Thứ Tư, 8 tháng 11, 2017

Youtube daily game Nov 8 2017

Cowboys vs. Chiefs is the highest-rated CBS game of 2017 season

Nothing screams must-see TV like the Dallas Cowboys and Tony Romo. Put the two together and its ratings gold for the NFL, as it has been over the course of his decade as a starter for the club.

Now parted ways as the Cowboys move forward with quarterback Dak Prescott and Romo takes up residence as the No. 1 analyst for CBS Sports, all the world marked Nov.

5 on their calendar -- knowing it was the day the two would meet again. **Follow @VoiceOfTheStar on Twitter for up-to-the-second news and analysis!**.

It was the perfect storm for CBS: Cowboys, Romo and a top AFC team in the Kansas City Chiefs (of whom the Cowboys rarely ever play).

It worked out masterfully ratings-wise, registering as the networks highest-rated NFL game through the first nine weeks of football -- also up 15% over Week 9 of 2016, according to Jimmy Traina of SI.com.

The Cowboys continue to establish themselves as Americas Team, being the top-rated draw of all the 32 clubs.

This is despite the war between running back Ezekiel Elliott and the NFL along with comments by owner Jerry Jones regarding the National Anthem that drove some fans to allegedly boycott the team in 2017.

The product put on the field only helped the cause, with Dallas now rattling off three consecutive wins on their way to a 5-3 record after downing the talented Chiefs in convincing fashion.

Theyre hunt to repeat as NFC East champs is still very much alive and thanks to them, so is the NFLs bottom line.

The Cowboys are making their run at Super Bowl 52! Don't miss any breaking news, take a second to sign up for our FREE Cowboys newsletter!.

For more infomation >> Cowboys vs. Chiefs is the highest-rated CBS game of 2017 season - Duration: 1:44.

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The Game Times - Duration: 0:05.

For more infomation >> The Game Times - Duration: 0:05.

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War Games - Duration: 6:54.

TECHNOLOGY IS MOVING FASTER EVERY DAy.

TODAY'S THREAT IS ALWAYS CHANGING AND WE NEED TO

STAY AHEAD OF IT TO PROTECT OURSELVES.SO HOW

ARE WE TURNING THE SOLDIERS OF TODAY INTO THE

SOLDIERS OF TOMORROW AND ENSURING THAT FUTURE

SOLDIERS WILL BE AN ADVANCED DECISIVE WEAPON?

TODAYS SOLDIER IS A VASTLY DIFFERENT CREATURE THAN

THE SOLDIER OF THE PAST.

BESIDES BEING PHYSICALLY FIT, WE MUST BE TACTICALLY

AND TECHNOLOGICALLY PROFICIENT, ABLE TO MAKE

LIGHTENING FAST CRITICAL DECISIONS IN HIGH STRESS

SITUATIONS.

.

SO HOW ARE WE TURNING YOUNG INEXPERIENCED

SOLDIERS INTO INTRICATE FIGHTING

MACHINES....THROUGH THE POWER OF SIMULATION AND

GAMING TECHNOLOGY.

IT'S ALWAYS GOING TO COME DOWN TO HUMAN PERFORMANCE,

IT'S GOING TO COME DOWN TO SOLDIERS AND LEADERSHIP

AND UNDERSTANDING WHAT NEEDS TO BE DONE BEING

ABLE TO ACT AND DO THOSE THINGS BUT IN ORDER TO DO

THAT WE NEED TO BE ABLE TO REPLICATE THOSE

ENVIRONMENTS AND CHALLENGE SOLDIERS IN TRAINING WE

TRAVELED ACROSS THE ARMY THE FIND OUT HOW THE

EXPERTS ARE USING SIMULATION AND VIDEO GAME

TECHNOLOGY TO TRAIN THE FORCE, AND TO SEE WHAT

SOLDIERS CAN EXPECT FROM THE FUTURE BATTLEFIELD

OOOOOH THAT LOOKS FUN.

SOLDIERS SHOULD BE VERY EXCITED ABOUT THE FUTURE

OF TRAINING IN THE ARMY THERE'S A LOT OF COOL

TECHNOLOGY THAT'S BECOMING AVAILABLE BECAUSE WE ARE

LOOKING AT THE GAMING INDUSTRY AND WERE LOOKING

AT HOLLYWOOD AND THE OTHER WAYS THINGS ARE BEING

DONE.

THE MILITARY HAS BEEN USING SIMULATION AND

GAMING TECHNOLOGY FOR TRAINING, TACTICS

ANALYSIS, AND MISSION PREPARATION FOR

CENTURIES.SO SIMULATIONS NOT A NEW THING.

ANY TRAINING THAT A SOLDIER DOES THAT IS NOT

ACTUAL COMBAT IS A SIMULATION OF SOME SORT.

EVEN WHEN WE HAVE THEM IN THE FIELD AND THEY ARE

DOING LIVE TRAINING IT'S STILL SIMULATED COMBAT.

INCOMING WHAT WE'RE DOING IS INCORPORATING MORE AND

MORE TECHNOLOGY IN ORDER TO MAKE MORE OF THEIR

AVAILABLE TRAINING TIME EFFECTIVE THIS IS

IMPORTANT BECAUSE, IT'S GOING TO BE PRETTY

DIFFICULT IN THOSE FUTURE OPERATIONAL ENVIRONMENTS

THE THINGS WERE ASKING OUR SOLDIERS TO DO AND

TECHNOLOGY IS GOING TO BE THE KEY ENABLER.THE FUTURE

OF GAMING TECHNOLOGY THERE IS SO MUCH POTENTIAL AND

EVERY YEAR THERE'S MORE.

