were really good.

And now he's making "Death Stranding"

So, it will likely be really good too.

We'll definitely have to look out for this game on PS4 in 2018.

"Identity" is an upcoming MMORPG.

From what we've heard of Identity, the game sounds like a lot of fun.

The developers are really trying to return to what an MMORPG is supposed to be:

a huge open world for players to do whatever they want,

without having to sit through highly repetitive gameplay.

In "Identity," you can literally choose your identity.

Do you want to be a police officer?

Great! You can work your way up the ladder, unlocking new perks as you climb the ranks.

Do you want to own a huge corporation?

You can do that: produce products, and sell them to other players.

Do you want to go the rebellious route, and be a criminal?

Well, you can do that in "Identity"

The game sounds really cool! Basically, if you run into a police officer - a business owner - a firefighter -

Then that character is actually a real player in the game.

Which is REALLY cool!

Basically, how the game functions is completely up to the players.

The game is still in early development,

and it has a long way to go.

So I doubt we'll see the game release anytime in 2018.

"Smalland" is an Open World indie game.

In this game, players must survive in a lively ecosystem

after they have been shrunken down to microscopic size.

Players' shrunken size drastically changes the gameplay.

You have to build a place to live, watch out for animals that are bigger than you -

like squirrels, for example,

And the weather is now extremely dangerous.

"A little rain" is no longer just "a little rain" - it's a flood.

Also, the wind is very strong, so you have to be careful when building tiny structures.

The game is still early in development, and it will likely not launch until sometime after 2018.

But, we'll just have to wait and see.

If we have any fans of "The Witcher 3" watching, you're going to want to keep an eye out for "Cyberpunk 2077"

The game is being developed by CD Projekt RED, the same studio that brought us "The Witcher 3"

The game takes place in a dystopian, degenerate society set in the year 2077.

We're still waiting to hear more on this game. But based on how well "The Witcher 3" fared among players,

the developers may have another hit on their hands with "Cyberpunk 2077"

If you're a Spider-Man fan who owns a PS4,

then Spider-Man PS4 is going to be a MUST in 2018.

The game takes place shortly after Peter has graduated from college,

and a new gang named the "Inner Demons" is on the rise.

As Defender of New York City, Spider-Man must swing to the rescue, and save the day.

Players can expect a huge open world to explore,

a captivating story, and plenty of famous characters from the Spider-Man comics.

We're still waiting on the official release date from Insomniac Games.

But the game is set to launch sometime in 2018.

Naughty Dog is back with "The Last of Us Part II"

"The Last of Us" received many great reviews from both players and industry professionals alike.

Now, Joel and Ellie are starting off in Seattle.

But, based on how much traveling took place in the first game,

It is likely that "The Last of Us Part II" will also include other locations outside the Pacific Northwest.

Back at PSX 2017,

Game Director Neil Druckmann claimed that "The Last of Us Part II" was about 50% - 60% finished.

That was back in early December.

So, a 2018 release of "The Last of Us Part II" could very well happen.

"Far Cry 5" is on its way in 2018,

allowing players to explore the American Midwest,

and join the Resistance effort against an unbiblical cult.

There are plenty of places to explore, plenty of weapons and vehicles,

and plenty of cult members to take down.

The game is set to release on March 27, 2018.

"Ghost of Tsushima" is an upcoming open world RPG set in feudal Japan

Players take on the role of one of the last remaining samurai.

As the Mongols invade your homeland, you have to fight back with stealth and speed.

The game has looked very nice in the trailers,

which is exactly what you would expect from Sucker Punch Productions.

Sucker Punch are the developers of the Sly Cooper and inFAMOUS series.

The developers have affirmed that players will have the entire Island of Tsushima to explore!

We don't know when the game will be released.

It has been in development for over 3 years now, so hopefully we'll get a release date soon.

We can finally talk about "Red Dead Redemption 2" actually coming to players sometime in the near future!

The game has been long awaited by fans of the series.

If you've never played "Red Dead Redemption," it's basically "Grand Theft Auto" of the Old West.

"Grand Theft Auto" and "Red Dead Redemption"

are actually both developed and published by Rockstar Games.

Players have been waiting for this sequel for a long time.

The first Red Dead Redemption was released way back in 2010.

Not only that, but "Red Dead Redemption 2" has suffered multiple delays,

which irritated many fans.

But, it has also helped to build up hype for the game.

