Five nights at Freddy's birthday party and Nintendo switch game ok4kidstv video 88
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SEVENS card game - Learn & Play (THE BASICS) #001/18 - 01 - Duration: 3:32.
Learn & Play
In this video you will learn the basics to play the SEVENS card game
BASIC INTRODUCTION
SEVENS is a card game in which a common deck with 52 cards is used
There is usually no Jokers addition
Played between 3 to 7 players
In order to form suited numerical sequences
Going up and down from the 7's
Being the winner, the player who gets rid of all cards for first
INSTRUCTIONS
Deal all cards between the game participants
Note that some players may keep one more card than the other players
After the cards are dealt the player who owns the seven of hearts starts playing it
So successively it must be done with the other sevens by the players who owns them
After placing the 7's on the table the other cards must be placed in suited numerical sequence
Going down from the 7's to A's and up from the 7's to K's
When a player has no card that he can play or if he wishes to remain without playing a card during the round, he must PASS!
Being the winner, the player who gets rid of all cards for first
The other players are ranked according to the number of cards remaining in the hand
If more than one player remains with the same number of cards in the hand, the one with the lowest sum of values between his cards is in the best position
[?] > sum the value corresponding to the specific card
After 7 rounds the player with the lowest total sum is the champion!
And then the game is over
Card games are very recreational, use them mainly for enjoyment and to make new friends!
In this video you learned the basics to start playing the SEVENS card game
The rules of the game can widely changes from place to place
Learn new rules and then adapt the game to the ones you like the most
See you in the next video [Subscribe]
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How to get Steam Games For Free 2018 - Duration: 10:01.
Hi Guys Its Me, "SkillzHub1504"
And today we're are going to talk about
How To Get Steam Games For Free
Ok Let's Get Started
First To Do Is Pick Any Game You want
Not The Expired One
Like This One
The Amnesia Collection
Wow I hate This Laptop Is so slow
Ok Just Wait a moment
Ughhhhhhhh, This is so anoyying
just wait
Ok I'm To Cut this video for a while because The internet is so slow
Ok There you Go
After you pick the game you pick just click the "Get Giveaway" button
And also to get the game you must follow the steps
Since I pick "Free Amnesia Collection" I'll just follow the steps
wow my music is little bit boring
THIS... IS... SO... ANNOYING...
I'm Going to cut this video (again) just wait
Finally..
So This Is just an example to see It is working
Cut Again...
To Get the game you pick just follow me
Go to Top-Left in Steam, Then Click Games, And Click (Activate a Product On Steam)
And Just Type Your Key, then click (Next)
Then Your Have the Game You Pick
There You Go I have The Game I Pick
Now I Have 52 Games In Steam
THANKS FOR WATCHING :)
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The Amazing World of Gumball The Game - Mollie Pope - Duration: 17:33.
PLEASE LIKE, SHARE, COMMENT & SUBCRIBE videos! Thanks you very much!
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Pre-Game: Carly Aquilino vs. Kingsley | Trivial Takedown - Duration: 1:46.
Welcome to Trivial Takedown pregame.
Trivial Takedown is the fastest music and pop culture quiz show
on the planet.
We've got two contestants lined up to play head to head.
Let's meet 'em!
Hi, I'm Carly Aquilino,
and this is Kingsley,
and I'm gonna kick his butt in this game today
because I have no life and all I do is look on social media.
I also work on social media for a living.
My name is Kingsley,
and I heard that blondes have more fun,
but I also heard that they're stupid as f---.
So hopefully she loses.
I'm not natural blonde.
Okay, our pregame is gonna get you two warmed up
for the main event. You ready?!
CARLY: Yes. KINGSLEY: Yes!
First person to get 3 answers right wins!
Justin Bieber.
Yes! With "Love Yourself".
Rihanna.
Correct, with the modern classic, "Work".
Um... Chainsmokers.
Yeah, they spent 12 weeks at the top with their song "Closer".
Adele.
That's right! She was singing "Hello" to someone.
Okay, it's your chance to prove to Kingsley
that blondes aren't stupid as f---.
Get this right, and you've won!
Um, Lady Gaga.
Argh, no Gaga in 2016.
She was at the Super Bowl though,
so it's kind of like that's a hit.
Kingsley, it's yours for the taking.
What do you say?
Halsey?
Well, it's the same song as Chainsmokers,
but she has a featuring credit, so yes.
I'm gonna give it to you.
Congratulations! You are a winner.
HOST: On one knee, Kingsley, CARLY: He did that.
as I crown you the King of Number One Knowledge.
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Vampirina Game Night Best Cartoon For Kids - Poppy Thomas - Duration: 18:08.
PLEASE LIKE, SHARE, COMMENT & SUBCRIBE video! Thanks you very much!
