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For more infomation >> E.T. for the Atari 2600 is the Greatest Video Game Ever Made by Human Hands (Don't @ Me on That) - Duration: 0:31.-------------------------------------------
hack bầu cua - dạy hack game trên điện thoại - Duration: 6:42.
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Colorful Game - Learning Plants and Fruits - Virtual Pet Friend Care - Android Gameplay - Duration: 11:03.
Colorful Game - Learning Plants and Fruits - Virtual Pet Friend Care - Android Gameplay
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Wanna Game Together? Just Friend Me - COD WW2 Hardcore Gameplay - Duration: 1:21:33.
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Best Gaming MMO Of All Time | Neverwinter - Walkthrough Part 1 - Duration: 11:19.
hey guys it's lighting and welcome to a new let's play this let's play it's
gonna be on Neverwinter so without further ado let's just jump into it
yes
get his attention
just be a boss
and that one goes through killing me how did I know
now there's moss lets me just go to mini-boss the option somehow okay so two
classes they got human a very below oh that's kind of it but yeah no oh I guess
you need like a season pass or something this one okay you buy this one I don't
know it's cool that's not right I'm Rudolph for Catholicism but what else so
no a dwarf - I fell even though T Philly brow yep dark oh yeah and then this one
will just be the paper okay no I'm generic guys hmm
I do spend like 30 minutes on the character customization screen so I'm
really sorry son looks pretty cool
I guess I'll just be given to make this fast I'll see myself that live that did
bill cool and there's a moon elf which had to pay for which I assume you do
that actually I probably would have picked otherwise I was just check your
style yep hunter Ranger okay that's actually like the fast I playing D&D
normally I play all hunter Ranger but hmm that's that played last kind of type
of I don't know if it was never winter but even if you even if it was like I
guess a certain type suppose or like when the DLCs or something I didn't play
tricks or oh and they look good if devoted cleric control wizard drug
puncher Ranger we just saw its scourge warlock a bound paladin great weapon
fighter Guardian fighter and coming soon so alright if you chose 13 so I'm
assuming that's not covered since no no my dear I might be a trickster I'm sure
probably I'm sure I'll get an invisibility effect was super useful
okay so I can flash around the battlefield and slashing foes so quickly
that you cannot be it's on you to see as a trickster your primary your ability is
dexterity your secondary abilities are charisma and strength so those are ones
I really need to focus in I guess my racial bonus I can all I can pick any
two riders drink can you somewhere costs no I'm sure to go that is not supposed
to be happy he's a rogue there's also not supposed to be scrawny you should be
like an average first thing cuz describe people use your URL would say peasants
of other rogues your wealth well well fed but yeah did enough everything good
Lady Luck perfect I'm a thief
alright Oh rogue but you know same concept for it right no okay or name
okay so that's my background right here and actually my backers Mike understands
we're just name it what I usually go with Jason I'm level one that's a good
sign I think it was another like I said before I think it was never what sir I
play before but I got thought up to about I think level 36 nothing too too
high but I I knew what I was doing Oh
someone that's not even let me do that that's sorry about uh did that you found
me okay cool can I go to options I still gonna hear that
actually I think 80 area was fine yeah it's fine um I think I'm okay
all right guys so we got everything set I will see you guys in the next episode
and remember lighting strikes from the bottom up I will see you guys in the
next video
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Paytm cess free //live game // - Duration: 3:24.
Subscribe to My channel
Is belly outside I don't always was left
Stone sweet cheese and leading us all will ever trust
Three strands to the highways so my shadow to sunrays
Along the way melodies we haven't played I don't know
Go in around these walls
Through the wastelands through the highways so my shadow to sunrays
To the weigh stations
Number
Two thousands and will grow in number
We'll go
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Colorful game - Elsa Anna become superheroes baby run to save the Northern Light cartoon for kids - Duration: 31:17.
Frozen cartoon for kids fun game superheroes of the north
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wtf is up with COFFEE games?! - Duration: 10:31.
