Thứ Sáu, 26 tháng 1, 2018

Youtube daily game Jan 26 2018

Five nights at Freddy's birthday party and Nintendo switch game ok4kidstv video 88

For more infomation >> Five nights at Freddy's birthday party and Nintendo switch game ok4kidstv video 88 - Duration: 7:20.

-------------------------------------------

SEVENS card game - Learn & Play (THE BASICS) #001/18 - 01 - Duration: 3:32.

Learn & Play

In this video you will learn the basics to play the SEVENS card game

BASIC INTRODUCTION

SEVENS is a card game in which a common deck with 52 cards is used

There is usually no Jokers addition

Played between 3 to 7 players

In order to form suited numerical sequences

Going up and down from the 7's

Being the winner, the player who gets rid of all cards for first

INSTRUCTIONS

Deal all cards between the game participants

Note that some players may keep one more card than the other players

After the cards are dealt the player who owns the seven of hearts starts playing it

So successively it must be done with the other sevens by the players who owns them

After placing the 7's on the table the other cards must be placed in suited numerical sequence

Going down from the 7's to A's and up from the 7's to K's

When a player has no card that he can play or if he wishes to remain without playing a card during the round, he must PASS!

Being the winner, the player who gets rid of all cards for first

The other players are ranked according to the number of cards remaining in the hand

If more than one player remains with the same number of cards in the hand, the one with the lowest sum of values between his cards is in the best position

[?] > sum the value corresponding to the specific card

After 7 rounds the player with the lowest total sum is the champion!

And then the game is over

Card games are very recreational, use them mainly for enjoyment and to make new friends!

In this video you learned the basics to start playing the SEVENS card game

The rules of the game can widely changes from place to place

Learn new rules and then adapt the game to the ones you like the most

See you in the next video [Subscribe]

For more infomation >> SEVENS card game - Learn & Play (THE BASICS) #001/18 - 01 - Duration: 3:32.

-------------------------------------------

How to get Steam Games For Free 2018 - Duration: 10:01.

Hi Guys Its Me, "SkillzHub1504"

And today we're are going to talk about

How To Get Steam Games For Free

Ok Let's Get Started

First To Do Is Pick Any Game You want

Not The Expired One

Like This One

The Amnesia Collection

Wow I hate This Laptop Is so slow

Ok Just Wait a moment

Ughhhhhhhh, This is so anoyying

just wait

Ok I'm To Cut this video for a while because The internet is so slow

Ok There you Go

After you pick the game you pick just click the "Get Giveaway" button

And also to get the game you must follow the steps

Since I pick "Free Amnesia Collection" I'll just follow the steps

wow my music is little bit boring

THIS... IS... SO... ANNOYING...

I'm Going to cut this video (again) just wait

Finally..

So This Is just an example to see It is working

Cut Again...

To Get the game you pick just follow me

Go to Top-Left in Steam, Then Click Games, And Click (Activate a Product On Steam)

And Just Type Your Key, then click (Next)

Then Your Have the Game You Pick

There You Go I have The Game I Pick

Now I Have 52 Games In Steam

THANKS FOR WATCHING :)

For more infomation >> How to get Steam Games For Free 2018 - Duration: 10:01.

-------------------------------------------

The Amazing World of Gumball The Game - Mollie Pope - Duration: 17:33.

PLEASE LIKE, SHARE, COMMENT & SUBCRIBE videos! Thanks you very much!

For more infomation >> The Amazing World of Gumball The Game - Mollie Pope - Duration: 17:33.

-------------------------------------------

Pre-Game: Carly Aquilino vs. Kingsley | Trivial Takedown - Duration: 1:46.

Welcome to Trivial Takedown pregame.

Trivial Takedown is the fastest music and pop culture quiz show

on the planet.

We've got two contestants lined up to play head to head.

Let's meet 'em!

Hi, I'm Carly Aquilino,

and this is Kingsley,

and I'm gonna kick his butt in this game today

because I have no life and all I do is look on social media.

I also work on social media for a living.

My name is Kingsley,

and I heard that blondes have more fun,

but I also heard that they're stupid as f---.

So hopefully she loses.

I'm not natural blonde.

Okay, our pregame is gonna get you two warmed up

for the main event. You ready?!

CARLY: Yes. KINGSLEY: Yes!

First person to get 3 answers right wins!

Justin Bieber.

Yes! With "Love Yourself".

Rihanna.

Correct, with the modern classic, "Work".

Um... Chainsmokers.

Yeah, they spent 12 weeks at the top with their song "Closer".

Adele.

That's right! She was singing "Hello" to someone.

Okay, it's your chance to prove to Kingsley

that blondes aren't stupid as f---.

Get this right, and you've won!

Um, Lady Gaga.

Argh, no Gaga in 2016.

She was at the Super Bowl though,

so it's kind of like that's a hit.

Kingsley, it's yours for the taking.

What do you say?

Halsey?

Well, it's the same song as Chainsmokers,

but she has a featuring credit, so yes.

I'm gonna give it to you.

Congratulations! You are a winner.

HOST: On one knee, Kingsley, CARLY: He did that.

as I crown you the King of Number One Knowledge.

For more infomation >> Pre-Game: Carly Aquilino vs. Kingsley | Trivial Takedown - Duration: 1:46.

-------------------------------------------

Vampirina Game Night Best Cartoon For Kids - Poppy Thomas - Duration: 18:08.