IT'S GETTING TO THE POINT WHERE WELL IN TWO YEARS

WERE GOING TO HAVE THINGS WE COULDN'T HAVE IMAGINED

TODAY.

THE ARMY IS WORKING TO PERFECT THAT WITH A

VARIETY OF NEW TECHNOLOGY AT THE ARMY RESEARCH LAB

ORLANDO'S SIMULATION AND TRAINING TECHNOLOGY CENTER

THEY'VE DEVELOPED A MIXED REALITY, WHERE VIRTUAL

ELEMENTS LIKE PEOPLE, TARGETS AND BALLISTICS ARE

MAPPED INTO A SOLDIERS LIVE FIELD OF VIEW.

WHERE'S THE BAD GUY AT?

THERE HE IS MOVING BEHIND OBJECTS RATHER THAN

THROUGH THEM.

THIS IMMERSIVE VIRTUAL REALITY TRAINING IS SO

PROFOUNDLY REAL, A USER FEELS FULLY PRESENT IN

THEIR ENVIRONMENT, MAKING THE ADRENALINE PUMP AND

THEIR HEART BEAT FASTER LIKE A REAL LIFE MISSION.

GET DOWN, GET DOWN OVER THE YEARS WE USED POP UP

TARGETS, PAPER TARGETS, THAT SORT OF THING.

HOW MUCH BETTER WILL IT BE TO BE ABLE TO PROJECT AN

ACTUAL SYNTHETIC CHARACTER INTO THAT ENVIRONMENT THAT

HAS THE SAME LOOK AND FEEL OF THAT ENTITY AND ITS

MORE REALISTIC FOR THE SOLDIER AND YOU HAVE A

BETTER INTERACTION BETWEEN THE SOLDIER AND THE

TARGET.

BAM GOT EM THAT CAPABILITY WILL PROVIDE INVALUABLE

TRAINING TO OUR SOLDIERS ON THE GROUND AND EVEN

THOSE ACROSS OUR OCEANS BY GIVING US THE POWER TO

ENABLE USERS ANYWHERE GEOGRAPHICALLY TO INTERACT

IN COMPLEX VIRTUAL ENVIRONMENTS.

WE HAVE SO MUCH TO LEARN FROM EACH OTHER AND BEING

ABLE TO SIT IN OUR HOME COUNTRY AND LINK TO

ANYBODY ANYWHERE IN THE WORLD, IT MAKES IT SO MUCH

EASIER TO DO COALITION TYPE EXERCISES.

THESE TEAMWORK APPLICATIONS ARE ALSO

BEING USED AT PLACES LIKE THE MISSION TRAINING

COMPLEX AT JOINT BASE LEWIS MCCORD...

WHERE SIMULATORS LIKE THE STRYKER VIRTUAL COLLECTIVE

TRAINER ARE ADAPTING SOLDIERS TEAM FIGHTING

TACTICS ...BY CREATING AN ENVIRONMENT WHERE SOLDIERS

CAN SAFELY REPLICATE EXPENSIVE AND DANGEROUS

SCENARIOS.

CAN I DRAG HIS BODY AND PUT IT IN THE TRUCK?

THIS IS A VALUABLE THING FOR OUR SOLDIERS TO DO; WE

ALL NEED TO FOCUS ON MAKING SURE OUR SOLDIERS

ARE PREPARED FOR THE MISSIONS WE ARE GOING TO

ASK THEM TO PERFORM.

AND GETTING MANY REPETITIONS OF A SOLDIER'S

SKILL IS THE WAY TO MAKE THEM PREPARED AND GAMING

AND VIRTUAL PROVIDE MORE SIMULATIONS THEN THE LIVE

ENVIRONMENT THAT LIVE ENVIRONMENT IS ALSO

CHANGING DUE TO VIRTUAL AND GAMING TECHNOLOGY AS

FAR BACK AS THE ROMAN EMPIRE, SAND TABLES WERE

USED REPRESENTING SOLDIERS AND UNITS IN BATTLE.

ROCKS AND STICKS.

TODAYS TECHNOLOGY IS MOVING US OUT OF THE

SANDBOX AND INTO FULL 3D REPLICAS WITH APPLICATIONS

ALLOWING US TO CUSTOM TAILOR DISPLAYS FOR EACH

INDIVIDUAL ROLE A SOLDIER WILL PLAY .... TURNING

THIS....TO THIS.

YOU JUST NEED TO TAKE PICTURES.

COULD YOU USE EXISTING DRONE SYSTEMS THAT THE

MILITARY HAS?

ABSOLUTELY.

IF YOUR ABLE TO TAKE ACTUAL IMAGERY AND PUT

THREE DIMENSIONALITY TO IT AND BE ABLE TO WALK THE

TERRAIN AND SEE ALL THE ANGLES AND EVEN SEE WHAT

THE ENEMY MIGHT SEE AND DO IT QUICKLY, THERE'S A LOT

VALUE IN THAT.

SIMULATIONS AND GAMING TECHNOLOGY IS

REVOLUTIONIZING THE WAY WE DO BUSINESS, AND ITS

FORCING SOLDIERS OUT OF THE BOX AND INTO THE

VIRTUAL WORLD IT TEACHES YOU TO OPERATE IN A

DYNAMIC ENVIRONMENT AND DO DECISION MAKING...