the reigning game knows it's been hiding there this whole time we were here the
rules are simple the first player to catch the skeleton oh that doesn't sound
very hard whoever catches the skeleton first wins we play three rounds that's
why there's a skeleton
okay first I shuffle the cards and poppy you pick rocks okay it's barely walk
from the deli
I forgot to feed miss cuttle cakes she really needs no
no one else is debris cans use a ball they're tricky
okay let's play the last round how bad can it be the final round of
Skelly run wasn't more sorta used to games with the board and the dice
there's no monster rocks and spider webs and fewer eyeballs and look we don't
have super speed or battling's like you I'm glad you told me you're not upset
here my best friends I wanted to share Skelly run with you party that guarantee
till May the game wait for it here it comes
hi sir no it's gonna fly so someone do that here come in Thanks
we're psyched to be you guys it's sweet getting to hang with our fans
Wow your guitar I can't believe I'm holding it do you play more of a spook
lonely girl myself I always wanted to be in a band so do it
you play the spook alele you play the drums you're the lead guitar that's all
you need for a band this is sure do I have a feeling you're
gonna be great you guys remind me of us when we started
out really you're so good or invite a crowd so we can really rock this place
what I can make myself disappear oh I was too late wasn't I uh-huh
no it's scary to think about playing in front of an audience happens to the best
of us when I get nervous my arms fall off awkward and my hair is you saw good
way I told you we couldn't do it no one said you couldn't do it you totally can
you just have to believe in yourself tell you what we're gonna put you the
ghost wing gals no new ghosts on the block okay forget ghosts I got it
dummies darlings get me on the Jets you have to find your inner ghoul everyone
has an inner ghoul find the strength inside yourself girls it's fierce just
like we are I don't feel that fierce but I like it
you just gotta stop thinking about them think about something else and forget
they're there great advice
I meant ladies and gents thank you and applause someone has your
this crowd is going to get gnarly why don't we go out and jam a song to keep
the audience and then you guys can come out we'll be
the warm-up in free will never be as good as they are they are pretty
incredible I can't wait to see that big ending
oh no their big ending everyone scared
and they're pretty amazing I don't know about yours but mine sure is
infernal but since she's our class dear yes sure totally
she's our class potato I guess that's true okay
Oh what do we have here so bright so feathery so Vicky nice to meet you Kiwi
I'm watching I'm a gargoyle that's what we do we watch Amazon parrot since my
watch when you can do
you're really jammed in there stand back everyone
I think this girl's for some nature ghost muscle like this I got it covered
yeah I gotta get some shots right video
thanks Demi Demi the ghost bear it say the craziest things but hey we only
repeats what she hears so she must've vertigo is talking
bad cakes are you alright
so I think the slime is ready surprise mr. Huntley I hate to tell you this
like I said something awesomely weird is going on a monster might pop out at any
second monster but don't worry I'm gonna get it all on camera
Luffy and Kwazii let's get me outta here before every code
I don't think so what was that it sounded like OnStar nevermind oh we
almost had it I forget it I'll just be stuck here forever what if he comes
outside and sees everybody Denny go keep an eye on Edgar we care let him
see anything it's certainly a scary idea but it just might and it is something to
do as a ghost and a troll hmm there's a fence in the back
where does it hello else did you learn those words man
I thought somebody was going on for sure this time but I guess if I really was
stuck forever what humans think us monster life just finished the girls
were helping Damien Gregorio are in charge
we'll be back late so go to bed when they tell you ants is it a full moon
tonight we put Wolfie in his crate for Wendy
Transylvania I loved exploring on rainy days
Kenny gregoria can we go to the attic sales area I like it it's alway hey you
can't get over how cool your super speed is V I would love to be a vampire well
maybe if we find one of my dad's old tapes
Wow what is it those are spooktacular I was just putting out some milk and
cookies or Spooky's as I like to call them puppy
you've got the healthy pale glow of a vampire and V your look is so human
shake what happened that's what we want to know
sounds like full moe pendants how do you two know so much about full moon
feathers Gregorian I accidentally put them on a couple hundred years ago and
switch just what you did let's just say I rock the garden it's not easy being
breezy well we should probably switch back then huh
which is usually a fine quality in a toast but we were so worried about
Whoopie in the full moon we forgot about the milk I don't want to be a human
either I can't fly I don't have my super strengthens oh I'm feeling sleepy
already sorry they've got this time to put my new vampire SuperSpeed to the
test
I can use my super hearing to listen for him maybe you help me do it I've got the
vampires now yeah that could work okay stand up really tall that's not
good someone's gonna have to go get it who's
gonna have to kill happening up here
I know permanent magic and everything I'm going in don't worry I'll talk you
through it okay definitely okay
Oh
well your mom and all the concentration you make it look easy I know being a
human could be so tough either good thing I had all you to help me out how
they say to truly understand better friends Oh girls it's past your bedtime
what are you still doing up the monster snore dummy just not safe Oh only miss
cuddle cakes she couldn't be scary they love the dark
and only travel at night so the glowing crumbs will lead her straight under the
bed under the bed of course ah that's a different thing like you see you later
busy tomorrow
I need to get a better look hello so I was like Miss totally I snuggle up under
my bed like the snoring don't worry Bridget the only monsters
around here are at my house what do you say about monsters I thought that was
wondering in my bed last night but I'm gonna have a viral video that everyone
wants to see okay you can come check it out even though there's totally a
nothing there I hope dummy mummy cupcakes want to join
count me in Bridget come over after egg receipts
there's nothing under your bed sounds good do not belong to me those under the
bed monsters do love to snooze and snore snore
exactly and the trail leads her right to us after all
no good goblins we have to find her don't worry mama you stay here in case
she shows up but if the trail leads where I think it does we'll bring her
home look yep that was our Bridget Prince why is she here hey that's my
shoe he must have stepped in the bed crumb trail wakey-wakey hope you found
your glasses yesterday you don't want to lose those that isn't the stuff I made
of I'm the car guys
nice to meet you welcome to my room your room little me unless I get lost um we'd
better hurry this along my monster obsessed brother is on his way right
maybe I let's find that monster glad you're here I think I just heard her I
mean
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Tacoma | Chilled-Out Game Reviews - Duration: 2:57.
For more infomation >> Tacoma | Chilled-Out Game Reviews - Duration: 2:57. -------------------------------------------
Video Game Maker: 7 Game Engines You Can Use (Right Now) to Start Making Games - Duration: 9:11.
when we were younger all we wanted to do was become video game makers we'd
illustrate characters write epic stories and design gameplay mechanics but the
next step was to code an actual game and we never really knew where to start and
we figured that since we didn't know how to write code we could never truly
become video game makers fast-forward to today and you can almost say that there
are too many ways to start making an actual game in this video we're gonna
look at seven different game engines some that require coding knowledge some
that don't and some in between breech engine we'll be going over what types of
games it is best suited for what makes it unique how much it costs to use and
also showcase some great titles that use it .