PLEASE LIKE, SHARE, COMMENT & SUBCRIBE video! Thanks you very much!

the reigning game knows it's been hiding there this whole time we were here the

rules are simple the first player to catch the skeleton oh that doesn't sound

very hard whoever catches the skeleton first wins we play three rounds that's

why there's a skeleton

okay first I shuffle the cards and poppy you pick rocks okay it's barely walk

from the deli

I forgot to feed miss cuttle cakes she really needs no

no one else is debris cans use a ball they're tricky

okay let's play the last round how bad can it be the final round of

Skelly run wasn't more sorta used to games with the board and the dice

there's no monster rocks and spider webs and fewer eyeballs and look we don't

have super speed or battling's like you I'm glad you told me you're not upset

here my best friends I wanted to share Skelly run with you party that guarantee

till May the game wait for it here it comes

hi sir no it's gonna fly so someone do that here come in Thanks

we're psyched to be you guys it's sweet getting to hang with our fans

Wow your guitar I can't believe I'm holding it do you play more of a spook

lonely girl myself I always wanted to be in a band so do it

you play the spook alele you play the drums you're the lead guitar that's all

you need for a band this is sure do I have a feeling you're

gonna be great you guys remind me of us when we started

out really you're so good or invite a crowd so we can really rock this place

what I can make myself disappear oh I was too late wasn't I uh-huh

no it's scary to think about playing in front of an audience happens to the best

of us when I get nervous my arms fall off awkward and my hair is you saw good

way I told you we couldn't do it no one said you couldn't do it you totally can

you just have to believe in yourself tell you what we're gonna put you the

ghost wing gals no new ghosts on the block okay forget ghosts I got it

dummies darlings get me on the Jets you have to find your inner ghoul everyone

has an inner ghoul find the strength inside yourself girls it's fierce just

like we are I don't feel that fierce but I like it

you just gotta stop thinking about them think about something else and forget

they're there great advice

I meant ladies and gents thank you and applause someone has your

this crowd is going to get gnarly why don't we go out and jam a song to keep

the audience and then you guys can come out we'll be

the warm-up in free will never be as good as they are they are pretty

incredible I can't wait to see that big ending

oh no their big ending everyone scared

and they're pretty amazing I don't know about yours but mine sure is

infernal but since she's our class dear yes sure totally

she's our class potato I guess that's true okay

Oh what do we have here so bright so feathery so Vicky nice to meet you Kiwi

I'm watching I'm a gargoyle that's what we do we watch Amazon parrot since my

watch when you can do

you're really jammed in there stand back everyone

I think this girl's for some nature ghost muscle like this I got it covered

yeah I gotta get some shots right video

thanks Demi Demi the ghost bear it say the craziest things but hey we only

repeats what she hears so she must've vertigo is talking

bad cakes are you alright

so I think the slime is ready surprise mr. Huntley I hate to tell you this

like I said something awesomely weird is going on a monster might pop out at any

second monster but don't worry I'm gonna get it all on camera

Luffy and Kwazii let's get me outta here before every code

I don't think so what was that it sounded like OnStar nevermind oh we

almost had it I forget it I'll just be stuck here forever what if he comes

outside and sees everybody Denny go keep an eye on Edgar we care let him

see anything it's certainly a scary idea but it just might and it is something to

do as a ghost and a troll hmm there's a fence in the back

where does it hello else did you learn those words man

I thought somebody was going on for sure this time but I guess if I really was

stuck forever what humans think us monster life just finished the girls

were helping Damien Gregorio are in charge

we'll be back late so go to bed when they tell you ants is it a full moon

tonight we put Wolfie in his crate for Wendy

Transylvania I loved exploring on rainy days

Kenny gregoria can we go to the attic sales area I like it it's alway hey you

can't get over how cool your super speed is V I would love to be a vampire well

maybe if we find one of my dad's old tapes

Wow what is it those are spooktacular I was just putting out some milk and

cookies or Spooky's as I like to call them puppy

you've got the healthy pale glow of a vampire and V your look is so human

shake what happened that's what we want to know

sounds like full moe pendants how do you two know so much about full moon

feathers Gregorian I accidentally put them on a couple hundred years ago and

switch just what you did let's just say I rock the garden it's not easy being

breezy well we should probably switch back then huh

which is usually a fine quality in a toast but we were so worried about

Whoopie in the full moon we forgot about the milk I don't want to be a human

either I can't fly I don't have my super strengthens oh I'm feeling sleepy

already sorry they've got this time to put my new vampire SuperSpeed to the

test

I can use my super hearing to listen for him maybe you help me do it I've got the

vampires now yeah that could work okay stand up really tall that's not

good someone's gonna have to go get it who's

gonna have to kill happening up here

I know permanent magic and everything I'm going in don't worry I'll talk you

through it okay definitely okay

Oh

well your mom and all the concentration you make it look easy I know being a

human could be so tough either good thing I had all you to help me out how

they say to truly understand better friends Oh girls it's past your bedtime

what are you still doing up the monster snore dummy just not safe Oh only miss

cuddle cakes she couldn't be scary they love the dark

and only travel at night so the glowing crumbs will lead her straight under the

bed under the bed of course ah that's a different thing like you see you later

busy tomorrow

I need to get a better look hello so I was like Miss totally I snuggle up under

my bed like the snoring don't worry Bridget the only monsters

around here are at my house what do you say about monsters I thought that was

wondering in my bed last night but I'm gonna have a viral video that everyone

wants to see okay you can come check it out even though there's totally a

nothing there I hope dummy mummy cupcakes want to join

count me in Bridget come over after egg receipts

there's nothing under your bed sounds good do not belong to me those under the

bed monsters do love to snooze and snore snore

exactly and the trail leads her right to us after all

no good goblins we have to find her don't worry mama you stay here in case

she shows up but if the trail leads where I think it does we'll bring her

home look yep that was our Bridget Prince why is she here hey that's my

shoe he must have stepped in the bed crumb trail wakey-wakey hope you found

your glasses yesterday you don't want to lose those that isn't the stuff I made

of I'm the car guys

nice to meet you welcome to my room your room little me unless I get lost um we'd

better hurry this along my monster obsessed brother is on his way right

maybe I let's find that monster glad you're here I think I just heard her I

mean

For more infomation >> Vampirina Game Night Best Cartoon For Kids - Poppy Thomas - Duration: 18:08.

-------------------------------------------

Tacoma | Chilled-Out Game Reviews - Duration: 2:57.

For more infomation >> Tacoma | Chilled-Out Game Reviews - Duration: 2:57.

