Thứ Bảy, 27 tháng 1, 2018

Youtube daily game Jan 27 2018

We're gonna be sniping with a pistol today, oh yeah!

watch this drop the gate behind me.

(shots fired at me) Not nice of you sir!

(teammate steals kill) WHAT!?

Oh oh, I didn't even see him. There was a sniper down there! We're going this way cuz we're

not getting much kills

Get some. Some times I play some hardcore see!

Parkour!

Dude stop! Moving arou-BANG!

yo

yo watch this, this is gonna be sick ( BOOOOM) get the headshot!

Till next time, peace!

oh wow, sometimes I amaze myself!

For more infomation >> A game of gun 44. Magnum, Episode 1 - Duration: 2:03.

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Game-Changing New School For Poor Students - Duration: 2:28.

For more infomation >> Game-Changing New School For Poor Students - Duration: 2:28.

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Dragon Ball FighterZ Game Unboxing / Jan 26 / Dragon Ball FighterZ Xbox One / Now Available - Duration: 9:47.

what is up everyone welcome back to the channel this is astronaut and you are

just in time to catch me doing an unboxing for the brand new videogame

Dragon Ball fighters or Dragon Ball fighters he like I like to call it but

yes but before I get into that I wanted to give a shout out to a friend of mine

named pick tunes P I see tu NES guys check him out his uh username should be

right here below somewhere and his whole entire channel is all about kind of

promoting a lot of copyright free music that is really incredible it sounds like

radio music the quality is incredible the vocals on a lot of the tracks are

really great um the music is really uh creative he

really mixes it up very well it definitely check out pick tunes yeah I

am doing this video because I wanted to just do a really quick unboxing for

everyone I actually purchased Dragonball Fighters today as you can see it's green

because I got the Edition for the Xbox and yes so this is what it looks like

guys I mean we've been seeing the photo the images of it for you know what

months now so this is what it officially looks like if you decide to go out and

buy it I'm sure some of you probably bought it before I did I didn't even

pre-ordered I just went about it like like an hour before it came out and then

I went to gamestop and picked it up alright so like I said this is pretty

much what the box looks like and on the back it's really interesting because you

get to see 21 she's right there it also goes on it says true power knows no

limits that very table we saw Oh is French um that little table with songs a

it sounds limit days ah so if there is any French viewers out

there I just spoke a little French okay so some of the things that actually

lists on the back it says hi in anime graphics three three versus three

setting effects thrilling online features an exclusive story scenario and

then it has pictures of let's see Goku with the Z fighters it also shows

Android 18 fighting cell and it also shows looks like a Goku black fighting

possibly another super Sam but I can't really make it out but it's interesting

we also see images of Future Trunks here we have a Goku Super Saiyan blue Vegeta

Super Saiyan blue we have hits we have little cool black and then we have

viewers so you see all of that on the back of the game so just one like so

y'all can get a good look at what it will look like all right so yeah there

you go also some other information that's probably helpful to you guys is

it also says that this game is Xbox one enhanced Xbox single player Xbox

multiplayer Xbox Live multiplayer Xbox Live co-op multiplayer and arcade

joystick so you can use an optional arcade joystick with this title if you'd

like also um what's really interesting is I think they were just giving this

out just to people who probably pre-ordered it or whatever but I got in

action figure I think it's a Goku Super Saiyan blue I should figure I think here

um so I'm just gonna go ahead and let you guys see me open this okay I seem to

be having some problems opening this uh okay guys um you know um y'all might

want to take a bathroom break or something because I'm having off the

problem opening this bag y'all are thirsty just go get something to drink I

think I might have to yeah okay aha I think these will do nicely okay so I

am opening up the package here and let's see what's inside ah okay great we have

Goku there we go and he's already ready to go in his super saiyan blue hairstyle

and everything so I will have to add this to my collector's edition here and

maybe keep an ongoing collection of these as you know these collector's

items come along and what's interesting there's something else insider here

looks like a stand you know I didn't think they would come with a

stand as you can see I am clearly a professional when it comes to opening

materials yes okay so this is the stand that comes with it has a little DBZ logo

on the bottom of it and so I and you know we have some little prods here the

little process stick out and of course Goku has two little holes here and so

whoops tada there he is Goku on his little stand

alright so if you pre-ordered it I'm guessing everyone gets one of these I

don't really know I wasn't expecting to get it but I got it anyways I'm happy

yeah the inner eight-year-old child as me is very very satisfied with us all

right now I'm going to open this up I know it's not that big of a surprise as

to what's inside of here everyone knows what's inside of it I'm gonna play it

safe this time is just use my scissors I'm just not gonna use my teeth on this

because I just don't really we don't want to lose my teeth I need them for

eating and chomping us or something yeah alright so here's that satisfying riff

that everyone likes including my stuff I love ripping stuff off yeah okay alright