WE TRY TO MAKE IT AS IMMERSIVE AS

POSSIBLE...AND THEN WHEN YOU DO HAVE TO MAKE THOSE

DECISIONS OR USE THOSE SYSTEMS IN A MORE

STRESSFUL ENVIRONMENT, YOU'RE BETTER PREPARED.

TRAINING NEEDS TO BE AS HARD AS THE GAME ITSELF,

MAKE THE SCRIMMAGE AS HARD AS THE GAME, SO SOLDIERS

ARE CHALLENGED AND SEE THINGS FOR THE FIRST TIME

IN TRAINING AND NOT FOR THE FIRST TIME ON THE

BATTLEFIELD.

EXPERIENCE IMPROVES SURVIVABILITY, BUT

UNFORTUNATELY THAT FIRST NEGATIVE EXPERIENCE COULD

ALSO BE THE DEATH OF THEM SO WE WANT TO HAVE THEM

HAVE THOSE NEGATIVE EXPERIENCES VIRTUALLY SO

THAT WHEN THEY ARE OUT IN THE REAL WORLD THEY HAVE

THIS REPERTOIRE OF I KNOW THIS WORKED, I KNOW THIS

DIDN'T WORK, HOW CAN I APPLY IT TO THE EXISTING

SITUATION AS TECHNOLOGY CONTINUES TO CHANGE.

SIMULATIONS AND GAMING TECHNOLOGY WILL TAKE ON AN

EVEN BIGGER ROLE IN OUR ARMY.

ENSURING AMERICA'S FUTURE SOLDIERS WILL BECOME

ADVANCED DECISIVE WEAPONS.

I THINK THAT VERY SOON OUR SIMULATION ENVIRONMENT IS

GOING TO BE EVERYWHERE AT ALL TIMES AND THAT'S GOING

TO CHANGE THE WAY WE GAME, CHANGE THE WAY WE LEARN,

CHANGE THE WAY WE INTERACT WITH ONE ANOTHER.

EVERYONE'S PROBABLY SOMEWHAT AFRAID OF THAT,

BUT THERE ARE ALSO COMPONENTS OF THAT WE CAN

EMBRACE AND WE CAN MAKE GOOD USE OF FOR LEARNING

ILL PUT YOUR BODY IN THE BACK OF THE STRYKER OK?

NO MAN LEFT BEHIND IN HERE.

For more infomation >> War Games - Duration: 6:54.

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Teletubbies App Dipsy's Fancy Hat Maker Teletubbies Game - Duration: 10:15.

It's the iPad show, let's play let's go!

Surprise and Play!

Hey friends, I'm Chocolate Chip

This is the iPad show

Do you want to play with me?

Let's play games

Which game are we playing?

The Teletubbies games

It's ...

Dipsy!

Got him

Over the hills and far away, Teletubbies come to play

Where's Dipsy?

He he he he

He he

It's Dipsy

Let's say hello to him

Eh oh!

Get ready to play

wooo

Dipsy loves to be creative

I wonder what he's creating today

Tubby toast

it's a tubby toast

let's put some eyes

on the tubby toast

Googley eyes everywhere

and hearts

it's for you mama

awe, thank you sweetheart

ok

that's enough

and we need a star

and even the balloons

and tubby custard splat

done

done

done

done

what did you make?

I made a tubby toast hat

Let's help Dipsy color it it

pick a color

red

no green

good work

this is green

orange

yellow

purple

and red

and pink

done

done

done!

hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat

look!

Wow, good job with dipsy's hat!

You colored in Dipsy's hat

Dipsy's loves it

that has hearts

and ... and tubby custard splat

and the eye balls

and some tubby toast

and colors

beautiful

do you want to try again?

yeah

yes

Dipsy loves to be creative

I wonder what he's creating today

wow another one

pick a sticker

what's ya doing?

I making all the balloons on Dipsy's hat

he he he

Oh my gosh that's lots of eye balls

tubby custard

tubby toast

on the ipad

ha ha ha

Looks good to me

more eyeballs?

ha ha ha

tubby custard

ok

are you done?

ya, and even balloons

all done

done

see

wow

that looks good to me

hat, hat, hat, hat, hat

hat, hat, hat, hat, hat

let's color it in

good work

looks great

that's great mama

wow, that's a lot of tubby toast

let's see

hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat

Yey!

wow!

look!

You've colored in Dipsy's hat

Wow, it's tubby toast and all of these colors

Beautiful!

Can we try another one?

sure

yes

Dipsy loves to be creative

I wonder what he's creating today

achoo

oh, bless you

pick a sticker

I'm putting all the balloons

argh

and put one tubby toast

more tubby toast

more eye balls

that looks good to me

and these

this is very good

more tubby toast

done

done

done

yeah!

hat, a hat, hat, hat

We have to make one for Dipsy

Let's help Dipsy color it in

good work

more

that's a lot of eye balls

done ... beautiful!

tubby toast and eye balls

mmmm

that looks delicious

hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat, hat

Look at that! ... ooo, there's your creation!

You've colored in Dipsy's hat

Woah, it's full of eye balls and tubby toast

Hurray!

he likes it

he he he ha ha ha

he he he ha ha ha

Eh oh!

Hurray!

Hurray!

Hurray!

Hurray!

He likes it!

Hurray!

What's he doing?

Eh oh!

Hurray!

tubby fan

oh the windmill

windmill

Can you make it spin?

Spin the windmill

you gotta press on it sweetie

hurray!

the Teletubbies love when you spin the windmill

Can we try another one?