Rahi weird games Markiplier so I have a problem today because as per usual I wanted to record a video and as
I always do I come to H when I find most of the games that I play on this channel
however this time I found something quite strange and interesting the
perfect coffee coffee gets you there coffee madness look at this game it's
absolutely freaking crazy isn't it all it takes is some coffee alright so you
get my point what the fuck is wrong with all these
freaking coffee games so screw it today's video is gonna be all about
coffee video games and there is no more perfect way to start a coffee gaming
video other than with the epic tale of god okay next game up next we have the
perfect coffee because I mean look at this this art style is some next-level
shit and also how is this coffee not spilling cuz I'm over here spilling all
social acquits all over my stuff what can i buy this does this game have merch
get ready for the most perfect coffee experience you've ever had someone wants
a perfect coffee but you don't have all the ingredients to prepare it right now
find all the ingredients in order to save a restaurant you know what screw
the ingredients the only thing that's gonna save this place is my beautiful
character model alright I'm assuming is the ingredient okay we got the coffee is
that okay sugar oh my god I have to square to get the sugar screw it come on
come on oh my this game is not perfect so far 1 out of 4 ingredients come on
come on come on come on get the cream get whatever those are pubes
apparently the secret ingredient to the perfect coffee is just pubes there you
go you're welcome well done you did it you saved your restaurant I definitely
say that was the perfect coffee experience alright this one actually
looks pretty decent but I doubt it's gonna be able to compete with the two
bangers that we had previously I mean let's keep it real let's go
what what do I have to do what why well what is this explain to me explain why
are you like this I don't want to live anymore yes please
close the Looney Tunes dark hole on me I don't what well I could you like bro you
don't need coffee you need some freaking brain surgery cuz
you need to walk straight I'm assuming I have to make it across the street
alright get on my way get out of my home okay okay it's not gonna be oh my god
you know what this man is my freakin hero nothing
keeps this man down he has a determination of steel and a
sweet-ass unibrow oh my god I just found my new hero hotdog man please please
have my children 20 seconds left oh my god Go Go where am i oh okay I
don't think we are gonna be able to make it this one let's just restart I'm
assuming we have to follow that like the red arrow that's on my feet so come on
dude don't bump into anything oh my we're doing just as I said that
you trip on the sidewalk and fall on your face so let's just cross the street
to the right after we fall a hundred goddamn time okay go easy get easy or
look at you what would you just tripped on air my guy all right there we go
we're doing it we're doing it oh my god that was so clean and you trip on the
sidewalk again you avoid 17 different cards and the sidewalk gets you 30
seconds left what do I have to go even
keep why keep going straight 15 seconds 15 seconds dude oh my god
this is even frickin harder than get over it because okay I know I'm sorry
store and we ran out of frickin time but I would I think we were pretty close
because it's at eight point two meters last time so
let's try it again okay so I know I know I know the way now
I know do you wait okay I have died and tripped and fallen on my face like
freaking a million times so if that's not trial and error then I don't know
what is okay go go can one of these cars like
freakin hit me and push me a little bit because I clearly can't do this on my
own all right we got a minute we got a
minute okay we are looking a lot better than we were now so don't mess it up for
me clumsy clay okay that's what I'm gonna
call your name is clay and your clumsy shit
thread the needle great the needle you can do it you can do it baby you can do
it let's go don't do not run into the glass oh oh did we do it did we do it
yes dude if you couldn't even get on the sidewalk I don't know how you're gonna
last eight how is that killing yourself well I think that after that a coffee
break is definitely something that I need right now oh dude I just want to
trap remix of this soundtrack nevermind I'm not even gonna play two frigging
game this is gonna be the next banger for all those rappers with tattoos on
their faces okay while waiting for my slow ass internet to download the next
game we're gonna play whatever the fuck visits Oh wake up what is this game what
have I just walked into what is going on dude I said I was drinking coffee not
fricking I don't even know what drug does this like in the music doll like in
the music okay so I'm assuming out to jump and I can shoot cubes and I'm
jumping over cubes so we probably have to go to that guy over there I'm
assuming I cannot jump for shit do I have to shoot you just from here not
working yeah baby alright we're making it it is happening get that double jump
girl oh no no no no no I fell off god dammit
alright this is now or never meaning that I'm gonna try this one more time
and if it doesn't work just fuck it okay let's go huh
and it did not work plus I don't really see what coffee stands and this whole
freaking universe so goodbye red dinosaur man with glasses okay welcome
to coffee gamedev where you are not gonna be developing new coffees nor
developing new video games you are just gonna be delivering coffee to video game
developers not really as exciting as the previous two so yeah let me just do my
shitty job well yeah and why is this AC not working oh my god I just froze to
death Oh nice animation though okay so how do
i what do we do take who needs some coffee do some coffee sir sir sir know
that that guy just looks like he's bleeding out coke oh this person needs
coffee no he wants a cappuccino or whatever who needs coffee they just make
this for nothing hello the coffee is getting cold people
nobody actually all right bring this one back since nobody likes it now let's
create this you know what to squeeze everything screw it why am i saving up
no there's not my company I can spend all I freaking want they don't pay me a