We are Ask GameDev,
And here's how to become a game maker with seven game engines you can use in 2018.
First up is Unreal Engine by Epic Games. Unreal Engine is the cream of the crop when it
comes to performance teams use unreal to make high-end triple-A 3d titles.
While it's definitely not a beginner's engine it's the engine you want to use if you
have your sights set on creating a triple-A experience. Unreal supports an
impressive array of functionality right out of the box and is particularly
strong and developing high quality visuals. Unreal also has a huge developer
community and an extensive plugin and content marketplace to help you along
the way. In terms of pricing Unreal Engine is free to download and use epic
does charge our royalty for all commercial games released that generate
a revenue of over three thousand dollars you can find details about the agreement
on their websites FAQ some titles made using Unreal Engine included "Absolver"
PlayerUnknown's Battlegrounds
Snake-Pass
and Street Fighter 5
Number two GameMaker by Yo-Yo games if you're making a 2d title one great
option is game maker studio 2 game maker has been around for years and has
developed a great community a simple search on YouTube will yield a ton of
game maker tutorials it also has a great drag-and-drop interface that's perfect
for beginners starting out. Once you get the hang of things though you can do
much more complex things using their libraries and scripting language game
maker studio 2 starts at $39 for a basic license and goes all the way up to
$1,500 for its Ultimate Edition a free trial is also available. Some great game
maker titles include "Hyper Light Drifter"
"Hotline Miami"
"DownWell"
and the original "Spelunky"
Number three "Corona" by Corona labs. Corona is a good engine
to use if you're looking to make 2D games for mobile. In terms of ease of use
Crona uses a simple scripting language called Lua and also has a great
community with a lot of tutorials. Corona is very intuitive interface and is great
for beginners who want to start learning about game development one other great
thing about Corona is that it has its own market place where you can buy
assets and plugins that help you with things like analytics and monetization.
pricing is a highlight for Corona as it is completely free Corona does not
charge any fees or royalties for using its core engine it does however sell
licenses for its plugins. Corona titles include Gunman Taco Truck
HoPiKo
and Zip--Zap
Number four Construct3 by Scirra. Another easy-to-use 2d engine
is Construct3 with a drag-and-drop interface and a library of built-in
behaviors you can quickly develop your game ideas it's ideal for game makers
who don't have deep programming skills given its intuitive drag-and-drop
interface it has an active plugin marketplace and getting support from
other developers is relatively easy one cool thing about Construct3 is that you
can export in html5 meaning once you've created your game you can throw it up on
the web and have your friends play it using their browser. Construct3 has a
free trial available and licenses start at $99 a year for a personal license
some construct 3 games include "The Next Penelope".
"Airscape"
"Cosmochoria"
and "CoinOp Story"
Number five Fusion 2.5 by Clickteam. Five Nights at Freddy's is
one of the most culturally popular games made in the last five years and that
game was made with fusion. Similar to the previous 2d engines mentioned Fusion has
an easy-to-use drag-and-drop interface that allows for level event and
animation creation without needing to write code this engine has been around
for decades and has a robust selection of plugins from the dedicated user
community. Fusion is also good for non gaming development including tools and
multimedia projects. Fusion 2.5 licenses start and $99.99 with optional add-ons
like their Android exporter. One interesting thing about Fusion is that
you can buy it on Steam they also have a free Edition on their website.
some titles made using Fusion include "Plantera"
"The Escapists"
"Fort Meow"
And as we mentioned Five Nights at Freddy's
Number 6 "RPG Maker" if you're looking to make a 2d top-down RPG then look no further
RPG Maker is the engine for you this engine has been around since the mid 90s
and has a large online community of developers looking to help you with
development. The latest iteration of the engine is RPG Maker MV and
out-of-the-box it features a drag-and-drop interface, a character
generator, built-in battle systems, inventory systems, and more.
More experienced developers can create more complex functions using JavaScript RPG
RPG Maker MV is available on Steam for $80. some RPG maker hits include - "The moon"
Lisa
and Final Fantasy Legend of Balance
And finally we get to number seven "Unity". Unity might be the most flexible of the
bunch with unity you can create 2D and 3D games you can release games on PC, Mac,
mobile, and console including the beloved Nintendo switch. In terms of ease of use
unity does have a very user-friendly drag-and-drop interface but it would be
wise to learn C sharp to get the most out of the engine. Another great thing is
that Unity has its own asset store filled with 3D models, animations, tools,
plugins and more we love Unity because it's quick to prototype with and you can
get set up very quickly in terms of pricing the best part about unity is
that it's personal license is free. Some of the best games of the last few years
were made with unity like "Cuphead"
"Monument Valley"
"Superhot"
and "Night in The Woods"
and before we leave you here are some honorable mentions for thoselooking to use minimal code or no code
at all three options are "Stencyl" "Build Box" and "GameSalad"
Well there you have it 10 game engines to get you started on becoming a video game maker we've
included links to each one in the description now that you know all of the
engines take a look at this game can you guess what engine it was made
with let us know what engine you think it was made with in the comments.
thanks for watching we are Ask GameDev and we make videos on games the
Game industry and more if you'd like to see more videos please subscribe!
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BDT - Viet Pride (We run the game) ft. Gizmo [ Official ] - Cổ vũ U23 Việt Nam Vô Địch ! - Duration: 3:19.
For more infomation >> BDT - Viet Pride (We run the game) ft. Gizmo [ Official ] - Cổ vũ U23 Việt Nam Vô Địch ! - Duration: 3:19. -------------------------------------------
The LIVE(ish) Show - The Big Game with Kadena FSS - Duration: 3:01.