-------------------------------------------

Video Game Maker: 7 Game Engines You Can Use (Right Now) to Start Making Games - Duration: 9:11.

when we were younger all we wanted to do was become video game makers we'd

illustrate characters write epic stories and design gameplay mechanics but the

next step was to code an actual game and we never really knew where to start and

we figured that since we didn't know how to write code we could never truly

become video game makers fast-forward to today and you can almost say that there

are too many ways to start making an actual game in this video we're gonna

look at seven different game engines some that require coding knowledge some

that don't and some in between breech engine we'll be going over what types of

games it is best suited for what makes it unique how much it costs to use and

also showcase some great titles that use it .

We are Ask GameDev,

And here's how to become a game maker with seven game engines you can use in 2018.

First up is Unreal Engine by Epic Games. Unreal Engine is the cream of the crop when it

comes to performance teams use unreal to make high-end triple-A 3d titles.

While it's definitely not a beginner's engine it's the engine you want to use if you

have your sights set on creating a triple-A experience. Unreal supports an

impressive array of functionality right out of the box and is particularly

strong and developing high quality visuals. Unreal also has a huge developer

community and an extensive plugin and content marketplace to help you along

the way. In terms of pricing Unreal Engine is free to download and use epic

does charge our royalty for all commercial games released that generate

a revenue of over three thousand dollars you can find details about the agreement

on their websites FAQ some titles made using Unreal Engine included "Absolver"

PlayerUnknown's Battlegrounds

Snake-Pass

and Street Fighter 5

Number two GameMaker by Yo-Yo games if you're making a 2d title one great

option is game maker studio 2 game maker has been around for years and has

developed a great community a simple search on YouTube will yield a ton of

game maker tutorials it also has a great drag-and-drop interface that's perfect

for beginners starting out. Once you get the hang of things though you can do

much more complex things using their libraries and scripting language game

maker studio 2 starts at $39 for a basic license and goes all the way up to

$1,500 for its Ultimate Edition a free trial is also available. Some great game

maker titles include "Hyper Light Drifter"

"Hotline Miami"

"DownWell"

and the original "Spelunky"

Number three "Corona" by Corona labs. Corona is a good engine

to use if you're looking to make 2D games for mobile. In terms of ease of use

Crona uses a simple scripting language called Lua and also has a great

community with a lot of tutorials. Corona is very intuitive interface and is great

for beginners who want to start learning about game development one other great

thing about Corona is that it has its own market place where you can buy

assets and plugins that help you with things like analytics and monetization.

pricing is a highlight for Corona as it is completely free Corona does not

charge any fees or royalties for using its core engine it does however sell

licenses for its plugins. Corona titles include Gunman Taco Truck

HoPiKo

and Zip--Zap

Number four Construct3 by Scirra. Another easy-to-use 2d engine

is Construct3 with a drag-and-drop interface and a library of built-in

behaviors you can quickly develop your game ideas it's ideal for game makers

who don't have deep programming skills given its intuitive drag-and-drop

interface it has an active plugin marketplace and getting support from

other developers is relatively easy one cool thing about Construct3 is that you

can export in html5 meaning once you've created your game you can throw it up on

the web and have your friends play it using their browser. Construct3 has a

free trial available and licenses start at $99 a year for a personal license

some construct 3 games include "The Next Penelope".

"Airscape"

"Cosmochoria"

and "CoinOp Story"

Number five Fusion 2.5 by Clickteam. Five Nights at Freddy's is

one of the most culturally popular games made in the last five years and that

game was made with fusion. Similar to the previous 2d engines mentioned Fusion has

an easy-to-use drag-and-drop interface that allows for level event and

animation creation without needing to write code this engine has been around

for decades and has a robust selection of plugins from the dedicated user

community. Fusion is also good for non gaming development including tools and

multimedia projects. Fusion 2.5 licenses start and $99.99 with optional add-ons

like their Android exporter. One interesting thing about Fusion is that

you can buy it on Steam they also have a free Edition on their website.

some titles made using Fusion include "Plantera"

"The Escapists"

"Fort Meow"

And as we mentioned Five Nights at Freddy's

Number 6 "RPG Maker" if you're looking to make a 2d top-down RPG then look no further

RPG Maker is the engine for you this engine has been around since the mid 90s

and has a large online community of developers looking to help you with

development. The latest iteration of the engine is RPG Maker MV and

out-of-the-box it features a drag-and-drop interface, a character

generator, built-in battle systems, inventory systems, and more.

More experienced developers can create more complex functions using JavaScript RPG

RPG Maker MV is available on Steam for $80. some RPG maker hits include - "The moon"

Lisa

and Final Fantasy Legend of Balance

And finally we get to number seven "Unity". Unity might be the most flexible of the

bunch with unity you can create 2D and 3D games you can release games on PC, Mac,

mobile, and console including the beloved Nintendo switch. In terms of ease of use

unity does have a very user-friendly drag-and-drop interface but it would be

wise to learn C sharp to get the most out of the engine. Another great thing is

that Unity has its own asset store filled with 3D models, animations, tools,

plugins and more we love Unity because it's quick to prototype with and you can

get set up very quickly in terms of pricing the best part about unity is

that it's personal license is free. Some of the best games of the last few years

were made with unity like "Cuphead"

"Monument Valley"

"Superhot"

and "Night in The Woods"

and before we leave you here are some honorable mentions for thoselooking to use minimal code or no code

at all three options are "Stencyl" "Build Box" and "GameSalad"

Well there you have it 10 game engines to get you started on becoming a video game maker we've

included links to each one in the description now that you know all of the

engines take a look at this game can you guess what engine it was made

with let us know what engine you think it was made with in the comments.

thanks for watching we are Ask GameDev and we make videos on games the

Game industry and more if you'd like to see more videos please subscribe!

For more infomation >> Video Game Maker: 7 Game Engines You Can Use (Right Now) to Start Making Games - Duration: 9:11.

-------------------------------------------

BDT - Viet Pride (We run the game) ft. Gizmo [ Official ] - Cổ vũ U23 Việt Nam Vô Địch ! - Duration: 3:19.

For more infomation >> BDT - Viet Pride (We run the game) ft. Gizmo [ Official ] - Cổ vũ U23 Việt Nam Vô Địch ! - Duration: 3:19.

-------------------------------------------

The LIVE(ish) Show - The Big Game with Kadena FSS - Duration: 3:01.