lot anyway so oh my why did I just fall off alright who needs iced coffee okay
I'm looking at the map okay you do take it thank you
you just gave me ten more like one percent okay I don't have more milk its
milk we load this we have more iced coffee to make baby all right who wants
some cappuccino or whatever this is there was a dude right over here dude I
just saved your life you were about to die button and bring you that coffee
more iced coffee let's put this bitch to create some more and you hope that was
clawed shoot I am clutching all the freaking deliveries right now yo bro all
these people drink his iced coffee are you kidding me I don't even get to that
place oh no oh no we're gonna freeze again god damn it yo I really like that
innovation it's super cool it makes me feel like I'm a super
for five seconds everyday and the rest of the time I'm just a lame delivery
person that is ace countenance why are you just slaving people to make games
for you plus you are all the same person so I don't know how to feel about this
company all right come on let's do a couple more deliveries then I am
quitting this guy what why just got electrocuted this place is not all it
just inverted my controls are you kidding me this is not a safe workplace
oh no no that guy in the bottom needs this stuff come on come on don't I need
still need to create it come on come on come on come on
no we failed oh nevermind there's someone else that needs it and I just
got my controls inverted again thank God I am a freakin master at this game now
all right there we go we got it is there you know what screw you dude I want to
make video games okay let me mocap this shit look at this you do not have
anything near these moves right now I bet your games gonna suck I want to make
my own god damn game is there an empty office over here anywhere fire somebody
help oh there we go there we go let's take this guy's office there oh can I
even sit let's go okay I got it now I'm gonna be the one working here I am going
to make an RPG horror puzzle battle royale game now you tell me that is not
gonna be the next gaming phenomenon I don't even care if I lost I'm not gonna
try again because I quit this Rickon job I hope you all enjoyed that coffee
gaming experience and you know what we should appreciate and value coffee by
playing coffee video games do you have any idea how many people get up in the
morning just because of coffee so if you made it this far please
consider it an ester bond and not miss any new uploads I hope to see you all in
the next one have a great rest your day and all hail our Lord and Savior coffee
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OpenMW-CS 0.44 Release Commentary - Duration: 3:34.
Welcome to the OpenMW-CS video of this release!
Editor development has gained momentum in the last few months,
which should be more noticeable when version 0.45 arrives.
For now, let's have a look at the changes included in version 0.44.
First of all, the current release changes the names of two data fields.
On the one hand, the "Model" entry is renamed to "Model/Animation"
to make clear that certain objects have default models and use the specified file to play a different set of animations.
On the other hand, the "Original creature" field is now called "Parent Creature",
which emphasises the fact that the current creature's sound file is fetched from the referenced creature ID.
The naming is still not perfect, but once we have tooltips for data fields, things will become much clearer.
But that's another story for another time.
OpenMW-CS provides a search function to quickly search for pieces of data and a verifier to run a global error check.
The results are displayed in a report table and can be filtered and sorted.
In the past, sorting reported entries by ID was case-sensitive, displaying, e.g., a lower-case "a" below an upper-case "Z".
This issue was fixed in the current release.
Some of you may have already noticed it:
Version 0.44 features a new icon set for our editor.
A big thank you to our user Lamoot who created all the icons!
The set is complete – ignoring icons for missing features –
and we hope that the icon style blends well with the editor's current design.
Finally, the current release introduces terrain texture editing.
This new editing mode is available in the scene view and enables modders to paint textures onto terrain,
replacing the original textures in the process.
You may select textures by drag-and-drop from the textures table and from the land textures table respectively.
Once you have selected a texture, you should customise the brush by setting its shape
– point, square, or circle –
and its size.
We will also eventually add the option to set the brush to the shape of the current selection.
If you want to switch between brush setups, just right-click on the brush icon and choose from a list of recently used brushes.
Happy painting!
That's all for now.
As I mentioned at the beginning of this video, editor development has gained momentum again,
so stay tuned for the upcoming 0.45 release!
Also consider reading through the official release notes for more in-depth information and visit our forums on openmw.org.
Until next time; thanks for watching!
-------------------------------------------
All About China's Game Plan for Mobile with Chris Lang (Xperi) - Duration: 9:52.
Chinese consumers, in particular the younger generation,
are addicted to selfies as well as the popular Tik Tok
and live streaming.
Joining us today is Chris Lang
general manager of Xperi Greater China Region.
Mr. Lang, thank you for being with us.
It's my pleasure.
Chris, is there anything new
you've noticed at 2018 Mobile World Congress (MWC) in Shanghai?
Well, I think the two congresses in Shanghai
and Barcelona are pretty much the same,
both focusing on the latest trends
and hot topics in the mobile phone industry.
MWC Shanghai focuses more on B2B,
and also the application of 5G and AI in China, as opposed to Barcelona
as we heard at MWC Barcelona, in China.
This is an interesting topic,
and it discusses how to promote such technology in a way
that better fits the Chinese mass market.
Kind of like geo-targeting, right?
Yes.
I believe that many manufacturers in China are working to seek
and identify business opportunities in the Chinese market.