(electronic dance music)
- No, this is how you do it!
Welcome back to Live-ish Unscripted, I'm Courtney.
- And I'm Jana.
- And we are talkin Big Game parties.
Kadena Officers' Club and Banyan Tree will be hosting
their Big Game parties.
Where they'll serve snacks and refreshments at halftime,
they're gonna have games like Guess The Score,
and the Touchdown Dance Contest like you saw us having
and they're gonna have many prizes.
To win a prize, you have to be a club member
and one of the prizes is winning a jersey,
one of the professional jerseys.
And remember, if you are a officer or a civilian equivalent,
you go to the Kadena Officers' Club.
If you are enlisted in a civilian equivalent,
you'll go to Banyan Tree Club.
Nice, and if you're really into sports
and wanna play a sport while you watch another sport,
head over to Emery Lanes for their Big Game party.
So, it is again on Monday, 5 February at 7:00 AM and
it'll go until whenever the game decides it wants to end.
And so what's great about that is
you get unlimited bowling for
five people including rental shoes,
as well as one large pizza, 20 wings, and a pitcher of soda.
- And if you happen to be at Okuma that weekend,
don't rush down, because they're
gonna have the Big Game showdown.
So they're gonna show the Big Game at the
Waverunner Lounge, and they'll have light horderves from
Surfside Restaurant, which has really really good food.
- And then they open, not at 7:00 AM--
- Yeah, they open at 8:00 AM.
- If you're not into sports, cause not everyone is,
there's still one of the biggest things you have to do
here while you're on Okinawa
which is whale watching!
- Yes.
- So you can go through Kadena ITT, which leaves through
a port in Naha, or you can go through
the Kadena Marina, which is only just a mile up
Kadena Gate One.
- Little disclaimer, if you're planning on
bringing your children, they must be four years or older
to get on the boat.
If you're interested in that,
contact Kadena ITT or the Kadena Marina
to schedule dates.
- If you wanna go off island and
do something a little adventurous,
Kadena Outdoor Rec is having their ski trip to Hakuba.
There's not a lot of seats left,
so their registration ends 9 February...
Hakuba is amazing, it's one of the
winter sports hubs of Japan and they actually had the
1998 Winter Olympics there.
So if you want to do that, you need to
go over to Kadena Outdoor Rec right now
to fill up those last seats.
- Thanks. And so for all of the information
we just talked about and more of the
amazing FSS events, go to kadenafss.com to browse our
digital Venture, or you can find those
print Venture on stands now!
- And don't forget to follow us on
Instagram and Facebook at Kadeena FSS.
- So, we're gonna get back to the game.
See you all next time.
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The Mobile Game like Dark Souls | Anime Nyan - Duration: 21:42.
For more infomation >> The Mobile Game like Dark Souls | Anime Nyan - Duration: 21:42. -------------------------------------------
Escape Game Factory Walkthrough Gameplay 🌟 Android iOS - Duration: 8:26.
Escape Game Factory Walkthrough
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Showing my N64 game collection :D - Duration: 19:25.
Here we are with a new vlog!
I'm gonna tell you something about my N64 collection today :D
I really love this console!
I've played it a lot with my brothers in the old days
So i'm gonna try and see what i remember of some games
Some i bought when i got older
Some i sold, but regreat it, so i bought them again :'D
We start with this zelda game
bought it in an second hand electronica store for 7,50 euro
couldn't leave it for that price ;)
And ofcourse there this sticker mess on the game
You have that some times...
If i'm honest, i didn't really played the game yet
I did the start, but got stuck right away no idea what i had to do!
So i just stoped playing
So i kinda need to play it some time again
i hope i can do it soon!
Since i've orderd a converter from HDMI to scart
Since we don't have an old TV to play it on
We only have lots of HDMI screens at home
So i hope i can play soon!
Next game
Let's see: bomberman!
I've enjoyed this game quite a lot with my brothers
It's just pretty funny to play with lots of people
and kill eachother with bombs and stuff
Another game i really really really like!
Pokemon snap!
I already enjoy taking pictures
And what's more fun then photographing pokemon <3
In a game... wich i really like to do too!
playing video games!
Kirby.....
a game wich i wasnt happy with
I really wanted this game becouse kirby is cute!
So i started a trade with the girlfriend of my brother...
And i trade it with a game i also liked
I think it was south park, but i'm not sure anymore
but i had so much regret that i traded it!
But last year i started checking out the game prices
I saw this game over 100 euro!!
So if i'm still sorry i traded it?
I think i'm happy with it now!
I only played it a little while
But i disliked it very much
I should give it a second change some day
lamborghini
I played it pretty much
It was fun but... mweh...
Same maps over and over again
A lot of driving the same road
And you had shortcuts in the game
And we tought that was really cool
Pokemon puzzle league!
Ofcourse another pokemon game, fun!
I've rent it a lot at the video rental store
And when you get older, you can buy this shit yourself
So i did!
Let's see how this one is called
charlie blast's territory
I don't know if a lot of people know this
But it was a gift from my mom
I have amused myself with it quite a while
It's some kinda puzzle game
I think you put like TNT bombs on the ground
and you will make some kinda path and destroy it
Or something
super smash bros
This is also a very good game, played it a lot
You could throw pokeballs in this game
so we made a game mode with only pokeballs on
So you only threw pokeballs
And see who survived
Yes, had lots of fun with this
Beautiful gold!
Pokemon stadium Nr 2!
I still know the time this game was released
I really wanted this game so i went to my mom "i want it pretty please!!"
My mom took me to the bank and took my money from my savings account
I think it was like 150 gulden (100 euro?)
That sounds very painfull when you are just a kid
I was like 10 or 12 ?
Or when did this came out?
1997
I really suck in math so it's like 11 years ago?
I'm now 26.....
So i was 15 or something?
