Hey ! It's been a while.
Sorry I haven't really been up to date with this monthly gaming diary, and that's why
I'll be talking about both March and April in this video.
Let's not wait another second, and let's start with Yoshi's Island.
Yoshi's Island is another one of these games I've played when I was a kid, but never
managed to ever see through to the end.
Turns out playing this game now of all time was about perfect timing, after playing so
many 3D platformers.
It's still one of my favorite 2D platformers to this day.
Making innovative 2D games is not an easy task.
Which is why today, the genre is hitting a sort of stale point where you either see die'n
retries or metroidvania, but rarely see truly unique stuff.
Yoshi's Island was clearly a game ahead of its time, and it doesn't stop at Yoshi
simply throwing eggs.
By far, graphically, Mario World 2 is one of the best looking games of the generation.
The amount of details on the enemies and environments are incredible.
You could be running around a fluffy and colorful plain while contemplating a bright and burning
sunset, while an adorable music soothes your ears as you jump around and collect items.
The amount of polish in every single pixels and mechanics are all here to enhance and
improve your experience, with a level design that constantly switches and invents new ideas
to make you have pure fun, Nintendo style.
It's the first time I ever play and finish a Wario Land game, and I was far from disappointed.
The game might be over and done with just a few hours of playthrough, but that doesn't
make the game too dull.
On the contrary, never have I played a classic 2D platformer as refined as Wario Land 4.
Everything helps to keeps the game from feeling stale over the course of time.
Usually, the levels are structured in a similar way, but always executed differently.
I think it's also interesting to note down that you gain access to every worlds at the
beginning of the game.
If you don't fancy a level, you can just play a different one and go back to it later
on.
And I love freedom of choice, so that's always a plus.
But what Wario Land 4 excels at is it's pacing.
You're thrown into a level, completely artistically and mechanically different from the previous
one, you explore it from every sides looking for the puzzle pieces so you can gain access
to the next level...
And at this time, the game is pure exploration.
You discover the enemies, the level layout, the music, solve secrets…
And there's something truly unique and interesting here.
Most platformers power ups are acquired by killing enemies, destroying blocks, doing
certain inputs…
But oh no, not in Wario.
Sure, you're already pretty overpowered.
Actually, most enemies stand no chance against you.
You can rush through everything, jump on them, ground pound the living hell out of everything…
But if you wish to access certain portions of the level, you often have to get voluntary
hit by some enemies to gain special abilities.
Though it can lead to confusion at first, and it's not the first thing that comes to
mind, instead of being a penalty and injuring yourself, some enemies will let you float
like a balloon, or run around while on fire to unlock some parts of a level.
The use of physic and items by pounding the ground is yet another way to experiment with
the level design.
Sometimes, by progressing, you'll notice some blue blocks blocking your progression,
and you wonder what they're for.
But once you've reached the end, you touch this blue frog clock thing.
And then, a countdown shows up.
You've gotta rush back to the very beginning of the level, but this time in reversed order.
But oh crap, by pressing start you realize that you're missing a piece of puzzle, and
you won't be able to get to the next level, even if you finish it ! What should you do?!
"Oh well, whatever, I'll just finish this one and try again", you'd say.
Now that you've explored the level before the countdown part, you know about the level
structure.
You rush back with an insane speed, destroying everything.
And that's insanely satisfying, because barely a few minutes ago, you were lost and
confused, you didn't know about how the level worked…
But now, you've mastered it.
The level is not owning you, you're the one overpowering it, and that's why Wario
Land 4's design is excellent.
As you rush back, you go through places you haven't seen before however, and they truly
add some more spice to the already kinda stressful atmosphere.
But don't worry, you clearly have plenty of time.
And oh, surprise ! That one puzzle piece you were looking for is right over here, in plain
sight ! Now you've got them all, so no worries about going back to try again ! There are
constant elements of surprise, and that's what I love about those "hurry up" scenes.
And not only is the game fun, but the game is by far one of the craziest looking and
sounding game I've ever seen.
The atmosphere, world and enemies designs are almost disturbing and trippy, and goodness,
those environments and graphic details are crazy for the early GBA era.
Play this game if you've got an evening to spare, you won't regret it.
Yet another surprise.
I thought Jak & Daxter was going to be a simple and plain platformer action game but it turned
out to be Mario 64, with some stars to collect here called power cells used to progress through
the story, red coins called scout flies and spheres to collect that are later on used
to exchange for more power cells.
This creates a sort of feedback loop, meaning that you're never wasting time collecting
some useless stuff.
The controls are sometimes kinda wonky and it's hard doing some tight jumping because
of Jak's really stiff jumps, but the game isn't really made out to be a tight platformer
anyway, so it doesn't matter much.
It's more of an exploration collect'athon like Banjo Kazooie, and it truly was a hell
of a fun, and I even collected every power cells the game had to offer.
The universe is fun, colorful, and though the character design can sometimes be a little…
Cranky, it's an overall very pleasing experience.
Hey, remember when I said that Jak & Daxter was all about a cute and fun collect'a thon
colorful goodness ? Well screw this shit now it's time for Jak to go ALL BADASS as the
APOCALYPSE is near and he gets tortured for TWO YEARS and can now SPEAK and TRANSFORM
into a BLACK WEREWOLF and shoot everyone on the street with a GUN in a DYSTOPIAN WORLD.
and now he has the most ridiculous beard.