"Red Dead Redemption 2" is a long-awaited sequel to a fan-favorite classic,

and that's why we have it at our #1 spot in this countdown.

But you might be thinking: "Wait a minute! Where are all the other upcoming open world games?!"

"I mean, you didn't say anything about "Anthem" , or "Monster Hunter: World" , or "Kingdom Come: Deliverance" -

Guys, we recently published a video featuring 10 additional upcoming open world games!

So feel free to check out that video. I'll put it at the end of this one so you can get to it easily.

And, we also have 10+ New Open World Games that we haven't even gotten to yet!

So, if you're interested in New Open World Games, be sure to SUBSCRIBE so you know when that video is posted!

Once again, I'm Aaron with A/C Gaming.

Thanks for watching!

For more infomation >> 20 NEW Open World Games in 2018 & BEYOND - Duration: 11:29.

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How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory - Duration: 10:15.

Affordances and signifiers are two tools that work hand-in-hand to help the

player interact with the game better. Promoting a more intuitive experience

for the player and that is why in this video we are learning about affordances

and signifiers. Hi, My name is GIGITY McD. Here on the channel we talk about

the ins and outs of game design so that you are equipped to analyze discuss and

create... great games. Part of the communication that a game has to achieve

is telling the player what they need to do. Whether that's run over here, jump to

that platform, pull this lever or whatever the next action that the player

needs to take is. Often this is accomplished for general tasks by

placing a UI element such as a waypoint on the current objective but you aren't

going to put a waypoint on every single jump in an uncharted

game. Ideally the level design will be able to direct the players action subtly

without needing to explicitly tell the player what it is that they are supposed

to be doing. Two tools that can be used to help players better understand your

games environment are affordances and signifiers. While affordances have been

around for a while in different contexts, affordances in games come from the

design of products and how they are interacted with by their users. Deriving

from the book, "The Design of Everyday Things" by Don Norman. An affordance is a

relationship between something and its user about how the two things should

interact. If you think about a mug, the design of the big round handle will

hopefully communicate to its users this is where you should pick it up. The

textbook would describe this as the handle affords picking up. Affords can

also be thought of as "is for," so the handle is for picking up. Sometimes ideas

like this are communicated as form follows function.

While the term form follows function can also apply to other places in games such

as UI, it is especially at home with affordances. The most common example for

an affordance is the design of a door that can be pushed from one side

and pulled from the other. Similar to the cup if we put a handle like this on the

side of the door, its form will communicate to most people that they

should grasp the handle and pull it to open the door. But on the other side were

you to put the same handle then the user would assume the same and thus grasp the

handle and pull, only to find that the door doesn't open. So the example of a

good design for a door is a handle on the pull side and something like a flat

metal plate on the push side. There isn't much a user can do with a flat metal

plate except push on it. So now the users of the door should understand how to use

it regardless of which direction they approach from. Using this idea we can

create objects and environments in our games that communicate ways to interact

to the player. Adjusting their form will afford how we want the player to use them.

In Crystal Dynamics Tomb Raider reboot you can find carts like this in certain

places around the levels. It looks like a ramp. The form of this cart and the angle

imply to the player that they can or should be jumping off this object. The

cart affords jumping off its sloped surface. Similarly in Uncharted, places

where Drake can climb up all look like handholds or places to hang from. So the

player should naturally see them and understand that they can be grabbed and

traversed. Sometimes however affordance is not enough to communicate the

interaction with an object whether its interaction is too complex or its

context within the game it doesn't allow the affordance to imply interaction. For

instance sometimes the environment is too uniform to allow for a specific

affordance to have meaning. Like this set of rocks in Horizon:Zero Dawn(#GOTY). All of

the rocks afford climbing but I'm not going to climb all of them because most

likely it will be a waste of time. This is where signifiers can help us

capitalize on an affordance. Signifiers are ways of narrowing down how we

exploit an affordance. They signal to the users more directly the way we intend

for them to interact or give information about the nature of an interaction. Doors

like we discussed should be designed well enough that people intuitively know

how to use them but adding push and pull signs show how we want the user to

interact. Signifiers can be words, symbols or more subtle ways of communicating to

the user. A good example of a need for signifiers in games are the areas where

Nathan Drake can rope swing in Uncharted 4. In this case the branch affords

swinging. It juts out and could easily be looped with the grappling hook, but so

could many of the beams and other things Naughty Dog developers provide for Drake

to climb on. So they wrap it in rope and condition the player that rope means

swing with the grappling hook. Now anything wrapped with rope affords the

use of the grappling hook to swing from. Like this tree stump. It isn't a jutting

out branch but the rope signifies that the grappling hook can be used here.