and of course we have a sticker this is like always no matter even if I get like

D DVDs or whatever this sticker always is a problem

alright so while y'all weren't looking I just use the scissors just lit right

through it okay so let's just keep going so this is what the game dis looks like

yay that looks pretty cool yeah as you can see it looks like it's pretty much

orange and white and it has Xbox one on it and it has two Dragonball fighters C

logo so guys that's what it looks like and on the inside it's all green what a

surprise so yeah but to be perfectly honest with you guys I do miss the

gaming days when they would include an instructional manual inside of the

actual game I really missed out a lot I think that really added to the purchase

and what in your you know anticipation of buying it because you got to also see

the artwork it typically for most fighter games it typically would give

you the button configuration for all the rules or at least the basic moves

because I remember with more calm wouldn't tell you how to do the front

the finishing the fatalities and stuff but it would tell you how to do the

special rose and I just think that that's just a really healthy part of a

gaming culture you know back when they had the the game booklets that came

inside of the game and the cartridge because it was just something like I

said it was something else to look forward to it gave you more information

about the game I know we have Google nowadays that just pretty much tells you

everything about the game before you even get it but still it's like you know

as a gamer you really want to have you know whatever enhances the experience

you know not just the gameplay but also purchasing it you know you know having

different elements to look forward to I think that's you know that's a good

business but you know nowadays valuing the digital market more so than the

physical market of actual stores and actually in the case of Dragon Ball Z or

I'm sorry Dragon Ball fighters this is it specifically true because I don't

know if you noticed or not but they actually place a lot of weight on

digital pre-orders versus the actual in-store pre-orders anyone who digitally

pre-ordered this game actually got a chance to play the beta earlier than

other people and things like that so the market is definitely going in in the

direction of online you know digital things things like that verse is

actually the actual you know physical books that we can have the you know

things that things that can come with the physical copy of the game that will

allow us to kind of experience you know the whole you know the whole idea

concept feeling of the you know the release of a game and all that stuff so

personally I wish they would go back to doing that because I think it's kind of

the same thing with music because more more people are downloading music

instead of buying albums and everything but what the music industry is

interesting because they're actually going backwards now a lot of like um

second-hand CD stores a lot of or actually regular stores they're now

starting to carry vinyls and a lot of people don't actually have record

players at home but still in all there's such a market for vinyl records the

album work album artwork on vinyl records about you know just collectors

items for vinyl records and stuff like that and it's kinda like is having like

a brief Renaissance or like a revival period right now so I think that's

really cool and I think that might happen with video games as well you know

I would love to see them includes that our work and you know manual

booklets things like that inside of these games all right guys well um thank

you for tuning in for the unveiling of this game I'm gonna try and get a

regular schedule of streaming I know some people have been letting me know

they've been missing the streams and it's been you know pretty much because

they don't really know when I'm gonna be on and almost the time I just kind of

jump on last minute so I'm gonna try to find a way to do that in a more

consistent way and I'm also going to I'm gonna put up a Twitter page for

astronaut apparel which is my channel so that people can use the Twitter page to

follow and keep up with my activities and things like that guys keep an eye

out for that and I'm definitely gonna try to get more organized with a lot of

my channel activities so that everyone isn't just kind of like wondering what

what's going on okay guys that's been my time hopefully you guys have already

having your coffee and you're already online I'm about to get online and my

gamertag is 4 Xbox users is asked astronaut apparel so if you want to add

me feel free to do that if you want to look for me and you want to play I'm

gonna totally suck I'm not gonna lie I'm gonna totally suck because I didn't

really I didn't plate the closed beta and I only play a little bit of the open

beta so if you catch me right now you'll probably gonna beat me up okay just

gonna put that out there all right guys I'll see you in the next video astronaut

out

For more infomation >> Dragon Ball FighterZ Game Unboxing / Jan 26 / Dragon Ball FighterZ Xbox One / Now Available - Duration: 9:47.

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Disney Frozen Rush Online Game Level 1 - Duration: 3:04.

Disney Frozen Rush Online Game Level 1

For more infomation >> Disney Frozen Rush Online Game Level 1 - Duration: 3:04.

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Talking to the Creators of Session about Skate 4, Early Access and Kickstarter - Duration: 20:27.

The prevalence of skateboarding games has

been in steady decline over the past few years.

The untimely demise of EA's Skate series

and the multiple disasters that plagued the Tony Hawk's Pro Skater franchise

has left the gaming landscape wide open for

a new skateboarding game to lead the way.

Session is the debut title from recently established

indie studio Crea-ture Studios. Set to release into early access in May 2018,

Session promises to be a hardcore, simulation-heavy

skateboarding experience, with a dual analog control scheme

not too dissimilar to EA's Skate.

In December 2017, Session celebrated a successful

Kickstarter campaign in, raising over $160,000 from almost 3 and a half thousand backers.