(electronic dance music)

- No, this is how you do it!

Welcome back to Live-ish Unscripted, I'm Courtney.

- And I'm Jana.

- And we are talkin Big Game parties.

Kadena Officers' Club and Banyan Tree will be hosting

their Big Game parties.

Where they'll serve snacks and refreshments at halftime,

they're gonna have games like Guess The Score,

and the Touchdown Dance Contest like you saw us having

and they're gonna have many prizes.

To win a prize, you have to be a club member

and one of the prizes is winning a jersey,

one of the professional jerseys.

And remember, if you are a officer or a civilian equivalent,

you go to the Kadena Officers' Club.

If you are enlisted in a civilian equivalent,

you'll go to Banyan Tree Club.

Nice, and if you're really into sports

and wanna play a sport while you watch another sport,

head over to Emery Lanes for their Big Game party.

So, it is again on Monday, 5 February at 7:00 AM and

it'll go until whenever the game decides it wants to end.

And so what's great about that is

you get unlimited bowling for

five people including rental shoes,

as well as one large pizza, 20 wings, and a pitcher of soda.

- And if you happen to be at Okuma that weekend,

don't rush down, because they're

gonna have the Big Game showdown.

So they're gonna show the Big Game at the

Waverunner Lounge, and they'll have light horderves from

Surfside Restaurant, which has really really good food.

- And then they open, not at 7:00 AM--

- Yeah, they open at 8:00 AM.

- If you're not into sports, cause not everyone is,

there's still one of the biggest things you have to do

here while you're on Okinawa

which is whale watching!

- Yes.

- So you can go through Kadena ITT, which leaves through

a port in Naha, or you can go through

the Kadena Marina, which is only just a mile up

Kadena Gate One.

- Little disclaimer, if you're planning on

bringing your children, they must be four years or older

to get on the boat.

If you're interested in that,

contact Kadena ITT or the Kadena Marina

to schedule dates.

- If you wanna go off island and

do something a little adventurous,

Kadena Outdoor Rec is having their ski trip to Hakuba.

There's not a lot of seats left,

so their registration ends 9 February...

Hakuba is amazing, it's one of the

winter sports hubs of Japan and they actually had the

1998 Winter Olympics there.

So if you want to do that, you need to

go over to Kadena Outdoor Rec right now

to fill up those last seats.

- Thanks. And so for all of the information

we just talked about and more of the

amazing FSS events, go to kadenafss.com to browse our

digital Venture, or you can find those

print Venture on stands now!

- And don't forget to follow us on

Instagram and Facebook at Kadeena FSS.

- So, we're gonna get back to the game.

See you all next time.

For more infomation >> The LIVE(ish) Show - The Big Game with Kadena FSS - Duration: 3:01.

-------------------------------------------

The Mobile Game like Dark Souls | Anime Nyan - Duration: 21:42.

For more infomation >> The Mobile Game like Dark Souls | Anime Nyan - Duration: 21:42.

-------------------------------------------

Escape Game Factory Walkthrough Gameplay 🌟 Android iOS - Duration: 8:26.

Escape Game Factory Walkthrough

For more infomation >> Escape Game Factory Walkthrough Gameplay 🌟 Android iOS - Duration: 8:26.

-------------------------------------------

Showing my N64 game collection :D - Duration: 19:25.

Here we are with a new vlog!

I'm gonna tell you something about my N64 collection today :D

I really love this console!

I've played it a lot with my brothers in the old days

So i'm gonna try and see what i remember of some games

Some i bought when i got older

Some i sold, but regreat it, so i bought them again :'D

We start with this zelda game

bought it in an second hand electronica store for 7,50 euro

couldn't leave it for that price ;)

And ofcourse there this sticker mess on the game

You have that some times...

If i'm honest, i didn't really played the game yet

I did the start, but got stuck right away no idea what i had to do!

So i just stoped playing

So i kinda need to play it some time again

i hope i can do it soon!

Since i've orderd a converter from HDMI to scart

Since we don't have an old TV to play it on

We only have lots of HDMI screens at home

So i hope i can play soon!

Next game

Let's see: bomberman!

I've enjoyed this game quite a lot with my brothers

It's just pretty funny to play with lots of people

and kill eachother with bombs and stuff

Another game i really really really like!

Pokemon snap!

I already enjoy taking pictures

And what's more fun then photographing pokemon <3

In a game... wich i really like to do too!

playing video games!

Kirby.....

a game wich i wasnt happy with

I really wanted this game becouse kirby is cute!

So i started a trade with the girlfriend of my brother...

And i trade it with a game i also liked

I think it was south park, but i'm not sure anymore

but i had so much regret that i traded it!

But last year i started checking out the game prices

I saw this game over 100 euro!!

So if i'm still sorry i traded it?

I think i'm happy with it now!

I only played it a little while

But i disliked it very much

I should give it a second change some day

lamborghini

I played it pretty much

It was fun but... mweh...

Same maps over and over again

A lot of driving the same road

And you had shortcuts in the game

And we tought that was really cool

Pokemon puzzle league!

Ofcourse another pokemon game, fun!

I've rent it a lot at the video rental store

And when you get older, you can buy this shit yourself

So i did!

Let's see how this one is called

charlie blast's territory

I don't know if a lot of people know this

But it was a gift from my mom

I have amused myself with it quite a while

It's some kinda puzzle game

I think you put like TNT bombs on the ground

and you will make some kinda path and destroy it

Or something

super smash bros

This is also a very good game, played it a lot

You could throw pokeballs in this game

so we made a game mode with only pokeballs on

So you only threw pokeballs

And see who survived

Yes, had lots of fun with this

Beautiful gold!

Pokemon stadium Nr 2!

I still know the time this game was released

I really wanted this game so i went to my mom "i want it pretty please!!"

My mom took me to the bank and took my money from my savings account

I think it was like 150 gulden (100 euro?)

That sounds very painfull when you are just a kid

I was like 10 or 12 ?

Or when did this came out?

1997

I really suck in math so it's like 11 years ago?

I'm now 26.....

So i was 15 or something?