Because that's what Jak is all about starting the sequel.
Okay truth be told, I actually found this change of ambiance extremely bold and daring,
and I love it.
The game isn't about collecting stuff anymore, and is much more close to a GTA clone for
teenagers more than anything.
It's actually kinda interesting because the atmosphere and world building is something
you almost never see these days.
The game is clearly aimed at a niche we don't really see anymore, and that's the early
teenage years.
As in between twelve and sixteen year olds.
Kinda like Treasure Planet, Jak 2 takes place in a fantastic world but filled with obscure
and darker themes than you usually don't see in kid friendly stuff.
It's basically about the gap between being a kid and growing up, and I can't think
of any toonish games like this one.
In that aspect Jak 2 is extremely unique, and gained in maturity, just like the player,
if they played the games on release date.
Jak one released in 2001, and Jak 2 released in 2003.
That's enough time for a ten year old kid to grow up and gain some maturity, and Jak
2 would fall of at the perfect moment for this kind of audience.
I know that if I was this age while playing this series, I would have adored this kind
of thing because I used to love those fantastic yet futuristic settings.
I would probably say "woah that's such a grown up game ! that's so rad !" Like
when i played my first bloody games on the Wii called No More Heroes and Madworld.
However…
That doesn't mean the game is good.
And that's such a shame, because Jak 1 was so fun.
But there's such a focus on missions and vehicules in this sequel that it starts to
get really repetitive and obnoxious.
The first time you get a gun is quite fun, but the extremely rare checkpoints and boring
quests really doomed my hopes for this game.
I couldn't bring myself to finish it, and that really saddens me considering I finished
the first game at a 100%.
I hope the third game feels better.
So for a good month, I stopped playing any
video games.
I just read Dragon Ball, and absolutely adored it to a point where it became one of my favorite
manga out there.
It was only natural that I would end up playing the series games, trying out Budokai Tenkaichi
3.
And I love it.
The amount of characters is so ridiculously high and over the top that it feels like playing
MUGEN or something.
Obviously they're not as varied in their playstyles as they could be, I mean we're
talking about 90 unique characters without counting transformations here.
But they still do feel unique in their own ways, and have their own combos.
The game FEELS good though it can be quite unforgiving at times, and GOOD LORD is this
a fun fanservice game to play through.
Sure, it's not the tightest fighting game, but it's a good, satisfying and filled with
love game.
Gotta hate Cell though.
I'm one of those bitter dudes who hated 3D Land.
I found the game linear and stale to a depressing end.
Like the game lacked in substance and creativity, and felt more like a tech demo for the 3DS
more than anything.
But 3D World fixed all of those issues to create a really fun game.
It was actually kinda fun to seek every green stars, see all of those little ideas making
the experience much more enjoyable, and seeing how the level designs always extends it's
ideas the more you progress throughout the stage.
I even see myself replaying the game from time to time, and the post game is quite challenging
and fun to play through.
And gotta love this soundtrack.
What do you mean, I'm the only millennial
who hasn't grown up playing the Layton games ?
Okay fine, guess I was too busy playing Drawn to Life and Lego Indiana Jones.
*hum hum* I loved it.
I was a bit scared at first, not being a smartass with puzzles and such.
But I ended up playing through almost every riddles, and found myself enjoying solving
them ! Well, not all of them of course.
And I'm glad the internet exists just for that.
The ambiance was pretty crazy good, and aesthetically speaking, this village was charming and I
felt like I was there.
It's soothing, beautiful, and the dub and cutscenes truly help to set the atmosphere
and writing down.
Looking forward to the sequel !
Kind of in a Zelda mood after Majora's Mask,
I decided to finish my Zelda backlog little by little.
I did play A Link to the Past, but barely for a few hours before dropping it.
Gripping my SNES Mini controller, i launch the game, determined to see it through to
the end.
I did have fun in the first half of the game.
Difficulty was balanced, dungeons were nicely designed…
But starting the Dark World, where I expected the game to become even greater, it just ended
up being more frustrating and annoying to play through.
Even while catching as many items and heart pieces as I possibly could, I could only be
annoyed not being able to use the magic mirror to switch between the light and dark world
as I wished to.
Being the main gimmick of the game, i expected it to be usable whenever you wished to.
But whenever you go into the opposite world, you can't warp back as you wish to.
You have to enter in the portal where you first entered the world.
And since the game asks you to switch between both worlds so much, it's kinda sad to have
to backtrack so much.
I would rather prefer to see the level design adapt itself to the item than to see the item
adapt itself to the level design.
The dungeons too were starting to become really frustrating to play through.
Some are really hard and have some far fetched ideas, and you're often asked to stuff you
usually never do to unveil some secrets, like pulling statues tongues and destroy some invisible
walls.
But still, I can't deny everything the game brought to the series.
I mean, A Link to the Past is literally the basis for Ocarina of Time and the rest of
the franchise for years to come, be it the number of medals and dungeon, the world building,
soundtracks…
But sadly, even in the context of 1992, I couldn't find myself enjoying the game.
Guess 2D Zelda just aren't my thing.
And that does it for the last two months ! If you enjoy my content, please feel free to
check out my Patreon page.
By donating, you gain access to videos 48 hours in advance, exclusive news and articles
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it's only available in french ! I hope you enjoyed this short little recap, and I'll
see you around for my next video about Majora's Mask.
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