Thứ Tư, 25 tháng 1, 2017

Youtube daily which Jan 25 2017

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For more infomation >> Which Gun?!! | Infinite warfare DropZone - Duration: 24:36.

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Fry v. Napoleon Community Schools: Oral Argument - October 31, 2016 - Duration: 1:01:54.

For more infomation >> Fry v. Napoleon Community Schools: Oral Argument - October 31, 2016 - Duration: 1:01:54.

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Top 8 Most High Priced Watches in the World | See Which Watch Brand Is In Top Ranked - Duration: 3:46.

Top 8 Most High Priced Watches in the World

For more infomation >> Top 8 Most High Priced Watches in the World | See Which Watch Brand Is In Top Ranked - Duration: 3:46.

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Police still search for motorist involved in high speed pursuit which ended in Springburn - Duration: 1:00.

For more infomation >> Police still search for motorist involved in high speed pursuit which ended in Springburn - Duration: 1:00.

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Smash School: The Basics (ft. Leffen, Armada, Hbox, PewPewU and Axe) - Duration: 3:41.

Leffen: Neutral is just kind of the

exchange where both people

can have access to most of their

options and then they try to see who can

get the first advantage.

Hungrybox: Neutral is like footsies...

It's like...

...teetering in each other's bubbles

over and over again, getting into

his bubble, trying to move where he is,

trying to see where he is.

It's like, predicting two steps ahead

where they're going to be

and looking for that opening.

That opening hit

which will lead into a punish.

Commentator: Ooh, tries to go for that

ninja up-smash.

That was definitely a ninja...

He's dead!

Dead!

Leffen: And then there's neutral

with advantage.

Like, when someone has gotten

kind of a hit,

but not in a full combo.

Like a Falco laser, for example.

That puts your opponent

under pressure, but it doesn't make them

instantly die.

Hungrybox: And neutral is getting to be

extremely, extremely important because all

the top players

their punish game is on fire right now.

They're going to hit their punishes, what?

95 percent of the time?

So that's just whatever...

Now it's all about neutral.

Where can you position yourself?

Where do you think he's gonna be?

Leffen: Some people don't really like to play neutral,

they would rather just like keep

going in for scrambles rather than play

like far-distance.

Neutral you really try to just out-space

your opponent.

Hungrybox: As focused as you are on punishes,

you've gotta have that same level of focus

on not getting punished.

And knowing where to put your character

at a certain time.

Using platforms efficiently, the edge,

so on and so forth.

Axe: Gimping is,

in short,

killing people at very low percents.

And Pikachu has a move called

Tail Spike. It's his up air and he can

do like a semi-spike with it.

Kind of similar to the trajectory of Fox's

Shine, so he can gimp people that way

and since he has such a good recovery

he can go really far off-stage and get

a Tail Spike and still make it back pretty much

no matter where you are.

Commentator: ...smash by Axe...

And going for a full ---

Woooooooowwwww!

[screams]

The Axe Effect!

The Axe Effect combo!

THE.

AXE.

EFFECT.

Armada: Recovery in Melee is pretty much

being off-stage

and making it back to the stage either by

grabbing the ledge...

Commentator: Easy back air...

Come on.

Oh my gosh!

Armada: Landing on a platform...

Commentator: Cloud nine.

Armada: ...or just landing on the ground.

Commentator: [gasps]

[laughs]

Oh, the tournament winner!

Armada: So, it's pretty much

your path from off-stage

to make it back.

PewPewU: Spacing...

is probably the most abstract idea

in Smash.

It's... you know, a lot of

people say "Oh, this is like an easy idea",

but like the levels of depth are ridiculous.

And so, spacing is all about controlling

some zone around you.

Leffen: Spacing can be far away

when you're trying to shoot projectiles

or it could be being close when you want to hit them.

And then, it's also

down to the move spacing, so like

Marth Tipper has another hit box if you hit it

at the tip

and another one if you hit it at the base.

So spacing can kind of

change that.