I don't know, why am i even trying this math shit

Iggy's Reckin' Balls

I was so good in this game!

And so nobody liked to play this with me

Cause i would always win...

But yeah, it's a race game

I kinda want to play it again with some friends

And i would probally win everything again

Yoshi story!

I have rent this a lot when i was younger, so i had to buy it

I don't remember a lot anymore of this game, it was kinda like mario

I liked it, cause yoshis are cool

Super cool game!

I think i say that with every game...

I've used to play this a lot with my childhood friend, Dwayne

That was my real game buddy!

Everyday we were at eachothers homes,

we both had a N64

But diffrent games

So we used to play at our houses a lot

But later i didn't wanted to play so much games anymore

So i kinda ruined that (game) friendship

Sorry

But fun game!

Yeah i've played this a few times over and over

Rugrats!

I liked to watch the anime... or cartoon, however you want to call it

This i've rent one time at the video rental too

cause in the old days you could rent games

And i've bought this last year

Cause i liked it when i was younger

I don't remember what to do, i tought escaping as baby or something

So i really wanted it again

I hope to play it soon again!

Gloverrrrr

I remember i've rent this too 1 time

But i have no clue what the game was abouth

As i can see, it's walking on a ball

And more i don't know, but ill find out soon!

Banjo tooie!

I've played it soooo many times

Cause this really was one of my favorites

Yeah what was it about, collecting puzzle pieces?

It's just great

Part 1 i have too ofcourse, but it's somewhere in here

I didn't sort it before the video, i just took it out of the drawer and put it here

So i don't know what's next, they are faced down most of the time

Let's see whats this

Fishing game!!!

Weird enough i realy enjoyed this too

I like fishing a bit in real life too

But i don't really do it anymore

My family kinda dumped me on the fishing part

Cause i don't want to touch the maggots

And it's nasty and stuff

So i'm just a pain in the ass

But i liked to do it

But i still have my game:D

catching fishies

next!

Another zelda!

I've played this A LOT

I remember i was at the end boss

Having no clue how to defeat him

And there was no internet yet

So how the hell does this works

So in the end i've never defeated him

And a few years back

I visit an old school friend

And he told me how to do it!

You need to smash his attack back like a tennis game!

And i tought:

I'm gonna try this out right away!! So i started my game

AND IT WORKED!

And so you learn something every day

Let's see, this is killed instinct

I have never played this, since i bought it with an nintendo 64 with controllers

And i only cared abouth the controllers, but the whole set together was cheaper

And this game was with the set

And i think it's a

Smash eachother in the head game?

i don't know!

So yeah, idunno, i just don't know what to do with this game

But i have it anyways

hmmm if you can make me happy with something, it's mario party!

I've played pretty much everything

Except the very new ones

Since i kinda stoped with the new nintendo consoles

Cause i don't think it's worth my money

That's my opinion! Don't feel butthurt :D

Mario party 2 i've played the least

My best friend had part 1, we played that way too much

2 nobody ever had

and i had 3!

So 3 i played a lot to, but this one not

But it's good!

Lego racer, i played it a lot with my brother

You could build your own lego cart

And you had some boosters and stuff

And those secret short cuts

We just had a lot of fun with it

But as a child you like everything i guess

I've played it a while ago with my boyfriend

He was like "why do we play this, why i have to do thisss"

but he doesn't like all this old shit

He's younger then me

So maybe he skipped this generation

What we have here?

i don't know what this is!

I've bought this game last year together with the Glover game

cause it was like, X-games for an X-price

So i just took some things...

I will try it when i can

It looks like you are a weird guy trying to kill tomatoes

Probally something like that

Nintendo games are pretty simple

Not like, simple in gameplay.. nevermind

There it is! Mario party !!

And there is a name on it: Glenn.

Since i bought it later from someone

It was cheaper because of the name

Cause i don't really care how it looks from the outside

As long as it works i'm fine with it!

I don't need a fancy box around it

Doesn't have a value for me

You don't buy a vacuum cleaner or whatever and leave it in the box

cause it will be worth more nehhhh

007 golden eye

Played it a lot with the childhood friend

It was fun to kill eachother and stuff

have fun shooting

here it is, Banjo kazooie

One of the favorite games!

i have to much favorite games

but thats why i love the n64!

It's so much funnn

But i don't have so much friend who wants to play with me

just like F-zero X! Also fun

You will race against eachother in space

much fun

i like everything

You guys want to play with me?:c

pokemon stadium!

It had mini games! so much fun!

i say fun to much....

But also with this game, i was way too good in the mini games

So nobody wanted to play with me anymore after a while

This is another game that i bought with the other 2 weird one, i don't know what it is

wetrix...

Is it a kinda tetris?

think so?

GEX

I think i've rent this before and it was fun i guess

I don't really remember anything about it

I just bought it because it was cheap and i wanted to expand my game collection

mario party 3

I really like to play it but nobody wants to because im too good!

i think everyone played this game

this is my youth

i played it over and over and over again

I don't think i ever got the MAX stars

I don't even know about the end boss, have i been there?

I only know i've played it too much, together with my brother

And i think i still know most maps from beginning to end

Perfect dark, i found it soooo cool

it had a gun were you could see through wall

so that was sooo cool

And you had a rocket launcher

And you could move the bullet were you wanted

It was really awesome, but so unrealistic

south park!

I know i've rent it sometime

For more infomation >> Showing my N64 game collection :D - Duration: 19:25.

-------------------------------------------

Badminton league amazing game - Duration: 3:34.

For more infomation >> Badminton league amazing game - Duration: 3:34.

-------------------------------------------

Jurassic Dinosaurs - Baby Dino Water World Jurassic Islands - Dinosaur Fun Game Play Dinos for Kids - Duration: 16:38.

Jurassic Dinosaurs - Baby Dino Water World Jurassic Islands - Dinosaur Fun Game Play Dinos for Kids

For more infomation >> Jurassic Dinosaurs - Baby Dino Water World Jurassic Islands - Dinosaur Fun Game Play Dinos for Kids - Duration: 16:38.

-------------------------------------------

AVM Games AVM - Uninhabited House Escape Walkthrough 2018 - Duration: 7:04.