Tubby phone

The tubby phone is ringing

tap the tubby phone

it's Dipsy's turn to answer the tubby phone

oh, tubby phone dance, tubby phone dance

ring ring

ring ring

Dipsy!

Why's he saying Dipsy

again again

tubby phone is ringing

tubby phone dance, tubby phone dance

ring ring

ring ring

Dipsy!

Yey, Dipsy!

Let's try another one

tubby toast

it's time for tubby toast

Dipsy is hungry

Can you make the tubby toast for Dipsy?

tap the tubby toaster for tubby toast

tap it

ah, it's ready

tubby toast ... tubby toast!

ha ha ha ... it comes out!

another one coming!

tubby toast!

that's two tubby toasts

tubby toast

three tubby toasts

Dipsy loves tubby toast

one more

tubby toast

four tubby toasts

Thank you for playing with me today

and the Teletubbies

We had fun!

See you next time on the iPad show

the iPad Show!

bye

thanks for watching

click subscribe

thumbs up

i heart you

subscribe

see you next time

and we're gonna have fun

Surprise and Play!

awe, he's so cute

kiss

For more infomation >> Teletubbies App Dipsy's Fancy Hat Maker Teletubbies Game - Duration: 10:15.

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Learn Colors with Baby Doll Kids Games - Bad Baby Sleeping & Play Cooking Bath Dress up Cleanup - Duration: 14:05.

Learn Colors with Baby Doll Kids Games - Bad Baby Sleeping & Play Cooking Bath Dress up Cleanup.

For more infomation >> Learn Colors with Baby Doll Kids Games - Bad Baby Sleeping & Play Cooking Bath Dress up Cleanup - Duration: 14:05.

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spiderman cartoon games for kids - spider-man marvel unlimited battle versus - Duration: 2:54.

spiderman cartoon games for kids - spider-man marvel unlimited battle versus.

Hey friends this is great game with spiderman marvel unlimited.

Looks like spider-man cartoon but is great with green goblin and another spiderman marvel

characters.

Me and my Dad have play this game and we had a lot of funn.

Hope you will enjoy.

Don't forget to SUBSCRIBE our CHANNEL.

SUBSCRIBE to Gertit's Adventures: https://smarturl.it/GertitSubscribe

Spiderman Stickman Playlist: https://www.youtube.com/playlist?list=PLI0lA199KYzujO2X4O-HVXASePQrNW8ee

Part 1: https://youtu.be/I-CrSbVijKI?list=PLI0lA199KYzujO2X4O-HVXASePQrNW8ee

Part 2: https://youtu.be/7L6vWT2a6kQ?list=PLI0lA199KYzujO2X4O-HVXASePQrNW8ee

Part 2: https://youtu.be/6giKVXK8B_Q?list=PLI0lA199KYzujO2X4O-HVXASePQrNW8ee

Spiderman VS Black Panther Death Battle with Superheroes | MARVEL Contest of Champions

#8 https://youtu.be/B_3urIyaMLU?list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM

Colossus VS Scarlet Witch Iron Man VS Thor Spiderman - Death Battle | MARVEL Contest

of Champions #7 https://www.youtube.com/watch?v=xYIgcUTHXtg&list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM&index=2

spiderman, Drax, Wolverine, Captain Marvel - Death Battle | MARVEL Contest of Champions

#6 https://www.youtube.com/watch?v=0jNjLO3jSdA&index=1&list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM

spiderman, Hawkeye, Colossus, Drax, Vision - Death Battle | MARVEL Contest of Champions

#5 https://www.youtube.com/watch?v=Av6ZAMPzWUQ&index=1&list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM

Spider-man, HULK, Iron Man, THOR, Colossus, Black Panther - MARVEL Contest of Champions

Videos Playlist: https://www.youtube.com/playlist?list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM

spiderman, Colossus, Punisher - Death Battle | MARVEL Contest of Champions #4

https://www.youtube.com/watch?v=XyYpJeSVEb8&index=3&list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM

Spiderman VS Hulk, Black Panther - Death Battle | MARVEL Contest of Champions #3

https://www.youtube.com/watch?v=z0m40vaRiKs&index=1&list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM

Spiderman VS black panther, Colossus, Winter Soldier - Death Battle | MARVEL Contest of

Champions #2 https://www.youtube.com/watch?v=LJd1w9fhQp8&list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM&index=1

spiderman vs thor death battle - wolverine vs black bolt | MARVEL Contest of Champions

#1 https://www.youtube.com/watch?v=G0dVb8DOzKM&index=1&list=PLI0lA199KYzt-k7fZII3xn-2O4uVDTVyM

HULK VS Thor, Loki, GreeN Goblin, Captain America Marvel Superheroes Smashers Epic Battle

https://www.youtube.com/watch?v=Opis-tVsqSg&list=PLI0lA199KYztnNVY9Hk_b-aLFqUw_m-Kj&index=2

RED Spiderman vs Black Spiderman and Play Doh Superhero Rocket Raccoon Gertit's Magic

Show for Kids https://www.youtube.com/watch?v=xFP16lArjHI&index=1&list=PLI0lA199KYztru4qqSgSVqoiZgW-NRr0t

Captain America Civil War - Spiderman & The Joker Superheroes in Real Life /w Superhero

Fun https://www.youtube.com/watch?v=fGt8eJFF-PY&index=2&list=PLI0lA199KYztru4qqSgSVqoiZgW-NRr0t

For more infomation >> spiderman cartoon games for kids - spider-man marvel unlimited battle versus - Duration: 2:54.