I don't know, why am i even trying this math shit
Iggy's Reckin' Balls
I was so good in this game!
And so nobody liked to play this with me
Cause i would always win...
But yeah, it's a race game
I kinda want to play it again with some friends
And i would probally win everything again
Yoshi story!
I have rent this a lot when i was younger, so i had to buy it
I don't remember a lot anymore of this game, it was kinda like mario
I liked it, cause yoshis are cool
Super cool game!
I think i say that with every game...
I've used to play this a lot with my childhood friend, Dwayne
That was my real game buddy!
Everyday we were at eachothers homes,
we both had a N64
But diffrent games
So we used to play at our houses a lot
But later i didn't wanted to play so much games anymore
So i kinda ruined that (game) friendship
Sorry
But fun game!
Yeah i've played this a few times over and over
Rugrats!
I liked to watch the anime... or cartoon, however you want to call it
This i've rent one time at the video rental too
cause in the old days you could rent games
And i've bought this last year
Cause i liked it when i was younger
I don't remember what to do, i tought escaping as baby or something
So i really wanted it again
I hope to play it soon again!
Gloverrrrr
I remember i've rent this too 1 time
But i have no clue what the game was abouth
As i can see, it's walking on a ball
And more i don't know, but ill find out soon!
Banjo tooie!
I've played it soooo many times
Cause this really was one of my favorites
Yeah what was it about, collecting puzzle pieces?
It's just great
Part 1 i have too ofcourse, but it's somewhere in here
I didn't sort it before the video, i just took it out of the drawer and put it here
So i don't know what's next, they are faced down most of the time
Let's see whats this
Fishing game!!!
Weird enough i realy enjoyed this too
I like fishing a bit in real life too
But i don't really do it anymore
My family kinda dumped me on the fishing part
Cause i don't want to touch the maggots
And it's nasty and stuff
So i'm just a pain in the ass
But i liked to do it
But i still have my game:D
catching fishies
next!
Another zelda!
I've played this A LOT
I remember i was at the end boss
Having no clue how to defeat him
And there was no internet yet
So how the hell does this works
So in the end i've never defeated him
And a few years back
I visit an old school friend
And he told me how to do it!
You need to smash his attack back like a tennis game!
And i tought:
I'm gonna try this out right away!! So i started my game
AND IT WORKED!
And so you learn something every day
Let's see, this is killed instinct
I have never played this, since i bought it with an nintendo 64 with controllers
And i only cared abouth the controllers, but the whole set together was cheaper
And this game was with the set
And i think it's a
Smash eachother in the head game?
i don't know!
So yeah, idunno, i just don't know what to do with this game
But i have it anyways
hmmm if you can make me happy with something, it's mario party!
I've played pretty much everything
Except the very new ones
Since i kinda stoped with the new nintendo consoles
Cause i don't think it's worth my money
That's my opinion! Don't feel butthurt :D
Mario party 2 i've played the least
My best friend had part 1, we played that way too much
2 nobody ever had
and i had 3!
So 3 i played a lot to, but this one not
But it's good!
Lego racer, i played it a lot with my brother
You could build your own lego cart
And you had some boosters and stuff
And those secret short cuts
We just had a lot of fun with it
But as a child you like everything i guess
I've played it a while ago with my boyfriend
He was like "why do we play this, why i have to do thisss"
but he doesn't like all this old shit
He's younger then me
So maybe he skipped this generation
What we have here?
i don't know what this is!
I've bought this game last year together with the Glover game
cause it was like, X-games for an X-price
So i just took some things...
I will try it when i can
It looks like you are a weird guy trying to kill tomatoes
Probally something like that
Nintendo games are pretty simple
Not like, simple in gameplay.. nevermind
There it is! Mario party !!
And there is a name on it: Glenn.
Since i bought it later from someone
It was cheaper because of the name
Cause i don't really care how it looks from the outside
As long as it works i'm fine with it!
I don't need a fancy box around it
Doesn't have a value for me
You don't buy a vacuum cleaner or whatever and leave it in the box
cause it will be worth more nehhhh
007 golden eye
Played it a lot with the childhood friend
It was fun to kill eachother and stuff
have fun shooting
here it is, Banjo kazooie
One of the favorite games!
i have to much favorite games
but thats why i love the n64!
It's so much funnn
But i don't have so much friend who wants to play with me
just like F-zero X! Also fun
You will race against eachother in space
much fun
i like everything
You guys want to play with me?:c
pokemon stadium!
It had mini games! so much fun!
i say fun to much....
But also with this game, i was way too good in the mini games
So nobody wanted to play with me anymore after a while
This is another game that i bought with the other 2 weird one, i don't know what it is
wetrix...
Is it a kinda tetris?
think so?
GEX
I think i've rent this before and it was fun i guess
I don't really remember anything about it
I just bought it because it was cheap and i wanted to expand my game collection
mario party 3
I really like to play it but nobody wants to because im too good!
i think everyone played this game
this is my youth
i played it over and over and over again
I don't think i ever got the MAX stars
I don't even know about the end boss, have i been there?
I only know i've played it too much, together with my brother
And i think i still know most maps from beginning to end
Perfect dark, i found it soooo cool
it had a gun were you could see through wall
so that was sooo cool
And you had a rocket launcher
And you could move the bullet were you wanted
It was really awesome, but so unrealistic
south park!
I know i've rent it sometime
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The Most Influential Game Of All Time | TALKS - Duration: 23:39.
There's no denying the influence of older titles on the ones that come after them.
Though they never admit it, Developers play other games.
They take ideas and absorb concepts, and use those in games they develop.
It's not surprising, it's commonplace, and expected.
We see something, we like it, so we use it to improve things that we create.
This is the basis of ideation.
However, there are some titles that are more influential than others.
There's always a game that does something first.