AVM Games AVM - Uninhabited House Escape

For more infomation >> AVM Games AVM - Uninhabited House Escape Walkthrough 2018 - Duration: 7:04.

-------------------------------------------

[25.1.2018] Highlights FFQ vs CR || Game 3 - VCS Mùa Xuân 2018 - Duration: 7:24.

For more infomation >> [25.1.2018] Highlights FFQ vs CR || Game 3 - VCS Mùa Xuân 2018 - Duration: 7:24.

-------------------------------------------

The Most Influential Game Of All Time | TALKS - Duration: 23:39.

There's no denying the influence of older titles on the ones that come after them.

Though they never admit it, Developers play other games.

They take ideas and absorb concepts, and use those in games they develop.

It's not surprising, it's commonplace, and expected.

We see something, we like it, so we use it to improve things that we create.

This is the basis of ideation.

However, there are some titles that are more influential than others.

There's always a game that does something first.

Some titles influence a lot of people, or force major changes upon the industry.

Some create new genres, or introduce wild new technologies.

They might lead to controversies, or simply introduce new concepts of gameplay, or even

bring people together in completely new ways.

Some titles have incredible teams working on them, and through the development process

those team members are discovered and they become influencers in their own right.

Of course, there's one game that did all of this.

In fact, did some of it multiple times.

It's the most influential game of all time.

And if you haven't guessed by now, it's Doom.

To understand why Doom is the most influential game, you have to look at the history of Doom.

Now, I could certainly post a bunch of powerpoint slides on the screen, each titled with something

that Doom has done or influenced.

I could read them off in a list in a nice monotone voice, but understanding why Doom

was so influential is more than just the things it did, or just the people it influenced.

It's where it came from, the time it was born in, and the era of gaming that existed

at that time.

This was one of the biggest games of the decade, creating hundreds of millions of dollars in

profit, and it didn't involve hundreds of developers chained to their desks in a sweatshop.

There was no massive marketing team, or focus groups.

There weren't influencers making videos about it, or massive sales pushes, coupons,

and priority placement on Steam.

Doom came from id software in 1993, but this wasn't id's first rodeo.

Founded by John Romero and John Carmack, along with Adrian Carmack, confusingly not related,

and Tom Hall, id started as a group of rogue developers working for SoftDisk.

This company churned out new games created by individual programmers, stuffed them on

a floppy, and mailed them out to paying subscribers.

Typically, they would just rip a popular game or add new levels or textures to an existing

game, and there you go.

See, the flood of bad games didn't start with Steam.

One night, John Carmack, a very genius programmer, wanted to port Super Mario to the PC.

This was something that was impossible because of the smooth movement of the character screen

from left to right.

See, on a PC, if you moved the screen, it would jolt over and then draw a new line of

pixels.

It wasn't smooth, because PCs weren't anywhere near as powerful as the dedicated

gaming devices called consoles.

Carmack decided he could do it, and as an exercise, a test of his mental ability, he

stayed all night with Tom Hall and remade Super Mario 3's first level in a game called

Dangerous Dave in Copyright Infringement.

Dave was a character that Romero had used in games before working at SoftDisk, and Carmack

had done it.

In a few nights, when all the other programmers in the world had failed, he had cracked the

scrolling screen problem.

Romero came into work the next morning, saw this literal game changing technology, and

they decided that they would pitch it to Nintendo.

So, stealing computers from work, since they were so expensive, and using them on weekends

and then rushing them back to work before anyone would find out, they remade Super Mario

3 for the PC, in a pixel perfect reproduction, by hand.

They sent this to Nintendo, a completed game, and said "You can sell this.

It's already done.

It works.

Just pay us for our work."

Nintendo, of course, wanted to sell NES consoles, not necessarily sell Mario.

NES owned the cartridges, they made money off every single game on the NES.

And people bought the NES for Mario, then bought more games meaning more cartridges

sold.

So, they told the Two Johns "No."

During this period of time, Romero had received a lot of fan mail.

He made good games, quality games.

Several of those fan letters came from the same address, with different names, all asking

for a phone call.

After seeing this address in a magazine attached to the name Scott Miller, definitely not one

of the fan names on the letters, he decided to call and yell at this guy for lying about

being a fan.

But Scott was a fan, and the owner of a company called Apogee.

See, SoftDisk opened fan mail, and would hide headhunting offers in order to keep their

talent.

And Scott had an offer for Romero.

Remembering this conversation, Romero called Scott and asked if he wanted to publish a

game like Mario.

A side scroller.

On the PC.

And Scott definitely did.

They produced a title called Commander Keen, and they sold it through shareware.

This means you could download, on this newfangled thing called the internet, a portion of the

game, usually a few levels, and once you reached the end of the free portion you could choose

to pay for more, usually on the phone or by mailing a check.

Then a few weeks later, you'd get a disk, and you could continue to play the game.

Apogee made about $7000 a month off this new method of selling games.

The first 10 days that Commander Keen was available, they made $30,000.

And just like that, John Romero, John Carmack, Adrian Carmack, and Tom Hall were self employed

game developers.

Their company, Ideas From the Deep, was just a terrible name.

And they needed a name.

The first two letters of "Ideas", and the first letter of Ideas and Deep, are ID.

Which also, coincidentally, is the acronym used for In Demand.

Plus, the word 'id', is the psychological embodiment of the part of the mind that focuses

on pleasure.

And it's shorter.

Id software produced more Commander Keen.

But both Carmacks were restless.

John was developing new technical marvels, and Adrian just plain hated how cute Commander

Keen was.

John wanted to make things that were technologically perfect, and Adrian wanted to make things

that were gory and bloody and definitely not cute.

Since they didn't have computers when they made Commander Keen, former employer SoftDisk

didn't have to think too hard about how id made the game.

They forced id to agree to make a game for their subscribers once every two months to

avoid a lawsuit.

Now, at this time, Wing Commander was popular.

And, it was super pretty.

Wing Commander made id think about doing games from a first person point of view.

So, they made a couple of test games for SoftDisk.

One, Hovertank, was essential Wing Commander without the third axis.