You've mentioned MWC Barcelona
where you have seen more new products than in Shanghai.
Yeah.
Many Chinese companies
tend to have their own events for product releases
This explains why there were many new products in Barcelona.
but few in Shanghai.
In fact, Chinese manufacturers like Oppo and Vivo
have just launched their new products.
So Chinese brands hold
independent press conferences for new products.
Yes, there's a trend among domestic mobile manufacturers
To hold a comprehensive press conference,
and I believe this trend will go on in the future.
I see.
What are the major industry differences
between the Western and Eastern markets?
A good and interesting question.
When it comes to the mobile phone market
China is growing at a faster pace
Yet it varies in the definition and understanding of "fast".
I think Chinese players are faster
in rolling out new features to fit the Chinese market.
Oppo and Vivo, for example,
have introduced new features
in the industrial design of their new product.
They will check the market response to the new features and,
when appropriate,
add the features to their other products as soon as possible.
I see.
It's about the market again.
Consumers in the Great China Region love selfies.
They are always taking a selfie.
Exactly.
For a good selfie,
you'll need an outstanding camera,
particularly a front facing camera.
Do you agree?
Yes,
Chinese consumers, in particular the younger generation,
are addicted to selfies as well as the popular Tik Tok
and live streaming.
When it comes to camera design, many brands copy Apple's True Depth
but some consumers don't like it.
It's great that Chinese players are taking the lead
in the mobile market to abandon such design
while keeping the front facing camera in an innovative way.
What do you think
is the most important feature for Chinese consumers?
Camera? Performance? Or speed?
Well, Chinese consumers have high requirements
and are hard to please.
They value overall performance more.
To catch their attention,
firstly you'll need new features,
cutting-edge technology,
and unique selling points.
Then it all comes down to overall performance
Consumers will benchmark phones to evaluate indicators like CPU,
battery, and other things.
They expect new products
to outperform other similar products in all aspects.
In a word, phone vendors in China
are facing cut-throat competition due
to demanding customers and consumers.
Apple is a leading brand in the world,
always the No.1.
Do you think Apple has a chance
to dominate the Chinese market?
In terms of shipment, Apple has a huge market share in China.
You know,
Apple products come with a reputation and have a group of loyal fans.
But now we can see that some Chinese phone brands
are expanding in both size and fan base,
such as Huawei, Xiaomi and ZTE.
They're catching up with Apple in brand awareness,
market recognition and customer loyalty.
I believe, in the near future,
Chinese fans will surprise any phone maker in the world.
What brand are you using now?
In fact,
I'm a big fan of Apple but I have just gotten a new Huawei phone.
Huawei.
Yes, P20 Pro.
It looks like an Apple phone, doesn't it?
Actually, it features three Leica cameras.
It's my first experience with an Android phone
Before that, I have been a loyal iPhone user.
But in China, Apple's service and ecosystem
are not so comprehensive as in other countries.
So I tried Android,
and I find P20 Pro runs much more smoothly,
and apps and services are well provided.
You are quite pleased.
Yes, it is my go-to phone.
Three rear cameras?
Yes.
Will there be five, or six, or even 15 next year?
That's an interesting idea.
Let's take the home theater as an example.
It started with 5.1 surround sound system,
and then changed to 7.1, 9.1 and even 11.1.
People may ask whether there will be more speakers in the future.
The truth is, the more speakers, the better the sound effect.
I believe more cameras can capture more details
with stronger image processing and computing capacity,
thus providing photos with better quality.
But is it necessary to equip so many cameras?
Let's leave it to phone makers.
That's for sure.
If you have the chance to design a perfect phone,
what functions would you add?
For me,
the perfect phone would automatically block or reply all calls when I'm on vacation.
when I'm on vacation.
No. Delete. Delete.
Yeah.
To be honest, for people like me who spend much time on the phone,
a large battery capacity always comes first.
Secondly, a smooth operating system.
As I often download apps to watch films or listen to music,
I want my phone to connect with
my Bluetooth headset or speakers quickly and easly.
Thirdly, security also matters.
To conclude,
my perfect phone would run smoothly
and safely with a large battery capacity.
For me, selfies are not a top priority.
Really?
Haha.
Let me check your album for selfies.
No, no.
Come on.
I'd rather not.
It must be a killer front camera. Right?
Yes.
Let's take a selfie together.
Are you sure?
Let's try it.
OK.
I want to see its effects.
Let me show you
The phone will identify what the camera is facing,
and turn on an appropriate beauty mode.
Wow! I look like a model.
OK. Let's take the selfie. 1...2...3.
Great, clear and fabulous.
With some special effects.
Great definition.
The background color stands out more.
Yes, by working with Leica,
its overall performance including the color palette is pretty good.
Impressive.
Chris Lang, thank you again for the interview.