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THE EVIL WITHIN 2 Walk through Game play Mission 3 Chapter 3 on PC part 3 - Duration: 31:58.

For more infomation >> THE EVIL WITHIN 2 Walk through Game play Mission 3 Chapter 3 on PC part 3 - Duration: 31:58.

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OVERCHARGE | PLAYING NEW GAME MODE GAMEPLAY - League of Legends - Duration: 9:16.

Our program just turn on I gonna farm this

did she take it from me ? are you serious ?

no no it's for us how they took it from us ?

We wanna take the one before them Nooo kalista Ok I took it nice

The new mode on PBE server is very close on normal clients

it's name is Overwatch no it's overcharge

what is the main idea on overcharge ?

As you can see, It's me the Professional with 2 noobs fight 3 pros

Riot always gives you noobs to play with

the idea is to make charging

going to some vehicles to farm them instead of Minions

If we farmed some of them, you become very very huge

then our (HP) gonna be so super Almost 4000hp

with very high Attack speed and Damage

then become sneaky sneaky system we run away from each other like an idiots

OK what is required ?

As you can see I'm playing on Project Vayne

those which are we have to farm The biggest number possible

In order to reach to OverCharge

We become very strong with very high attack speed and Damage

And then becomes Chases

Here is Xayah

Nooooooooo

My team is so sleepy

Ok nice where did she go ? Is she flashed ?

Ok she flashed Kill her

the most important to farm those the best way to win

Wait

Another one

We collect 3 and still 2

now still one to OverCharge

Come just still another one to Come here Kalista

No come on guys

pleased to meet you

If you finished it from the beginning, I will become stronger

Let's do this

Let's kill them

There is Kalista alone

Hi Kalista

How you doing baby ?

Nice nice who's next ?

she stole me my double Kill

Here we back again

End of program means let's farm again

They just farm one

quickly quickly

hello everyone please we must finish farms before them

My team farmed 2 And I'm gonna take this number 3

Don't start a fight Just farm

we need another 2 faster than them

pleased to meet you guys hello

where did they go ?

Come on Lucian let's do together

What ?

take this to transform

For more infomation >> OVERCHARGE | PLAYING NEW GAME MODE GAMEPLAY - League of Legends - Duration: 9:16.

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Vampirina Game Night - Top Group - Duration: 9:31.

Please, Like + Comment + Share and SUBCRIBE to see more videos, Thank You!

You do remember that we are not playing tonight and her new friends

You could play I

Can't believe it's been hiding there this whole time that sneaky sneaky game we played Skelly

Yes

My favorite part of game night perk up your ears everybody because this is how you play when it's your turn

But players beware each card has a picture the picture then turns into an obstacle that tried

Be fooled the skeleton

First for the cards is hockey you pick

rocks no Cates Skelly run

You want to play

No, no, you know how much I love organizing pans and cans and cans of juice

Having run yet rock monsters

Let's play round two

Nice and easy beat the iPod round could get pretty slippery huh no one else is slippery

Look how happy she is

Okay

Let's play the last round

For V how bad can it be the final round Skelly run scaley run

It's something wrong B. We know how much you love cow Iran, but we're not having as much fun as you are Oh

More story too used to games everyone in Transylvania loves dodging eyeballs, and I forgot that you might not

I'm sorry. I made you play don't feel bad. We really did want to play and game nights are supposed to be fun

so

How about we play the games you've wrought since no one needs to play

Feet are made of stone

made of stone

I realized that but they don't usually feel that way that was a late and a loud night

Hold on to your bat wings because I have two words for you scream

Wait for it here, it comes

Scream girls are my favorite

We play their videos on TMT transylvanian monster television

Okay, thanks. We're psyched to be here

I didn't know you

Could do that later

We are thrilled to host you at out humbles Wow your guitar

I can't believe I'm holding it

Do you play any more of the spookily girl myself?

But Bridgette plays the guitar I always wanted to be in a band so do it

You play the spook alele you play the drums. You're the lead guitar. That's all you need

Sure, do I have a feeling you're gonna be great you guys remind me of us when we started out really you're so good

We're nothing like you we'll throw a concert

And you guys can be our opening band invited crowd so we can really rock this place wait. What Oh?

Is everyone ready ready

Oh

I was too late wasn't I uh-huh here you go one two

Sorry happens to the best of us when I get nervous my own

Okay look that was old personal guru rock

I mean School of Rock will teach you what to do

First things first okay forget those I got it Demi's darlings dummy in the Jets

I don't think so your bit everyone has an inner ghoul

Find the strength inside yourself and show it to the world while you're on stage

But I like it

Girls it is nice. You girls are totally ready to rock and roll which is good timing because the audience is here

It's okay to be nervous just find your inner goop and I

Can't Jam a song to keep the audience, and then you guys can come out we'll be the warm-up band for you

You'll find your inner goo girl. I believe in you that makes one of us. They are pretty incredible

I can't wait to see that big ending oh no their big ending everyone will get scared

I knew you could do it corrupt all girl

Let your inner

And they're pretty amazing I don't know about yours, but mine sure is

For more infomation >> Vampirina Game Night - Top Group - Duration: 9:31.

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UofL downs Bellarmine in final exhibition game - Duration: 1:27.

For more infomation >> UofL downs Bellarmine in final exhibition game - Duration: 1:27.

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Pre-Game: Romeo Miller vs. Lizzo | Trivial Takedown - Duration: 1:43.

Welcome to Trivial Takedown Pre-Game.