Marc-Andre Houde and Vicent Da Silva are the

co-founders of Crea-ture Studios. They originally met whilst working at WB Montreal, lending

their talents most notably to Batman Arkham Origins.

Marc-Andre is Crea-ture Studios' artist

and animator, while Vincent handles the programming.

Recently I got a chance to talk with the team at Crea-ture studios,

about the success of their recent Kickstarter,

what the future holds for Session, as well as comparisons made between Session,

and the illusive, Skate 4.

Also just a heads up, Marc-Andre and Vincent

both have fairly thick French accents and the audio quality isn't fantastic, so, I've

taken the liberty of creating subtitles, which you can turn on, here.

GAME BRAIN: What's your reaction to your

Kickstarter? You guys were thankful enough to raise $160,000, what was your feeling coming

out of the whole process?

MARC-ANDRE: Super happy, we were really tired

at the end. But yeah we're super happy, I think the reception was really good.

People clearly showed that there's a need

for a new skate game, so it's always good to see such an amount of positive feedback,

so yeah, super cool.

VINCENT: It was pretty much what we expected,

but a little bit more, you know you never really know how things are going to go.

GAME BRAIN: I think just over 3,000 people

contributed to the Kickstarter. If you had to send a message to the backers, what would

you say?

MARC-ANDRE: Massive thanks, I think it's really

cool. We know the project's been in some weird position in the beginning, it was a

really tough start,

but we're really happy to see people stood

by and kept believing in us, and showed really explicitly that they're really down for

this concept, so yeah, big thanks.

GAME BRAIN: How's the money from the Kickstarter

going to impact the project in the short-term and the long-term?

MARC-ANDRE: Well, as we were saying during

the Kickstarter video, making games is something that's really expensive,

so we wanted to make sure that we could bring

a really solid early access version, so that was mostly why we wanted to go to Kickstarter.

We already had some funds, so that allowed

us to make the prototype and make something decent.

But we also felt that the Kickstarter would

help a lot to help make a really solid early access version. So short term, I

think it's going to help us make Session look

way better than we could have for the first early access version,

we hope it's going to have a long term impact

because it's going to start better than what we expected.

GAME BRAIN: You guys are lucky enough to already

have, without even releaseing into early access, a pretty dedicated online community,

there's quite a lot of people playing Session

that are pretty active and vocal online.

What's it like to that trust and reassurance

from players so early in the development process?

VINCENT: It's actually pretty cool, we weren't

expecting that much, sometimes

I'm on YouTube and in the history since

i'm looking at skateboard stuff there'll be like a Session video that pops up and it's

like 'wow that's pretty impressive,'

something that's not even a full game yet

and already there's so many videos popping up. So it's cool, it's a nice feeling.

MARC-ANDRE: It's really cool, it's really

motivating, but it's also really stressful at the same time. Right now we're only two,

expectations are high,

and for those who have been following the

project, this prototype is something that we've made, we've built in less than 8

months.

I think it's going to be a really fun challenge,

it's really cool that people are that excited but it's kind scary at the same time.

GAME BRAIN: It was almost as if the Kickstarter

came a lot later than a lot of people expected. Why was right now the right time for the Kickstarter,

what made it the optimal time to start it?

MARC-ANDRE: There's actually no particular

optimal time I'd say, it's really difficult. You know the Kickstarter,

I think it went really well, considering the

time it showed up, November, end of November, it was getting really close to Christmas time.

So it probably could've been a better timing

but for us it was so important that we come up with something playable,

something that people can just take time to

download the demo and see if it's a good fit for them to believe in this game,

to follow us, to back us. Lots of people were

expecting Skate 4, or a copy cat of Skate. We love Skate, we've said it many, many

times that it's

a huge inspiration for us, but we're working

to build something different because we felt there was some untouched ground.

GAME BRAIN: And you play around with it as

well, you mention Skate 4 in the tutorial, you're not shy to reference that sentiment.

MARC-ANDRE: Yeah yeah! It's kind of funny

jokes we like to say, we know that people were expecting like Skate 4,

we've been really vocal that we're making

something realistic, we're getting close to simulation, we have those stick,

control sticks concept, so for sure there

has to be some links to the EA Skate franchise. But at the same time yeah,

I think Session is this kind of cool game

that deserves it's own identity and can definitely have it's place in the skateboarding games

history.

GAME BRAIN: There's a pretty long history

of some very successful skateboarding games out there, do you guys have a favourite skateboarding

game in particular?

MARC-ANDRE: : For me, for sure I've played

Tony Hawk a lot when I was young, I think I was something like 16 or 17 when the first

one came out.

But I must admit that as soon as EA's Skate

came into play, it really shifted the whole thing, it was like for the first time

time I was able to enjoy doing some more realistic

stuff. I would say that probably Skate 1 was probably my favourite one,

even though you couldn't get off the board,

I felt the whole city was feeling more natural and making more sense to me.