It's my pleasure.
OK.
-------------------------------------------
Indie Game Devlog #03 - Getting Workers To Do Work - Duration: 6:14.
Hello.
Welcome to episode three of this game devlog.
Last the last episode, I showed you how I created an animated mesh for the building floor.
However, the boards were show in quick succession in order to demonstrate the animation.
This week, I want to change that by making NPCs place the individual boards.
But before I can do that, I need to take care of one last thing: A construction site is
a complex operation, that - in the future - might consist of many different tasks with
complex dependencies, to I need to create some sort of system to manage all the workers.
I decided to use another NPC for that, whom you can see on screen now.
He doesn't have do do anything yet, so he's just standing around, next to a few piles
of planks which will be used for the construction.
It took a while, but the workers are now installing the planks.
As you can see, they first approach the site manager to get a task - at the moment, the
only task given is to install a plank.
Then, they proceed to the plank storage to get a plank and finally, they can go into
the pit to install the plank.
This system is still extremely basic and there are many shortcomings:
For example, the communication with the site manager is unrealistic; they don't even
face each other.
In theory, two people could even talk to him at the same time.
The planks on the storage tables don't disappear when taken.
When installing the first few planks, the workers seem to hover as the floor structure
does not yet exist.
And last, but certainly not least, the workers don't go to the correct position when installing
the plank.
Instead, they always head to the center of the building.
I intend to fix all those issues at some point, but to start, I will take care of the incorrect
positioning.
I have now created a very simple system that stores plank positions so that the workers
can move correctly.
However, I'm still not very happy with the system.
At the moment, the workers decided where exactly they are going as soon as they get the task
from the site manager.
There will be problems if someone gets the task first, but arrives later than another
worker, as they will be at the incorrect position.
In the longterm, my goal is to have them enter the building first and then determine their
target plank.
That is obviously more difficult to implement as they would somehow have determine which
planks the other workers are installing, so I'm not going to do that right away.
Instead, I'll work on the storage tables so that picking up a plank is actually displayed.
I managed to implement this rather quickly, as it is very similar to the way the floor
is rendered.
Please ignore the fact that the workers are sometimes inside of each other, I will probably
change that at some point.
Now that I am displaying the state of the storage areas.
I need to make the manager and workers take that into account.
At the moment, they always just take the boards from the first stack, which causes a crash
once it is empty.
I need the site manager to track how many un-allocated boards are left on each stack
and assign them to the workers.
I dećided to take a quick break from the worker AI in order to fix the shadow issues.
I'm not sure how much is visible after youtube compression, but there was a lot of annoying
flickering on some surfaces.
As expected, the fix was simple to implement - the only reason this took so long is that
Monogame can only compile shaders on Windows and it's always a bit of a hassle to switch
operating systems.
While I was at it, I also made a few other changes to the shading system:
First, the shadows are now less blocky than before, although there is quite a bit of noise
near the edges.
Second, I fixed a small issue with the ambient occlusion, which caused objects at one edge
to make the opposite border slightly darker.
I also changed the behaviour of the shadows near the edges: The black borders were displayed
because no shadow information is known about the objects this far from the player.
Now, I instead fade out the shadow smoothly.
Obviously, the camera should never be able to get this close to the shadow edge in the
first place and if it follows the player, it never does, because the shadows are centered
on the player.
Lastly, I made the sky blue.
It's only a small change, but I think it makes the whole world look a lot more friendly.
You can also see that only a very small part of the world centered around the player is
rendered.
When the camera is following the player, that border is never visible, as the game always
renders the parts of the world closest to the player.
There is another issue that probably wasn't very visible during the past demonstrations:
The NPCs can only enter buildings through doors, even during the construction.
At the moment, the door is hidden, but I can show it to demonstrate the problem.
If I move the door to a less convenient position, the problem should become even more obvious.
So I need to make it possible for the workers to enter the building from any side.
This might sound simple, but because I'm using two different pathfinding algorithms
for the outside and inside, it's actually quite a complex thing to implement.
As you can see, the NPCs now no longer rely on a door to enter the construction site.I'm
pretty happy with this algorithm, but it's not perfect: In some circumstances, it might
be fastest to enter the building, leave it and then enter at some other point again.
The NPCs will never do that.
The path is also not quaranteed to be the shortest, as they first search for the fastest
way into the house and then for the fastest way from the entry point to the target.
I could change both those issues, but it would make pathfinding significantly slower, so
I won't do it.
That's it for this week.
I hope you enjoyed this slightly longer video format.
Thank you for watching and see you next time.
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summertime saga v0 16 save game data/rube gamer - Duration: 3:00.