Trivial Takedown is the fastest music and pop culture quiz show

on the planet!

We've got two contestants lined up to play head-to-head.

Let's meet 'em!

>Yo what up, y'all? It's your boy Romeo Miller,

looking like a tall glass water.

I can't talk trash today. Look at them emojis. Oh yeah.

[Lizzo laughs] >I can't focus.

>Tonight's gonna be crazy because guess what?

It's your main bitch Lizzo and I'm in here.

I'm about to beat his ass to a pulp.

Whoop his ass!

>Oh really?

[HOST] Alright, alright.

Our pregame is gonna get you two prepared for the main event.

First person to get 3 answers right wins.

[HOST] You ready? [LIZZO] Bam!

[HOST] Here we go.

I want to know the name of DJs who've made even more.

First person to get 3 right answers wins.

>Um, uh...

Steve Aoki.

[HOST] That's correct!

>Calvin Harris.

[HOST] Plus one, Romeo!

>[gasps] Yeah, Skrillex.

[HOST] That's correct!

>The little dude.

Like, he looks like a mix of Justin Bieber and uh...

>Kygo?

>No, M- M- M- starts with an M.

>Martin Garrix? He look like a baby!

>That's him? He be killing it.

[HOST] Lizzo, you kind of stole it from Romeo,

but that's 3 points- and you're the winner!

>This is how we playing?

>You were talking about baby.

Bam!

>Cold world. >No blankie.

>You gotta win at something, right?

[HOST] Do you, Romeo?

'Cause it looks like you got served.

Congratulations, Queen Lizzo!

For more infomation >> Pre-Game: Romeo Miller vs. Lizzo | Trivial Takedown - Duration: 1:43.

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Ready: Creating a game "Coastal rescuer" - Duration: 5:10.

Welcome to Ready quick tutorial

COASTAL RESCUER

The goal of the game is to save a man who has swum for a buoys

If you crash into obstacles you lose

Let's get started

Add a water background to the scene

Add the "Coast" object from your library

... adjust the size and arrange it on the scene

Add the "Pavement" object from your library

… rotate it 90 degrees

… create for him a new class "Obstacles"

… copy the object one times and arrange it on the scene

Add the "Buoys" object from your library

… rotate it 90 degrees and add him in class "Obstacles"

… copy the object one times and arrange it on the scene

Add the "Kayak" object from your library

… add the "Rotate" behavior and adjust parameters

...add him in class "Obstacles"

...off the "Rotate" behavior for other objects in the "Obstacles" class

...Play scene

Add the "Beacon" object from your library

...add him in class "Obstacles"

...turn off the solid and off the "Rotate" behavior

… copy the object three times and arrange it on the scene

Add the "Target" object from your library

Add the player from your library and name it "Player1"

… add the "Control Pad" behavior and adjust parameters

... turn on the physics and adjust the parameters

…copy the object "Player1", name it "Player2"

...replace the image and turn off the solid for "Player2"

...place the objects "Player1" and "Player2" in one position

...Play scene

Add the "Killer Whale" object from your library

...off the "Rotate" behavior, add the "Move Towards" behavior and adjust parameters

… copy the object one times and arrange it on the scene

...off the "Move Towards" behavior for other objects in the "Obstacles" class

...Play scene

Add the "Finish" object from your library

Add the "Text Box" from your library

... call it "Game Over"

... in the text field, type "GAME OVER"

... paint the text in the desired color

... adjust the final size

…copy the object "Game Over", name it "Win"

... in the text field, type "YOUR WIN"

... paint the text in the desired color and arrange it on the scene

Add the "Timer" from your library

... paint in the desired color

... place it in the "User Interface" layer, adjust the final size and arrange it on the scene

...Play scene

Go to Event Manager and create the following events:

We place the camera on the object "Player1" and turn off the visibility of the object "Player2"

Save the man and put him in your scooter

We win in the game when we deliver the victim to the shore

We lose if we encounter obstacles on the way

Try to improve the game

For more infomation >> Ready: Creating a game "Coastal rescuer" - Duration: 5:10.

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The Game's Not Over - Duration: 2:04.

For more infomation >> The Game's Not Over - Duration: 2:04.

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Games for Small Children | video game motorcycle for children - Duration: 11:47.

For more infomation >> Games for Small Children | video game motorcycle for children - Duration: 11:47.

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How to hack the game "Farm Rock" - Duration: 1:16.

Add pounds

To subscribe to the channel and the first learn about new hacks

For more infomation >> How to hack the game "Farm Rock" - Duration: 1:16.

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League of War VR Arena | trailer game | live game 86 com - Duration: 0:38.

League of War VR Arena | trailer game | live game 86 com

For more infomation >> League of War VR Arena | trailer game | live game 86 com - Duration: 0:38.

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The Design Behind Super Mario Odyssey | Game Maker's Toolkit - Duration: 12:53.

If there's one company I've talked about more than any other on this channel - it's Nintendo.

Their games are fun, wildly inventive, always accessible, and - most importantly - precision

designed, giving us a wealth of awesome game design lessons that can be used by anyone.

And so, with the recent release of Super Mario Odyssey, I thought this would be a good opportunity

to recap everything we've learned about the company so far - to see how Nintendo's

design lessons have been applied to Mario's latest adventure.

So, Mario Odyssey is the latest game to adhere to Nintendo's most fundamental design philosophy,

which I explored in this video.

In short - Nintendo often starts making a game by coming up with some interesting new

way to play, like shooting ink in Splatoon, or using the vacuum cleaner in Luigi's Mansion.