VINCENT: On my part I wasn't, as you saw

from the video, I'm not a skater of the group, I played some Tony Hawk when I was

younger also,

the Skate series a little bit. I'm noway

near, I can't tell you which ones my favourite, really. I havent played enough of them to

say 'oh this is the one, this my favourite'.

I do definitely prefer the more realistic

aspect of the Skate series than with Tony Hawk, but out of all them I'd say Session

is my favourite, that's a little bit bias.

GAME BRAIN: All good, that's fine, you can

say your own game, there's no rules!

I wanted to say, there's an interesting part

in the tutorial in Session. Starting in a prison, its a really distinct starting location

with your orange jumpsuit and everything.

And the tutorial is delivered by a security

guard, or a prison guard. Is that relationship with authority figures and rebelling against

the system

something that's important to the fabric of

Session?

MARC-ANDRE: Yeah it's a really good point

you bring there. For sure this is something that I always enjoyed about skateboarding,

it's not always because you have to go against

the rules or something, take time to think about what is prohibited, does it make sense?

Having your own way of thinking.

And usually when you end up going against

those rules or having your own way of thinking, you end up in trouble. So I think that works

with the skateboarding culture,

you're expressing some other things, you're

destroying stuff, you're breaking the law because its written somewhere that skateboarding

is illegal, that doesnt make sense.

But this whole prison thing is kind of a mix

of how we wanted the people to see Session as more than just a park, indoor park game,

it's something that we wanted to reflect the

skateboarding culture.

GAME BRAIN: The trick menu in Session very

brazenly states that this is the first 'true hardcore' skating game,

why did you want to make the simulation element

so prominent in the gameplay?

MARC-ANDRE: I think is what�s fun about

skateboarding, to us it's not necessary, you don't have to jump like a 50 stair set to

feel like you've accomplished something,

it's more that you think about what you want

to do, you put in the effort. And we also wanted to, with what we kind of call the

'Real Stance Concept', since you have

the left foot and right foot on stick, when you go switch,

the whole control scheme changes. And yeah

we could have avoided and stick to the more simplified version,

but we also wanted to create this kind of

thing that exists within the skating culture. Skateboarding is not only several tricks in

a row, it's really something that you think first,

you plan and you try. So yeah, that's why

we we're making sure people are aware of this, this is how far we want to go with the simulation.

And it's not even as far as we want to go,

we want to have the catching mechanics and flipping speed and all these things to be

in the game later on.

GAME BRAIN: Great, so Vincent, for you as

well, what was the development process of the boarding like? On the gameplay front you're

on the front line.

What were some of the main challenges in bringing

the skating system to life?

VINCENT: I'd say one of my biggest challenges

is that I'm not a skater myself. So im often playing Skate, I actually have Skate 2, Skate

3, Skate 1,

it's actually up there, next to my desk, and

I pop it in sometimes when I just want to get a feel for things, how they go, so thats

definitely a challenge,

since we're working with a lot of physics

and getting that realistic feel to it. We don't believe that we're at the point where

we want it to be yet, so we still want to push it way more than it is now,

you've got to find that perfect balance

where 'okay, this is nice it feels realistic enough and it feels fun enough'. We've

learnt a lot already, we've got a lot more to learn as we go along.

It's been a challenge, converting that real

aspect of the skating for me, which I don't particularly know, to that game. So Marc-Andre

is kind of my guinea pig,

I make a feature and 'Hey, can I get your

feedback, if this feels right or not,' and we keep going with it you know.

It's going to be an iterative process, hence

why we're also doing the early access, because we want community feedback.

GAME BRAIN: Early access is only a few months

away now, where do you want the gameplay to be a few months from now, what are you hoping

the gameplay looks like at the stage of early access?

MARC-ANDRE: I think what matters most is making

sure that the experience is as tight as we can. We'd like to make sure that tricks

feel better, grinds as well, as much as we go simulation sometimes it still

feels arcade-y

and when you do grinds and locks thats pretty

much it. There's no balance, theres no friction or anything, so we're probably putting most

of our energy into these things, experience is the key.

It's a skill based game, so i think people

will be really disappointed if we come up with a huge city and no progress into the

skating experience.

GAME BRAIN: Great, can you give me any idea

of how that's going to work? Unlocking new tricks, customization options, how will the

progession system work?

MARC-ANDRE: The progression system is something

that's going to come on a little bit later, right now every trick is available right away.

Once we've set all the key features, like

catching mechanics, which is something really important. I would say first step, is going

to be making sure that grinding feels a lot better,

I think this is even more important than progression

at the moment.

GAME BRAIN: I think one of the most eyecatching

things about Session's gameplay is the lack of a scoring system. And that's something

that's really new for a skating game,

it's like a foreign concept almost, was that

really important for you guys to implement? What was the thinking behind not having a

scoring system?

MARC-ANDRE: The main and major thinking of

it is, I'm taking the question because I'm the skater guy in between Vince and I.