Some titles influence a lot of people, or force major changes upon the industry.
Some create new genres, or introduce wild new technologies.
They might lead to controversies, or simply introduce new concepts of gameplay, or even
bring people together in completely new ways.
Some titles have incredible teams working on them, and through the development process
those team members are discovered and they become influencers in their own right.
Of course, there's one game that did all of this.
In fact, did some of it multiple times.
It's the most influential game of all time.
And if you haven't guessed by now, it's Doom.
To understand why Doom is the most influential game, you have to look at the history of Doom.
Now, I could certainly post a bunch of powerpoint slides on the screen, each titled with something
that Doom has done or influenced.
I could read them off in a list in a nice monotone voice, but understanding why Doom
was so influential is more than just the things it did, or just the people it influenced.
It's where it came from, the time it was born in, and the era of gaming that existed
at that time.
This was one of the biggest games of the decade, creating hundreds of millions of dollars in
profit, and it didn't involve hundreds of developers chained to their desks in a sweatshop.
There was no massive marketing team, or focus groups.
There weren't influencers making videos about it, or massive sales pushes, coupons,
and priority placement on Steam.
Doom came from id software in 1993, but this wasn't id's first rodeo.
Founded by John Romero and John Carmack, along with Adrian Carmack, confusingly not related,
and Tom Hall, id started as a group of rogue developers working for SoftDisk.
This company churned out new games created by individual programmers, stuffed them on
a floppy, and mailed them out to paying subscribers.
Typically, they would just rip a popular game or add new levels or textures to an existing
game, and there you go.
See, the flood of bad games didn't start with Steam.
One night, John Carmack, a very genius programmer, wanted to port Super Mario to the PC.
This was something that was impossible because of the smooth movement of the character screen
from left to right.
See, on a PC, if you moved the screen, it would jolt over and then draw a new line of
pixels.
It wasn't smooth, because PCs weren't anywhere near as powerful as the dedicated
gaming devices called consoles.
Carmack decided he could do it, and as an exercise, a test of his mental ability, he
stayed all night with Tom Hall and remade Super Mario 3's first level in a game called
Dangerous Dave in Copyright Infringement.
Dave was a character that Romero had used in games before working at SoftDisk, and Carmack
had done it.
In a few nights, when all the other programmers in the world had failed, he had cracked the
scrolling screen problem.
Romero came into work the next morning, saw this literal game changing technology, and
they decided that they would pitch it to Nintendo.
So, stealing computers from work, since they were so expensive, and using them on weekends
and then rushing them back to work before anyone would find out, they remade Super Mario
3 for the PC, in a pixel perfect reproduction, by hand.
They sent this to Nintendo, a completed game, and said "You can sell this.
It's already done.
It works.
Just pay us for our work."
Nintendo, of course, wanted to sell NES consoles, not necessarily sell Mario.
NES owned the cartridges, they made money off every single game on the NES.
And people bought the NES for Mario, then bought more games meaning more cartridges
sold.
So, they told the Two Johns "No."
During this period of time, Romero had received a lot of fan mail.
He made good games, quality games.
Several of those fan letters came from the same address, with different names, all asking
for a phone call.
After seeing this address in a magazine attached to the name Scott Miller, definitely not one
of the fan names on the letters, he decided to call and yell at this guy for lying about
being a fan.
But Scott was a fan, and the owner of a company called Apogee.
See, SoftDisk opened fan mail, and would hide headhunting offers in order to keep their
talent.
And Scott had an offer for Romero.
Remembering this conversation, Romero called Scott and asked if he wanted to publish a
game like Mario.
A side scroller.
On the PC.
And Scott definitely did.
They produced a title called Commander Keen, and they sold it through shareware.
This means you could download, on this newfangled thing called the internet, a portion of the
game, usually a few levels, and once you reached the end of the free portion you could choose
to pay for more, usually on the phone or by mailing a check.
Then a few weeks later, you'd get a disk, and you could continue to play the game.
Apogee made about $7000 a month off this new method of selling games.
The first 10 days that Commander Keen was available, they made $30,000.
And just like that, John Romero, John Carmack, Adrian Carmack, and Tom Hall were self employed
game developers.
Their company, Ideas From the Deep, was just a terrible name.
And they needed a name.
The first two letters of "Ideas", and the first letter of Ideas and Deep, are ID.
Which also, coincidentally, is the acronym used for In Demand.
Plus, the word 'id', is the psychological embodiment of the part of the mind that focuses
on pleasure.
And it's shorter.
Id software produced more Commander Keen.
But both Carmacks were restless.
John was developing new technical marvels, and Adrian just plain hated how cute Commander
Keen was.
John wanted to make things that were technologically perfect, and Adrian wanted to make things
that were gory and bloody and definitely not cute.
Since they didn't have computers when they made Commander Keen, former employer SoftDisk
didn't have to think too hard about how id made the game.
They forced id to agree to make a game for their subscribers once every two months to
avoid a lawsuit.
Now, at this time, Wing Commander was popular.
And, it was super pretty.
Wing Commander made id think about doing games from a first person point of view.
So, they made a couple of test games for SoftDisk.
One, Hovertank, was essential Wing Commander without the third axis.
Since it only went to SoftDisk subscribers, nobody really played it, but the technology
was sound.
And it was fast.
It was clean.
Carmack's technology was better.
They refined this with another game, and accidentally started a revolution, when they made Catacombs
3D.
This game included a hand on the screen.
You could see "your" hand.
Not hidden in a tank or gripping the joystick of a spaceship, but in the open, with the
enemies.
Apogee saw this, and Apogee wanted it.
One of the funny things about copyright is how easy it is to lose it, and that's just
what happened to Castle Wolfenstein.
The company that owned Castle Wolfenstein went out of business and lost their copyright.