This gimmick then becomes the core of the game, with pretty much everything else being

used to support and frame that delicious nugget of interactivity.

What's the core of Odyssey?

Well, ultimately, it's this...

The hat throw.

In the game, you can press a button to make Mario throw his hat in the direction you're facing.

And you can also hold down that same button to make the hat spin in place.

This basic move, according to director Kenta Motokura, was "part of the game right from the beginning"

- and it went on to inform almost every other piece of design in the game.

For one, the hat throw is Mario's new attack.

Nintendo has always known that jumping on a tiny target like a Goomba is tough to pull

off in 3D, so Mario has different ways to attack his enemies in these games like the

kick in Super Mario 64, the FLUDD in Sunshine, the spin in Mario Galaxy, and now the

hat throw in Odyssey.

Of course, most creatures in Odyssey aren't there to be defeated - but to be captured.

This lets Mario take over an enemy, or a taxi or a dinosaur, and use their unique abilities.

It's essentially Odyssey's version of the power-up, but this allows for entirely

new mechanics and ways of playing - instead of adding to Mario's existing move set.

Now, some of these things are brilliant.

The Tropical Wiggler and the Gushen and the Pokio are so much fun to control that each

one could sustain an entire Snake Pass-style indie game.

But Odyssey has a whole cast of different capture targets, because this mechanic needs

to impact every element of the game.

So there are things that you capture to increase Mario's platforming abilities, things you

capture for combat purposes, and all sorts of things you capture to solve puzzles - like

guiding Goombas to shy lady Goombas.

Goombettes.

Now, this does slightly break the simplicity of the game - because each target can completely

change the way the game works and Odyssey needs to pop up a tutorial at the bottom of

the screen to detail the new controls.

But there's a couple things to keep in mind.

One, is that Mario often has loads of things he can do in his games, except, they almost

always exist as distinct and separate states.

You can't be a fire flower Mario in a half bee suit, half squirrel suit, throwing boomerangs.

And, likewise, you can only capture one thing at a time, in Odyssey.

This means the game has lots of ways of playing, but without the complexity of controlling

a character who is capable of performing 20 different actions with different button presses.

But also, Nintendo is careful to reveal these mechanics with its usual step-by-step introduction.

Take the Uproots - a sort of cabbage on telescopic silts - found in Steam Gardens.

When you first find these guys, you'll use them for very simple platforming tasks - before

using them for more complex challenges later in the stage.

And finally - a boss.

You see, even though Mario Odyssey has an open, sandbox design, each level still has

a critical path that lets Nintendo slowly ramp up a challenge from beginning to end.

In Tostarena, you'll start by messing around with capturing bullet bills down here in the

ruins, before guiding them through more difficult sections later in the stage, and then using

them - in spirit, at least - against the boss.

You'll also notice this sort of design in the game's sub areas, where a single idea

is introduced and then remixed over and over again in more complicated and difficult variations.

After you've finished a level, new elements and shortcuts are added to let you explore

freely and without needing to follow the same linear path that you took at the beginning

of the stage.

Now, in any other game, I feel like that would be it for the hat.

It's simply your way of capturing enemies.

But we should never forget that classic Miyamoto quote, "A good idea is something that does

not solve just one single problem, but rather can solve multiple problems at once."

Proper dual purpose design stuff.

So, in this game, the hat throw is also linked to your platforming.

Now I've spoken before about the expressive and versatile nature of Mario's jump.

Because this isn't just a jump but a rich toolbox of moves that can be used and combined

- letting the player put together the perfect sequence of leaps for any situation - whether

that's covering a huge gap, dodging a difficult enemy, or quickly saving yourself from danger.

And in Mario Odyssey, that toolbox includes the long jump, triple jump, wall jump, ground

pound jump, backward somersault, sideways somersault, and dive.

It's one of Mario's most extensive move lists in his history.

But the hat expands your options even further - for one, it works a bit like the spin move

in Mario Galaxy, because throwing the hat pushes Mario up a tiny bit, and keeps him

in the air for a bit longer, giving you a tiny bit of leeway on tricky jumps.

It also immediately reorients Mario in mid-air, so you can bounce away from a wall, then throw

your hat backwards, and dive on top of the wall - similar to Sunshine, where you can

use FLUDD to swing back onto a wall you just bounced away from.

And, finally, Mario can also step, jump or dive onto his hat, to spring off - again,

increasing the height and distance of his leap.

But, even better is that this move can be chained into Mario's already bursting move set.

So, you can cover an enormous distance by doing a long jump, then throwing out your

hat, and diving onto it.

You can even do another throw and another dive after that, letting you leap all the

way between buildings in New Donk City.

This stuff gives you an enormous set of options for tackling each part of the game, as you

decide whether to find some safe way to access an area - or try to use your moveset to get

to the same place quicker and with more style.

There are even areas that are only accessible to those with real mastery of the controls,

and Nintendo is careful to reward anyone who gets up there.

You'll also need to be masterful with the controls when doing certain late-game challenges,

like these Koopa races.

Here, I'm completely going off the main track and using a whole bunch of different

jumps to get to the goal before the other racers.

The company's current take on difficulty, after all, seems to be to make the main game

pretty easy and accessible - and then add additional challenges, after the credits roll,

for more dedicated players to tackle.

Beyond combat, capturing, and platforming, Mario also interacts with the world in different

ways by throwing his hat.

You can open doors, collect coins, and pull switches by chucking your hat.

And you'll notice that many coin blocks are now on the ground, instead of in the air,

further establishing that this isn't a game about jumping - but about throwing your hat.