The main and almost only reason why there's

no scoring system is simply because, to me, as a skater, it doesn't make sense

that you are putting points into something

that is so subjective. So having points in the game was destroying this, and I think

this is really important for skateboarding you know.

Just doing what you want, what you feel like

doing.

GAME BRAIN: I actually headed over the Session

subreddit, and asked some of the fans of Session if they want to ask you guys any questions

in particular.

So here are some community questions, from

the fans. So, some of these user names, I'm not going to pronounce them right, so bare

with me.

User NoohShab asked: In the kickstarter the

multiplayer online and customization goals weren't reached, does that mean those two

things are not included in the game completely or only in the early access?

MARC-ANDRE: Actually, no, all those stretch

goals that we didn't reach are just not secure, so depending on how well the game will sell,

we'll be able to end up making those features.

The only issue is it's going to take a lot

more time than expected depending on how well the project goes, pretty much.

GAME BRAIN: User Donwea essentially asks:

What's the difference between developing in an open, indie environment where the consumer's

feedback has a bigamount of impact in the game v/s working for a big company with

publishers, deadlines and not too many creative decisions.

VINCENT: we do have a lot more creative freedom

as opposed to when you're working for a big company or publisher, especially they

want to make the big bucks, so there calls might not be in line with the

creative aspect of it.

and more so, is it more accessible as opposed

to more niche, that's definitely different, the challenges of the indie space is you're

independent, you need to find money to keep going and

you need to find money to keep going, and

you need to try and make the best game you can, so it's he challenge of balancing.

MARC-ANDRE: The biggest different, and it

might be our biggest problem or challenge I would say, is since we have entire creative

control, things can grow really easily and we always have to make sure that

we keep a cool head regarding what we want

to do with the game. We're getting lots of feedback, sometimes there's some really

cool ideas that come up, but in reality making a game with such a limited budget,

there's a lot of things I would love to

do that we cannot do, and we have say, no, well, sorry, I can't.

VINCENT: Don't get me wrong, you learn, we

went there and learned a lot, what to do, what not to do, so it was worth it in the

end, you get to gain some experience, but i prefer ten fold the indie space.

MARC-ANDRE: Yeah the same for me, by far.

GAME BRAIN: mmm_vernors asks: Modding was

listed as a really high tier stretch goal, but people are already making mods. Will they

actively restrict mods or just not release official tools?

MARC-ANDRE: Okay, yeah this is a good one,

I think there's a lot of things going around mods. I think I can speak for both of us,

we love the fact that people want to mod the game and be involved in creating content and

really cool stuff.

Where we get, i wouldn't say concerned but,

it's a really thin line because it's so early in the game, so many things are going to change

that modding at the moment feels really really early.

But right now the reality is we're just

the two of us, and we don't have tools, we're using Unreal and we cannot invest too much

time and money into tools for the money because we need to make the game,

and right now there's not really any game,

it's just a prototype, a cool control, bunch of animations, and broken Brooklyn maps, so

thats pretty much it.

GAME BRAIN: And broken maps...And another

one, and I think this one is really important because I feel like the community should know

about this.

This is from LurkerLew, the question is: Are

you still holding true to your statement about allowing people who missed the kickstarter

to back the project via paypal, granting them access to the Indoor Park v2

and other prototype content?

There are many of us out there who simply

didnt realize we missed the end date and would like to contribute. So obviously so fans out

there are hoping to fund the game. Are you guys helping support that?

MARC-ANDRE: Yeah this is something that is

on our list right, that we want to look at, we just want to make sure because, for example,

you know someone is sending a message, 'Oh i'd like to back the game, will we

have access to paypal and everything?'

And we say 'yeh sure', and then seconding

question is 'yeah but will i just have the indoor park? Will i be able to take some bigger

pledges and tshirts and everything. This is something that we care about

making sure that people are happy with the

interaction they have with us. We're definitely not close with this paypal idea for sure.

We just need to make sure it's efficient, that it doesn't become counter-productive.

VINCENT: The long answer short: We're looking

in it.

MARC-ANDRE: I'm the long answer guy.

GAME BRAIN: Yeah great. I guess like you're

Kickstarter you want to make sure it's the right time, and that it's done right it seems.

Last question, and I like it, it's short and sweet.

SameJones782 asked: Is it coming to PS4?

MARC-ANDRE: *laughs* Is it coming to PS4.

There's no early access for PS4, unfortunately, I'm going to have to answer and this is

the same answer we give to everyone but we're definitely not closed off

to other platforms,

So as soon as V1 will be out, the first thing

we'll do is look at porting the game to other platforms.

GAME BRAIN: Hey guys! Thank you so much for

watching this video. Subscribe to the channel if you're enjoying my content and please,

don't hesitate to leave a comment below. I try and respond to as many as I can,

and I always enjoy hearing your thoughts.