Thankfully, that meant that Wolfenstein 3D could exist.
And it exploded.
Since it wasn't tied to SoftDisk, it could be sold through shareware.
This means millions of players could play it.
And it sold well.
Instead of $30,000, Wolfenstein brought in $200,000.
Every month.
For a year.
Not ones to sit and relax, id wanted to make another game.
They decided not to make a sequel to Wolfenstein, finished their copy of Wolfenstein 3D for
the Super Nintendo, and started thinking of a new game.
At first, they thought they might make a game in the Aliens franchise, but they didn't
want to give up the creative control to a movie studio.
They all played Dungeons & Dragons, and Romero thought they could maybe make a game about
demons.
That'd be cool.
And they could throw in some of the sci-fi tech from Aliens to make it unique.
And John Carmack knew just what to call it.
He'd seen the scene in The Color Of Money where Tom Cruise, a pool shark, brings out
his secret weapon.
A special pool cue.
What you got in there?
Doom.
Doom was first seen as a leaked tech demo, and the audiences loved it.
They wanted more, and if the tech demo was this good, the game would be perfect.
Players created a monstrous hype for the game, and when it finally released as a shareware
download at midnight on December 10, 1993, it crashed the university that hosted the
shareware campaign's server instantaneously.
The level of internet activity that Doom's release created had never been conceived of
before.
Carmack had created an impossible game.
While it wasn't true 3D, his engine allowed for non-orthogonal level design, meaning rooms
didn't have to be squares connected by hallways.
You could have simulated curves and round-ish rooms.
It introduced differences in elevation, so you could walk up stairs and look down on
lower areas beneath you or fight enemies above you.
It created dynamic lighting, with flickering lights, dark and bright areas, light switches
and transitions from pitch black to well lit.
The Doom engine allowed for indoor and outdoor areas, with far away mountains as a backdrop
and a sky, and combined with the rest you could walk around a donut shaped area, shooting
from the darkness at enemies down on the ground outside, where it was bright.
This was a scenario that had never happened in a game before.
And now you could do it.
Epic Games founder Tim Sweeney said "When Doom came out, I gave up on programming for
a year, because this was some unimaginable witchcraft."
Doom's engine was not true 3D, it represented everything on a single flat plane.
The height differences were stored separately in a technique called displacements.
A similar technique is still used today in modern games to create huge outdoor environments.
Even more impressive, this engine was fully separate from the game.
That's not something that was done at the time.
Games were built in their engines, not on top of them.
'The game engine' and 'the game' were the same thing.
But not with Doom.
The assets and the engine were different.
This allowed id to License their engine to other games, and they did that a lot.
Hexen, Half-Life, and Medal of Honor are just some of the games that used that engine over
time, though often heavily altered, to make their own games.
One of the other benefits of a separated engine was the ability to edit the game, and create
"machine cinema," or small in-game-engine films with stories or often just showing perfect
speedruns.
You might know this term better as Machinima.
Editing assets also allowed for aspiring developers to modify the game, adding in new assets.
New skins, weapons, levels, or changing everything if they really wanted to in a process they
liked to call Modding.
And there was blood.
And gore.
There was explosions and violence.
Gaming had never seen such insanely realistic, visceral combat on the screen before.
Adrian Carmack took all the dark twisted imaginings he had while making cute little cartoon characters
in Keen, and created the most incredibly detailed, horrific monsters ever seen.
They sculpted every monster in clay, then scanned them into the computer to produce
the most awe inspiring enemies players had ever seen.
So much so that the gaming industry decided to capitulate to concerned citizens and formed
the Entertainment Software Ratings Board.
In fact, the first console game to ever receive a Mature rating was Doom.
Besides setting new standards for graphics quality and graphic violence in gaming, this
engine also had a second feature that become remarkably popular over time.
Doom was not the first game that allowed you to play with other players, but it was the
first game that allowed you to play against 3 other players in a 4 person brawl, or head-to-head
against another player on the internet.
This allowed players to engage in matches to the death, something John Romero engaged
in daily, and he was noisy.
He yelled, and would often curse at his opponents, telling them to "Suck it down" when firing
off a rocket launcher.
Gaming had always been a quiet endeavor, but Romero's force of personality led to outrageous
trash talking, which became a staple of the game.
Of course, this new type of gamemode needed a name, and Romero liked to just call it Deathmatch.
Of course, introducing the world to deathmatch multiplayer wouldn't have been so exciting
if not for the fact that Doom had three other things in it that no other game could match.
Doom had a huge arsenal of weapons.
Unlike other games, you didn't have 1 or 2 weapons, you had 8, and this become prototypical
amongst later competitors for a decade.
Doom also introduced speed.
Speed is the most important aspect of Doom.
Carmack and Romero both threw out anything that slowed down the pace of the game.
Doom is fast.
You run and you gun, and you kill everything as quickly as possible.
And when you kill those things, they explode into little giblets of flesh, something id
liked to "Gibs."
Gibbing a friend into tiny pieces was something a lot of people liked to do.
So many people, in fact, that Doom was the number one cause of decreased productivity
in the world at time of release.
It became such a problem for employers, taking up the time of the employees and the bandwidth
of the networks, that companies such as Intel, Lotus, and Carnegie Mellon introduced policies
specifically to stop people from playing Doom at work.
In fact, while Wolfenstein had sold around 200,000 copies, Doom was reported to be installed
on over 10 Million computers.
In 1994.
It was installed on more computers than Microsoft's Windows 95 operating system.
Bill Gates had spent millions of dollars trying to convince people to buy Windows, and hadn't
been as successful as a couple guys in a small office in Mesquite, Texas, selling their game
online for $45.
This led Bill Gates to think about buying id.
He even shot a commercial for Doom, in order to suggest that Windows would be the right
place for gaming.