Oh, but in general, anything that would take control of the game away for a transition

or a dialogue screen, like taking to a character or calling a Jaxi, is done through the A button

to make sure you don't accidentally throw your hat at something that would halt the game.

So, what's the benefit of making one mechanic so central to the entire game?

Well, for one it means Mario Odyssey can provide depth and complexity, with only three buttons

and a control stick.

You don't need separate inputs for producing a trampoline, attacking enemies, pulling switches,

and possessing characters if they're all the same action.

And yeah, there's also some motion-controlled moves, which you can't really do when the

Switch is in portable mode and, well, let's just pretend those don't exist.

At least they're almost entirely optional.

There's also hardly any confusion about how to interact with something in the world.

If in doubt, just throw your hat.

There's not much else you can do, after all.

This removes what Anna Anthropy calls "orphaned verbs" which are so specific and unique

that "the player has forgotten about it by the time they reach the one situation that

demands it".

And really, it just gives the game an amazing sense of cohesion.

Nintendo games might be weird and unpredictable, but they're not just a messy hodgepodge

of random ideas and mechanics.

There's always a certain unity to the entire package.

And, to tie this all together, the unique gameplay is often reflected in the game's

presentation.

Take Splatoon's punky aesthetic, which came from the graffiti-style ink mechanic.

Or Mario Sunshine's tropical groove, which was inspired by the super soaker gameplay.

There's certainly some of that in Mario Odyssey, with a race of hat-like creatures,

living in a hat-based kingdom, flying hat-shaped crafts around the world.

And everyone in the game is wearing hats, from this tiny dog's fedora to Princess

Peach's tiara.

Enemies wear hats too - and that's not just an aesthetic thing, but a way of signalling

that you'll need to hit an enemy twice to capture them.

In fact, the more hats a boss character is wearing, the harder they'll be.

And that's ridiculous.

But it's also amazing how much sense it intuitively makes.

And then, of course, there's Cappy.

Because, you're not just throwing a hat, but a cheeky chap who transforms into Mario's cap.

And, Nintendo has a long tradition of turning its more outlandish gameplay mechanics into

characters - I mean, this isn't even the first talking hat in Nintendo's history.

So, Mario's water gun in Sunshine was a talking robot called FLUDD, and in Mario 64,

this wild, new-fangled invention called the camera, was given character in the form of

a Lakitu camera man.

This helps to ground these ideas in the game world, and make them feel organic instead

of cold, mechanical, gameplay entities.

In Mario Galaxy, instead of having a user interface tell you when Mario's spin move

has recharged, you simply see the Luma under Mario's hat pop up.

Oh, and while we're talking about game design impacting aesthetics, I should point out that

many of the game's kingdoms were designed specifically to house the new gameplay mechanics

that Nintendo's designers came up with.

Motokura told The Verge, "when we had all of those different prototypes, those different

play ideas, we also started thinking, 'Well what kind of location can this fit into?

What kind of location would be fun for this play idea?'

For example, if we came up with a gameplay idea that kind of required ice or snow, maybe

a slippery surface, we would have to think that would be fun to use in a place that had

ice or snow."

Now these kingdoms work like the sandbox levels in Mario 64 and Sunshine, but at times the

game feels closer to a very different Nintendo game - Zelda: Breath of the Wild.

These two games are dotted with intriguing sights and shapes, teasing you to explore

every nook and cranny as you satisfy your curiosity about what's over the horizon,

or around the corner.

Still, Mario's stages are definitely more densely packed than Zelda's sprawling Hyrule.

Probably the biggest change from 64 and Sunshine to Odyssey though, other than the frankly

ludicrous increase in the number of collectibles, is that collecting a moon doesn't shunt

you out of the level and back to a hub world.

You just keep going, letting you bounce around the level, sniffing out more collectibles

and secrets.

Now, there's one final thing that Nintendo likes to do in a game that's so heavily

built around a single mechanic.

And that's to take it away.

They give you a wonderful new gameplay tool that's powerful and adaptable - and then

suddenly remove it and see how you get on without it.

The same thing happens in Odyssey, when you have to hang up your hat to explore certain areas.

And there are also enemies who don't take kindly to being captured, like these explosive

enemies who grab your hat and then fly back at Mario, or piranha plants that eat Cappy

and you must stomp on the plant's head to let your hat free.

These might force you to use Mario's other abilities, or just add a surprising new wrinkle

to the way the game has worked up until this point.

So, I think that's Mario Odyssey in a nut shell.

A game this good doesn't just come out of nowhere, but it's the product of applying

Nintendo's most treasured design philosophies when it comes to level design, difficulty,

game mechanics, and more.

Stick them altogether and you get a game filled with endless curiosity, clever mechanics that

are explored to their full extent, an incredibly fun and versatile movement system, and a certain

sense of cohesion that ties everything together and makes even the most weird and disparate

elements feel like part of a greater whole.

Mario Odyssey ain't perfect, but it's certainly one the very best games of the year

and anyone interested in Nintendo's design would be smart to dive deep into this game's

many treasures.

Hey thanks for watching!

GMTK is Patreon-powered and these are my top tier supporters.

Just a reminder that every week, on a Wednesday, I'm live-streaming games here on YouTube.

We've played Mario Odyssey, Shadow of War, Heat Signature, Cuphead, and more.

It's a good time with a nice group of viewers watching and chatting about the game so make

sure you're subscribed to the channel so you get a notification when I go live.

Cheers.

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