You can also follow me on twitter @thegamebrain. I always upload little segments that don't

make it into my final videos, so stay tuned there if you want to see more

behind the scenes content. A huge thanks to

the Session community for providing questions and footage for this video, you can find links

to their channels in the description below. I'll see you next time.

For more infomation >> Talking to the Creators of Session about Skate 4, Early Access and Kickstarter - Duration: 20:27.

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For more infomation >> CS 1.6 MONTAJ İZLE (SURF-COD MOD-FURİEN) counter-strike video game valve weapons dust the pro - Duration: 2:22.

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Gaming with Soul- Al things D&D game session 1 - Duration: 2:38:28.

For more infomation >> Gaming with Soul- Al things D&D game session 1 - Duration: 2:38:28.

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Zebrainy ABC Wonderlands - Learn G alphabet letters - Education Game App for Kid - Duration: 3:03.

Zebrainy ABC Wonderlands - Learn A to B alphabet letters - Education Game App for Kid

Zebrainy ABC Wonderlands - Learn A to B alphabet letters - Education Game App for Kid

For more infomation >> Zebrainy ABC Wonderlands - Learn G alphabet letters - Education Game App for Kid - Duration: 3:03.

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Podcast - W1nd Games | Geometry Dash, Hotline Miami, Cs:go - Duration: 9:39.

For more infomation >> Podcast - W1nd Games | Geometry Dash, Hotline Miami, Cs:go - Duration: 9:39.

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Subscribe to OMSHOWTV channel. Game World of Tanks. Clan [Y-TUB] - Duration: 0:33.

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Clan [Y-TUB]

For more infomation >> Subscribe to OMSHOWTV channel. Game World of Tanks. Clan [Y-TUB] - Duration: 0:33.

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OYUNLARDA KASMA SORUNU ÇÖZÜMÜ (RAZER CORTEX GAME BOSTER) - Duration: 10:38.

For more infomation >> OYUNLARDA KASMA SORUNU ÇÖZÜMÜ (RAZER CORTEX GAME BOSTER) - Duration: 10:38.

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DINO DAN : DIG SITE Finding Dinosaur Fossils | Dinosaurs Game for Children | Dinos Videos for Kids - Duration: 13:20.

DINO DAN : DIG SITE Finding Dinosaur Fossils | Dinosaurs Game for Children | Dinos Videos for Kids

For more infomation >> DINO DAN : DIG SITE Finding Dinosaur Fossils | Dinosaurs Game for Children | Dinos Videos for Kids - Duration: 13:20.

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TOP 10 New Strategy Android Games 2018 - Duration: 7:19.

TOP 10 New Strategy Android Games 2018

For more infomation >> TOP 10 New Strategy Android Games 2018 - Duration: 7:19.

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The Proverbial Spelling Game - Duration: 1:57.

For more infomation >> The Proverbial Spelling Game - Duration: 1:57.

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Game Won't Start?! [Alicia Online] How To Fix 2 Common Bugs - Duration: 4:04.

Hey everyone!

Flawestruck here.

I want to talk really quick about a common login bug that happens.

Some people might not have this happen but it happens to me every other month or so.

Basically what happens is your game won't start.

You login, it starts to boot up, and then you get this startup window.

I'm not sure what it's officially called but you'll notice that nothing is happening.

Usually both bars here will fill up and then the game intro window will appear.

Instead it will just stay like this indefinitely.

It's not that big of a deal, thankfully.

All you really have to do is reinstall the game.

You don't have to uninstall, thankfully.

I'll show you step by step what I do.

First: close up the windows.

Get out of here.

Next: you want to run the game setup installer.

I always keep mine in the Downloads folder.

There's no point deleting it since you'll probably need it again,

and it'd be a waste of your time having to re-download.

Open Sesame.

I've got a little lag for some reason.

I'm sorry.

Alright. Click "OK"

Next: click on every button that glows blue.

I don't know how else to explain it.

Then we wait a bit for it to install the fixes.

Done. It's as simple as that.

Now let's start up the game again.

There's the orange and red bars that I mentioned earlier.

And boom!

Here's the game.

So if you ever have this happen now you know how to fix it.

I've also encountered another bug that may happen when trying to start the game.

I was on a different computer so I wasn't able to record but as you can see

from the screenshot I took it's a window with Korean writing.

Your only choice is to click the button which just closes things up.

I went into Google Translate and the translation for this window says:

"Game already running."

This means the game didn't fully close.

In order to play the game you'll have to quit the program.

In order to do this, you'll need to open up your computer's task manager.

You can right-click your taskbar and choose task manager from there.

Or you can search for it.

Once your task manager is open, just look for Alicia Online and click on it.

Then click "End Task".

Now Alicia Online is fully closed and can be opened normally again.

I hope this is a help to anyone having problems.

These are the only two bugs that I have actually encountered,

but if you have any other questions or

if I didn't explain something very well just let me know in the comments below.