Just to keep things clear I'm not talking about this symbol that appears

when you jump though. This would be a UI tip which is something different.

Ledges where Nathan Drake can stand up is another example of both an affordance

and a signifier done subtly. The ledge affords hanging from but in some

situations you need to climb up to the ledge and stand on it to continue. This

may be an affordance perceived by some players but not by others, so Naughty Dog

places these scratch marks on the wall to signify that the player can pull

themselves up into a standing position. Even in one of the later levels where

the young Drake's are exploring an old house, when the player can pull

themselves into a standing position, the wallpaper is frayed to provide an effect

similar to the scratches. From a different game these little green lights

on the platforms in Doom are placed on sections the player is expected to

traverse. They are used to signify a path subtly to the player as seen here in

this outside level where you need to climb up this metal structure, or here in

the foundry mission where the designers mislead you with this jump but then

allow you to climb back up the other side. Going back to the Horizon:Zero Dawn ( > Zelda:BOTW)

example, I previously said that I wasn't going to climb every rock. Though every

rock affords me to do so. But I will follow these paintings on the side of

the rocks that signify there might be something of interest around. Later

learning that paintings like this lead to these collectible Banuk figures.

Affordances and signifiers aren't just for environment design though. The idea of

using form to communicate function can be applied all over game design. These

turtles in Crash Bandicoot communicate how to defeat them through their

appearance. Running or spinning into them is probably a bad choice due to the

spikes, so jumping on the flat back is the next best option. This is one way to

communicate combat goals to the player. Conversely their counterpart these

buzzsaw Turtles, afford the opposite in combat as they have nasty saw blades

protruding from the top of their shells. Shield enemies are another way that

combat affordances are made. Here the enemy needs to be attacked from behind

to get around the shield or perhaps the player needs to change up their strategy

from just shooting everything that moves to using grenades or alternate fire

modes.

Another type of affordance is systemic affordance. We can think of something

like scissors paper rock for this one. Scissors cut paper, paper covers rock and

rock either blunts or breaks scissors. The relationships between these three

choices and their outcomes is intuited by their form. A gaming example of this

is anything that uses a weakness system where the strengths and weakness are

implied by their forms. Pokemon is a good example. Water is super effective against

fire because in real life, fire is put out by water. This is also signified by

the text at the bottom of the screen saying it was super effective to

strengthen the communication of that interaction. Similarly in this section of

Tomb Raider on the way to one of the secret Tombs,

this waterfall will put out my torch meaning i'll have to return here with a

new tool to pass this barricade. The falling water affords that fire will be

put out and so the torch, which is on fire, is put out. Crafting arrows in

Horizon:Zero Dawn uses ridge wood and metal shards. Because what is an arrow if

not sticks and metal shards. This is the tree that you get the sticks from. Even

the form of the environmental object where you collect the resource is

implying their function. Affordances and signifiers are powerful tools that game

designers can use to communicate interaction in the game world or with

the games systems. They allow for more control over player perception and

experience but can also smooth out potentially troublesome sections of your

games. As a little side note, in my game design travels on the internet it is

magnitudes more likely than not to hear both affordances and signifiers bundled

into the term affordances. So you may hear someone talk about an affordance

and use the term affordance or you may hear someone talk about a signifier and

call it an affordance. In this video I have kept the two separate because in

the revised version of "The Design of Everyday Things," Don Norman makes a

specific distinction between the two and I don't think having more detail to

distinguish things is bad. But in your everyday travels the dialect of making

games seems to be fine with using affordance for both. If you now think

back you can probably come up with heaps of examples of fantastic uses of

affordances and signifiers in games. You probably thought of some throughout the

course of the video. I want to hear what you guys thought were the best examples

of affordances in games that you guys have come across. Throw

them down in the comments section. If you enjoyed the video throwing it a LIKE

would help get the video in front of other people and SUBSCRIBING to the

channel will let you know when I have more videos out if that's something you

might be interested in. Here on the channel we talk about the ins and outs

of game design so that you are equipped to analyze discuss and create...

great games

For more infomation >> How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory - Duration: 10:15.

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Atari 2600 Games 5- Slow Motion Break - Duration: 2:13.

*Motor sounds(High Decibels Removed)- No music- No Long opening ~

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