Since it only went to SoftDisk subscribers, nobody really played it, but the technology

was sound.

And it was fast.

It was clean.

Carmack's technology was better.

They refined this with another game, and accidentally started a revolution, when they made Catacombs

3D.

This game included a hand on the screen.

You could see "your" hand.

Not hidden in a tank or gripping the joystick of a spaceship, but in the open, with the

enemies.

Apogee saw this, and Apogee wanted it.

One of the funny things about copyright is how easy it is to lose it, and that's just

what happened to Castle Wolfenstein.

The company that owned Castle Wolfenstein went out of business and lost their copyright.

Thankfully, that meant that Wolfenstein 3D could exist.

And it exploded.

Since it wasn't tied to SoftDisk, it could be sold through shareware.

This means millions of players could play it.

And it sold well.

Instead of $30,000, Wolfenstein brought in $200,000.

Every month.

For a year.

Not ones to sit and relax, id wanted to make another game.

They decided not to make a sequel to Wolfenstein, finished their copy of Wolfenstein 3D for

the Super Nintendo, and started thinking of a new game.

At first, they thought they might make a game in the Aliens franchise, but they didn't

want to give up the creative control to a movie studio.

They all played Dungeons & Dragons, and Romero thought they could maybe make a game about

demons.

That'd be cool.

And they could throw in some of the sci-fi tech from Aliens to make it unique.

And John Carmack knew just what to call it.

He'd seen the scene in The Color Of Money where Tom Cruise, a pool shark, brings out

his secret weapon.

A special pool cue.

What you got in there?

Doom.

Doom was first seen as a leaked tech demo, and the audiences loved it.

They wanted more, and if the tech demo was this good, the game would be perfect.

Players created a monstrous hype for the game, and when it finally released as a shareware

download at midnight on December 10, 1993, it crashed the university that hosted the

shareware campaign's server instantaneously.

The level of internet activity that Doom's release created had never been conceived of

before.

Carmack had created an impossible game.

While it wasn't true 3D, his engine allowed for non-orthogonal level design, meaning rooms

didn't have to be squares connected by hallways.

You could have simulated curves and round-ish rooms.

It introduced differences in elevation, so you could walk up stairs and look down on

lower areas beneath you or fight enemies above you.

It created dynamic lighting, with flickering lights, dark and bright areas, light switches

and transitions from pitch black to well lit.

The Doom engine allowed for indoor and outdoor areas, with far away mountains as a backdrop

and a sky, and combined with the rest you could walk around a donut shaped area, shooting

from the darkness at enemies down on the ground outside, where it was bright.

This was a scenario that had never happened in a game before.

And now you could do it.

Epic Games founder Tim Sweeney said "When Doom came out, I gave up on programming for

a year, because this was some unimaginable witchcraft."

Doom's engine was not true 3D, it represented everything on a single flat plane.

The height differences were stored separately in a technique called displacements.

A similar technique is still used today in modern games to create huge outdoor environments.

Even more impressive, this engine was fully separate from the game.

That's not something that was done at the time.

Games were built in their engines, not on top of them.

'The game engine' and 'the game' were the same thing.

But not with Doom.

The assets and the engine were different.

This allowed id to License their engine to other games, and they did that a lot.

Hexen, Half-Life, and Medal of Honor are just some of the games that used that engine over

time, though often heavily altered, to make their own games.

One of the other benefits of a separated engine was the ability to edit the game, and create

"machine cinema," or small in-game-engine films with stories or often just showing perfect

speedruns.

You might know this term better as Machinima.

Editing assets also allowed for aspiring developers to modify the game, adding in new assets.

New skins, weapons, levels, or changing everything if they really wanted to in a process they

liked to call Modding.

And there was blood.

And gore.

There was explosions and violence.

Gaming had never seen such insanely realistic, visceral combat on the screen before.

Adrian Carmack took all the dark twisted imaginings he had while making cute little cartoon characters

in Keen, and created the most incredibly detailed, horrific monsters ever seen.

They sculpted every monster in clay, then scanned them into the computer to produce

the most awe inspiring enemies players had ever seen.

So much so that the gaming industry decided to capitulate to concerned citizens and formed

the Entertainment Software Ratings Board.

In fact, the first console game to ever receive a Mature rating was Doom.

Besides setting new standards for graphics quality and graphic violence in gaming, this

engine also had a second feature that become remarkably popular over time.

Doom was not the first game that allowed you to play with other players, but it was the

first game that allowed you to play against 3 other players in a 4 person brawl, or head-to-head

against another player on the internet.

This allowed players to engage in matches to the death, something John Romero engaged

in daily, and he was noisy.

He yelled, and would often curse at his opponents, telling them to "Suck it down" when firing

off a rocket launcher.

Gaming had always been a quiet endeavor, but Romero's force of personality led to outrageous

trash talking, which became a staple of the game.

Of course, this new type of gamemode needed a name, and Romero liked to just call it Deathmatch.

Of course, introducing the world to deathmatch multiplayer wouldn't have been so exciting

if not for the fact that Doom had three other things in it that no other game could match.

Doom had a huge arsenal of weapons.

Unlike other games, you didn't have 1 or 2 weapons, you had 8, and this become prototypical

amongst later competitors for a decade.

Doom also introduced speed.

Speed is the most important aspect of Doom.

Carmack and Romero both threw out anything that slowed down the pace of the game.

Doom is fast.

You run and you gun, and you kill everything as quickly as possible.

And when you kill those things, they explode into little giblets of flesh, something id

liked to "Gibs."

Gibbing a friend into tiny pieces was something a lot of people liked to do.

So many people, in fact, that Doom was the number one cause of decreased productivity

in the world at time of release.

It became such a problem for employers, taking up the time of the employees and the bandwidth

of the networks, that companies such as Intel, Lotus, and Carnegie Mellon introduced policies

specifically to stop people from playing Doom at work.

In fact, while Wolfenstein had sold around 200,000 copies, Doom was reported to be installed

on over 10 Million computers.

In 1994.

It was installed on more computers than Microsoft's Windows 95 operating system.