Thanks for watching.

For more infomation >> Game Won't Start?! [Alicia Online] How To Fix 2 Common Bugs - Duration: 4:04.

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Lebron y Curry eligieron equipo para el All-Star Game | Al Rojo Vivo | Telemundo - Duration: 0:45.

For more infomation >> Lebron y Curry eligieron equipo para el All-Star Game | Al Rojo Vivo | Telemundo - Duration: 0:45.

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Video Game Character You'd Like To Play Games With? | Community Question | Backlog Battle - Duration: 10:28.

Hello everybody and welcome to this week's Community Question! My name is Alex and today's

a huge gaming release day, with Dragon Ball FighterZ AND Monster Hunter World both coming

out! Who's picking up either game? No, no, no, that's not this week's Community Question

- but regardless of your answers, I hope this weekend will be a fun gaming weekend for each

and every one of you!

Before we ask the real Community Question this week, we need to read and reply to all

your answers from last week's question today! Some people have submitted video replies for

previous week's questions and while I have watched all of them, they were sadly not for

last week's question, which is why we won't be covering them this week. Sorry guys! Maybe

click the bell icon so you'll always be updated whenever a new video comes out? For

the people who missed it, last week's question was, "Name your favorite RPG villain!"

This was a really fun one, especially since some of you thought I was going to pick Sephiroth!

Alrighty! Let's read your answers!

CryMor Gaming writes:

Shodan, man

I've never played either System Shock games, but I do believe people when they say that

both games were better than Bioshock in every conceivable way. I've also heard stories

of Shodan and how she (computer AI can be gendered, right? I mean Cortana's a she)

can be conniving and manipulative. Great choice for a villain, CryMor!

TokenGeek writes:

Easily Xemnas from Kingdom Hearts 2. I don't remember much of Kingdom Hearts' plot (who

does?), but I remember Xemnas creeped the hell out of me as a kid, and that fight took

forever for me to beat. I spent maybe a full week trying to beat him!

I never finished Kingdom Hearts 2 because, of your own admission, Kingdom Hearts' plot

really fell off the deep end with 2. I can rant and rave about my dislike for KH, but

that's not why we're here. And Xemnas truly is a terrifying villain, especially

for what's being touted as a kid's game. I do have that KH collection on PS4. Maybe

someday I'll dare play through that Roxas section that took forever in the beginning

of KH2 one… more… time?

BioPhoenix writes:

Good choice on Kefka! He's also a pretty big favorite of mine, but my pick will be

Albert Simon from Shadow Hearts 1. Reason why is that he looks like a gentleman and

he's polite and intelligent, but yet he is actually very sadistic with how he wants

his goals. The interactions with him and the main party are also really interesting since

he does not act completely batshit insane. He stays calm while doing so.

"Sane" villains are interesting to me because they're the complete polar opposite

of Kefka. They embody a twisted value and morality system that makes them feel like

they simply could argue their point and your protagonists will say, "Oh. Ok. Carry on!"

They're generally convincing, and their demeanor often charismatic. They're quite

a dangerous lot! Albert Simon seems dangerous for all the reasons you and I have listed.

Now I want to play Koudelka...

TheJustinShow writes:

Probably the most standout one for me is Smithy from Mario RPG since it was my first completed

RPG.

One of the best SNES JRPGs that I missed out on as a kid, Super Mario RPG will be that

one game that stands out as a magical collaboration between Squaresoft and Nintendo that doesn't

seem to be something that'll happen any time soon. Thankfully, Nintendo's continued

their Mario RPGs with competent directors and studios and have given us some great games

like the Paper Mario series and Mario and Luigi: Paper Jam, which we'll talk about

later! Nice pick!

This next one is full of spoilers for Fire Emblem: Path of Radiance. I will read the

non-spoiler sections, but I'll try and reply without talking about the spoilers.

Bufudyne writes:

If Fire Emblem counts, then my favorite is Mad King Ashnard from Path of Radiance, for

the insane acts of cruelty he enacts upon his kingdom and those around him, alongside

introducing something that others would abuse that will offer some of the most bleak and

tragic moments in the entire franchise.

When reading Bufudyne's response, I couldn't shake the idea that all this was coming from

a turn based strategy RPG… which counts, by the way, since it's got the letters R

P and G in it. Keep in mind that I'm not saying that it's impossible for RPGs to

tell deep and rich stories, but rather how amazing it is that there's a ton of deep

and rich stories that we still have yet to play, even from games in the past! Yea, I

have my bias against turn based strategy RPGs as it's a genre I have an extremely difficult

time trying to get into, but I absolutely loved hearing this story about Mad King Ashnard

and I urge anyone who's played this game to keep this discussion about this villainous

monarch alive in the comments. Great choice!