PewPewU: But, as a general concept,

I'd say spacing is just

the idea of moving your zone

of threatening-ness forward into

someone else's zone and just like

breaking down their defense.

Hungrybox: This is the closest game of all time!

Commentator: Oh, my lord!

One forty-three left.

[crowd screams]

[laughter]

Bad D.I. on the forward tilt, that could be it!

Oh, my lord! Duck clutches it out.

For more infomation >> Smash School: The Basics (ft. Leffen, Armada, Hbox, PewPewU and Axe) - Duration: 3:41.

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Smash School: The Basics (ft. Leffen, Armada, Hbox, PewPewU and Axe) - Duration: 3:41.

Leffen: Neutral is just kind of the

exchange where both people

can have access to most of their

options and then they try to see who can

get the first advantage.

Hungrybox: Neutral is like footsies...

It's like...

...teetering in each other's bubbles

over and over again, getting into

his bubble, trying to move where he is,

trying to see where he is.

It's like, predicting two steps ahead

where they're going to be

and looking for that opening.

That opening hit

which will lead into a punish.

Commentator: Ooh, tries to go for that

ninja up-smash.

That was definitely a ninja...

He's dead!

Dead!

Leffen: And then there's neutral

with advantage.

Like, when someone has gotten

kind of a hit,

but not in a full combo.

Like a Falco laser, for example.

That puts your opponent

under pressure, but it doesn't make them

instantly die.

Hungrybox: And neutral is getting to be

extremely, extremely important because all

the top players

their punish game is on fire right now.

They're going to hit their punishes, what?

95 percent of the time?

So that's just whatever...

Now it's all about neutral.

Where can you position yourself?

Where do you think he's gonna be?

Leffen: Some people don't really like to play neutral,

they would rather just like keep

going in for scrambles rather than play

like far-distance.

Neutral you really try to just out-space

your opponent.

Hungrybox: As focused as you are on punishes,

you've gotta have that same level of focus

on not getting punished.

And knowing where to put your character

at a certain time.

Using platforms efficiently, the edge,

so on and so forth.

Axe: Gimping is,

in short,

killing people at very low percents.

And Pikachu has a move called

Tail Spike. It's his up air and he can

do like a semi-spike with it.

Kind of similar to the trajectory of Fox's

Shine, so he can gimp people that way

and since he has such a good recovery

he can go really far off-stage and get

a Tail Spike and still make it back pretty much

no matter where you are.

Commentator: ...smash by Axe...

And going for a full ---

Woooooooowwwww!

[screams]

The Axe Effect!

The Axe Effect combo!

THE.

AXE.

EFFECT.

Armada: Recovery in Melee is pretty much

being off-stage

and making it back to the stage either by

grabbing the ledge...

Commentator: Easy back air...

Come on.

Oh my gosh!

Armada: Landing on a platform...

Commentator: Cloud nine.

Armada: ...or just landing on the ground.

Commentator: [gasps]

[laughs]

Oh, the tournament winner!

Armada: So, it's pretty much

your path from off-stage

to make it back.

PewPewU: Spacing...

is probably the most abstract idea

in Smash.

It's... you know, a lot of

people say "Oh, this is like an easy idea",

but like the levels of depth are ridiculous.

And so, spacing is all about controlling

some zone around you.

Leffen: Spacing can be far away

when you're trying to shoot projectiles

or it could be being close when you want to hit them.

And then, it's also

down to the move spacing, so like

Marth Tipper has another hit box if you hit it

at the tip

and another one if you hit it at the base.

So spacing can kind of

change that.

PewPewU: But, as a general concept,

I'd say spacing is just

the idea of moving your zone

of threatening-ness forward into

someone else's zone and just like

breaking down their defense.

Hungrybox: This is the closest game of all time!

Commentator: Oh, my lord!

One forty-three left.

[crowd screams]

[laughter]

Bad D.I. on the forward tilt, that could be it!

Oh, my lord! Duck clutches it out.

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