USA
SAVE GAME DATA
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Sean Payton compares Saints return game to 'The Bachelor' - Duration: 0:56.
moments plays you know what the big thing right now was just the consistency
we've got too many snaps on the ground defensively you know we'll have three or
four good good plays and then all of a sudden there's a big play that we've got
to we've got to correct and that was a problem a year ago you know a return
game it's kind of like The Bachelor right now we got about 12 contestants
all with roses we don't know who our returner is gonna be so and if she
doesn't like any of them we'll bring in more they got to do anything they can
become the returner it's wide open limousine whatever Paris absolutely but
he's got a he's got to show it yeah absolutely
we're gonna play our best our best player punt and kick return its two-part
series
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🇧🇷 The Game - How We Do LEGENDADO Ft. 50 Cent (Jackson Legendas) - Duration: 3:15.
This is how we do
We make a move and act a fool while we up in the club
This is how we do
Nobody do it like we do it‚ so show us some love
This is how we do
We make a move and act a fool while we up in the club
This is how we do
Nobody do it like we do it‚ so show us some love
Fresh‚ like‚ unh‚ Impala‚ unh
Chrome hydraulics‚ 808‚ drums
You don′t want none‚ nigga better run
When beef is on‚ I will pop that trunk
Come get some‚ pistol grip‚ pump
If a nigga step on my white Air Ones
It is redrum‚ ready‚ here I come
Compton‚ unh‚ Dre found me in the slums
Sellin′ that skunk‚ one hand on my gun
I was sellin′ rocks when Master P was sayin′ Uhh
Buck pass the blunt
These G Unit girls just wanna have fun
Coke and rum‚ got weed on the ton
I am bangin′ with my hand up her dress‚ like‚ unh
I will make her cum‚ purple haze in my lungs
Whole gang in the front‚ in case a nigga wanna stunt
I put Lamborghini doors on that Es clade
Low pro‚ so look like I am ridin′ on blades
In one year‚ mane‚ a nigga′s so paid
I have a straight bitch in the telly goin′ both ways
Touch me‚ tease me‚ kiss me‚ please me
I give it to you just how you like it‚ girl
You know I am rockin′ with the best
Tre pound on my hip‚ teflon on my chest
They say I am no good‚ ′cause I am so hood
Rich folks do not want me around
′Cause shit might pop off‚ and if shit pop off
Somebody gon′ get laid the fuck out
They call me new money‚ say I have no class
I am from the bottom‚ I came up too fast
The hell if I care‚ I am just here to get my cash
Bougie ass bitches‚ you can kiss my ass!
This is how we do
We make a move and act a fool while we up in the club
This is how we do
Nobody do it like we do it‚ so show us some love
This is how we do
We make a move and act a fool while we up in the club
This is how we do
Nobody do it like we do it‚ so show us some love
I put gold Daytonas on that cherry six fo′
White walls so clean It is like I am ridin′ on Vogues
Hit one switch‚ mane‚ that ass so low
Cali got niggas in New York ridin′ on hundred spokes
Touch me‚ tease me‚ kiss me‚ please me
I give it to you just how you like it‚ girl
You know I am rockin′ with the best
Four pound on my hip‚ gold chain on my chest
50‚ uhh‚ Bentley‚ uhh
Em came and got a nigga fresh out the slum
Automatic gun‚ fuck them one on one
We wrap up your punk ass‚ stunt and you done
Homie‚ It is Game time
You ready? Here I come
Call Lloyd Banks and get this motherfucker crunk
It took two months‚ but 50 got it done
Signed with G Unit‚ had niggas like‚ Huh?
Don′t try to front‚ I will leave your ass slumped
Thinkin′ I am a punk‚ get your fuckin head lumped
50 got a gun
Ready? Here he come
Got a sick vendetta‚ to get this cheddar
met my Beretta‚ the drama‚ setter
Sip Amaretta‚ my flow sounds better
Than average‚ on tracks I am a savage‚ I damage
Any nigga tryin′ to front on my clique (G Unit)
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Top 4 Game// Live Game// - Duration: 0:29.
Please like.
Please Share.
Any Doubt So Please Comment.
Please subscribe.
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Tickle, remove shoes and socks, stuck in glue(video game) - Duration: 1:19.
Hey, here's the new revision of the game(1.5)
If you don't know how to play, please watch the previous videos in my channel.
The new changes are "her taken off shoes and socks"
And "a sticky situation" by pressing 'S'
Now I press S
With holding up arrow, she pulls her foot up
Download link in the description
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Games With Terrible Metacritic Scores You Should Play Anyway - Duration: 7:13.
Professional reviewers play a whole lot of games: good ones, bad ones, generic ones,
boring ones.
Every once in a while, they're even lucky enough to play a great one.