Nauto-Ace-211-EX writes:

I have to go with the evil dynamic duo of Bowser and Paper Bowser in Mario & Luigi:

Paper Jam, where you have a JRPG where the world of Mario & Luigi collide with the world

of Paper Mario.

I love the Mario & Luigi series. As mentioned earlier, it's a great way to continue what

Super Mario RPG started while delivering fresh new takes on how a Mario RPG can be in this

day and age. Admittedly, the pairing of Bowser and Paper Bowser seems like a no brainer,

as Bowser has been fighting the Mario Bros. - mostly - by himself this whole time. A PAPER

version of himself seems just as dangerous. Awesome pick!

The following comment has some spoilers for Fallout: New Vegas. Same rules apply!

Wavec Gaming writes:

I guess Fallout is an RPG (yes it is!), so I'll have to go with Ulysses from Fallout

New Vegas. The three DLCs (excluding Honest Hearts) all seem like separate stories. But

after delving into the lore, you find that you're essentially just following Ulysses

all the way to the explosive conclusion. Amazingly well-written and exactly why we need another

Obsidian Fallout game.

The mention of Fallout: New Vegas in almost every single Community Question speaks volumes

about how incredible this game is to many players and I've gotta say that I've looked

at the PlayStation Store one too many times to see if it's available digitally. (Spoiler

alert: It ain't) That said, Ulysses' motivations and reasoning is what makes him a truly cunning

villain and if you haven't played Fallout: New Vegas, I urge you - on behalf of many

of its players who's mentioned the game here on Community Question - to check it out!

downphoenix writes:

I'm going to go with someone else - Vaas from Far Cry 3. A fantastically well written

villain that was extremely well acted, and I wanted more of him for sure.

If you've ever watched my Try Play for Far Cry 3, you'll know that I share downphoenix's

admiration of Vaas. Vaas was ruthless, intelligent, and often psychotic. The travesty is that

he still felt underutilized in the grand scheme of Far Cry 3's storyline. I often look back

at Vaas' first appearance as striking and memorable, and it's one of the best moments

I've encountered in any video game opening.

shortstacks0 writes:

You put FFVII as the game and the thumbnail has Sephiroth. How dare you swerve and steal

my favorite villain Kefka. You are going to become the next big villain.

Who's to say I'm not already? (Maniacal laugh)

This next one might be spoilerific for Valkyrie Profile 1 and 2. Same rules apply!

Terry 309 writes:

Lezard Valeth from Valkyrie Profile 1 and 2. He's such an interesting character that

you can't help but root for him despite how evil he is simply because of how ridiculously

eccentric and creepy his character is! Plus he has one of the greatest laughs of all time…

which is important for every villain methinks.

Kefka's laugh is iconic as Joker's laugh is iconic to him, so I think you're onto

something here! Valkyrie Profile's a fantastic game series from Enix, and if any of you haven't

checked it out, you should! From what you've said, he doesn't seem all too different

from Kefka in many ways, which always makes things a bit more interesting compared to

most RPGs.

And that's all the answers we managed to get in this video! Remember, if you want to

make sure that your answer appears on next week's Community Question, make sure you

subscribe to the channel and click that bell icon so you won't miss the release of the

latest episode and post a comment with your answer right away! Also, if you've got the

time, you should go check out the channels of everyone who's replied: you'll never

know if they make YouTube videos or not!

Because today's game releases involve multiplayer components - whether it's fighting competitively

in Dragon Ball Fighters Z or cooperatively taking down monsters in Monster Hunter World

- I thought of putting a little spin to today's Community Question. Ready to answer? This

one might be a tiny bit tricky, if only because the possibilities can be endless.

Name a video game character who you'd want to play multiplayer games with.

As with most Community Questions, this is open to interpretation, so have fun with it.

It could very well be that this video game character would be playing video games with

you as a second player, or they're partnering with you in Monster Hunter World as an actual

player character in the game to help you down baddies as their own selves, or even fighting

against your Goku, Vegeta, and Frieza combination in Dragon Ball Fighter Z as their own selves.

But you have to pick one. Sounds tough… But while you think about your answers, let

me give you mine.

If there's one character I'd like to play video games with, it'd have to be D.Va from

Overwatch. The game we'll most likely play would either be a MMO or some form of cooperative

game. But the Korean video game wunderkind turned hero will prove to be an incredible

ally regardless of any challenge I might face in games, whether it's actual video games

or inside video games, whatever the case!

And that's my pick for a video game character I'd like to play multiplayer games with!

What's yours? Post your reply on the comments below or send me a video response. Just remember

to message me and let me know where I can find it! Thanks for watching and I'm looking

forward to reading and watching your replies!

For more infomation >> Video Game Character You'd Like To Play Games With? | Community Question | Backlog Battle - Duration: 10:28.

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High Graphics Games for Tamilnadu Government LAPTOP | Tamil | TAMIL TECH GAMER - Duration: 6:51.

The download link is in the Description

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