To produce this Windows version of Doom, he put together a team of in-house programmers
to port it over natively into Windows.
Gates put a very talented programmer in charge of this project, a man named Gabe Newell.
Newell saw the influence of Doom, the incredible wealth of id, and the amazing passion in the
gaming industry.
While working on Doom, he also saw what Microsoft was missing in their gaming division.
This made Newell start thinking about making his own game, and his own company for games,
and he credits Doom with making him realize that gaming was the future of entertainment.
He later would make his own game company, called Valve, and use his ideas for improving
Windows to create Steam.
Players scrambled to get Doom.
The multiplayer component alone led to electronics stores being unable to cope with the demand
for networking dongles, selling out immediately and staying sold out for months.
Doom was truly revolutionary in that way, and introduced gamers to more than just pretty
technology.
It was also the first game to feature a space marine as the main character, and it introduced
the concept of horror in video games to many players.
And while it also introduced secrets and exploration, its demand for speed threw some things out
the window.
Carmack had created the idea of a secret room for Wolfenstein, and those were kept in Doom,
but story was unimportant.
Since id had self-published Doom, abandoning Apogee in favor of keeping all the profit,
they were raking in the cash, and when Carmack publicly said that story in a video game was
like story in a porn--expected but unimportant--that carried weight.
Many games that followed id in the new Doom-Clone genre would forego story in favor of gameplay
as well.
These Doom Clones, shooters from the first person perspective, kept all of Doom's important
changes.
They all showed you your characters hands.
They started having online multiplayer where you could engage in Deathmatch.
They were fast, with large amounts of guns that you could gib your friends with, and
put cool easter eggs in secret rooms.
They had blood and gore.
They were also rated M. And eventually, there were enough Doom Clones that these titles
were just called First Person Shooters, or FPS, instead.
Doom wasn't just a technological marvel.
It wasn't just a collection of the best designed levels ever seen, or the most visceral
art never before imagined.
It wasn't even just a collection of experiences at LANs with people shouting curses at each
other in Deathmatch.
Doom was a force that made gaming viable as a career.
When aspiring developers saw the Two Johns buying Ferraris, or saw another new platform
added to the already most ported game of all time, they saw a career path.
And you didn't have to work for Sierra or Nintendo to do it.
The people influenced by Doom were far and wide, and their responses widely different.
Jenova Chan, co-founder of Thatgamecompany, said "Doom is my very first memory of a
horror FPS.
Since I really don't like horror as an emotion, I learned to stay away from the dark when
we make games."
and later went on to make non-violent games like Journey and Flower.
On the opposite side of the coin, Harry Teasley said that when designing Half-Life, the team
wanted to "scare you like Doom did."
And even non-professionals like Robin Walker were influenced deeply when he took a Doom
map called Fortress, a team versus team multiplayer arena with two opposite bases, and used that
to create his own mod, and later game, named after the map: Team Fortress.
Of course, the employees of id took the way Doom influenced them into their future projects.
One of Adrian Carmack's assistant artists, American McGee would go on to make his psychological
thriller American McGee's Alice.
Tom Hall, one of the original founders, would go on to make Duke Nukem 3D and Prey (1996),
and later co-found Ion Storm.
Mike Wilson, id's marketing guy, would go on to found the Gathering of Developers, publishing
titles like Jazz Jackrabbit, Railroad Tycoon, Oni, Serious Sam, Age of Wonders, Tropico,
and Max Payne, before additionally founding Devolver Digital, publishing Hotline Miami,
Shadow Warrior, Always Sometimes Monsters, Hatoful Boyfriend, Not A Hero, and many many
many more.
Assistant Level Designer Sandy Petersen would go on to help create Age of Empires, Rise
of Rome, Age of Kings, and The Conquerors.
John Carmack, now finally over 21 years old, well he would go on to create Quake 1 2 3
and 4, Doom 2 & 3, Doom RPG, Orcs & Elves, Enemy Territory, Rage, and of course Doom
2016.
He would also later help work on the Oculus Rift.
But the superstar, the rockstar of id, John Romero, he went on to create a whole new games
company.
Romero wanted to create an incubator for new ideas in gaming, and with Tom Hall he went
and founded Ion Storm.
He recruited a developer named Warren Spector, and they started producing games.
Games like Deus Ex and Invisible War, and Thief: Deadly Shadows.
It's hard to imagine a gaming world without Deus Ex or Thief, two incredibly influential
titles in their own right--and it's impossible to imagine a world where they exist without
Doom.
Ion Storm's designers would go on to create Dishonored, Prey (2017), Bioshock 2, Counter-Strike:
Global Offensive, Tomb Raider Legends, and so much more.
While the publisher would eventually fall under the hubris of Romero's stardom, there's
little denying that the games it created with Doom's funding, and the people who learned
and got their start from the Master of Doom, would not have been the same without it.
While lots of games are influential, and everyone is influenced by many things, some titles
are more influential than others.
There's always a game that did something first.
And that game is Doom.
Thank you to Eren Black Edits and War from VNecks&VCards for helping to storyboard and
edit this video.
Without them, there would literally be no video.
I'd also like to thank all our patrons on Patreon whose donations provide impetus to
keep delivering.
I'd like to know your opinion.
Do you think I'm wrong, and something else was more influential?
If you say Deus Ex, I'm going to be mad.
Leave a comment, let's have a discussion about it.
Convince me.
Doom is not my favorite game, but it is the game I am most fascinated with.
It's affected so much, so visibly, and it's hard to imagine other games being as important.
But with regards to being important, ah, what a word.
Important.
What is an important game, and what games are important?
In the next Talks video, I'll lay it out for you.
As usual, if you liked this video, please leave a like.
If you didn't, don't.
If you did like it, however, you can watch another video in the corner right now, and
as always, we'll see you on the next one.
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