Bill Gates had spent millions of dollars trying to convince people to buy Windows, and hadn't

been as successful as a couple guys in a small office in Mesquite, Texas, selling their game

online for $45.

This led Bill Gates to think about buying id.

He even shot a commercial for Doom, in order to suggest that Windows would be the right

place for gaming.

To produce this Windows version of Doom, he put together a team of in-house programmers

to port it over natively into Windows.

Gates put a very talented programmer in charge of this project, a man named Gabe Newell.

Newell saw the influence of Doom, the incredible wealth of id, and the amazing passion in the

gaming industry.

While working on Doom, he also saw what Microsoft was missing in their gaming division.

This made Newell start thinking about making his own game, and his own company for games,

and he credits Doom with making him realize that gaming was the future of entertainment.

He later would make his own game company, called Valve, and use his ideas for improving

Windows to create Steam.

Players scrambled to get Doom.

The multiplayer component alone led to electronics stores being unable to cope with the demand

for networking dongles, selling out immediately and staying sold out for months.

Doom was truly revolutionary in that way, and introduced gamers to more than just pretty

technology.

It was also the first game to feature a space marine as the main character, and it introduced

the concept of horror in video games to many players.

And while it also introduced secrets and exploration, its demand for speed threw some things out

the window.

Carmack had created the idea of a secret room for Wolfenstein, and those were kept in Doom,

but story was unimportant.

Since id had self-published Doom, abandoning Apogee in favor of keeping all the profit,

they were raking in the cash, and when Carmack publicly said that story in a video game was

like story in a porn--expected but unimportant--that carried weight.

Many games that followed id in the new Doom-Clone genre would forego story in favor of gameplay

as well.

These Doom Clones, shooters from the first person perspective, kept all of Doom's important

changes.

They all showed you your characters hands.

They started having online multiplayer where you could engage in Deathmatch.

They were fast, with large amounts of guns that you could gib your friends with, and

put cool easter eggs in secret rooms.

They had blood and gore.

They were also rated M. And eventually, there were enough Doom Clones that these titles

were just called First Person Shooters, or FPS, instead.

Doom wasn't just a technological marvel.

It wasn't just a collection of the best designed levels ever seen, or the most visceral

art never before imagined.

It wasn't even just a collection of experiences at LANs with people shouting curses at each

other in Deathmatch.

Doom was a force that made gaming viable as a career.

When aspiring developers saw the Two Johns buying Ferraris, or saw another new platform

added to the already most ported game of all time, they saw a career path.

And you didn't have to work for Sierra or Nintendo to do it.

The people influenced by Doom were far and wide, and their responses widely different.

Jenova Chan, co-founder of Thatgamecompany, said "Doom is my very first memory of a

horror FPS.

Since I really don't like horror as an emotion, I learned to stay away from the dark when

we make games."

and later went on to make non-violent games like Journey and Flower.

On the opposite side of the coin, Harry Teasley said that when designing Half-Life, the team

wanted to "scare you like Doom did."

And even non-professionals like Robin Walker were influenced deeply when he took a Doom

map called Fortress, a team versus team multiplayer arena with two opposite bases, and used that

to create his own mod, and later game, named after the map: Team Fortress.

Of course, the employees of id took the way Doom influenced them into their future projects.

One of Adrian Carmack's assistant artists, American McGee would go on to make his psychological

thriller American McGee's Alice.

Tom Hall, one of the original founders, would go on to make Duke Nukem 3D and Prey (1996),

and later co-found Ion Storm.

Mike Wilson, id's marketing guy, would go on to found the Gathering of Developers, publishing

titles like Jazz Jackrabbit, Railroad Tycoon, Oni, Serious Sam, Age of Wonders, Tropico,

and Max Payne, before additionally founding Devolver Digital, publishing Hotline Miami,

Shadow Warrior, Always Sometimes Monsters, Hatoful Boyfriend, Not A Hero, and many many

many more.

Assistant Level Designer Sandy Petersen would go on to help create Age of Empires, Rise

of Rome, Age of Kings, and The Conquerors.

John Carmack, now finally over 21 years old, well he would go on to create Quake 1 2 3

and 4, Doom 2 & 3, Doom RPG, Orcs & Elves, Enemy Territory, Rage, and of course Doom

2016.

He would also later help work on the Oculus Rift.

But the superstar, the rockstar of id, John Romero, he went on to create a whole new games

company.

Romero wanted to create an incubator for new ideas in gaming, and with Tom Hall he went

and founded Ion Storm.

He recruited a developer named Warren Spector, and they started producing games.

Games like Deus Ex and Invisible War, and Thief: Deadly Shadows.

It's hard to imagine a gaming world without Deus Ex or Thief, two incredibly influential

titles in their own right--and it's impossible to imagine a world where they exist without

Doom.

Ion Storm's designers would go on to create Dishonored, Prey (2017), Bioshock 2, Counter-Strike:

Global Offensive, Tomb Raider Legends, and so much more.

While the publisher would eventually fall under the hubris of Romero's stardom, there's

little denying that the games it created with Doom's funding, and the people who learned

and got their start from the Master of Doom, would not have been the same without it.

While lots of games are influential, and everyone is influenced by many things, some titles

are more influential than others.

There's always a game that did something first.

And that game is Doom.

Thank you to Eren Black Edits and War from VNecks&VCards for helping to storyboard and

edit this video.

Without them, there would literally be no video.

I'd also like to thank all our patrons on Patreon whose donations provide impetus to

keep delivering.

I'd like to know your opinion.

Do you think I'm wrong, and something else was more influential?

If you say Deus Ex, I'm going to be mad.

Leave a comment, let's have a discussion about it.

Convince me.

Doom is not my favorite game, but it is the game I am most fascinated with.

It's affected so much, so visibly, and it's hard to imagine other games being as important.

But with regards to being important, ah, what a word.

Important.

What is an important game, and what games are important?

In the next Talks video, I'll lay it out for you.

As usual, if you liked this video, please leave a like.

If you didn't, don't.

If you did like it, however, you can watch another video in the corner right now, and

as always, we'll see you on the next one.

Không có nhận xét nào:

Đăng nhận xét