In all that criticism, though, sometimes a game falls through the cracks: a lesser known
jewel that's doomed to mediocre scores, forever saddled with a yellow or even - gasp! - red
number on MetaCritic.
Maybe the game was too far ahead of its time, or just too plain weird for the reviewers
to understand what they were looking at.
Whatever the reason, these are the underrated titles that deserved better than their bargain
bin fates.
Deadly Premonition - MetaCritic: 68
Deadly Premonition is a spectacularly, gloriously, even disturbingly bizarre game.
The lead character, special agent Francis York Morgan, frequently talks to his imaginary
friend Zach and receives clues about his cases from his coffee.
"Did you see that, Zach?!
Clear as a crisp spring morning.
F-K… in the coffee."
The supporting cast includes the likes of a lady obsessed with her talking cooking pot
and a suspiciously jolly sapling salesman, among many others.
Its graphics were already dated when it released in 2010, and, to top it all off, its controls
were as crisp and responsive as a block of concrete.
Most reviewers, naturally, were unkind.
IGN said it was a system seller - in the sense that it made you want to sell your system.
But then an unexpected thing happened: the game became a cult phenomenon.
Sure, there was no saving the crummy graphics or numb controls, but the unapologetic strangeness
of the game came to be seen as a feature, not a bug.
Like a piece of absurdist theater, Deadly Premonition's very wackiness became the reason
to play the game.
What tied it all together was the fact that the game never, at any point, compromised
its vision: it wanted to be the most gonzo headtrip adventure it could be, and by golly,
it was!
In the end, Deadly Premonition earned enough of a following to warrant a Director's Cut
release, which fixed some of the bugs and tightened up the overall experience.
Which was still weird.
It retains a devoted fan base to this day.
"You don't want to hear anymore?
That's a shame, isn't it Zach?
I was just about to get to the good part too."
EVE Online - MetaCritic: 69
EVE Online is a strange MMO: On the surface, it's a starship-based game in which you fly
across the universe, battle pirates and other players, and upgrade your vehicle.
But when it first released in 2003, it didn't seem to do even that very well.
Between the simplistic combat and the glacial upgrade pace, most reviewers saw EVE Online
as a title with gorgeous visuals, but little else.
What those reviewers appear to have missed was that, secretly, EVE Online isn't about
space: it's about spreadsheets.
The true heart of the game is in its sophisticated, player-driven economy, which is affected and
influenced by player-controlled corporations set up within the game.
Handling, modifying, and speculating on prices for various items and gear make up the bulk
of time spent playing EVE.
The spaceships are fun, and players still enjoy exploring and battling around the galaxy.
But cutthroat capitalism is the true wargame inside EVE Online.
Mafia III - MetaCritic: 68
Mafia III isn't without its problems: its graphics are dated, its controls are clunky,
and its combat design is straight out of the previous decade.
So the poor reviews from 2016 weren't necessarily "wrong," in the sense that reviewers had to
give consideration to these genuine flaws in the game.
But even the critics gave credit to one aspect of the title - an aspect that, over time,
has risen to be its defining feature: the story.
From its 1960s Louisiana setting, to its head-on confrontation with racial issues in the American
South, to the raw portrayal of its main character, Mafia III dealt with themes and subject matter
that most major releases wouldn't dare touch.
The cinematics and performances were first-rate, dripping with vengeance, regret, and operatic
melodrama.
The cherry on top?
Mafia III is one of only a few games featuring a black protagonist, played with depth and
broken humanity by Alex Hernandez.
Strictly as a game, its flaws will prevent it from ever being considered a true classic.
But as a story that touches on loyalty, betrayal, and prejudice in the 1960s American South,
Mafia III is one of the most memorable and thought-provoking titles we've seen in some
time.
SimCity (2013) - MetaCritic: 64
SimCity had a small problem on release: namely, it didn't work.
A game that most people would only enjoy as a single-player experience had to connect
to Electronic Arts' servers, for some reason.
Yet for the whole first week, it had trouble doing just that.
And so the game wouldn't let anyone who paid for it actually play it - not to mention,
it was riddled with a variety of bugs and poor design decisions, such as a playspace
that was too constricted for most cities to build into.
In layman's terms, it was a disaster.
Critics were swift to slam EA, ever the punching bag of the gaming industry.
SimCity 2013 became one of the most reviled releases in the franchise's storied history.
But over time, EA patched up the various bugs, and eventually disabled the online requirement
altogether.
Though a few design decisions, such as the small playspace, hold the game back from joining
the series' greats, the vast bulk of the issues that reviewers had with the game are now gone.
As it stands, the 2013 SimCity is a perfectly acceptable entry in the franchise, one which
will forever be saddled with a poor MetaCritic score that is, frankly, for another game that
no longer exists.
James Bond 007: Blood Stone - MetaCritic: 62
Licensed video games have a pretty poor reputation among gaming circles.
It comes as no surprise, then, that 2010's James Bond 007: Blood Stone was going to face
an uphill struggle.
And indeed, Blood Stone wasn't without issues: its mechanics were derivative, its missions
were repetitive, and the driving was just flat awful - and this from Bizarre Creations,
makers of the Project Gotham Racing games!
But Blood Stone wasn't some cheap copy of a much better movie: it featured its own story
written by Bruce Feirstein of GoldenEye fame, with marquee names like Daniel Craig and Joss
Stone voicing characters.
Even critics who were harsh on the gameplay admitted that Blood Stone nailed the tone
and feel of a Bond film just right.
In other words, Blood Stone was actually an authentic Bond experience: it was just being
judged by a game-focused press.
Other titles might have better combat or driving, but for people who like globetrotting, mystery-solving,
and martini-drinking, Blood Stone was a more than worthy addition to the 007 lineup.
Warframe - MetaCritic: 64
Warframe was released in 2013 to little fanfare, appearing to be just another power-armor-in-space
shooter.
The developer, Digital Extremes, had never produced a major hit on its own.
The fact that it was free-to-play didn't seem like a sign of quality, either.
Reviewers declared it a mediocre output, a faceless product in a sea of better competition.
Eurogamer said "the only reason this game is free to play is that nobody would pay money
for something so scrappy and generic."
But - funny thing about that scrappy, generic game - years after its release, it's one of
the most-played games on Steam.
Digital Extremes has continued to develop, improve, and add content into the game, turning
the flimsy launch product into one of the deepest and most rewarding titles on the market.
Polygon now calls Warframe a "perfect game," which isn't bad for a game they originally
scored a 5 out of 10.
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LeBron James' game-worn shoes on display at I PROMISE school in Akron - Duration: 0:32.
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BEAT THE ART BREAKER - PC Game Review - UT - Duration: 3:04.
Content Warning:
Violence, Blood, Horror, Body Horror.
Back, punch, forward, punch, back, punch, forward, punch.
There's such a clear rhythm present in Beat the Art Breaker's combat, and that alone
would have been enough to make this an enjoyable experience, but the game takes many turns
that give a unique tone to what is essentially a brawler.
So Beat the Art Breaker is a small open-worldish brawler where you travel around several areas,
fighting enemies, gaining and buying items, and progressing the plot through various actions.
As said already, the combat is fantastic.
Each enemy challenges one to position themselves to avoid damage, move in quick to deal damage,
then dodge out to repeat the process.
It paces the difficulty of these encounters effectively, starting one with enemies that
can be defeated with just punches, then gradually introducing enemies with more aggressive AI.
As one beats up enemies, the player will accumulate money, which they can spend on upgrades or
keys to new areas all in the Uzu shop.
Uzu is this being, who only desires that you keep spending money.
With his capitalist focus as well as being in a shop that seems to be in a creepy void,
Beat the Art Breaker has an undercurrent of mystery.
This feeling is not unfounded, since the further one gets into the game, that undercurrent
becomes the main focus.
The game shifts into horror at times as revelations about characters and the world are uncovered.
The methodical combat takes on a mind game at this point, where enemies begin to test
one's skills to their utmost ability, requiring almost perfect precision.
There's also a surprising amount of choice the player has in the plot, culminating in
four different endings.
How it implements these choices is by having them revolve around the mechanics of the game.
In order to make meaningful changes to the story, Beat the Art Breaker asks you to consider
the knowledge you have of what is going on and to then figure out how to apply the game
mechanics to change the course of the story.
It's a melding of mechanics and narrative that was refreshing to see.
The brawler is a genre usually seen as straightforward to its detriment with repetitive combat and
lack of any interaction outside of their fighting controls.
While I think that is a highly dismissive and ahistorical view of the genre, Beat the
Art Breaker defies any notion of this by adding layers of complexity that incorporate its
combat so its brawler aspects are strengthened rather than compensated for, showcasing how
the genre still has some fight left in it.
Thank you for watching.
If you enjoyed this video, please consider supporting me on Patreon or Ko-fi.
Patreon is if you want to support me monthly and Ko-fi is for one time support.
These videos wouldn't be possible without the generous support of my patrons and ko-fis.
Any amount helps this channel keep going.
Anyways, heres my twitter, my instagram, my channel link if you want to subscribe, and
some other videos I've made.
Well, that's all I had to say, so thanks again for watching and I'll see ya around!
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Colorful Game Baby Engineer Panda's repairing friends' Toys, Super Panda, Kids Song, Baby Cartoon - Duration: 16:01.
Colorful Game - Baby Engineer Panda's repairing friends' Toys, Super Panda, Kids Song, Baby Cartoon
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